Darkhold, Zhentarim Mercantile (Bueroza)

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Darradarljod
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Darkhold, Zhentarim Mercantile (Bueroza)

Unread post by Darradarljod »

In the frostbitten courtyards of grim Darkhold high in the Sunset Mountains a variety of wares are on display. Zhentarim merchants service and peddle the spread of inventory on behalf of its vendor, a herculean Thayan warrior in black steel platemail.

He himself observes the preparations from where he is seated to the rear of the market. A horrifying sword lays over his lap and his steel elbow is propped on the armrest of his chair, the side of his bored face cradled in a taloned gauntlet while a bladed finger taps irritably at the side of his shaven head.


ARSENAL:
Hidden: show
Trollhate, Great Mace:
+4 Enchantment Bonus, 1 Acid Damage

Shadow Druid's Wrath, Quarterstaff:
+1 Acid Damage, +1 Cold Damage, +1 Fire Damage

Anauroch Scimitar:
+3 Enchantment Bonus, +1d4 Critical Damage

The Backstreet Pimp's Club:
+3 Charisma, +1 Damage Bonus vs. Good, +1 Survival

Bastard Sword, "Tormentor"
+3 Enchantment

Blood Pirate Scimitar
+3 Enchantment, 20% Weight Reduction
Only usable: Chaotic

Scimitar, Dwarf Gouger (x2):
+2 Enchantment Bonus
+4 Enchantment Bonus vs. Dwarves
+1d6 Damage vs. Dwarves

Royal Harem Keeper, Falchion:
+4 Enchantment Bonus, 20% Weight Reduction

Heavy Crossbow, Gnomish +2:
+5 Mighty, +2 Enchantment, Bonus Feats: Rapid Reload, Point Blank Shot

Heavy Crossbow, Gnomish +1:
+3 Mighty, +1 Enchantment, Bonus Feat: Rapid Reload
ARMORY
Hidden: show
Fight Combat Boots, Greater:
+3 Dodge, +7 HP, Intimidate +3, Only Usable: Fighter

Wizard Slayer Heavy Shield:
SR 30

Heavy Shield, "Helm's Keeper":
+3 Reflex Save

Tower Shield, Turtle, Lesser:
+1 AC, +1d6 Sneak Attack

Hearty Tower Shield:
+3 AC, +3 Con, +2 Fort Save

Knight-Commander Towershield, Greater:
+3 AC
Bonus Feat: Power Attack
+10 Bonus HP
Weight Reduction: 60%

Thayan Knight Tower Shields (x2):
+3 AC

Mage Hunter Half Plate:
+4 AC, SR 30

Greater Gloves of Swordplay:
+6 Parry

Cloak of Elven Kind:
+5 Hide

Cloak of Fortification:
+3 Deflection AC, +3 Universal Saves

Helmet of the Unlistening Husband, "Dish Dodger":
+3 Defection AC, Sonic Immunity 5%

Thayan Knight Helmets (x3):
+3 Deflection AC

Kossuthian Cult Helmet:
+3 Deflection AC, +2 Saves vs. Fire

Tuigan Lancer Scale Mail:
+4 AC

Thayan Finery, Clothing:
+3 AC, +3 Charisma

Helmet of Charm Protection:
+1 Deflection AC, +3 Save vs. Mind Spells

Helmet of Opposite Alignment:
Protection vs. Alignment (5) 3/day

Thayvian Circlet:
+2 Intelligence, +1 Universal Saves, +1 Concentration

Gloves of the Rogue:
+2 Set Trap, Open Lock, Disable Device, Sleight of Hand

Rogue Tinkering Belt:
Only Usable by: Assassin, Guild Thief, Invisible Blade, Rogue, Shadowdancer
+3 Craft Trap, Disable Device, Open Lock
+1 Search, Set Trap, Use Magic Device

A Mad Gents Boots:
+2 AC
Only Usable by: Cleric
Remove Blindness/Deafness 1/day (5)
Remove Curse 1/day (5)
Remove Disease 1/day (5)

Snake Walker, Boots:
+4 Fortitude

Devil-Barter Boots:
+3 Will Save, +3 Diplomacy, 5% Fire Resistance

The Eternal March, Boots:
+3 Dodge AC, +2 Will

Field Surgeon Boots:
+3 Dodge, +1 Heal

Ten-Toe Boots:
+2 Reflex

Kitten Slippers, Lesser:
+1 Dodge AC
+2 Dex
+2 Move Silently
Haste (10) 1/day

Cloak of Displacement:
Displacement (9) 3/day

Cloak of Deflection (x2):
+3 Deflection AC

Swordsmans Belt:
DR 3/piercing,bludgeoning
JEWELRY
Hidden: show
Periapt of the Lost Witch (x3):
+1 AC Natural, 28 SR, Improved Saving Throws: Mind Affecting +4

The Likely Amulet:
+2 Con, +2 Wis, +10 HP

Lesser Amulet of the Master
+2 Diplomacy, Disable Device, Lore: Arcana, Open Lock, Search
Spell Resistance: 22

The Suave Swordsman, Amulet:
+3 Charisma, +1 Natural AC, +3 AC Bonus vs. Slashing

Amulet of Pure Good:
+2 Charisma, +2 Wisdom, 20 SR
Alignment Restriction: Good

Ring of Strength (x2):
+3 Strengh

Amulet of Fire Resistance:
DR 20 Fire

Grimlock Warlord Amulet:
Natural Armor +4, Bonus HP +4
Saving Throw Penalty vs. Sonic: -1

Ring of the Dead Footman:
+3 Constitution, +1 Deflection AC

Ring of Constitution:
+3 Con

Ring of Deflection (x2):
+3 Deflection AC

Ring of Might
+2 Con, +2 Str, DR 5 Cold
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