PaulImposteur's Mods

Community Screenshots, Artwork, and Talent on Display

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PaulImposteur
Posts: 388
Joined: Thu Oct 13, 2011 10:33 pm
Location: New York

PaulImposteur's Mods

Unread post by PaulImposteur » Sun Dec 01, 2013 5:29 am

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Download Section
Images in Spoilers are Large



NEWS

The Tiefling Expansion project has now been added to BGTSCC! This added these new heads to not only Tieflings, but to to Aasimars as well as humans. This will help prevent meta-gaming.
BIG Thanks to Duster, for getting these in.

All of my work has thus far been added to the server excluding the Complete Hin Project. As of 4/29/2016

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Mods for Personal Use (Can be used on server)


Lively Eyes
This mod completely reskins eyes for the majority of races, giving them a glint in the eye.

Includes:
  • Brand New Texture, going from 128x128, to a gigantic 1024x1024 texture
  • Brand New Normals, showing off shines and reflections in the eye at certain angles
Hidden: show
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HD reskins (Bark skin & Stone skin)
Provides HD Textures for two spells.
Hidden: show
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What is in the Works

New Half Orc Heads!
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New Genasi Heads!
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Complete Hin project
(Not on Server as of yet)


Screenies posted below (Large image)
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Second Head; Deep cheekbones, red lip-stick
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Third Head; Freckles, Hair
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Fourth Head; Male, Beard/Stubble, age-lines
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Fifth Head; Make, Clean-shaven, younh, disheveled hair
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Mods on Server
Hidden: show
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Egyptian inspired Heads
10 Heads, 5 female, 5 Male

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Tiefling Males


Round 9 Skins, and distribution of other textures into new races.

Update: First Head Complete. Screenies here (Human / Aasimar / Tiefling)
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Second Head Complete. Scales / Cat eyes (Tiefling Exclusive)
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Third Head Complete. Stubble / Full beard option (Human / Aasimar / Tiefling)
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Fourth Head Complete. Older Male (Human / Aasimar / Tiefling)
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Fifth Head Complete. Dashing~ (Tiefling / Half-Elf / Half-Drow)
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Head 45
Includes:
  • All new Texture
  • New Heads
  • New Normal
Applies to Aasimars and Humans

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Elven Expansion
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals

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Half-Orc Females V2
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
Complete over haul of version 1, to try and look better proportioned.

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Tiefling Females V2
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
Complete over haul of version 1, to try and look better proportioned.

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Gnome Males
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
Gnomes are Lovable and mischievous. Aiming to recreate some of the Faces, I went for an over-all 'younger' looking appearance.

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Half Elf Females
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
Redesign of Half-Elf heads to make for more attractive heads.
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Dwarf Females
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
Trying to keep the 'dwarvliness' while bringing around a new and

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Genasi Females
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
I stuck to the themes of the base game out look on their appearance, while creating these heads.
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Genasi Males
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
I stuck to the themes of the base game out look on their appearance, while creating these heads.
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Half-Elf Males
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
I tried to turn the ugly Half-Elf Models into, handsome and suave gentlemen.
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Aasimar Males
Includes:
  • All new Textures
  • 5 New Heads
  • New Normals
Some Aasimar's whom are less 'horse' faced!

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Myka of Baldur's Gate
Includes:
  • All new Textures
  • Replaces 1 Moon Elf Head
  • New Normals
  • Made specifically for my lovable character, Myka

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The Elven Brigand Elaine
Includes:
  • 1 New texture
  • 1 non-replacer head
  • Brand New Normal-map
  • Earrings with metallic shine
I made this head in preparation for a character I plan on making soon, you'll see her in game soon enough, with or without the head!

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Last edited by PaulImposteur on Wed Nov 23, 2016 3:23 pm, edited 122 times in total.

Atlas
Posts: 1345
Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas » Sun Dec 01, 2013 5:35 am

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Last edited by Atlas on Wed Apr 18, 2018 10:34 am, edited 1 time in total.

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PaulImposteur
Posts: 388
Joined: Thu Oct 13, 2011 10:33 pm
Location: New York

Re: Improved Female Half Orcs!

Unread post by PaulImposteur » Sun Dec 01, 2013 5:37 am

I may look into them tomorrow, depending on how much time I won't spend RPing. :P

They are on my to-do list though. I simply am to tired to finish the male side as well though.
User Login: Spidertomb
Active Characters;
Rasheeq Al-Azad (Sailor of Hoar)
Unen Faer'xal (Half-Drow, Follower of Shaundakul)


My Gallery of Mods
None of my posts are a reflection of the Dev Team.

