KOPOJIbPAKOB wrote: ↑Thu Jul 01, 2021 10:31 am
Mystic Theurge
Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.
Mystic theurges tend to be fascinated with magic in whatever form it takes. They’re always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity’s agenda.
Requirements:
Skills: Lore: Arcana 10 ranks, Lore: Religion 10 ranks, Spellcraft 8 ranks, Concentration 8 ranks.
Feats: Iron Will, Skill Focus (Concentration), Any Metamagic feat.
Spellcasting: Ability to cast 3rd level divine spells and 3rd level arcane spells.
Class Features:
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Hit Die: d6
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Base Attack Bonus: Low.
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High Saves: Will.
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Weapon Proficiencies: None.
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Armor Proficiencies: None.
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Skill Points: 2 + Int modifier.
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Class Skills: Concentration, Diplomacy, Heal, Lore: Arcana, Lore: Geograpy & Astronomy, Lore: History, Lore: Nature, Lore: Religion, Lore: The Planes, Sense Motive, Spellcraft.
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Class Abilities:
1: Theurge Power (+1), Theurge Lore, Spellcasting Progression
2: Spell Synthesis
3: Theurge Power (+2)
4: Extend Spell
5: Theurge Power (+3)
6: Spell Synthesis
7: Theurge Power (+4)
8:
9: Theurge Power (+5)
10: Spell Synthesis
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Spellcasting: At every level you gain new spells per day and an increase in caster level (and spells known) as if you had also gained a level in either arcane or divine spellcasting class to which you belonged before adding the prestige class level.
You must decide which of the classes progresses spellcasting and choose only one.
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Theurge Power: Mystic Theurge spell proficiency grows as they ascend in power. At each odd level, Mystic Theurge receives +1 to their caster level in both spellcasting classes. This bonus does not provide new spells or progress spellcasting. The caster level achieved this way can't exceed the character's level.
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Theurge Lore: Mystic Theurge is fascinated with mysteries and ancient knowledge. Starting from level 1, they add their class level as a bonus to Spellcraft, Lore: Arcana and Lore: Religion skills.
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Spell Synthesis: Mystic Theurge's enigmatic knowledge allows them to weave simple spells with unimaginable ease. At 2nd, 6th and at 10th level, Mystic Theurge can select a spell as a spell-like ability that can be used endlessly, but has a 18 seconds cooldown. This spell's caster level is equal to the progression chosen for the Mystic Theurge. On higher levels, Mystic Theurge can select more powerful spells in addition to the lower level selection.
Spell selection for level 2:
- Analyze Spell
- Blades of Fire (Wizard/Sorcerer version)
- Bless
- Blood Vision
- Detect Magic
- Identify
- Lesser Restoration
- Light
- Mage Armor
- Magic Missile
- Negative Energy Ray
Spell selection for level 6:
- Call Lightning
- Darkness
- Death Armor
- Expeditious Retreat
- Faerie Fire
- Fireball
- Grease
- Ice Darts
- Shield
- Searing Light
- Tasha's Hideous Laughter
Spell selection for level 10:
- Balagarn's Iron Horn
- Barkskin
- Blindsight
- Conjure Shadows
- Cure Critical Wounds
- Fear
- Mass Curse of Impending Blades
- Mass Lesser Vigor
- Negative Energy Burst
- Silence
- Thunderlance