The Wanderess crew suddenly appeared in DoronAmar from thin air literately, and spent some time regaining their senses and mending wounds. Both physical, spiritual and even Emotional! Soora eventually displayed her new skills: Bardic magic and the ability to cause wind to blow hard with her songs! Eventually, with the wounds finally gone, or at least seemingly so, the group returned to the Erevan's Jest where Hoihe recounted the tale to a very confused Sjinn.
At last, exhausted Hoihe decided to live with the hospitality and get himself a comfortable bed, so to say, in the Jest.
((Note: Not sure if it was a "teleport", may have been like the druidic tree-stride but through winds!
No idea. It was a plot-device in a storyline. Don't send me PMs telling me DA is warded from teleports. I know!
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Rhys felt a bit of pride as the work on the Temple and Black Orc War memorial where complete. As the workers celebrated with wine and rest Rhys paid he respect to the memorial then to the gods in the new temple.
"To all of those lost in the Black Orc War, let this memorial stand as a tribute to your sacrifice.
We are to remember, they didn't die; they killed themselves for each other. Just a little more selfish and they could have been here today. As everything was being destroyed, they saw a bleak future; a chance at something truly beautiful. It is said "One can never be a fool seeking out an impossibility, but only when we ignore it as a viable option are we foolish." Through our loss it seemed something new was being founded, a kind of responsibility. Brothers and sisters, kin and family; we became one of many. Let the hole they have left us not be our suffering, but an opportunity to build greater and remember their lives through our own.
Let their names be remembered quietly whispered on the lips of those who fought, and those to come until such a sound accumulates and masses into a deafening shout.
In their dedication they preserved the way of life of an indescribable place we have all learned to call “home”. An enchanting community of family, friendship, and kinship. Where knowledge may coexist and flourish with trust and protection. A haven where compassion, tranquility, and forgiveness are not just words, but perspectives. A home of such great beauty that could only pale in in comparison to the faith and nature of its people. DoronAmar is transcendent of words, letters, or writing. It lives through its kin, and the harmony of its beholders.”
Sincerly, DoronAmar.
-By Tyressen
Rhys Feivra-Sun elf, wizard
I became insane, with long intervals of horrible sanity.
Edgar Allan Poe
A wood elven ranger hastily approaches the Evereska rangers. He tells them he carries an important message that is only to be delivered to the Counsilors of Doronamar
From the illusions of invisibility a man wearing black clothes and a black, red brimmed hat covering the features of his face appeared before the iron gate and the first bridge. He lifts his hat to let the rangers recognise him, and called out to them regarding his wish to meet Mealir by the jest. After they've let him in, he walked up to Mealir and lifts his hat. After they talk about Hoihe wanting to see Mealir's maps in his office, they walk beyond the second bridge to have a meeting.
Later on the two left DoronAmar. This time the man wearing black leathers had his hat off, revealling his features to anyone. Wondering. Looks like Hoihe takes frequent visits to DoronAmar as of late.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A black hooded and cloaked figure might be seen departing DoronAmar late this evening. The slim figure pauses at the entrance to the settlement. After gazing back towards the elven village for a few moments the silent figure sighs softly and turns towards the gate again. The young hooded elf then reaches towards the lapel of his cloak and quickly removes the phoenix feather attached there, then offers it up to one of the rangers who are standing watch. He offers only a silent nod to the rangers before moving through the gates and gliding away towards the Sharpteeth. As the cloaked figure approaches the edge of the wood he appears to clasp a necklace around his neck. He glances back only for the briefest of moments before vanishing into the shadows beyond...
There are no level 30's, only level 20's with benefits...
A rather cute, large black cat with a white patch of fur located on its chest approaches DoronAmar's gates and drops a sealed letter on the ground. The letter simply reads "for Auntie Ally" in treant script. The cat then patiently awaits for Alyndra to come, pick the letter, and formulate a reply, apparently not scared by the guards.
Shamshir wrote:It seems that when coming to RPGs nowadays, common sense is like the Abominable Snowman: everyone knows what it is, but none has really seen it.
Alyndra picks up the letter, reads it and after some deliberation disappears into DoronAmar to look for some quill and inkwell.
Some time later she drops her answer in front of the cat together with a small treat.
Truman Capote, Breakfast At Tiffany's "... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."
Hoihe and Rhys were seen visiting the temple beyond the 2nd bridge to discuss something.
The human guest left DoronAmar after their conversation, trekking outside and teleporting away once out of the wards.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
The rangers would likely mention at least once, amongst their ranks maybe, that they sawg the familiar wood elven druidess, a citizen of DoronAmar about the settlement's perimeter, searching for something by the roots of trees.
After some time searching, she takes out a small chest with some trinkets in it. After she's got them on her, she heads for the settlement and greets the Rangers, before checking on her old home and looking for familiar faces.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Hoihe has paid DoronAmar a visit again. He spoke with Mealir for a while in the library, laughter and sounds of comedy could be overheard by those with keen ears near the library of the tower. Afterwards, he was escorted back across the bridge by the councilor, despite that, he had a rather casual gait.
