chad878262 wrote:
Frankly I lean against buffing a monster race because, thinking about it I really don't want folks to pick the race for "power build" reasons...then we just end up with more "good" friendly half orcs running around. All due respect to Arkaine and others that play this rp, but if we have dozens of half orcs running around holding bake sales and one Dah I do not see that as good for the server.
You know you are indirectly expressing your disdain for my character concept on this server right?
I don't know what bake sales and this fairy floss presumption is about though.
I could do a much better job on yours given what he has done and others have allowed him to get away with doing for no reason that makes any kind of in character sense.
I am against players wanting to slant the lore to favour their want for this place to become be some kind of online world version of an R.A Salvatore novel set in the Spine of the World.
This is Baldur's Gate The Sword Coast Chronicles. Drizzt, Nazi regime Elves, horribly written Dwarves, and even worse - Drow Elf Mary Sues, are not the central focus of the setting.
All of those things belong in the Spine of the World, further north of The Sword Coast. The setting doesn't support some kind of eternal war between Elves and monstrous and dull witted Orcs as being the main focus. If anything this sort of thing should be far away in the background, because it doesn't belong in the Baldur's Gate region.
The central focus of the setting is supposed to be Baldur's Gate, The Sword Coast, Amn and Tethyr, and its people. The themes and organizations explored in the old Baldur's Gate Series of games from the 90's-2000s.
The themes of the server should belong to the chief regions explored in the Baldur's Gate series, those of The Sword Coast, Amn and Tethyr. And anywhere else added on at this point.
chad878262 wrote:I just don't get this. Half orc is better at melee classes than half elf.
He should be better at melee classes than Humans as well. And all of the other mundane ecl +0 races. That is his niche. The price the Half Orc pays is that he is the worst at Wizardry type classes.
Humans are supposed to be defined by their moderation and social stability in the realms. They aren't particularly good at anything except for being malleable and lucky. You can find Humans of all professions across the length and breadth of The Forgotten Realms.
chad878262 wrote:The reason to pick any race should be at the players desire, be it rp out power building
But I am pretty sure it still says somewhere in the rules section of the forum that "powergaming" is discouraged.
I mean this server has always run on an honour system that practically no one except myself and a couple of others ever followed, but still . . .
How is this server promoting role play and the lore of the setting by using any means at its disposal to discourage people from playing anything that doesn't belong to a small powerbuilding niche.
Humans, Aasimar, Elves and Dwarves. And pretty much nothing else is supported.
matelener wrote:Let's compare two min maxed fighters.
H-orc: 20 STR / 13 DEX / 14 CON / 12 INT / 8 WIS / 6 CHA
Human: 18 STR / 14 DEX / 14 CON / 12 INT / 8 WIS / 8 CHA
Why are you making a comparison of min/maxed characters at all. This kind of thing is supposed to be discouraged, and should not be the basis for how characters and classes are balanced for the server.
You have just compared two characters who should be above average at mathematics, but otherwise share debilitating personality and developmental disorders. And they would never be able to make any use for their great physical abilities because they would be able to hold a career.
And Thorsson. I looked up what Monty Hauler means. Someone who loves loot and gold and more power, but doesn't want to work for it.
I know you can't have been calling me a Monty Hauler. That would truly be crazy given the amount of effort and jumping through flaming hoops, and giving a damn when one else would - that I have put into everything I have done on this server.
Thorsson wrote:I think WotC have been boosting everything since they took over D&D. There's money in catering to the monty haulers. Luckily we're playing 3.5Ed and not 5th. Well, we have been so far...
The 3.0 and 3.5 Editions of the game are widely known to be the most garbagy and unbalanced of all editions in terms of game mechanics.
The only thing this era had going for it was the amount of carry over lore from 2nd Edition that remained to keep the setting from a complete transition of watered down (hatred of men/weak men - powerful women and effeminate Elves only) feminist garbage.
And also the video game 'Neverwinter Nights' phenomenon amongst the players of these kinds of games, that sprung up at the start of the 2000s, and revived interest in it all for Wizards of the Coast.
I still stand by this being the thing to do:
Size: Medium
+2 Strength, +1 Constitution, -2 Intelligence, -2 Charisma
Favored class: Barbarian. A multiclass half-orc's barbarian class does not count when determining whether he takes an XP penalty. Ferocity runs in a half-orc's veins.
Darkvision - Half-orcs (and orcs) can see in the dark up to 60 feet.
Bloodied - +2 Spot, +2 Initiative.
(New)Self Sufficient - Specifics: This trait grants the character a +2 bonus to the Survival and Heal skills.
(New)Powerful Charge - Specifics: Listed elsewhere on the forums.
It fits the Half Orc lore in regards to the setting more than any other suggestion made.
Powerful Charge makes up for the lack of Headlong Rush, and Self Sufficient fills in the lack of having half a dozen interesting little +1 to skills or save against type feats that the other ECL+0 races get.