Monk/Wizard/PaleMastr AKA I need to stop spamming this forum
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fearknight2003
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Monk/Wizard/PaleMastr AKA I need to stop spamming this forum
Sorry for all my topics. I just really need to know about this before I make the character and start playing.
Is this Palemaster build good? http://nwn2db.com/build/?241451
If my ranger dies, I'm planning to make an evil character, and I need to know how viable this build is.
Sorry for all the topics and bothering you all.
Is this Palemaster build good? http://nwn2db.com/build/?241451
If my ranger dies, I'm planning to make an evil character, and I need to know how viable this build is.
Sorry for all the topics and bothering you all.
It was a fun year (I think). Bye.
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
Why monk? Why intuitive attack? Why boost dex? Why autostill? Why iron will? Why armor skin?
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finneas
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
Essentially, what are you trying to do with your build? Is it a caster wizard? Is it a self buffing melee fighter? If you explain what exactly you are trying to do with the build both mechanically and from an RP standpoint it can help the wonderful builders here who dedicate time to help players come up with some useful information for you. 
p.s. I'm not one of those wonderful people.
p.s. I'm not one of those wonderful people.
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fearknight2003
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
Monk- More AC
Intuitive Attack- He's an unarmed-fighting monk with decent wisdom...
Dex- For more AC
Autostill- This is obsolete, I just forgot to remove it.
Iron Will- I didn't see any feats that I thought would help the build overall.
Armor Skin- AC
I'm going for an obviously-evil necromancer whose goal is to become a lich and assemble an undead army with which he will kill more people to get a bigger army to eventually conquer Faerun!
#UnrealisticGoals
Intuitive Attack- He's an unarmed-fighting monk with decent wisdom...
Dex- For more AC
Autostill- This is obsolete, I just forgot to remove it.
Iron Will- I didn't see any feats that I thought would help the build overall.
Armor Skin- AC
I'm going for an obviously-evil necromancer whose goal is to become a lich and assemble an undead army with which he will kill more people to get a bigger army to eventually conquer Faerun!
#UnrealisticGoals
It was a fun year (I think). Bye.
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finneas
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
I am not much of a builder and most definitely not well informed on making casters however I believe the majority of their defense comes in the form of defensive magicks that will greatly boost AC. Your spell DCs are all based in intelligence so I d think that with a bit of dexterity and constitution for concentration is a better focus than wisdom. You get a ton of AC from pale master as well. You will have a strong and ling duration undead summon from pale master. It might be more effective just to buff that up and let it kill for you while you hang out invisible and occasionally cast offensive spells.
There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter. - Ernest Hemingway
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- metaquad4
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
--Intuitive attack requires 2/3 levels to be monk here.
--Auto-still will give 0 benefit, you physically cannot use armor.
--Armor skin is meh, there are better feats (more epic spells, more int)
--Monk increases your dispellability (dispel bug was fixed) for marginal gain (Palemaster is 6/10 here).
--Iron Will is pretty useless here, your will saves are fine without it. If they aren't (by some miracle, or a DM pops a DC 50+ fear on you), a measly +2 won't help.
--Fiery Burst is OK, but it won't serve any purpose post 20 (and saves might annoy you. If you REALLY need to take a reserve feat, a saveless one will serve you better imo). Sickening grasp is TERRIBLE (sickening is a horrible side-effect, does next to nothing).
--Extend spell is really late
--Why not take spellcasting prodigy instead of luck of heroes? (admittedly, the int here is very low)
--You aren't going to have many spellslots with that INT, and your DCs on your epic spells will be epic horrible.
--Craft Magical Arms and Armor won't do anything until the crafting system is implemented. (I think aside from vampiric feast, this was the best feat choice)
The build needs a...reformat. What do you want to go for, exactly? What role in a party would you like to fill?
--Auto-still will give 0 benefit, you physically cannot use armor.
--Armor skin is meh, there are better feats (more epic spells, more int)
--Monk increases your dispellability (dispel bug was fixed) for marginal gain (Palemaster is 6/10 here).
--Iron Will is pretty useless here, your will saves are fine without it. If they aren't (by some miracle, or a DM pops a DC 50+ fear on you), a measly +2 won't help.
