Blood Warrior

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aaron22
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Blood Warrior

Unread post by aaron22 »

after reading the discussion into the bladesinger PRC, i got to thinking about a good PRC for Orcs only.

one thing that stood out to me in my one year only of playing this great game. the dwarven defender is the only reason why i might roll a dwarf. i haven't really any interest in that culture's RP or background. personal preference obviously as i think a lot of people would side in the polar opposite direction. none the less, it alone can make a player roll a dwarf when without it some would not think twice. once in, they can get held in by the lore and fun that likely comes from playing in that circle. it also makes sure that a prototype of the race is usually active. these are huge proponents to this race and the world in general for everyone.

the orc is outside of this. there is little to want in rolling an orc. you know your game time is going to be rough and while the RP is good. you must understand that it could be fairly limited in quantity. an orc just cant hang out at the FAI and wait for RP. if you did, you would be sited quickly for god modding NPC's. that is necessary.

the few orcs we do have are snowflakes. in the 4 months i have been playing my orc i have seen many orcs come and go. besides myself, only one of them was an actual str/melee focused build. right cleric is the favored class. i know that, but with the +2 strength and no penalties to dex or con, this makes for a great strength and or melee build. it is like having two free epic feats! having cleric as a favored actually benefits melee builds as well.

so i looked into some homebrews and different classes from other campaign settings for something appropriate. i found this one early and ended up looking back at it and liked the concept the most. it is not a world beater or something that would require so much secondary lore that would be impossible to role play. it is also not something that would require a rework of things or creation of things not currently available.

http://www.dandwiki.com/wiki/Orcish_Blo ... ige_Class)

what do you guys think?
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

perfect... so without delay, we can expect some form of this concept in a couple updates. that was easy. thanks!!
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Marathados
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Re: Blood Warrior

Unread post by Marathados »

Hm, missed something?
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

What did I miss?
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metaquad4
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Re: Blood Warrior

Unread post by metaquad4 »

It looks like a good alternative to dwarven defender, but more barbarian oriented. Some ideas:

Race: Orc or Half-Orc.
Alignment: Any non-Good.
Base Attack Bonus: +6.
Feats: Self Sufficient, Toughness, Steadfast Determination, Great Fortitude.

HP: 1d10
BAB: High
Saves: High Fort, Low Reflex, High Will
Skill Points: 2+INT
Skills: Concentration, Intimidate, Survival, Heal, Craft Armor, Craft Weapon

--Rapid Recovery: At level 1, when you go to 0 or below health, you automatically gain 10+1d10 health.

--The DR should stack with barbarian's. Gain 1/- every even level.

--Fast Healing 1 at level 5, Fast Healing 2 at level 10.

--Doubled Cures: At Level 4, you doubles the effect of any cure or heal spell cast upon you. This also doubles Rapid Recovery's Effect on you. At level 9, you can take 10 on healing kits even in combat.

--Rude Health: At 3rd level, Blood Warriors become immune to poisons and disease.

--Champion of the Blood: At Level 4, any friendly orc or half-orc PC near you (and you) gain +1 AB and +1 Damage. This can be +2 AB and +2 Damage at level 8. You can activate the feat 1/day, then 2/day at level 8 to double that bonus to +2 and +4 respectively.

Alternative: At level 4, all friendly targets near you Rage or Frenzy when you do so with your bonuses (Excluding Bear Warrior's Rage). At level 8, they are no longer fatigued.

--Indomitable: At level 8, you gain immunity to fear and stun.

--Tireless: At level 7, you are immune to the fatigue at the end of a charge or a rage. (Possibly remove damage from frenzy too, and for your allies with the alternative Champion of Blood feat above at level 8)

--Self-Restoration: At level 9, you can cast Greater Restoration, Self-Target Only

--Constitution Bonus: At 4th and 9th level, a Blood Warrior gains Great Constitution.

--Bonus Feats: The Blood Warrior gains a bonus feat at 6th and 10th level, from the Fighter list.
Last edited by metaquad4 on Wed Jan 18, 2017 12:03 pm, edited 1 time in total.
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Wyatt
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Re: Blood Warrior

Unread post by Wyatt »

This seems...incredibly strong. Four free epic feats in the fast healings and great cons, two bonus feats, immunity to poison, fear, stun and disease, dr stacking with barbarian and anything you aren't already immune to you can take care of with self cast greater restoration?
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

i would make the tireless count for "frenzy" as well. giving it more synergy with one more PRC.

edit: i would drop the con bonuses. maybe replace with a single feat.
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metaquad4
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Re: Blood Warrior

Unread post by metaquad4 »

Lets run a side-by-side on other defensive PRCs:

Palemaster:
No requirments.
6/10 (Full enough) Casting
6 AC
Immunity to Anything Dangerous
Detection Skills
Free Summoning Spells, Free High-DC Finger of Death 3/day
Boosts the Class' Weak Save
Low Sustainability on a casting character, good on a mixed-martial (like bard)

Dwarven Defender:
Requires 1 useless feat
9/- DR
+4 Dodge AC
(Improved) Uncanny Dodge
Detection Skills
Defensive Stance (+4 AC, +4 CON, +4 to Saves)

Now, lets do this:
Requires 2 useless feats
A minor contingency heal
5/- DR
2 Fast Healing
Immunity to Poison, Disease, Stunning, and Fear
Double Cure Spells Cast
Greater Resto 1/Day
Champion of the Blood
Tireless
+2 CON
2 Bonus Feats

So, lets pick stuff off!
Remove the +2 CON
Remove the 1 Bonus Feat
Remove the Great Resto
Remove Double Cure Spell Cast
Remove Immunity except Fear.
Change Fast Healing to 1 instead of 2.


