Spell / Scroll / Feat Bugs

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dzidek1983
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Re: Spell / Scroll / Feat Bugs

Unread post by dzidek1983 »

LISA100595 wrote:Teleport Scrolls:

A very odd occurance.. Favored Souls get the use of Mark Rune.. in their spell selection but not a scroll of Teleport that they don't have memorized? Does anyone know if Teleport is a selectable spell at level up?
its not

you can cast it from a scroll with UMD
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LISA100595
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Re: Spell / Scroll / Feat Bugs

Unread post by LISA100595 »

Is that a mistake i'm wondering since they draw from the cleric spell list?
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Ivan38Rus
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Re: Spell / Scroll / Feat Bugs

Unread post by Ivan38Rus »

Only clerics with Travel Domain gain access to Teleport.
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LISA100595
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Re: Spell / Scroll / Feat Bugs

Unread post by LISA100595 »

ah ok thanks.
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
Tempist
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Re: Spell / Scroll / Feat Bugs

Unread post by Tempist »

I noticed this today, and thought I would report it. The spell description for Scare says it is a 1st level wizard/sorcerer spell, but it actually is under 2nd level spells for Wizard.

I had purchased a scroll since I didn't see it under my level 1 spells, but when I went to scribe it, it said I already knew the spell. When I looked through my spell book, it was under 2nd level spell.
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narcaleptic
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Re: Spell / Scroll / Feat Bugs

Unread post by narcaleptic »

Newer feat: dead eye shot is bugged, I took it on my archer character thinking it was a passive ability, turns out its a shot attack similiar to manyshot that allows you to shoot a target without there dex bonus to ac as long as the target is being hit by a allied player. Sounds decent only thing is it bugs your character out when you attempt to use it locking out your mouse click button, basicly freezing your character not allowing you to click to move, or click anything on hotbars or in inventory, it wont even let you click the exit game button. Only way to exit game is to ctrl-alt-delete and end program then restart. Also when you do click it no arrow is fired nothing happens besides it bugging your character out.
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Rasael
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Re: Spell / Scroll / Feat Bugs

Unread post by Rasael »

Dead Eye shot will be fixed coming update, it was recently changed to allow it to work from Stealth but it got bugged. This will be fixed and it will work from stealth coming update.

:)
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Re: Spell / Scroll / Feat Bugs

Unread post by Knightmare »

Teleportation, why does it cost gold to cast from/to areas where it is not possible to teleport and the teleport does not succeed?
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Rasael
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Re: Spell / Scroll / Feat Bugs

Unread post by Rasael »

Because Detect Magic and Analyze Dweomer should identify areas you can teleport to. Also the gold is a material component for the spell. So when its cast, the gold is used.

Detect Magic and Analyze Dweomer should work for this among other things, but if not they'll be fixed and made to in the future.

(these are currently the only spells that material components are used for, because of exploit issues that would arise otherwise. If a good case is made the cost could be reduced though)
Tempist
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Re: Spell / Scroll / Feat Bugs

Unread post by Tempist »

Rasael wrote:Because Detect Magic and Analyze Dweomer should identify areas you can teleport to. Also the gold is a material component for the spell. So when its cast, the gold is used.

Detect Magic and Analyze Dweomer should work for this among other things, but if not they'll be fixed and made to in the future.

(these are currently the only spells that material components are used for, because of exploit issues that would arise otherwise. If a good case is made the cost could be reduced though)
Why is there a difference in cost between the teleport spells and the Travel by plant spells? Is it just because there isn't a chance of failure on the travel by plant spells?

(wow, just re-read and edited that. Brain was moving faster than my fingers)
Last edited by Tempist on Tue Nov 13, 2012 3:27 pm, edited 1 time in total.
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Rasael
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Re: Spell / Scroll / Feat Bugs

Unread post by Rasael »

Yes there is because there is no DC or chance of error, which arcane teleports do have. (and which is great to avoid)
manz
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Re: Spell / Scroll / Feat Bugs

Unread post by manz »

Hi i have noticed that the druid spell Stone Hold is not working, when cast all you get is the mist but there is no dc roles at all on friendly or hostile targets, its just like a visual effect currently.
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Re: Spell / Scroll / Feat Bugs

Unread post by Luna »

Ill try to get it reverted back. We attempted to fix some issue's with that spell in Novermbers update, but it appears like it didn't quite work.
Thanks
manz
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Re: Spell / Scroll / Feat Bugs

Unread post by manz »

ok i will keep an eye out for when it gets fixed and have another look at it and let you know if i find any other issue with it
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dzidek1983
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Re: Spell / Scroll / Feat Bugs

Unread post by dzidek1983 »

the dogs in the "bear area" north of FAI speak common or my barbarian has a strange gift to understand dog language....
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