--Fiery Burst is OK, but it won't serve any purpose post 20 (and saves might annoy you. If you REALLY need to take a reserve feat, a saveless one will serve you better imo). Sickening grasp is TERRIBLE (sickening is a horrible side-effect, does next to nothing).
--Extend spell is really late
--Why not take spellcasting prodigy instead of luck of heroes? (admittedly, the int here is very low)
--You aren't going to have many spellslots with that INT, and your DCs on your epic spells will be epic horrible.
--Craft Magical Arms and Armor won't do anything until the crafting system is implemented. (I think aside from vampiric feast, this was the best feat choice)
The build needs a...reformat. What do you want to go for, exactly? What role in a party would you like to fill?
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
If you don't mind me saying you need to change your approach to (the mechanical aspects of) character building. No character can have everything and so you need to decide what you're going to be good at. Then you look to cover off weaknesses as best you can. You also need to spend some time familiarising yourself with the classes available here; BGTSCC didn't slavishly follow Kaedrin.
Because dispels still get spammed here, being anything much below CL30 on a caster means problems and the only reason for going other than CL30+ is a dip to give access to another class, like Arcane Archer. That means you can't really only afford to dip much into non-spellcasting classes, or into those classes without full, or near-full, progression.
As noted, here PM is 6/10 progression, not the overpowered Kaedrin version. That means with Practised, you are still limited to CL30 unless you can fit in Archmage. Archmage seems to fit the desired RP anyway. It would mean that your 4th class would have to be one that advanced spellcasting, but there are plenty around.
If you want instead to be gish-like, i.e. launch physical attacks, then you should be looking at classes that have high BAB and spell progression, like Eldritch Knight and Dragonslayer; however, with the current metric, arcane gishes are less desirable than they once were and it's not easy to be both a reliable caster and have a decent BAB any more.
Because dispels still get spammed here, being anything much below CL30 on a caster means problems and the only reason for going other than CL30+ is a dip to give access to another class, like Arcane Archer. That means you can't really only afford to dip much into non-spellcasting classes, or into those classes without full, or near-full, progression.
As noted, here PM is 6/10 progression, not the overpowered Kaedrin version. That means with Practised, you are still limited to CL30 unless you can fit in Archmage. Archmage seems to fit the desired RP anyway. It would mean that your 4th class would have to be one that advanced spellcasting, but there are plenty around.
If you want instead to be gish-like, i.e. launch physical attacks, then you should be looking at classes that have high BAB and spell progression, like Eldritch Knight and Dragonslayer; however, with the current metric, arcane gishes are less desirable than they once were and it's not easy to be both a reliable caster and have a decent BAB any more.
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NegInfinity
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
Pairing palemaster with monk doesn't make sense to me. Wizard/caster depends on int, while monk would want wis or dex. Abilities do not overlap.
Grabbing a class "to boost AC" is often a bad idea. Follow Thorsson's advice - make a concept, try to make it strong at one thing, then try to cover the weaknesses. Randomly mixing classes together doesn't work.
As far as I can see, you're pretty much losing 3 caster levels, delay your spellcasting progression by 7 levels and gain very little.
By level 20 you'll have access to one 7 level spell (and you won't be able to cast them because you have 6 int).
Also, you won't be able to grab autostill. It require ability to cast level 9 spells, and with 16 int you don't have that ability.
You also dump every point into dex, except that you don't have weapon finesse and your wisdom is not that high.
Basically, it is unclear what you're trying to do here, and I probably wouldn't play something like this.
Oh, right. There's no velsharoon on bgtscc. He's not a god yet.
Grabbing a class "to boost AC" is often a bad idea. Follow Thorsson's advice - make a concept, try to make it strong at one thing, then try to cover the weaknesses. Randomly mixing classes together doesn't work.
As far as I can see, you're pretty much losing 3 caster levels, delay your spellcasting progression by 7 levels and gain very little.
By level 20 you'll have access to one 7 level spell (and you won't be able to cast them because you have 6 int).
Also, you won't be able to grab autostill. It require ability to cast level 9 spells, and with 16 int you don't have that ability.
