Should be able to get something by the weekend I think.Blackman D wrote:but yea if you do screenies would help, neutral PP and hostile PP
The New Pick-pocket Script
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Nihm
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Re: The New Pick-pocket Script
- PaulImposteur
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Re: The New Pick-pocket Script
I noticed something funky regarding PP on NPCs.
So after seeing that update, I decided to make a Rogue, (Obviously
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Upon robbing bandits in the Northern Caves of Baldur's, I noticed that some NPCs 'Shared' the same Toon essentially.
So if there were two Bandit Mages (In different areas / different spawns) it seemed I could only PP one of those two, as they are considered the same 'Character'.
While it seems a mechanical mishap, likely because they're copy/paste NPCs, I found it kind of frustrating. Because I'm really really greedy.
I'm tired of the DMs are protecting these Criminals. Down with the 1%, give us back our money! (via pick-pocket from Bandits)
So after seeing that update, I decided to make a Rogue, (Obviously
Upon robbing bandits in the Northern Caves of Baldur's, I noticed that some NPCs 'Shared' the same Toon essentially.
So if there were two Bandit Mages (In different areas / different spawns) it seemed I could only PP one of those two, as they are considered the same 'Character'.
While it seems a mechanical mishap, likely because they're copy/paste NPCs, I found it kind of frustrating. Because I'm really really greedy.
I'm tired of the DMs are protecting these Criminals. Down with the 1%, give us back our money! (via pick-pocket from Bandits)
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Hurricane (Dumb Barbarian)
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stevebarracuda
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Re: Player Names
Paul, this is a known issue and all NPCs would need individual name tags (so each NPC could be picked).
If you pick a "Citizen" in BG, you also won't be able to pick a "Citizen" in Beregost, until the timer passes.
If you pick a "Citizen" in BG, you also won't be able to pick a "Citizen" in Beregost, until the timer passes.
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
- Blackman D
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Re: The New Pick-pocket Script
well, unless something changed which is unlikely with this case, it is ALL NPCs are treated as one when you PP, neutral, friendly and hostile
PP one and you just PP'd the entire population
would be nice to have it fixed so thieves have something other than players to steal from, but the overhaul required for it makes it something thats unlikely to get touched
PP one and you just PP'd the entire population
would be nice to have it fixed so thieves have something other than players to steal from, but the overhaul required for it makes it something thats unlikely to get touched
everyone is evil till proven otherwise
- Rasael
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Re: The New Pick-pocket Script
I'll take a look at what's causing this tomorrow. It should be a fairly easy fix going by the bug description. This is one of those things which can be an issue when a new system-module is taken out of its testing environment and goes live. 
Any other feedback apart from this?
Any other feedback apart from this?
- Blackman D
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Re: The New Pick-pocket Script
well that particular bug has nothing to do with the new systwm ras, PP has -always- been that way
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- PaulImposteur
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Re: The New Pick-pocket Script
Sounds like it would be an awesome fix, so I could get my PP on those thieves. 
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Hurricane (Dumb Barbarian)
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Kayne
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Re: The New Pick-pocket Script
I had someone pickpocket one of my characters (I only knew they pickpocketed me, because I had my inventory open and noticed the gold drop). I sent the player a tell, "At least you could have roleplayed bumping into me or something..." to which I received no response - naturally. Is there anything that can be done to include a pop-up text depending on their roll compared to your opposing roll?
Something as simple as, "Joe Bob Smith bumps into Jimmy Crack Corn." if they barely beat the roll.
Something as simple as, "Joe Bob Smith bumps into Jimmy Crack Corn." if they barely beat the roll.
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- Blackman D
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Re: The New Pick-pocket Script
no, sounds way too open for metagaming
and also too many moving parts in one area has proven to be extremely bad and will likely be avoided (things like multiple possibilities for the same action, they just end up getting crossed)
and also too many moving parts in one area has proven to be extremely bad and will likely be avoided (things like multiple possibilities for the same action, they just end up getting crossed)
everyone is evil till proven otherwise
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Kayne
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Re: The New Pick-pocket Script
So, just let it slide then or metagame and beat their ass when I see my gold drop. 
Kayne - "The Mountain" [Bio]
"The End Justifies the Means..."
