One thing that occured to me:
A melee fighter that can dance doesn't really HAVE to be a dervish and could simply have maxed perform.
So...what does dervish class bring to the table compared to, say WoD frezerker?
I see +5 AC bonus in light armor being mentioned.... (in wilderness talker combo)
Tiefling Dervish
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Sun Wukong
- Posts: 2837
- Joined: Thu Jan 05, 2017 3:05 pm
Re: Tiefling Dervish
Dervish 10:
+ 15% in movement speed.
+ Spring Attack, which can open path for Whirlwind Attack and Weapon Master PRC.
+ Improved Initiative Feat, which can be used to open up Dire Charge.
+ The extra +3 AC in light armor and without a shield.
+ Tumble as class skill.
+ 5 AB and Damage for 16 rounds 5 times a day.
+ 2d6 Damage for 5 rounds
Warrior of Darkness 10, Frenzied Berserker 5:
+ 2 Epic bonus feats from Warrior of Darkness that could go to Great Strength.
+ Blindfight feat.
+ Toughness feat, which can be used to unlock Steadfast Determination.
+ 5% in movement speed.
+ 3/- DR.
+ Elemental Damage or Massive Criticals.
+ Tumble and Spellcraft as class skills.
+ Proficiencies if you lack them.
+ Enchanced Power Attack that increases Improved Power Attack Damage. (+8 Damage when two-handing a large or medium sized weapon with the combat mode on.)
+ Supreme Cleave that might give you two extra attacks whenever you kill an opponent.
The former is stuck in light armour without a shield, while the latter can wear full-plate and towershield for maximum AC. The former has damage burst potential, while the latter performs more consistently.
Dread Pirate has Perform as class skill.
Anyhow, this topic made to think about some Rogue 7/Dervish 10/Tempest 5/Wilderness Stalker 8 build. Dervish, Tempest, and Wilderness Stalker would give combined +7 AC while in light armor. Not to mention that the build would only need 17 dexterity for Improved Two-Weapon Fighting, thus a +3 Dexterity item to make most out of Mithral Breastplater or something.
+ 15% in movement speed.
+ Spring Attack, which can open path for Whirlwind Attack and Weapon Master PRC.
+ Improved Initiative Feat, which can be used to open up Dire Charge.
+ The extra +3 AC in light armor and without a shield.
+ Tumble as class skill.
+ 5 AB and Damage for 16 rounds 5 times a day.
+ 2d6 Damage for 5 rounds
Warrior of Darkness 10, Frenzied Berserker 5:
+ 2 Epic bonus feats from Warrior of Darkness that could go to Great Strength.
+ Blindfight feat.
+ Toughness feat, which can be used to unlock Steadfast Determination.
+ 5% in movement speed.
+ 3/- DR.
+ Elemental Damage or Massive Criticals.
+ Tumble and Spellcraft as class skills.
+ Proficiencies if you lack them.
+ Enchanced Power Attack that increases Improved Power Attack Damage. (+8 Damage when two-handing a large or medium sized weapon with the combat mode on.)
+ Supreme Cleave that might give you two extra attacks whenever you kill an opponent.
The former is stuck in light armour without a shield, while the latter can wear full-plate and towershield for maximum AC. The former has damage burst potential, while the latter performs more consistently.
Dread Pirate has Perform as class skill.
Anyhow, this topic made to think about some Rogue 7/Dervish 10/Tempest 5/Wilderness Stalker 8 build. Dervish, Tempest, and Wilderness Stalker would give combined +7 AC while in light armor. Not to mention that the build would only need 17 dexterity for Improved Two-Weapon Fighting, thus a +3 Dexterity item to make most out of Mithral Breastplater or something.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.