Update...
Had our first session last Thursday, second session is tomorrow (usually will be every two weeks, but there is a company meeting so we are going to do a session afterwards). Anyway, some highlights...
It's easy to forget how differently people see RP and define alignments. When the bard put several Kobolds to sleep in one of the encounters and the Paladin was about to slay him I called foul (LG / Paladin slaying an incapacitated foe?)... Well, apparently in 5e Paladins are very different creatures, this one is a CG Nature paladin who has no qualms about slaying sleeping kobolds... Once I realized Paladin's were no longer LG and this particular one wasn't an archetype I was familiar with I said fine, but the War Cleric of Torm (LG alignment) surely wouldn't be ok with this. There was a great deal of debate and it appears this group isn't too in to the hard core RP of moral considerations, which is fine...Just a matter of learning the group I guess, as I don't really know any of them that well. Just really typing this here because I (wrongly) assumed that being involved with a PnP group would mean they are more hardcore RP'ers, but not the case... Not really good or bad, just an interesting comment about something I incorrectly assumed.
The adventure itself is going well so far, the party had to go through four encounters to reach the keep with a family of commoners, the father was already injured and the mother was injured before they could rescue them, but all kids are safe. However, coming up is some pretty tough combat in order to actually get in the keep and get to the meat of chapter 1. I'm excited to see how they handle these combats as they've mostly exhausted their spells aside from Cantrips and don't really have any healing left to speak of... The Cleric went down in the last encounter and had to be brought back from zero HP, so I have a feeling it's going to be tough going until they enter the keep and have a chance to get a bit of R&R before taking on the missions. Not sure if I went a bit too hard on them as the first encounter was so painfully easy I ramped up a subsequent encounter just a bit. Might just be noobie DM L2P issues on my part as I probably should have thought of the fact that it is a series of battles and they would become more difficult without resources as spells and per rest abilities were used up.
Anyway, the party we have is made up of:
Half-elf Paladin, Oath of the Ancients,CG (DEX based, Rapier wielding)
Dwarf Fighter, LG (Standard STR/CON Dwarf with a Hammer and shield)
Human War Cleric, LG (Torm)
Bard (forget if human or half-elf), eventually going Lore I believe
Gnome Wizard, eventually going illusion I think (also the only player to make a female PC

)
There may potentially be a sixth player that wasn't there for the first session and apparently one or two others have expressed interest, though I asked the group to keep it to six or fewer, since I haven't played table top in over 20 years and would like to be able to mostly go 'by the book' and not have to do too much adjustment to the encounters difficulty for larger parties.
Anyway, what are some of your experiences with differing philosophies on Role Playing in tabletop games? I know at least one of the players also runs his own group as DM and indicated he abhors any sort of PvP style gameplay, using an example of a rogue stealing a magic item and the player and character vehemently denying it... While I personally don't have an issue with the character doing so, I do think it's poor form if other players are upset to OOC'ly deny it, though I also can see the issue of that OOC knowledge then causing IC issues so it's a toss up. Luckily for our group it's a non-issue since, so far they seem to be more appreciative of the combat and story telling aspect, rather than individual character to character RP...though I am hopeful they will grow in to that aspect at some point since I think it will enhance the story to have at least some interaction beyond "attack that guy" type of discussions...