Rune weight

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NegInfinity
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Joined: Wed Feb 05, 2014 11:24 am

Rune weight

Unread post by NegInfinity »

I believe it has been ruled that runes are not actual items, because they should not be given to other players.

In that case it would be nice if rune weight was reduced to 0. Their current weight is 0.3, and on low str character, weight quickly adds up.
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It could be even better if I didn't need to buy the runes and they were created within inventory by Mark Rune spell or if I could put them into hotbar and trigger teleportation this way, but the weight is the main issue, IMO.
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Ariella
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Location: Australia

Re: Rune weight

Unread post by Ariella »

Teleportation Runestones

Runestones exist as a mechanism to allow the teleportation (including tree stride) system to work. They are a deviation from the way teleport works in pencil and paper D&D required by the limitations of the NWN2 game engine. It is still the case, however, that PCs are only intended to be able to teleport to places they have themselves visited and a mechanical fix for trading of marked runestones is on its way.

Until any fix comes IG the following ruling applies from the date of posting:

- Teleportation has an IC gold cost that represents reagents and preparations. This does not need to reflect a huge sack of gold being expended at the moment of teleportation.
- Unmarked runes (and leaves) are tradeable items with a weight and gold cost.
- Marking a rune (or leaf) is an IC act, and owning the rune (or leaf) is IC.
- The location stored on a rune (or leaf) is NOT tradeable and runes should not be traded with a location stored in them. This is because, IC'ly, knowledge of a location is required in order to be able to teleport (or tree stride) to it.
- Using a rune (or leaf) with a stored location on it which was acquired by trade is forbidden. It should be considered in effect a form of metagaming.
- The spell description for Mark Rune is in error and has been amended on the forums as follows. Please consider the IG description in error and we apologise for any confusion. We will update it as soon as we can:
NegInfinity
Posts: 2449
Joined: Wed Feb 05, 2014 11:24 am

Re: Rune weight

Unread post by NegInfinity »

Ariella wrote:
Teleportation Runestones

Runestones exist as a mechanism to allow the teleportation (including tree stride) system to work. They are a deviation from the way teleport works in pencil and paper D&D required by the limitations of the NWN2 game engine. It is still the case, however, that PCs are only intended to be able to teleport to places they have themselves visited and a mechanical fix for trading of marked runestones is on its way.

Until any fix comes IG the following ruling applies from the date of posting:

- Teleportation has an IC gold cost that represents reagents and preparations. This does not need to reflect a huge sack of gold being expended at the moment of teleportation.
- Unmarked runes (and leaves) are tradeable items with a weight and gold cost.
- Marking a rune (or leaf) is an IC act, and owning the rune (or leaf) is IC.
- The location stored on a rune (or leaf) is NOT tradeable and runes should not be traded with a location stored in them. This is because, IC'ly, knowledge of a location is required in order to be able to teleport (or tree stride) to it.
- Using a rune (or leaf) with a stored location on it which was acquired by trade is forbidden. It should be considered in effect a form of metagaming.
- The spell description for Mark Rune is in error and has been amended on the forums as follows. Please consider the IG description in error and we apologise for any confusion. We will update it as soon as we can:
-_-

That doesn't say anyithing about rune weight.

Currently one rune is 0.3 lbs. One scroll is 0.1 lbs. Many items are weightless, including arrows and (IIRC) throwing axes.
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Ariella
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Joined: Sat Jul 20, 2013 11:57 am
Location: Australia

Re: Rune weight

Unread post by Ariella »

No but it does say that they are ruled as actual items, There for should have a weight. Although it could use to be reduced down to a scroll i think.
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