Atlas
Posts: 1345
Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas » Sun Dec 01, 2013 5:42 am

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Last edited by Atlas on Wed Apr 18, 2018 10:34 am, edited 1 time in total.

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PaulImposteur
Posts: 388
Joined: Thu Oct 13, 2011 10:33 pm
Location: New York

Re: Improved Female Half Orcs!

Unread post by PaulImposteur » Sun Dec 01, 2013 5:45 am

No problem. Added larger screenshots, to show off the faces better.
User Login: Spidertomb
Active Characters;
Rasheeq Al-Azad (Sailor of Hoar)
Unen Faer'xal (Half-Drow, Follower of Shaundakul)


My Gallery of Mods
None of my posts are a reflection of the Dev Team.

Atlas
Posts: 1345
Joined: Sat May 16, 2009 2:00 pm

Re: Improved Female Half Orcs!

Unread post by Atlas » Sun Dec 01, 2013 5:50 am

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Last edited by Atlas on Wed Apr 18, 2018 10:35 am, edited 1 time in total.

Baboonicorn
Posts: 101
Joined: Sun Dec 30, 2012 11:48 am

Re: Improved Female Half Orcs!

Unread post by Baboonicorn » Sun Dec 01, 2013 7:25 am

Those are lovely - always struck me as odd that the full-blooded orcs are more pretty (to human eyes) than the ones with human blood.

Now, for these to be implemented so I can make a fair half-orcish maiden to capture Arkaine's heart. :P
Bioware ID: Monoceros

Characters:
Hendrick Dolban - "The rightful rulers of Tethyr shall be restored, by whatever means necessary."

deserk
Posts: 97
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Re: Improved Female Half Orcs!

Unread post by deserk » Sun Dec 01, 2013 7:56 am

This is seriously good work. You should consider doing more heads, as there are plenty in vanilla that could use reworking (for example shield & gold dwarf female heads, half-drow heads, etc). ;)

Simian
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Re: Improved Female Half Orcs!

Unread post by Simian » Sun Dec 01, 2013 10:11 am

*Thumb up.*
"Qítiān Dàshèng (齊天大聖)"

"I warrant your attention?! Oh frabjous day! Callooh! Callay!"

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TeoDeathDealer
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Re: Improved Female Half Orcs!

Unread post by TeoDeathDealer » Sun Dec 01, 2013 11:07 am

Excellent pic for Arkaine. Where did you fine it?
TeoDeathDealer
Teo, What lies beneath is hidden for a reason
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Atlas
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Joined: Sat May 16, 2009 2:00 pm

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Unread post by Atlas » Sun Dec 01, 2013 11:38 am

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Last edited by Atlas on Wed Apr 18, 2018 10:35 am, edited 1 time in total.

IAmDeathComeForThee
Posts: 1608
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Re: Improved Female Half Orcs!

Unread post by IAmDeathComeForThee » Sun Dec 01, 2013 1:45 pm

Awesome work! :)
"good is never as good as it's supposed to be. Although evil is often every bit as bad." -Richard Lee Byers.

Eclypticon
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Re: Improved Female Half Orcs!

Unread post by Eclypticon » Sun Dec 01, 2013 2:46 pm

Good job.

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PaulImposteur
Posts: 388
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Location: New York

Re: Improved Female Half Orcs!

Unread post by PaulImposteur » Sun Dec 01, 2013 6:16 pm

Added new File, Lively Eyes

It has a new Texture, Color Palette, and Normal map
The normal map was designed to make the eyes appear bright and reflective, making characters appear more 'alive'.
User Login: Spidertomb
Active Characters;
Rasheeq Al-Azad (Sailor of Hoar)
Unen Faer'xal (Half-Drow, Follower of Shaundakul)


My Gallery of Mods
None of my posts are a reflection of the Dev Team.

Luna
Balduran Himself, Left for Anchorhome
Posts: 8097
Joined: Sat May 16, 2009 3:00 pm

Re: Improved Female Half Orcs!

Unread post by Luna » Mon Dec 02, 2013 2:48 am

PaulImposteur wrote:Added new File, Lively Eyes

It has a new Texture, Color Palette, and Normal map
The normal map was designed to make the eyes appear bright and reflective, making characters appear more 'alive'.
I tried the eyes.
I can' tell if this is a problem or not.
If you use the color override and make a light colored eye, weather it bee blue, green, silver, or what ever color.
You kind of have a bright/glowing looking eye.
It's because the white you put in the iris I think.

Aside from that.. really nice work.

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