debuff builds?

Questions About Character Builds, Build Critiques, and Build Sharing

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aaron22
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Re: debuff builds?

Unread post by aaron22 »

chad878262 wrote:
aaron22 wrote:i built this... http://nwn2db.com/build/?260404 not sure i love it. i may do some revising. i want more feat slots dammit :)
Hey Aaron, just some friendly general build advice (haven't looked in depth as to the build strengths/weaknesses, but noticed a couple mistakes at a glance):

1. You are spending two points at Character creation to get INT 15/16 and CHA 17/18...then you pay for 1 strength on a level up. By starting with CHA 17 you can start with STR 13 and have an extra point to put in either for one more STR (higher carrying capacity) or CON (use a +3 STR/CON item). Then, on the level you were increasing STR, you increase CHA instead, which ends up giving you the same final CHA score... You could instead do this with INT, but CHA is the better choice so that you get the extra skill points throughout your build.

2. Why BG 4? Are you aiming for higher AB? Your CL is currently 26 and dropping BG to 3 increases that to 27 granting 5% better chance to not be dispelled. Aura of Despair is really what you are going for and that comes at BG3 so really no reason to take the 4th level.

3. Divine Shield must be taken on a BG level, so you will need to take BG 3 at 18th level and take Divine Shield then. (the feat won't show up on the list on your Sorc/PM levels)

4. It should be noted, since you aren't going the Armored Caster route that taking Spell Focus:school and greater Spell focus:school will increase DC's in one school as much as Aura of Despair will debuff the enemy. In addition at CL29 you get another DC so really you will be -1 in most schools, +1 in one school... You could then take Epic Spell Focus for +2 DC's in your chosen school over what Aura of Despair provides. In addition, since you could drop STR to 10, you could also drop DEX to 13 and use a +3 item and then add another point of CHA, dropping an epic spell for another GR CHA for an additional DC. Finally, you have to be close to the enemy for the BG save penalty to apply. Point being, I think you can get similar/better DC's without BG than with.


If the goal is to always be in a group and debuff saves for another player to take advantage of Bard/DC/BG would be a better build. If the point is to debuff for your own spells I am not really sure BG is adding enough to your build to be worth it, though I suppose the as necessary use of Divine Shield would help to make it an even trade... Personally, I'd rather have CL30 with equivalent DC's than be able to increase AC by 10 for 10 minutes per rest... CL30 with wards up shouldn't have any issues getting hit anyway, the extra AC shouldn't be necessary.
Yes I put that build together super fast. Certainly not thought out to maximize the numbers. I wanted to get an idea and see what I would be working with.

1. That is a much better plan. At build I was thinking it was 12 for PA. The 14 Str would be the good for carry cap.

2.the BG 4 is for the 1 extra ac from tumble. While staying inside the 3b20.

3. I added that in as an after thought to get a good ac boost if needed. I would need to move that up to get it of course.

4. I guess I like the feel of the debuffer with the aura. The builds for myself are never perfect. Sick grasp is also fairly wasted as my rta will be awful. But I should be able to withstand damage and kill effectively enough. I will see how it comes out. BG also gives me 3 ac for tumble skill.
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chad878262
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Re: debuff builds?

Unread post by chad878262 »

aaron22 wrote:2.the BG 4 is for the 1 extra ac from tumble. While staying inside the 3b20.
aaron22 wrote:4. I guess I like the feel of the debuffer with the aura. The builds for myself are never perfect. Sick grasp is also fairly wasted as my rta will be awful. But I should be able to withstand damage and kill effectively enough. I will see how it comes out. BG also gives me 3 ac for tumble skill.
This is another case of NWN2db being based on Kaedrin's which is not exactly how BGtSCC works. In Kaedrins pretty much all melee classes get Tumble as a class skill, including BlackGuard. However, in vanilla NWN and BGtSCC the BlackGuard does not have tumble as a class skill.

Totally understand you don't want a perfect build so if you like the cool factor (and this has it IMO) then go for it, but wanted to make sure you understood the mechanical impacts of the decisions. Certainly the build is viable, especially when grouping up and it looks fun so go for it! I'm currently playing a build that will only hit CL25 and doesn't get HiPS until epic levels so totally understand the idea of going for a specific feel, regardless of power level. :D
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Planehopper
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Re: debuff builds?

Unread post by Planehopper »

Valefort wrote:MaA / Blackguard with feint.
This one with some shield/charge feat action. You can't cast when you are on the ground or stunned.

It probably doesn't fit what you are looking for, but I'd say it is pretty decent at making casters ineffective/less effective.
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dedude
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Re: debuff builds?

Unread post by dedude »

Cleric with magic domain:
1) Cast Divine Power
2) Cast Blackstaff
3) Beat the magic out of your enemies!
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