weapon master 10
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- Young Werther
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weapon master 10
Give weapon master 10 a perk:
my ideas:
1/2 damage crit allowance on crit immune targets.
or
10 rounds haste x times per a day.
or
+2 dmg/ab.
or
greater magic weapon spell level 30 once per a day to make any weapon +5.
or
all wm perks count for any weapon besides the focus.
or
???
my ideas:
1/2 damage crit allowance on crit immune targets.
or
10 rounds haste x times per a day.
or
+2 dmg/ab.
or
greater magic weapon spell level 30 once per a day to make any weapon +5.
or
all wm perks count for any weapon besides the focus.
or
???
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
- Lockonnow
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Re: weapon master 10
maybe this one sould be it's owe class
- Young Werther
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Re: weapon master 10
Maybee.
But right now wm 10 is a mistake to take. My choice of my ideas would be to let weapon master use any melee weapon with their focus perks applying at 10. That way at level 10 the class becomes a little more flexible and nothing more powerful.
But right now wm 10 is a mistake to take. My choice of my ideas would be to let weapon master use any melee weapon with their focus perks applying at 10. That way at level 10 the class becomes a little more flexible and nothing more powerful.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
- Ambaryerno
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Re: weapon master 10
This sounds a lot like what I was proposing for Master of the Longsword, with a feat called Weapon Synergy.Young Werther wrote:Maybee.
But right now wm 10 is a mistake to take. My choice of my ideas would be to let weapon master use any melee weapon with their focus perks applying at 10. That way at level 10 the class becomes a little more flexible and nothing more powerful.
But yeah, it'd be nice if there was ACTUALLY a reason to take all 10 levels of WM. Anything after level 7 is pointless.
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- Lockonnow
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Re: weapon master 10
but this look like more then wm dose it?
- Young Werther
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Re: weapon master 10
Ok maybe all weapon mastery is overkill. But I don't see why a weapon master couldn't master at least two weapons. 1h and 2h makes shielding when appropriate better and that's about it.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
- Zanniej
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Re: weapon master 10
I think that the point of the weapon master is that he focusses on a single weapon to become master of that single weapon. Giving him mastery over other weapons as well would kind of be against the lore of the class, wouldn't it?
How about some of the feats from here or here?
For example:
How about some of the feats from here or here?
For example:
And / orArmor Mastery Medium:
At third level you are able to wear your armor like a second skin and ignore the standard speed reduction for wearing medium armor and reduces the armor check penalty by two. If this feature is granted by another class it increases to heavy armor and if heavy is granted this feature reduces the armor check penalty by an additional two.
And / orMasters Defense:
At fourth level when using your bonded weapon you gain a dodge bonus of plus one to your AC and improves to two at eighth level.
And from the second source:Masters Confirm:
At tenth level you can chose to automatically confirm a critical hit twice per day per class level. This ability can be used on the same attack as Masters Damage.
The armor mastery could move to level 8 or 9 and the Ki Whirlwind is also put down for level 9.Ki Whirlwind:
You can make a Whirlwind Attack as a standard action rather than a full attack action.
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- Moltrazahn
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Re: weapon master 10
I like the idea about making your weapon a +5 once per day. 7 levels is all that class is good for. THE rest is... just plain uninteresting.
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- Steve
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Re: weapon master 10
Level 8: +1 AC
Level 9: —
Level 10: +2 AC
This would greatly help 2-handers, now that Shield wands are dispelled with ease.
Level 9: —
Level 10: +2 AC
This would greatly help 2-handers, now that Shield wands are dispelled with ease.
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- Calodan
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Re: weapon master 10
WM should receive Ruin Feat IMHO. The thing that makes WM so very worthless is the CRIT immune monsters. RUIN would effectively change that for the WM.
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- flyingchair
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Re: weapon master 10
I like this crit allowance idea, just make it only for the chosen weapon if possible.
- Lockonnow
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Re: weapon master 10
you can call the new prc Warrior of the Edged or supreme Edged
- Calodan
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Re: weapon master 10
flyingchair wrote:I like this crit allowance idea, just make it only for the chosen weapon if possible.
For sure! That would make sense for a Weapon Master. You have mastered using the weapon in many ways to include the ability to strike the areas where even a non flesh foe is weakest! I mean just because it is not flesh does not mean it can not be hit in a manner that severely cripples it or damages it greatly.
Kory Sentinel
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
- Lockonnow
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Re: weapon master 10
and it sould only be use for human
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Shad
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Re: weapon master 10
Ruin well may be overpower
I believe, once WM 10 got +1 ab. It was when WM got +1 ab at every 5th level, so, at 1,5,10,15... and it didn't count to +20 maximum. This would be not overpower, and RP coherent i think.
I believe, once WM 10 got +1 ab. It was when WM got +1 ab at every 5th level, so, at 1,5,10,15... and it didn't count to +20 maximum. This would be not overpower, and RP coherent i think.
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