Skill synergy and UMD items
Posted: Thu Mar 09, 2017 10:30 am
A char. is using a class restricted armor. (He was using it for a few weeks now.)
On Login his armor always gets removed. (annoying, but ...... yeah, i hope that will stop when he reaches UMD13)
Today i noticed that switching weapons triggered also and armor change
fortunately it's prevented in combat, as you can't switch armor during combat.
[he had OneHander on also]
Later on during that session, suddenly the skill synergy script seems not to work at all - as i was unable to equip the armor anymore. (resting/relog did not help.)
An other hour later (still the same server session) i can equip it again.
Now lets look at his numbers:
Before the skill synergies went in, i think one needed UMD13 to equip a class restricted item.
With the skill synergies bonus Spellcraft/UMD) he could use the armor with a base UMD score of 10.
Now he has 11 actual UMD points -1 (from cha8) and (with spellcraft 5+) +2 =12 ????
Is that working as intended ?
On Login his armor always gets removed. (annoying, but ...... yeah, i hope that will stop when he reaches UMD13)
Today i noticed that switching weapons triggered also and armor change
fortunately it's prevented in combat, as you can't switch armor during combat.
Later on during that session, suddenly the skill synergy script seems not to work at all - as i was unable to equip the armor anymore. (resting/relog did not help.)
An other hour later (still the same server session) i can equip it again.
Now lets look at his numbers:
Before the skill synergies went in, i think one needed UMD13 to equip a class restricted item.
With the skill synergies bonus Spellcraft/UMD) he could use the armor with a base UMD score of 10.
Now he has 11 actual UMD points -1 (from cha8) and (with spellcraft 5+) +2 =12 ????
Is that working as intended ?