For example:
A Half-Orc
Ability scores:
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STR: 18 + 7 (Ability increases) + 5 (Great Strength) = 30
DEX: 14
CON: 14 +1 (BGTSCC custom change)
INT: 10
WIS: 14
CHA: 6Skills:
Max=> Spot, Survival, Heal, rest goes into lore skills, and maybe either diplomacy or intimidate. Must have at least 4 ranks in Spellcraft. (Might just go 5 or 10, or 15. Depends.)
Feats:
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Level 1: Able Learner
Level 3: Weapon Focus (Spear)
Level 6: Northlander Hewing
Level 9: Monkey Grip
Level 12: Great Fortitude
Level 15: Practised Spellcaster (Ranger)
Level 18: Brutal Throw
Level 21: Great Strength I
Level 23: Great Strength II
Level 25: Great Strength III
Level 27: Great Strength IV
Level 29: Great Strength VAs for one handed damage, with Northlander Hewing on:
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10 (Spear)
+ 4 (EB)
+ 10 (Strength)
+ 14 (Northlander Hewing)
+ 1d8 (Blades of Fire)
+ 1d8 (Shock Weapon)
+ 1d8 (Sonic Weapon)
+ 3d6 (Extended Storm Avatar)
= 62~
(Limited to three attacks per round)Then throwing damage:
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1d4 (Mundane 7 gp stack of darts)
+10 (Strength)
+ 1d8 (Shock Weapon)
+ 1d8 (Sonic Weapon)
= 21.5~
(43~ with manyshot) Code: Select all
Level 1, 4 slots: Blades of Fire <><><>, Embrace the Wild <>
Level 2, 4 slots: Cat's Grace <>, Halo of Sand <>, Bear's Endurance <>, Curse of Impending Blades <>
Level 3, 3 slots: Skin of the Cactus <>, Aid <>, Mass Curse of Impending Blades<>
Level 4, 3 slots: Freedom of Movement <>, Lesser Aura of Cold <><>
(Rangers come with free shield proficiency.)