Custom Changes

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DM Cradh
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Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:31 pm

Custom Changes to this World

These are the changes that have been made past the original Storm of Zehir expansion, version 1,023 (last and final patch by Obsidian):

RACIAL CHANGES:

New Races have also been implemented. View these under New Races.
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Deep GnomesReceive +1 DC with illusion spells. This stacks with spell affinity (illusion) and spell focus feats. Deep Gnomes do not recieve the Slippery Defense feat. Deep Gnomes have a level adjustment of +2 instead of +3.
Half-DrowReceive Elven weapon proficiency and the Skilled feats.
Half-ElvesReceive Elven weapon proficiency and the Skilled feats.
Half-OrcsReceive an additional +1 CON on character creation. They also receive the Blooded feat.
Rock GnomesReceive +1 DC with illusion spells. This stacks with spell affinity (illusion) and spell focus feats.
Yuan-TiThis race has been disabled.

DM Cradh
Posts: 1008
Joined: Fri Mar 23, 2012 10:52 pm

Re: Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:32 pm

CLASS CHANGES:

New Classes have also been implemented. View these under New Classes. .
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Arcane ArcherAssassin spellcasting can now qualify for this class. This class can cross-class the Perform Skill. The class has access to the Lore: Arcana and Local skills.
Arcane TricksterRequires 7 ranks in Lore: Arcana. Sneak Attack damage now applies to ranged touch attack spells when cast from a spellbook. The class has access to all the Lore skills.
AssassinThis class can cross-class the Perform Skill. The class has access to the Lore: Local, Nobility and Royalty, Dungeoneering, and Arcana skills. Assassin now receives a spellbook and the use poison feat has been changed. Look these up under ADDITIONAL CHANGES. This replaces their spell-like abilities. Death Attack will now qualify for the Arcane Trickster Class. Any alignment will now qualify for the Assassin class.
BarbarianThis class can cross-class the Perform Skill. The class now has access to the Lore: Local and Nature skills. Rage is instant. Iron will will stack with rage. Barbarians now gain a bonus feat at levels 10, 20 and 30, Evasion at level 18 and +2 AC at level 20. Base Rage duration has been increased by 5 rounds and Thundering Rage and Epic Rage STR requirements have been reduced. (See custom changes to Feats). Upon level 1, a barbarian can choose between normal rage or whirlwind frenzy. Whirlwind Frenzy is found under New Feats
BardThe class has access to all the Lore skills. Song of requiem can be activated together with an inspiration. Song of Requiem and Hymn of requiem has been changed. These changes are listed under New Feats.
BlackguardThe class now has access to the Lore: Religion, The Planes, Local, History, Nobility and Royalty skills. Blackguards now receive a spellbook and the use poison feat has been changed. Look these up under ADDITIONAL CHANGES. This replaces their spell-like abilities. Blackguards now receive the Extra Smiting Feat at Level 10. The Summon Fiend ability has been replaced with a Hellhound Summon that varies in strength. It can be found under COMPANIONS.
ClericThis class can cross-class the Perform Skill. The class now has access to the Lore: Arcana, Religion, The Planes, History, and Local skills. Clerics must pick domains represented by their chosen deity. These are listed under RULES. Additional domains and changes to the current domains have taken place. These changes are listed under ADDITIONAL CHANGES.
Divine ChampionRequires 3 ranks in Lore: Religion. The class now has access to the Lore: Religion, Local and History skills. Divine Wrath is now activated instantly and usable once every five minutes instead of once per rest and has a duration of half the characters Divine Champion levels + Charisma modifier (max 10 rounds). The bonus feat list now also include improved rapid shot, melee weapon mastery, weapon supremacy, heavy armor optimization, greater heavy armor optimization, heavy armor specialization, medium armor specialization, shield bash, shield charge, shield slam and powerful charge. The bonus feats for Warmace and Falchion are now also included
DoomguideThis class has been renamed "Morninglord of Lathander". Now requires worship of Lathander instead of Kelemvor. The class now has access to the Lore: Arcana, Local, Religion, The Planes, and History skills. Exotic weapon proficiency has been removed, instead the class recieves Martial weapon proficiency. The class now requires any good alignment, instead of lawful good.
DruidThis class can cross-class the Perform Skill. The class now has access to the Lore: Religion, Nature and Local skills. Wildshape have been changed. These changes can be found under ADDITIONAL CHANGES. Druids are not allowed to multiclass with monks, as listed under RULES.
DuelistThis class can now cross-class the Perform Skill. The class now has access to the Lore: Local and History skills. Elaborate parry also grants +1 bonus to AC for every six ranks in the parry skill (maximum +5 Deflection at 30 base Parry skill points). This is a deflection bonus to AC, it doesn't stack with any other source of deflection AC.
Favored SoulFavored souls can now cross-class the Perform Skill. The class now has access to the Lore: Arcana, Local, and Religion skills.
FighterFighters can now cross-class the Perform Skill. The class now has access to the Lore: Local, History and Architecture and Engineering skills. The bonus feat list now include improved rapid shot, melee weapon mastery, weapon supremacy, heavy armor optimization, greater heavy armor optimization, heavy armor specialization, medium armor specialization and ranged weapon mastery. The bonus feats for Warmace and Falchion are now also included
