WOOD ELVES
Regions: The Dalelands, Elf (wood), Great Dale, High Forest, the North, Tethyr, Western Heartlands.
Wood elves are reclusive. They are not so reclusive as "the almost feral wild elves," (FRCS, 14) however, and do interact with nonelven communities.
APPEARANCE:
Also called copper elves, [wood elves] have coppery skin tinged with green, and brown, green, or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found. (FRCS, 14)
PERSONALITY: Wood elves are humbler than their kin, and do not want to grow their lands by strength and pride, but with compassion and humility. (RoF, 45) They are willing to interact with nonelves, understanding "better than their kindred that for better or worse, their fates are bound up with the fates of the humans, dwarves, and halflings around them." (RoF, 45)
OUTLOOK: The average wood elf's worldview is as follows:
Wood elves are calm, serene, and difficult to surprise. Their patience is legendary. They are at one with the world of nature, and they are not comfortable in areas of heavy civilization. They have lost the urge to build and replace nature with walls and palaces; even the cities built by their elven kin seem to be foolish to the wood elves. They have come to believe that buildings of stone are transitory in nature, and that in time, the forest returns to overgrow the greatest of cities. Other races interpret this attitude as fatalistic or condescending, and as a result wood elves find it hard to understand anyone who isn't a wood elf. (RoF, 46)
SOCIETY: Wood elves live among nature, creating small villages in the forest, where they live peacefully among their own kind. They are not nomadic as a rule, "and claim large territories in the deepest woodlands of Faerûn," (RoF, 46) although "some wood elves choose to do without houses, furnishings, and any possessions they can't carry," (RoF, 46) using the natural world around them for temporary shelter and storage.
Wood elves are typically ruled by "their oldest and most experienced druids, although most villages form a council of elders selected from the wisest and most experienced elves of each family to handle day-to-day affairs." (RoF, 46) The druidical hierarchy unites wood elves of different villages, turning their forest territory into something of a common realm. And while "the druids do not presume to tell the elders how to run a village, the elders generally give great weight to anything a druid chooses to say." (RoF, 46)
RELIGION: Wood elves worship the Seldarine, like other elven subraces, "but they hold a special respect and reverence for the ancient forest powers of Faerûn, Silvanus and Mielikki," as well. (RoF, 47) Among the Seldarine, "the wood elves hold particular reverence for Solonor Thelandira, the Great Archer, and Rillifane Rallathil, the Leaflord." (RoF, 47)
RELATIONS WITH OTHER RACES: Wood elves relate with the other races of BG:TSCC as follows:
In the five hundred years since the fall of Eaerlann, the wood elves have been forgotten by most of the other people of Faerûn. Only those humans and dwarves native to the North and familiar with the borders of the High Forest have seen copper elves, and even then, they most likely met a solitary hunter or ranger. While the wood elves shelter deep inside forbidding forests and are therefore inaccessible to their neighbors, they are ironically among the more compassionate and understanding of the elven subraces. Like the moon elves, they accept the power of humankind and seek to live alongside their human neighbors and guide their expansion instead of seeking ways to deter or intimidate the human lands.
Wood elves have a long history of cooperation with the shield dwarves, whose realm of Ammarindar stood alongside their own realm of Eaerlann for many centuries in the vale of the Delimbiyr River. By extension, they look favorably on most other dwarves, too. Gnomes and halflings are greeted as friends and potential allies. On the other hand, the wood elves have a cold place in their hearts for creatures such as orcs and gnolls, who bring axes, fire, and slaughter to the forests the wood elves have sworn to preserve. (RoF, 47)
PLAYING A WOOD ELF: Although no one can tell you how to design your character, here are some tips for getting started:
Of all the elven subraces, the [wood] elves have the least fascination with arcane magic. They understand its power and a number of their folk study its ways, but ultimately the artifice of arcane lore is simply one more way of expressing dominion over the natural order of things, and the wood elves view it in that light. Wood elves make excellent fighters, rangers, and rogues, relying on their natural strength and quickness to meet challenges. Wood elves from particularly remote forests sometimes become barbarians. Clerics are somewhat rare among this people, but druids are very common and are the most prominent spellcasters of the race. (RoF, 46)