PVP Rules and Guidelines (MUST READ)

Rules and Regulations, Custom Content, and Server Information

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DM Ditto
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Re: PVP Rules and Guidelines (MUST READ)

Unread post by DM Ditto »

25/05/17 - Minor edit in RP Outs, PvP Consent, Toggling Hostile. Updated section:
RP "outs" are not determined by the aggressor. Aggressor-determined "outs" include anything that has the aggressor decide the manner of "out" the other party must comply to in order to avoid PvP, such as "X or die" demands. It is the challenged party's role to employ an appropriate RP "out" that does not escalate further hostilities (bargaining, walking away, etc.), and demonstrating hostility or hostile intent in the "out" will render it invalid and the aggressor may engage.
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DM Ditto
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Re: PVP Rules and Guidelines (MUST READ)

Unread post by DM Ditto »

23/06/17 - Update in PvP Aftermath. Updated section:
- The victor decides if the victim is subdued or killed, but any actions done to the victim's body are done with the victim's clear consent. Keep any consequences tasteful and PG-13.
  • In PvP, a character is considered subdued/killed when they are reduced to 0 or less HP and fall to the ground, making groaning noises. A character who has fallen is considered to be out of the fight for the remainder of the PvP, and HP restoration methods (e.g. Regeneration, the server's post-PvP autohealing mechanic) are not considered valid methods to "bounce back" from being defeated in PvP.
  • After being killed in PvP, the losing character is considered to have lost all memory of the preceding 24 hours, including the events leading up to their death and the identity of their killer. Amnesia does not happen if the victor chooses to subdue the victim instead.
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DM Boo
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Re: PVP Rules and Guidelines (MUST READ)

Unread post by DM Boo »

Updated to include the fact that beasts of burden count as companions.
2014, 2017 Campaign Coordinator
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DM Boo
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Re: PVP Rules and Guidelines (MUST READ)

Unread post by DM Boo »

Updated the rules on polymorphing your character and how it relates to PvP.
<< Familiars, Companions, Summoning, and Shapeshifting >>


- While polymorphed into a form that is not your own, you are perceived as being what you have become.
If your PC has taken the form of a Race/Monster, they are considered to be a creature of that form, in-character. While you remain in this form, it means that you accept that your PC may be set to hostile by the other players who see you, and that you agree to any hostilie Role-played towards you, or even being attacked, for as long as you remain in that form. Remaining in monstrous forms after being shown in-character hostility and being set to hostile, is considered consent to actual PvP attack. Changing into a non-threatening form, or returning to your natural form again, removes this consent.
2014, 2017 Campaign Coordinator
"Go for the eyes, Boo, go for the eyes!"
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Rhifox
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Re: PVP Rules and Guidelines (MUST READ)

Unread post by Rhifox »

Added section on pvp in guild halls.
<< PvP inside Guild Halls >>


- PvP instances inside Guild Halls, especially those of lore guilds with many guards and members who -would- actively participate in a fight against a criminal or otherwise a person that breaks the rules/laws of the guild are allowed to be conducted by the members of the guild in question.

In an instance that the aggressor is defeated, its fate is in hands of the guild members that have defeated the PC as per standard PVP rules.

In an instance that the aggressor wins, the character has to leave the map as to symbolise the NPC guards getting involved in chasing the PC away.

The aggressor is a single or multiple characters regarded as the offender to the guild, its rules or expected conduct.

- The Guild Halls are defined as the guild map and its interiors. Lore guild halls also include their surrounding settlement (eg, Candlekeep exterior, Doron Amar town, Kraak Helzak exterior, Darkhold Courtyard). A list of lore guilds can be found here.
Tarina — Witch, Apothecary, Dealer in Spirits and Black Magic
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