Frenzied BerserkerFrenzy is now instant. The Class now has access to the Lore: Local skill.
Harper AgentRequires 4 ranks in Lore: Local. Can now cross-class the Perform Skill. The class has access to all the Lore skills.
Hellfire WarlockRequires 12 ranks in Lore: The Planes. Class levels now stack with Warlock to determine Eldritch Blast Damage. RPGplayer's warlock fix has been added, which fixes issues relating to hellfire shield, Hellfire blast and constitution damage not being applied or dispellable. The class now has access to the Lore: Arcana, The Planes, Religion and Local skills.
Neverwinter NineThis class has been renamed to Bodyguard. The class can now cross-class the Perform Skill. The class now has access to the Lore: Local, Nobility and Royalty and History skills.
MonkThe class now has access to the Lore: Arcana, Religion and Local skills. Monks are not allowed to multiclass with Druids. This is also mentioned under RULES.
PaladinPaladins receive full spellcasting progression, instead of 1/2 progression. Kaedrin's Lay on Hands has been added. The class now has access to the Lore: Local, Nobility and Royalty, Religion and History skills.
PalemasterThe class has access to all the Lore skills.
Recieves an additional caster level at level 10.
Touch attack has the following DC: 10+Palemaster Level + Casting Attribute Modifier (CHA or INT).
The immunity to critical hits bug has been fixed by applying an undispellable effect at login.
The Palemaster Summons have been improved. View the improvements under COMPANIONS
RangerRangers receive full spellcasting progression, instead of 1/2 progression and may select any Deity. They can also cross-class the Perform Skill. The class now has access to the Lore: Dungeoneering, Geography, Nature, Local and Religion skills.
Red Dragon DiscipleThis Class has been disabled for player use
Red Wizards of ThayThe class has access to all the Lore skills. Receives the custom feat Circle Magic at Level 1. This class requires DM Approval. Post your application HERE. This class must be taken as soon as the red wizard has 5 wizard levels, as listed under RULES.
RogueReceives Perform as a Class Skill. The class now has access to the Lore: Dungeoneering, Arcana and Local skills.
Rogues now gain "Hide in the Shadows" at level 7 for free. This feat works somewhat similar to Hide in Plain Sight with the following differences.
- Only works if near an object. Unwalkable terrain such as cliffs, walls, rocks, etc. and some other environmental placeables such as doors will work. Certain placeables such as tree's will not.
- Does not activate instantly and the character is frozen during the hide attempt. This timer is reduced as the character gains more Rogue levels. 7 to 10 = 2, 11 to 15 = 1.5, 16 to 20 = 1, 21 and above = 0. Thus at level 21 Hide in the Shadows is activated instantly.
- If enemies are within 7m range, the Rogue must pass a Reflex saving throw in order for HitS to work. If no enemies are within 7m range HitS will work without this saving throw. The DC of the Reflex save is the enemy BAB if there is only 1. If there is more than one enemy the DC is double the highest BAB of all enemies. Thus if fighting 3 enemies, one with BAB 15, one with BAB 20, and one with BAB 25 the DC for the reflex save is 50. (i.e. you do not want to use HitS in melee if facing more than one enemy, get some distance and then use it.)
Sacred FistRequires 8 ranks in Lore: Religion. The class now has access to the Lore: Religion skill. Sacred Fists lose their AC bonus when wearing light armor.
Shadow Thief of AmnThis class has been renamed to Guild Thief. The class can now cross-class the Perform Skill. The class can take Skill Focus: Buff as a bonus feat. The class now has access to the Lore: Dungeoneering, Local and Arcana skills.
ShadowdancerThis class has a prerequisite of 19 Dexterity. Receives Perform as a Class Skill. The class now has access to the Lore: Dungeoneering, Local, The Planes and Arcana skills. The class also receives the custom spell-like ability Shadow Jump at level 10. Shadow Daze now has a DC of 10+Shadowdancer level + Dexterity modifier. Shadow Evade now lasts 1 round/shadowdancer level. Summon Shadow has been improved and varies in strength. It can be found under COMPANIONS.
SorcererThe class can now cross-class the Perform Skill. The class now has access to the Lore: Local, The Planes and Arcana skills.
Spirit ShamanSpirit shamans can now cross-class the Perform Skill. The class now has access to the Lore: Geography, History, Local, Nature, and The Planes skills. Spirit Shamans now receive Simple Weapon Proficiency at Level 1. Spirit Shamans can now access the Harper Agent class.
StormlordStormlords do not gain spellcasting progression on levels 2, 4, 6 and 8. Enhanced Weapons have been disabled. Stormlords that do not worship Talos will be unable to cast spells. The Electrical Immunity bug has been fixed. The class now has access to the Lore: Local and Nature skills.
SwashbucklerThe class now has access to the Lore: Local skill. Insightful Strike is now given at level 5 instead of level 3. Swashbucklers now receive Disarm at level 8, Epic Precision at 12, and evasion at level 16.
Thayan KnightYou may now take Weapon Focus in any weapon to qualify for this class. It used to be that you were required to take Weapon Focus (Longsword) to qualify for the class.
WarlockThe class now has access to the Lore: Religion, Local, The Planes and Arcana skills. Kaedrins Warlock SR Fix has been applied, solving the Spell Resistance Bug with warlocks. Several invocations have been changed and added. These are listed under New Spells and SPELL CHANGES respectively
WarpriestReceives Spot as a Class Skill. The class now has access to the Lore: Local, History and Religion skills. Each level of Warpriest will advance turn undead progression from other classes.
WizardSpecialist wizards can now select their prohibited school of choice by using the opposed school feat granted upon taking the class.

