Two Weapon Fighting Damage
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Luna
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Two Weapon Fighting Damage
I'm just curious if anyone is willing to share.
What is your damage for your TWF build?
I would want to know the main and offhand weapons, as well as all damage bonuses applied.
What is your damage for your TWF build?
I would want to know the main and offhand weapons, as well as all damage bonuses applied.
- Lockonnow
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Re: Two Weapon Fighting Damage
well if we talking about with crtical and high str it could be around 80 -90 each hand
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Luna
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Re: Two Weapon Fighting Damage
Ye more wanting to know the general damage people are able to achieve.Lockonnow wrote:well if we talking about with crtical and high str it could be around 80 -90 each hand
If it's a WM build with a broad crit range, that might be wroth knowing to.
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kellendril
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Re: Two Weapon Fighting Damage
My TWF Ranger Tempest with dual wield kukri, weapon specialization, improved critical gets 8 attacks per round and does around 15 damage per regular hit, and around 35 per critical. Usually, she can hit 5 or 6 times per round, so the damage can range from 60 to ~200 dependent on enemy AC and combat rolls (per round)
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- Lockonnow
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Re: Two Weapon Fighting Damage
sorry yes my old build was vm 7 leavels and rest of fighter to lvl 29 and crit really hard like 80- 90 dmg and hit like 22 dmg
- Deathgrowl
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Re: Two Weapon Fighting Damage
Well, rogue/assassins seem to be doing ~60 per hit with sneak attacks.
If you mean other builds, I'm not sure. You should ask mrm3ntalist. His ranger is a strength based two weapon fighter. The damage there obviously depends on whether what he's hitting is a favoured enemy or not, but I think the said that if it isn't a favoured enemy, the damage is generally around 20 per hit.
Swash5/fighter15/wm7/sd3 is a build I've tested with dual wielding kukris. Depending on your int and dex, you can get pretty decent damage with that. Say if you have 21 base int, and add a +3 item, you have a +7 modifier. That puts your main hand damage at 1d4 + 3 + 14(insightful strike + combat insight) + 8 (fighter feats). That's an average of 27,5 damage. Not bad for a non-SA dual wielder.
If you mean other builds, I'm not sure. You should ask mrm3ntalist. His ranger is a strength based two weapon fighter. The damage there obviously depends on whether what he's hitting is a favoured enemy or not, but I think the said that if it isn't a favoured enemy, the damage is generally around 20 per hit.
Swash5/fighter15/wm7/sd3 is a build I've tested with dual wielding kukris. Depending on your int and dex, you can get pretty decent damage with that. Say if you have 21 base int, and add a +3 item, you have a +7 modifier. That puts your main hand damage at 1d4 + 3 + 14(insightful strike + combat insight) + 8 (fighter feats). That's an average of 27,5 damage. Not bad for a non-SA dual wielder.
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Simian
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Re: Two Weapon Fighting Damage
http://nwn2db.com/build/?94008 <- The build
Damage without Dervish Dance:
23,6~ (Main Hand)
19,5~ (Off Hand)
Damage with Dervish Dance:
28,6~ (Main Hand)
24,5~ (Off Hand)
Damage with Dervish Dance and Thousand Cuts:
35,6~ (Main Hand)
31,5~ (Off Hand)
Damage without Dervish Dance:
23,6~ (Main Hand)
19,5~ (Off Hand)
Damage with Dervish Dance:
28,6~ (Main Hand)
24,5~ (Off Hand)
Damage with Dervish Dance and Thousand Cuts:
35,6~ (Main Hand)
31,5~ (Off Hand)
Against a high AC, but no DR opponent it is actually better than a Frenzied Weapon Master. (Although not 24/7.) (The higher damage output comes from the multitude of high AB attacks.)AC:
10
+14 (Mithral Breast Plate with +3 Dexterity item and +4 AC Bracers.)
+4 (Dodge Boots)
+4 (Deflection Boots)
+4 (Natural Armor amulet)
+3 (Dodge from Tumble)
+1 (Luck of Heroes, if playing human who doesn't use katanas.)
+1 (Armor Skin)
+1 (Dodge)
+3 (10 levels of Dervish)
+2 (5 levels of Tempest)
= 46 (Without UMD)
With Combat Expertice
= 49
With Improved Combat Expertice
= 52
AB:
30 (BAB)
+ 8 (Strength)
+ 6 (Feats)
+ 5 (Dervish Dance)
+ 2 (Tempest Defence)
+ 4 (Enchantment Bonus)
- 2 (Two-Weapon-Fighting.)
+ 1 (Epic Prowess)
= 54
With Combat Expertise
= 51
With Improved Combat Expertise
= 48
Damage (Main Hand):
1d6 (Scimitar)
+8 (Strength)
+8 (Feats)
+5 (Dervish Dance)
+4 (Enchantment Bonus)
= 28,5 (+2d6 from thousand cuts)
Damage (Off Hand):
= 24,5 (Strength Modifier is halved) (+2d6 from thousand cuts)
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Storm Munin
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Re: Two Weapon Fighting Damage
Rogue.
Without sneaky damage/expose weakness my rogue build wielding kukris generally do:
22-24 points of damage, largely due to almost always causing crits
With sneakdices:
Normally within the span of 40-90 points per hit depending on DR of mark and whatnot.