You also dump every point into dex, except that you don't have weapon finesse and your wisdom is not that high.
Basically, it is unclear what you're trying to do here, and I probably wouldn't play something like this.
Oh, right. There's no velsharoon on bgtscc. He's not a god yet.
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
If you really want to go necro-monk, then I suggest something like this: Monk (12), Pale Master (10), Wizard (5), Shadowdancer (3)
http://nwn2db.com/build/?241487
HiPS just cause it is the best OP feat out there. And you'll need it to land attacks. High AC. Good Saves. Bare minimal dmg, but at least you have Greater Flurry.
It will probably be a bitch to level.
http://nwn2db.com/build/?241487
HiPS just cause it is the best OP feat out there. And you'll need it to land attacks. High AC. Good Saves. Bare minimal dmg, but at least you have Greater Flurry.
It will probably be a bitch to level.
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fearknight2003
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
Okay. This build sucks. So I should go Wizard/PaleMaster/Archmage? I want to play a necromancer. I guess Tenser's Transformation + Mage Armor + Shield will probably cover AC. I'll just take feats and stuff as I level.
It was a fun year (I think). Bye.
- metaquad4
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Re: Monk/Wizard/PaleMastr AKA I need to stop spamming this f
Wizard 10/Palemaster 10/Arcane Scholar 10 is pretty good. Its basic, but it does the job quite well.
Some essential/useful skills are:
--Concentration 33
--Spellcraft 30
--Tumble 10 (With rogue, 30)
--UMD 13 (bear in mind minimized CHA with this)
Some essential/useful feats are:
--Spellcasting Prodigy
--Improved Combat Expertise
--Extend Spell
--Able Learner (mostly useful taken with rogue)
--(For ASoC) Skill Focus Concentration (given at blood magus 1), Skill Focus Spellcraft, and empower spell
--(For Blood Magus) Toughness
--(For Frost Mage) Spell Penetration
Maximize INT and spend Epic Feats on Great INTs, save for 1-2 epic spells if you want any. That'll give you an optimum amount of spellslots and an ok DC (enough to manipulate low saves)
Some variations are as follows:
Wizard 6/Palemaster 10/Arcane Scholar 10/Blood Mage 4 (Or Blood Magus 10, Palemaster 5, and Wizard 5)
Wizard 6/Palemaster 10/Arcane Scholar 10/Rogue 4
Wizard 5/ASoC 5/Palemaster 10/Frost Mage 10 (OR ASoC 10/Palemaster 5)
Frost Mage allows you to reliably use frost spells and ASoC gives you all the metamagic you will need. The wizard spell list provides enough defenses on its own between premonition/shades, mirror images, displacment, and the AC spells available. Improved Combat Expertise is also an asset.
Some essential/useful skills are:
--Concentration 33
--Spellcraft 30
--Tumble 10 (With rogue, 30)
--UMD 13 (bear in mind minimized CHA with this)
Some essential/useful feats are:
--Spellcasting Prodigy
--Improved Combat Expertise
--Extend Spell
--Able Learner (mostly useful taken with rogue)
--(For ASoC) Skill Focus Concentration (given at blood magus 1), Skill Focus Spellcraft, and empower spell
--(For Blood Magus) Toughness
--(For Frost Mage) Spell Penetration
Maximize INT and spend Epic Feats on Great INTs, save for 1-2 epic spells if you want any. That'll give you an optimum amount of spellslots and an ok DC (enough to manipulate low saves)
Some variations are as follows:
Wizard 6/Palemaster 10/Arcane Scholar 10/Blood Mage 4 (Or Blood Magus 10, Palemaster 5, and Wizard 5)
Wizard 6/Palemaster 10/Arcane Scholar 10/Rogue 4
Wizard 5/ASoC 5/Palemaster 10/Frost Mage 10 (OR ASoC 10/Palemaster 5)
Frost Mage allows you to reliably use frost spells and ASoC gives you all the metamagic you will need. The wizard spell list provides enough defenses on its own between premonition/shades, mirror images, displacment, and the AC spells available. Improved Combat Expertise is also an asset.
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