DM Cradh
Posts: 1008
Joined: Fri Mar 23, 2012 10:52 pm

Re: Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:32 pm

FEAT CHANGES:

New Feats have also been implemented. View these under New Feats.
[td][b]Blazing Aura[/b][/td][td]Now requires 23 Wisdom to qualify for this feat[/td][/tr]
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Auto Still Spell I, II, and IIIThe spellcraft requirement has been reduced from 27 to 24, allowing it to be taken as early as 21st level.
Blinding SpeedThe feat is now instantly activated, and has 4 uses/day lasting 10 rounds each
DamnationSpell Resistance does apply
Dinosaur CompanionThis feat has been disabled
Dragon ShapeNow only requires 27 wisdom to qualify for this feat. Dragon Shape varies in strength according to your druid level. A level 30 druid becomes a 30 HD Dragon, a level 28-29 druid becomes a 28 HD Dragon and a level 27 or lower druid becomes a 25 HD Dragon.
Entropic HuskSpell Resistance does apply
Eldritch MasterThe 16 Warlock level prerequisite is now replaced with Eldritch Blast (9D6)
Epic Animal CompanionNo longer has a Wisdom prerequisite
Epic RageNow requires 21 Strength to qualify for this feat
Fey PowerFey Power will increase your HD by 1 for determining Eldritch Blast Progression. This does not count towards feat prerequisites
Fiendish PowerFiendish Power will increase your HD by 1 for determining Eldritch Blast Progression. This does not count towards feat prerequisites
HellballThis feat has 3 uses/day. Spell Resistance does apply.
Hymn of RequiemHymn of Requiem will now heal all injured party members, to a maximum of 4 characters affected at once. The amount healed is equal to (Bard Level + Perform Skill)/2
Mass FowlSpell Resistance does apply
Manyshot Can be toggled to trigger automatically in the character settings under the context menu.
Oaken ResilienceThe feat is now instantly activated
Persistent SpellThis feat has been disabled
Rage- Duration has been extended by 5 rounds.
- Removed the AC penalty.
- If CON loss causes HP to drop to zero or below upon Rage expiring an effect was added to heal the character.
- Bonus damage applied as 2/3/4/5 (Rage/Greater Rage/Mighty Rage/Epic Rage).
- Regen 1 for Rage/Greater Rage, increases to Regen 2 with Mighty/Epic Rage.
Song of RequiemDamage is now as follows:

