The New Pick-pocket Script
Posted: Sun Feb 08, 2015 4:37 am
I have some concerns and suggestions on the changes to the SoH skill in relation to picking pockets of NPCs and PCs (scroll down).
My first concern is that the message a victim of the theft receives will cause grieving, meta-gaming and changes in the RP of the victim towards thehalfling alleged thief. One of the more popular methods of picking a pocket is to stealth up behind the target.... but there are many more ways a character can make a theft. Some players emote the "bump" while others have more creative ways to RP an opportunity. I understand why the staff might think there is a need for this message but if the staff can consider removing this message and increasing the time the halfling thief can pick pocket a specific target, the chances of a halfling thief using SoH as a grieving tool will be greatly limited. Anything less than once per reset is a gift anyway!
Next is how the theft is handled when the theft is successful against the target but then detected by near by NPCs or PCs, especially when the thief is stealthily making the attempt. Thehalfling thief doesn't get gold if caught like this (can this be confirmed?) AND his stealth is not broken. The opposite of both should be considered... the gold should be rewarded even if seen by others AND stealth should be broken.
Finally, an automatic toggling hostile by those who are involved in calling out thehalfling thief would aid in the victim and witnesses in reacting to the halfling alleged thief committing the crime. It can be difficult to near impossible for the player to work camera angles then use the mouse to highlight the thief while the little halfling thief is making a run for it.
The current changes are a wonderful addition in how thieving works here as they are now! I have always thought that others in the area should be given an opportunity to see the theft, especially NPC gards that can actually arrest a thieving character. But maybe a little tweaking can make it an even better system. Thanks for any considerations!
My first concern is that the message a victim of the theft receives will cause grieving, meta-gaming and changes in the RP of the victim towards the
Next is how the theft is handled when the theft is successful against the target but then detected by near by NPCs or PCs, especially when the thief is stealthily making the attempt. The
Finally, an automatic toggling hostile by those who are involved in calling out the
The current changes are a wonderful addition in how thieving works here as they are now! I have always thought that others in the area should be given an opportunity to see the theft, especially NPC gards that can actually arrest a thieving character. But maybe a little tweaking can make it an even better system. Thanks for any considerations!