Ziaira - Merchant, Archer
"It's my duty. My duty as a complete and utter bitch!"
"The End Justifies the Means..."
Ziaira - Merchant, Archer
"It's my duty. My duty as a complete and utter bitch!"
- Blackman D
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Re: The New Pick-pocket Script
i would look at it this way
if you cannot prove it, dont do it
sure you see your gold drop and kill them, then he takes a screenie and tells the DMs you attacked him for no reason and who is the one you think is gonna get in trouble?
even if he takes a screenie of the combat log or not, the log will show you failed the save and metagamed so you wouldnt have anything to argue with
so yea id just take it
if you cannot prove it, dont do it
sure you see your gold drop and kill them, then he takes a screenie and tells the DMs you attacked him for no reason and who is the one you think is gonna get in trouble?
even if he takes a screenie of the combat log or not, the log will show you failed the save and metagamed so you wouldnt have anything to argue with
so yea id just take it
everyone is evil till proven otherwise
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Kayne
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Re: The New Pick-pocket Script
Hey, there is no room for logic in my fantasy world! lol
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But, on a serious note I completely understand and I do my best not to metagame and to compartmentalize what I see and what my character sees. Hence my tell to the player. It was only like 30 gold on a newbie character, it just bothers me that someone will pickpocket and not have the courtesy of writing something as simple as *brushes past* when they pickpocket. That's almost as bad as unauthorized PvP in my opinion.
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But, on a serious note I completely understand and I do my best not to metagame and to compartmentalize what I see and what my character sees. Hence my tell to the player. It was only like 30 gold on a newbie character, it just bothers me that someone will pickpocket and not have the courtesy of writing something as simple as *brushes past* when they pickpocket. That's almost as bad as unauthorized PvP in my opinion.
Kayne - "The Mountain" [Bio]
"The End Justifies the Means..."
Ziaira - Merchant, Archer
"It's my duty. My duty as a complete and utter bitch!"
"The End Justifies the Means..."
Ziaira - Merchant, Archer
"It's my duty. My duty as a complete and utter bitch!"
- Rasael
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Re: The New Pick-pocket Script
I have sent Luna a new version of the pick pocket mechanic to fix the old identical-name bug. Steve explained it right. It looks like this has been a bug since sharklike wrote the original script for it for BTSCC on 15 oktober 2009 (he made a note).
- Blackman D
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Re: The New Pick-pocket Script
thieves that didnt stealth use to emote quite a bit back in the day, however people just metagamed hostility to a bump metagaming the thief stole something and tried to fight them that wayKayne wrote: it just bothers me that someone will pickpocket and not have the courtesy of writing something as simple as *brushes past* when they pickpocket. That's almost as bad as unauthorized PvP in my opinion.
so emoting anything died out quick
and if you catch them it is auto pvp consent anyway so when you do actually catch one you can either emote/rp while they run away or you can toggle hostile and beat em up before they run and then rp after
either way lack of emotes with pickpocketing has become a vicious cycle of opportunity as the luxury part is no longer existent
shoot first, ask questions later
everyone is evil till proven otherwise
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Nihm
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Re: The New Pick-pocket Script
Not all pick pocketing happens with a bump or brush pass. A skilled cutpurse can walk past someone and only interact with the purse being cut. But I wholly agree that if a character is doing the bump or brush it should be emoted.Kayne wrote:Hey, there is no room for logic in my fantasy world! lol
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But, on a serious note I completely understand and I do my best not to metagame and to compartmentalize what I see and what my character sees. Hence my tell to the player. It was only like 30 gold on a newbie character, it just bothers me that someone will pickpocket and not have the courtesy of writing something as simple as *brushes past* when they pickpocket. That's almost as bad as unauthorized PvP in my opinion.
And if you emote checking your coin purse right before you get picked and see the gold amount reduce, it might be enough to see a hand go in and grab gold! But don't quote me on it though!!!
I emote all touches when picking and even offered a spot check to others that were near by before this marvelous script was implemented. Unfortunately, I actually had one player complain OOCly about my giving the spot check. His reason was he felt I was shoving the fact that I was picking pockets down their throat and gloating.Blackman D wrote:thieves that didnt stealth use to emote quite a bit back in the day, however people just metagamed hostility to a bump metagaming the thief stole something and tried to fight them that way