Beastmaster Kit Suggestion!

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metaquad4
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Beastmaster Kit Suggestion!

Unread post by metaquad4 »

Because, more suggestions can't hurt. I'm not thinking it will be implemented anytime soon, but perhaps it can be food for thought for future projects.

Beastmaster (Ranger Kit):
Hidden: show
Lose: Combat Style, Favored Enemy, Toughness.

Animal Comanion Change: Beastmasters have full animal companion progression. The Beastmaster gains their animal companion at level 1 instead of level 4.

Spell Progression Change: Beastmasters gain 2 more spells per day of each spell circle.

Skill Change: Beastmasters gain diplomacy and intimidate as class skills.

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Note: All the the Beastmaster's pets gain the following additional bonuses as the Beastmaster levels, in addition to their regular progression:
Level 5: Multiattack.
Level 10: Evasion, Improved Evasion.
Level 15: Spell Resistance equal to 10+The Beastmaster's HD.
Level 20: An additional 1d4 slashing and piercing damage (2d4 total).
Level 25: An additional 3 AB, and immunity to fear.
Level 29: An additional 2 HD.

Beast Affinity: At level 3, the Beastmaster's spells which target animals and animial companions are cast at an additional +4 caster level. In addition, when a beastmaster casts "conjure animals", they always summon all 3 animals.

Command Beast: At level 6, the Beastmaster is able to to dominate animals. The will save for this special dominate is equal to their (Ranger Level+Beastmaster Level+Wisdom Modifer+1/3 Base Diplomacy*). For example, a ranger 1/beastmaster 10 with 14 wisdom and 10 base diplomacy would have a DC of 16. At level 12, the Beastmaster can dominate magical beasts. At level 25, if the Beastmaster chose the "Dragon Companion", then the Beastmaster can dominate dragons. The Beastmaster can use the ability a number of times equal to their (Base Diplomacy* Score/5). This ability lasts for a length of time equal to their (Ranger Level+Beastmaster Level) minutes.
*Note: Intimidate will suppliment for diplomacy, if it is higher.

Animal Companion II: At level 11, the Beastmaster gains a second animal companion. This companion will take up the henchman slot, as such, it will be able to be summoned alongside any normal summons. The Beastmaster picks from the normal animal companion selection for this companion. This beast levels up alongside the Beastmaster's normal animal companion.

Empower Beast: At level 15, the Beastmaster gains Nature's Avatar as a spell-like ability. Twice per day, he can cast this spell onto an animal companion at his (Ranger+Beast Master Level) caster level.

Animal Companion III: At level 19, the Beastmaster gains a final third animal companion. This animal companion will occupy the "familiar" slot, and as such, the beastmaster will be able to view through its eyes and possess it. When this beast dies, the Beastmaster suffers damage to his mind, from such a potent connection suddenly breaking. The Beastmaster picks from the normal animal companion selection for this companion. This beast levels up alongside the normal animal companion.

At level 25, the Beastmaster can choose to gain the feat "Dinosaur Companion", "Dragon Companion", or "Epic Animal Companion" in order to upgrade their 'main' animal companion. If the Beastmaster chooses "Dragon Companion", the Beastmaster automatically gains the Dragonic Language.
Too op? Too underwhealming? Ok idea?
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Zanniej
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Re: Beastmaster Kit Suggestion!

Unread post by Zanniej »

I like it a lot, but fear that 3 animal companions and 2 extra spells per level make it way too overpowered. Though don't trust on my word :lol: I'm not that great at game mechanics.

But animal companions are pretty strong as is. Also being able to buff them would leave you with an army of 3 OP animal companions, I think. Perhaps if the extra animal companions were left out, it would be less overpowered? (though I hope someone will prove me wrong. I really like the idea of extra animal companions)
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metaquad4
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Re: Beastmaster Kit Suggestion!

Unread post by metaquad4 »

Well, the extra animal companions are kinda essential to the idea. I believe the original Beastmaster got something like 4 animal companions (in a 10 level PRC!).

Bear in mind, the Beastmaster loses all ranger combat abilities, so their personal prowess is weakened by this.

I was also considering changing their BAB to medium in order to reflect the fact that their companions do most of the fighting.

Their bonus slots could be reduced to 1, but, I did want them to have enough to be able to buff their companions. Perhaps their bonus slots could be reduced to 0 and any spells cast on companions (if this is doable) or animals could be auto-extended. Either or.
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Zanniej
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Re: Beastmaster Kit Suggestion!

Unread post by Zanniej »

metaquad4 wrote:Well, the extra animal companions are kinda essential to the idea. I believe the original Beastmaster got something like 4 animal companions (in a 10 level PRC!).
In my quick search, I found two different versions:
https://www.dandwiki.com/wiki/Beastmaster_(5e_Class)
https://www.dandwiki.com/wiki/Beast_Mas ... ige_Class)

The 5e version seems to have multiple companions, but is a base class, and the 3.5e version has bonusses when fighting with / near his (single) companion, but is indeed a PRC.

This is more for reference. I like your original idea a lot :-)
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metaquad4
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Re: Beastmaster Kit Suggestion!

Unread post by metaquad4 »

http://alcyius.com/dndtools/classes/bea ... index.html

Here is it, for reference. From Complete Adventurer (3.5). D&D wiki is often full of homebrew stuff, fyi. Though, homebrew is usually marked. And, references to source are rarely given. I don't often like to use it as source :-3

Not that homebrew is bad! NWN2 is homebrew inherently, and so are we. But, we are our own homebrew.
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Blackman D
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Re: Beastmaster Kit Suggestion!

Unread post by Blackman D »

the problem with beastmaster in nwn2 compared to pnp (and ive played pnp with a guy who went beastmaster before) is that it would be a bit OP in nwn2, in pnp its nice but its more an rp thing for influence with animals when out in nature, thats when it becomes powerful

basically if you have ever seen the old school beastmaster movies, thats exactly it, the guy wasnt overly powerful himself - he was strong tho - but when he called on all his animal friends it was like he could do anything
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