Against 1 enemy: Bard Level + Perform Skill
Against 2 enemies: (Bard Level + Perform Skill)/2
Against 3+ enemies: (Bard Level + Perform Skill)/3

The feat will at maximum affect 6 enemies.
Vampiric FeastSpell Resistance does apply
Thundering RageNow requires 21 STR to qualify for this feat.
Not knowing the rules is not an excuse!

DM Cradh
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Re: Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:33 pm

SPELL CHANGES:

New Spells have also been implemented. View these under New Spells.
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BattletideThe caster recieves a 50% movement increase, +1 universal saves, +1 dodge AC and +1 AB. Enemies entering it's aura suffer -2 universal saves, -2 AB and -2 damage if they fail the save. The spell lasts for 1 round/level
Bigby's Forceful HandThis spell now allows a STR check every round to escape. The +14 is replaced with the caster's main attribute modifier (INT or CHA).
Blades of FireWhen cast from the Ranger spellbook, the duration is 1 round/level
Breach, Greater/LesserWill now also remove Improved Mage Armor and Energy Immunity
CloudkillCloudkill is now under the school of conjuration. The spell ignores Spell Resistance.
ConvictionThis spell will no longer stack with greater or superior resistance
Create Greater UndeadThe duration has been changed to 2 rounds/level
DarknessProvides 50% concealment against ranged attacks and 20% concealment against melee attacks
Dispel MagicCaster Level Cap increased from 10 to 15
Evard's Black TentaclesThe attack roll has been changed from D20+5 to D20+Caster Level+4. If a target is hit they take a grapple check at D20+ Caster Level +8 VS Target's BAB+D20+Strength Modifier. The paralyze effect and damage remain unaltered.
Flame WeaponWill apply to all wildshape forms
Glass DopplegangerCan no longer copy a copy.
Greater Dispel MagicCaster Level Cap increased from 15 to 20
Greater Magic FangWill work on all your wildshape forms
Greater RestorationThe amount of damage healed has now been set to 150
Holy SwordCan only be cast by Lawful good characters. This applies even when cast from a scroll or wand
IronbodyThis spell now has a duration of 1 round/level
Jagged ToothWill work on all wildshape forms and companions
Living UndeathThis spell has been disabled
Mass HealThe amount of damage healed has been changed from 150 to 250
NightshieldThis spell has been disabled
Phantasmal KillerThis spell ignores death magic immunity
RegenerationThis spell provides fast healing 10, for 10+1 round/level
Shadow SimulacrumCan no longer copy a copy, or copy a boss
StonebodyThis spell now has a duration of 1 round/level
Summon Creature I-XThe duration has been changed to 1 minute/level
Tenser's TransformationYou are no longer polymorphed. For the duration of the spell the caster recieve +4 STR, +4 CON, +4 DEX, +4 Natural AC, +5 Fortitude, the Simple weapon profiency and Martial weapon profiency feats, 100% spell failure and an AB bonus equal to your level minus your BAB.
Wall of Dispel MagicCaster Level Cap increased from 10 to 15
Wall of Greater Dispel MagicCaster Level Cap increased from 15 to 20
WeirdThis spell ignores death magic immunity
Word of FaithThis spell requires a Will Save
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Chilling TentaclesWill no longer stack with itself
Dark ForesightHas been renamed to Dark Premonition (A new invocation named Dark Foresight has been added. View it under New Spells). The duration has been changed to 1 minute/level.
Devil's SightHas been renamed to All-Seeing Eyes. The invocation provides +6 Spot, +6 Search.
Eldritch DoomWill only affect hostiles
Eldritch SpearThe range has been reduced in half (still has almost double the range of the other invocations)
Flee the SceneDuration changed to (1 round/caster level)/2. The spell is now centered on the warlock with a small area of effect.
Hideous BlowCan now be cast in advance (reerons fix) and is reapplied each round as a mode.
Hindering BlastWill now last for 2 rounds instead of 1
See the UnseenWill correctly provide Darkvision
Tenacious PlagueThe attack roll has been changed from 4+CHA*2 to D20+Caster Level
The dead walkThe summon is now improved at level 12 and 21. View these changes under COMPANIONS.
Utterdark BlastCan no longer be dispelled
Wall of FlameThe duration has been changed to 2 rounds/level. The invocation will not stack with itself, and now has a reflex save.
Not knowing the rules is not an excuse!