Build also has Expose weakness and Epic precision.
Kukris themselves add the feats:
Weapon Focus
Weapon Specialisation
Power Critical
Rogue/Guild Thief/Assassin/Whirling Dervish for a halfbaked halfdrow.
Of note:
Im usually to lazy to boost damage by spell, scroll or brew.
Without sneaky damage/expose weakness my rogue build wielding kukris generally do:
22-24 points of damage, largely due to almost always causing crits
With sneakdices:
Normally within the span of 40-90 points per hit depending on DR of mark and whatnot.
Build also has Expose weakness and Epic precision.
Kukris themselves add the feats:
Weapon Focus
Weapon Specialisation
Power Critical
Rogue/Guild Thief/Assassin/Whirling Dervish for a halfbaked halfdrow.
Of note:
Im usually to lazy to boost damage by spell, scroll or brew.
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7threalm
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Re: Two Weapon Fighting Damage
u made a fighter 13/frenizied 5/tempest 5/wm 7 duel scythe welder
34-50 normal dmg, 170 crit
currently, more attacks = more damage overall, you can look to aidens build to see that, conisdering some of the harder mobs fire giants have more attacks that do more damage then the average player and 300 hp on average, twf builds do more dmg overall due to the increase chance to crit from twf
34-50 normal dmg, 170 crit
currently, more attacks = more damage overall, you can look to aidens build to see that, conisdering some of the harder mobs fire giants have more attacks that do more damage then the average player and 300 hp on average, twf builds do more dmg overall due to the increase chance to crit from twf
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- Passiflora
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Re: Two Weapon Fighting Damage
I have seen a guy in the UD doing 90-110 damage with his crits, dualwielding scimtars, on a 13-20 range.
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- Lockonnow
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Re: Two Weapon Fighting Damage
so you re spy now Passiflora a shadow dm, really danger folks , i have heard of them ,they are really rare but deadly.
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Re: Two Weapon Fighting Damage
good damage, but f/wm/fb/wd great weapon outdamages that
dual wielders and that listed above do good damage. they give up a lot of shield ac and defensive feats to do so. these builds are very vulnerable when swarmed. they are more effective one on one
dual wielders and that listed above do good damage. they give up a lot of shield ac and defensive feats to do so. these builds are very vulnerable when swarmed. they are more effective one on one
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Ivan38Rus
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Re: Two Weapon Fighting Damage
^ Actually, WMzerker shines in clearing encounters with multiple enemies by having Cleave/Great Cleave, SA focused characters are those who are more focused on single target.
As for OP: 21 Ranger/3 Cleric/some other class can dish out some very good damage with EDM, Bane of Enemies and PTWF but normally they're quite low on AB.
As for OP: 21 Ranger/3 Cleric/some other class can dish out some very good damage with EDM, Bane of Enemies and PTWF but normally they're quite low on AB.
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Re: Two Weapon Fighting Damage
7threalm wrote:u made a fighter 13/frenizied 5/tempest 5/wm 7 duel scythe welder
34-50 normal dmg, 170 crit
currently, more attacks = more damage overall, you can look to aidens build to see that, conisdering some of the harder mobs fire giants have more attacks that do more damage then the average player and 300 hp on average, twf builds do more dmg overall due to the increase chance to crit from twf
How do you get up to 50 normal damage with your scyte? I want to see.
Here's a little build with Fgt/WD/FB/WM.
http://nwn2db.com/build/?154766
What it looks like as damage:
9 attacks, 13-20 range.
3.5
4
8
10
6
2
3.5 (1d6 elemental)
33.5 (37) 100,5 Crit (104)
3.5
4
4
10
6
2
3.5 (1d6 elemental)
29.5 (33) 88.5 crit (92)
Unless I forgot to add something. If you can manage to have a scimtar with +bludgeonning damage, it multiplies on your crits. So by getting a really good one you can up your numbers quite a bit.
You can gain two more attacks with haste + FB rage, too. Which brings it to 11 attacks (Rage will also give you +3 damage main, +1 off hand).
Expose Weakness on this build adds another 6 damage per round, and you have 1d6 of sneak dice which I didn't add in the damage output.
This is unbuffed.
Expose weakness helps for the lowish (still high compared to a rogue-like) AB.
What Ivan said is also true. Though I don't really like to pick ranger because you don't always face favored ennemies. ): But it would still be great damage.
I'm too sleepy, but IF there would be a way to mix both EDM and weaponmaster in the same class (there is probably, I'm just too sleepy to go in the builder), then it would be very good.
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- Blame The Rogue
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Re: Two Weapon Fighting Damage
wm/fb shines clearing multiple foes if they can survive the mobs they are fighting 
mob dependent. if the mob they are surrounded by is a high damage output mob, sketchy survival rating
i've done the f/wm/fb route, and the f/wm/temp/wd approach, and also the sword and board. i personally prefer the sword and board. the ac and defensive feats make a big difference
mob dependent. if the mob they are surrounded by is a high damage output mob, sketchy survival rating
i've done the f/wm/fb route, and the f/wm/temp/wd approach, and also the sword and board. i personally prefer the sword and board. the ac and defensive feats make a big difference
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