We are left with:
Requires 2 Useless Feats (Possibly remove the Great Fortitude requirment)
Tireless (Removes damage on Frenzy, potentially)
Champion of the Blood
5/- DR
1 Fast Healing
A minor contingency heal
Immunity to Fear
1 Bonus Feat

Sounds better?
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

metaquad4 wrote: We are left with:
Requires 2 Useless Feats (Possibly remove the Great Fortitude requirment)
Tireless (Removes damage on Frenzy, potentially)
Champion of the Blood
5/- DR
1 Fast Healing
A minor contingency heal
Immunity to Fear

Sounds better?
no!! that looks terrible
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

if anything i dont like the con bonuses. it really doesnt make a bunch of sense. the PC would not be going through a physiological alteration to promote such a benefit. replaced by a free feat would make much more sense.
Khar B'ukagaroh
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metaquad4
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Re: Blood Warrior

Unread post by metaquad4 »

Its in line with the other defensive PRCs. That is the key. To create something that is in line, slightly above, or slightly below. If dwarven defender is indeed the best martial defensive PRC, we should make it the standard imo.

Also, I added a bonus feat since you quoted that! D: Sorry for ninja edit.

How is it terrible? It'll have a good amount of DR, and with either barbarian or epic DR or both it'll be fantastic. (Either +9, +5, or both. barbarian 20/this class 10 and epic DR would make it 19/- DR)

It'll have 1 fast healing, so, no need for a regen cloak.

It'll get 1 bonus feat. We could also give back a bonus feat, if such is needed.

If we change Champion of Blood to my alternative rendition, we can make it require either frenzy or rage and we can take off a required feat. Champion of Blood would then also become a VERY potent support feat. Everyone in your party rages/frenzies as you do, with your bonuses? Heck yes! We could also extend that to charge too.

It has good will saves, to boost the poorer will saves of martial types.

It doesn't get tired from rage/frenzy/charge and with my alternative it'll also suffer no damage from frenzy.

It gets immunity to fear, a dangerous effect from certain mobs and in events.

The contingency heal is fantastic, as it lets you get up after "dying" and quickly pop a couple heal kits.

Say we did all that:

Dwarven Defender:
Requires 1 useless feat
9/- DR
+4 Dodge AC
(Improved) Uncanny Dodge
Detection Skills
Defensive Stance (+4 AC, +4 CON, +4 to Saves, Can't Move)

Blood Warrior:
Requires 1 useless feat and Rage and/or Frenzy (Limits class selection)
Contingency Heal
5/- DR
Party rages/frenzies/charges with you
Suffer no negatives from rage/frenzy/charge
Immune to Fear
1-2 Bonus Feat(s)
Fast Healing 1

That seems balanced to me, actually.
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

your edited version looks far worse than the DD PRC if that is the standard. with the alterations the BW looks to be more of a leadership role (and not a very good one) build than a defensive role.

edit: i will look at it more closely. i feel as though i should not try to compare what the initial proposal of BW was to what it is editing toward. i should have better perspective than that.
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metaquad4
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Re: Blood Warrior

Unread post by metaquad4 »

Oh! Idea. . .concealment while raging/frenzying/charging. Frenzy = 30%, Great Frenzy = 60%. Rage = 10%, Great Rage = 20%, Mighty Rage = 40%, Epic Rage = 60%. Charge = 10% with Charge, +15% per charge feat. If the character took all the charge feats, you'd get 70% concealment total (while charging only).

It'd be decent, for tanking. A concealment tank.

The concealment could represent the Blood Warrior's ability to move and act in such a way while charging/frenzying/raging that it distorts the enemy's physical perception of it.

We could remove the bonus feats, and the contingency heal for it. At level 1, the Blood Warrior can do this while raging/frenzying, and at level 5 it can do it while charging.

Level 1: Distorting Rage (Rage = 10%, Great Rage = 20%, Mighty Rage = 40%, Epic Rage = 60%), Distorting Frenzy (Frenzy = 30%, Great Frenzy = 60%).
Level 5: Distorting Charge (Charge = 10% with Charge, +15% per charge feat. Total of 70% Concealment while charging for all the charge feats.).

Recap:

Dwarven Defender:
-Requires 1 useless feat
-9/- DR
-+4 Dodge AC
-(Improved) Uncanny Dodge
-Detection Skills
-Defensive Stance (+4 AC, +4 CON, +4 to Saves, Can't Move)

Blood Warrior:
-Requires 1 useless feat and Rage and/or Frenzy (Limits class selection)
-5/- DR
-Party rages/frenzies/charges with you
-Suffer no negatives from rage/frenzy/charge
-Upon rage/frenzy/charge, gain concealment for the duration (up to 60% for rage/frenzy and 70% for charge)
-Immune to Fear
-Fast Healing 1
Last edited by metaquad4 on Wed Jan 18, 2017 12:46 pm, edited 2 times in total.
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aaron22
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Re: Blood Warrior

Unread post by aaron22 »

thats a really cool idea.

i do not think that the AC bonuses of the DD should be discounted. it is pretty hard to get all that AC with the addition of DR to boot. that is what make the DD such a desirable class.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
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metaquad4
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Re: Blood Warrior

Unread post by metaquad4 »

It creates an almost poetic difference between the concepts of the classes too.

DD defends by standing still and remaining calm (and keeping its allies calm, who must remain steadfast enough to stay behind it since it can't move).
Blood Warror defends by driving itself and its allies into a frenzy, and moving around.
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