DM Cradh
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Re: Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:33 pm

SPELL DAMAGE CHANGES
Several spells have had their damage increased. View the changes here:
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Level 1
  • Lesser Orb Spell Line - 9d8
  • Magic Missile - Up to 9 Missiles
  • Shocking Grasp - 9d6
  • Burning Hands - 9d4
  • Negative Energy Ray - 7d6
Level 2
  • Aganazaars Schorcher - 10d8
  • Body of the Sun - 12d4
  • Fireburst - 12d8
  • Frost Breath - 12d4
  • Gedlee's Electric Loop - 12d6
  • Ice Darts - Up to 9 darts. Each dart does 1d4+1 Cold + 1d4 Piercing.
  • Rainbow Beam - Scales to 7d12

Level 3
  • Awaken Sin - 15d6
  • Call Lightning - 15d6
  • Fireball - 15d6
  • Hypothermia - 15d6
  • Lightning Bolt - 15d6
  • Negative Energy Burst - 15d4
  • Mestil's Acid Breath - 15d6
  • Rainbow Blast - Scales up to 5d16
  • Scintillating Sphere - 15d6
  • Searing Light - Damage cap doubled
  • Vampiric Touch - 15d6

Level 4
  • Castigate - 21d4
  • Flame Strike - 18d6
  • Hammer of the Gods - 10d8
  • Isaacs Missile Storm - 1 Missile per CL. 15 Max. 12 Max per target.
  • Orb of Cold - 18d6
  • Orb of Fire - 18d6
  • Orb of Sound - 18d6
  • Orb of Electricity - 18d6
  • Orb of Force - 15d6
  • Resonating Bolt - 18d4
  • Shout - 18d6

Level 5
  • Arc of Lightning - 21d6
  • Cacophonic Burst - 21d6
  • Call Lightning Storm - 21d6
  • Cone of Cold - 21d6
  • Flaywind Burst - 18d6
  • Firebrand - 21d6
  • Greater Fireburst - 21d8
  • Sound Blast - 21d8
  • Vitriolic Sphere 21d4

Level 6
  • Chaing Lightning - 24d6
  • Extract Water Elemental - 22d6
  • Isaacs Greater Missile Storm - 1 Missile per CL. 22 Max. 12 Max per target.

Level 7
  • Delayed Blast Fireball - 27d6
  • Firestorm - 27d6
  • Prismatic Spray - 40 fire damage , 80 acid damage, 160 electrical damage

Level 8
  • Bombardment - 18d6
  • Deadly Lahar - 18d6
  • Earthquake - 21d6
  • Lions Roar - 20d8
  • Horrid Wilting - 27d6
  • Greater Shout - 24d6
  • Greater Rainbow Blast - 27d6
  • Polar Ray - 30d6
  • Sunbeam - 27d6 / 9d6 to non undead
  • Sunburst - 27d6
Level 9
  • Burst of Glacial Wrath - 30d6
  • Meteor Swarm - Targeted - 40d6
Not knowing the rules is not an excuse!

DM Cradh
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Re: Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:34 pm

COMPANIONS:

Ranger and Druid Animal Companions can, after being unsummoned, be resummoned after 2 minutes instead of 20 seconds. The Panther companion has had its hide and move silently skills improved. New companions are available to Druids and Rangers, namely Dog (identical to wolf), Arctic Wolf and Snow Leopard. Three additional companions are also available, but these are subject to Kill on Sight as listed under RULES. These are the Worg, Hellhound and the Monster companion. The Monster companion will change it's creature type as the caster progresses and cannot be affected by greater magic fang or jagged tooth since it uses a weapon. Greater magic weapon and keen edge will work however.
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The Dead Walk Level 21
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SummonImage
Blackguard Hellhound Level 5
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Blackguard Hellhound Level 9
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Palemaster Animate Dead Level 10The summon will progress as you level up. This is the end result:
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Palemaster Summon Undead Level 10The summon will progress as you level up. This is the end result:
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Palemaster Summon Greater Undead Level 10The summon will progress as you level up. This is the end result:
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Shadowdancer Shadow Level 10The shadow will increase in strength at each level. This is the end result:
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Neutral GateGate when cast by a neutral character
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Good GateGate when cast by a good character
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Not knowing the rules is not an excuse!