After some conversation outside the Jest, he entered it to talk some with Soora. Eventually, the curse of humanity got to him, and he excused himself to grab some sleep.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Meanwhile, the rhythm of the constant twang of bowsting fills the air to the west of DoronAmar as Calinde practices archery without much focus invested elsewhere, other than the occasional tree stride up north to meet with the other Elestar.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
All of the conversation and merriment would not have disturbed the Reverie of the sun elven cleric who continues to stay in the Jest, though lengthy murmured prayers and obeisances may have been heard before he entered his trance.
Characters Amara Calder - Returned to Waterdeep
Elanatha Ariavel - Passed away quietly on the voyage to Evermeet Maire Whitecrest - Untaken of Umberlee
A curious sight was noted by the Rangers in DoronAmar, for a human man wearing elven garb decided to worship the elven gods for a good deal of the night.
"The souls of mortals is just like the moon of the night sky..." - Utters Hoihe during his prayer to Sehanine
Hoihe is seen following Soora to DoronAmar for a while, and after some time, stopping to curse under his breath, declaring loudly "I'm an oaf.. Why must I mention things when we are having so much fun?! Oh Hanali.. for your blessings I plead.."
Afterwards, he walks over to the statue of the three goddesses, Aedrie Faenya, Hanali Celani and Sehanine Moonbow. He kneels down beside them, after casting a spell of Low-Light Vision, and bows his head deeply. He begins a quiet, but still audible prayer if someone eavesdrops on him with keen ears ((PM me if your elf's eavesdropping! he won't notice, too involved)). Some of his prayers can be easily overheard though ((The parts I underlined)) He rubs the symbol of Sehanine Moonbow fervently, and remains in that position until the moon passes. And thanks to that, he keeps praying to the three goddesses for a good six hours. After the sun rises, he walks out to take care of his personal needs.
".. It rises at dusk and sets at dawn, just like how life begins at birth and ends at death. Yet, it start over again soon. Sehanine, please, let it be that my own moon has only just passed from the boundary of dusk, and let it take the same amount of time as Hanali approves for it to reach the Dawn. And let it be blessed by the father of all.. So that I shall do no harm, and rather protect.... Lady of the Night Skies, give me the chance to dispel Darkness and stand as the beacon for the gift I was given by the Winsome Rose"" - says Hoihe as he finishes one of the many quiet pleas for the gods he chants that painful night.
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
In the dead of night, a dusty figure emerges from the treeline, silently walking to the bridge at the entrance to the village. Once there, he pauses only for a moment to nod to the Rangers standing guard. One of them, a female with a fine longbow in hand, smiles broadly and greets him in a warm voice. "Welcome home, Gyvari. It is good to see you return safe and sound to us."
Gyvari nods in reply, and catches himself just a split second before a smile appears on his own face. With a slow tilt of his head to her, he hurries into the village. Passing the Inn where he resides, he instead walks swiftly towards the new outdoor Temple, deeper in the village.
Upon reaching the site, he turns directly to the corner arranged with a shrine to the Black Archer. Hanging his head low in respect, he kneels before it, while bringing forward his travel-stained pack. The moon elf lays his longbow on the ground before the shrine, then he digs into his bag, the start of whispered prayers escaping his lips.
After a moment, he pulls from his pack a fine velvet cloth. Gently unwrapping it's folds, he reveals an exquisitely crafted arrow, entirely black as obsidian, and snapped in the middle. It shines in the moonlight filling the Temple, as if coated in something.
Holding it up above his head, Gyvari bows low in prayer to his God, fervently offering praise, and begging for guidance. He then slowly lowers the arrow to place it on the ground at the base of the shrine to Shevarash.
His heart-felt prayers continue for a few hours, sometimes his hand touching his beloved longbow, the broken arrow, or the battered wedding ring hanging from his necklace.
As the first light of the dawn peeks up over the top of the distant trees, he ends his prayers, slowly standing and picking up his pack and bow. The broken arrow he leaves there.
A tear falls from his left eye as he slowly turns to leave the Temple. He makes the walk back to the Inn at a slow, contemplative pace. By the time he reaches his residence, the look upon his face has changed dramatically. Gone is the teardrop, replaced by a fierce scowl of grim determination.
The innkeeper tries a smile and friendly wave upon seeing him enter, but Gyvari is so absorbed with his thoughts that he simply marches past all within, and proceeds straight to his room, where he spends the next 2 days in silence.
Gyvari Lominaru : Night Hunter, servant of the Black Archer (retired)
With the news delivered by the druid Ivan to the Rangers at the front gate of a drow slain in the nearby woods, talk in the Jest often wanders back to that topic.
Within hours of the news, Gyvari is seen swiftly entering the village, wordlessly jogging into the Inn, and his room. Moments later, he exits the room, fully armed and geared for battle. He nearly runs to the Temple, and immediately heads to the shrine of Shevarash. Placing his gear down, he lowers his head and raises his bow & a small quiver of pure black arrows up high, softly whispering a fervent prayer for guidance.
Not more than a minute later, he abruptly stands, gathers all his equipment, and runs to the front gate of the village. With a knowing nod to the Rangers there, he pulls his mask over his head, and nocks a black arrow.
A few steps into the forest, he silently seems to vanish from view, heading towards the spot the drow was slain. When asked, the Evereskan Rangers would say Gyvari almost seemed to be "pulled" into the woods, but with an expression on his face mixing determination with a hint of..... joy.
Gyvari Lominaru : Night Hunter, servant of the Black Archer (retired)