Script update. Release notes per Rasael:
- DMFI language login info adjusted: No regional language. Extra languages equal to intelligence modifier.
- DMFI Languages: Classes which grant languages you already have won't give free language point anymore.
- Recompiled a number of DMFI and Server scripts because their language library-includes were changed.
- Deleted a number of obsolete scripts.
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- Ki step adjustnments, on-going.
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- Invisibility framework: resets its on / off state properly now, when it determines whether to reset visibility lists.
- Without the framework (explanation): You would stay visible to anyone already in the area, until their visibility list updates through a transition.
- Retributive Invisibility: now properly set as type 'improved_invisibility'.
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- Kits mechanic added: for QC testing only.
- Paladin kits: Solar Channeler, Cavalier, Divinate.
- Monk kits: Longdeath Monk.
- Cleric kits: Solar Channeler.
- Deleted obsolete scripts.
- Committed non versioned scripts for versioning.
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- One hander: Durations reduced to one round max, stacking reported as too powerful in QC.
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- Object persistence crash proofing.
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- Persistent Spells: Crash proofing and recompile.
- Dispellable creature death event: adjusted to use summoning framework.
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- Bladedance: Crash fix.
- Bladebend: Crash proofing.
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- Detect Magic & Analyse Dweomer: Refactoring.
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- Bear Warrior: script refactored, only Bear Warrior rage effects will now be removed when Bear-Rage expires (Formerly removed all buffs of a certain type).
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- Persistent spells interaction: Code refactored.
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- Persistent Spells: Code optimization and debugging.
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- Added consecration / desecration variables to appropriate areas, such as temples.
- Added teleport passes to candlekeep.
- Added roleplay XP boost in tavern areas.
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- Underdark variables set.
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- Bigbies: Retargeting code bugfix. Did not verify target reputation correctly, could end up targeting party members or allies.
- Bigbies: Uses the original bigby effects when the hand creature attacks.
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- Summon porting to master: Jump action instead of jump command.
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- Shield Slam: Character set as commandable again if target dies. Could get stuck as not-commandable.
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- Ki step: No longer instant. Should be interruptable. And plays an animation.
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