DM Cradh
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Re: Custom Changes

Unread post by DM Cradh » Fri Nov 27, 2015 1:34 pm

DOMAIN CHANGES
New domains have been added and most domains have had new bonus spells added. View the complete list of available domains and their bonuses under Domain Changes and New Domains.

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DM Golem
DM
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Re: Custom Changes

Unread post by DM Golem » Wed Mar 23, 2016 4:48 pm

ADDITIONAL CHANGES:
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Assassin Spellbook
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ASSASSIN Image

Spells require a base Intelligence score of 10+spell level to be cast. Intelligence boosting items will not provide bonus spells for the Assassin.

Level 1 Assassin Spells:
Ghost Visage, Sleep, True Strike, Detect Poison.

Level 2 Assassin Spells:
Cat's Grace, Darkness, Fox's Cunning.

Level 3 Assassin Spells:
Invisibility, Deep Slumber, False Life.

Level 4 Assissin Spells:
Improved Invisibility, Freedom of Movement, Poison, and clairaudience/Clairvoyance.

ASSASSIN SPELLS PER DAY
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Blackguard Spellbook
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BLACKGUARDImage

Spells require a base Wisdom score of 10+spell level to be cast. Wisdom boosting items will not provide bonus spells for the Blackguard.

Level 1 BlackGuard Spells:
Bull's Strength, Magic Weapon, Doom, and Cure Light Wounds.

Level 2 BlackGuard Spells:
Inflict Serious Wounds, Cure Moderate Wounds, Darkness, Eagle's Splendor, and Death Knell.

Level 3 BlackGuard Spells:
Contagion, Cure Serious Wounds, Protection from Energy, and Summon Creature III.

Level 4 BlackGuard Spells:
Inflict Critical Wounds, Cure Critical Wounds, Poison, and Freedom of Movement.

BLACKGUARD SPELLS PER DAY
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PoisonPoisons will last for 4 rounds or 1 hit. Characters with the use poison feat will have their poisons lasting for 12 rounds or 3 hits. Ombra's poison system has been added, allowing poisons to come in the form of grenades, potions or applied to gloves or any kind of weapon
WildshapeA new form has been added, called Big Cat. The following bonuses will transfer when using wildshape for all shapes:
  • Your highest enchantment bonus to armor or bracers will transfer as an enchantment bonus to AC
  • Half of your enchantment bonus (rounded down) to your shield will transfer as a shield bonus to AC
  • Your highest deflection bonus will transfer as a deflection bonus to AC
  • Your natural bonus will transfer as a natural bonus to AC
  • Any other bonuses from items will transfer, but not weapons
Lore SkillLore skill has been broken down into ten different specialisms, derived from pencil and paper's Knowledge skill. PRCs with Lore skill requirements now have requirements based on these specialisms. The ten separate Lore skill specialisms (and the topics they cover) are as follows:
  • Arcana (covering ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
  • Architecture and Engineering (covering buildings, aqueducts, bridges, fortifications)
  • Dungeoneering (covering aberrations, caverns, oozes, spelunking)
  • Geography (covering lands, terrain, climate, people)
  • History (covering royalty, wars, colonies, migrations, founding of cities)
  • Local (covering legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Nature (covering animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Nobility and Royalty (covering lineages, heraldry, family trees, mottoes, personalities)
  • Religion (covering gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
  • The Planes (covering the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)

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chambordini
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Re: Custom Changes

Unread post by chambordini » Thu Feb 16, 2017 10:54 am

Armor Changes
  • Halfplate base armor class increased to 8
  • Chain Mail base armor class increased to 6
  • Splint Mail base armor class increased to 7
  • Banded Mail base armor class increased to 7
  • Scale Mail's base armor class increased to 5
  • Hide Armor max DEX bonus increased to 5
Weapon Changes
  • Quarterstaff base damage increased to 2d4
  • Spear base damage increased to 1d10
  • Halberd base damage increased to 1d12
  • Shuriken base damage increased to 3d2
  • Flail critical multiplier increased to x3
  • Light Hammer critical multiplier increased to x3
  • Warmace critical multiplier increased to x3

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