What if deserted guildhalls became infested?

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pimpjwp
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Re: What if deserted guildhalls became infested?

Unread post by pimpjwp »

Coven of darkness is doing just fine and multiple members participated in the mega plot invasion of the gate . The guild hall of coven gets used all the time .
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Re: What if deserted guildhalls became infested?

Unread post by Daamien »

Ooh! Karond hit a nerve there. ;)

Haha! Anyways, he(Karond) is definitely correct about these unsused guild halls.
I can vouch that both Dead Crows and Crystal Moon guild areas are NOT being used.

I like the idea of turning them into dungeons. I mean, they are sitting idle gathering dust as is..
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thids
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Re: What if deserted guildhalls became infested?

Unread post by thids »

Steve wrote:There are many Guilds such as the Elder Circle and Zhentarim either "moved" or upgraded their areas...and often, the entrance locations changed. The old entrances and Areas could have been left and used as Open Play Areas.
I would have been the first one to oppose turning the Temple of Bane in Cloakwood to "Open Play Area" if it meant turning it into a dungeon, as there was no valid IC reason to abandon that guildhall in the first place and the temple has basically been copy/pasted to Darkhold's upper floors. Now if it was turned into an actual Temple of Bane, open to the public for roleplay, that's another story. Especially seeing as there's, what? Two public temples to evil gods on the surface overall?
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Re: What if deserted guildhalls became infested?

Unread post by burbles »

Brilliant! I like dungeons with history :D Too bad Ulcaster's still absent.
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XyrisMourn
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Re: What if deserted guildhalls became infested?

Unread post by XyrisMourn »

Daamien wrote:Ooh! Karond hit a nerve there. ;)

Haha! Anyways, he(Karond) is definitely correct about these unsused guild halls.
I can vouch that both Dead Crows and Crystal Moon guild areas are NOT being used.

I like the idea of turning them into dungeons. I mean, they are sitting idle gathering dust as is..
Fantastic idea!! As a contributor to both of these guild areas, and as a player who hopes to return one day to reclaim at least one, I wholly subscribe to making them dungeons in the meantime :)

Now I can look forward to some fun when it comes to reclaiming them... and given both are quite beautiful places in their own unique ways, others can enjoy them too in the interim.

Xy
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Xanfyrst
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Re: What if deserted guildhalls became infested?

Unread post by Xanfyrst »

Could your group take over a long-deserted guildhall?
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Relleck
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Re: What if deserted guildhalls became infested?

Unread post by Relleck »

I can recall playing this server years and years ago when NWN2 was still being supported...and I've quit and came back various times over the years...

And each time, I recall that there were several guilds that were more OOCly'd owned than ICly ran. Most times they werent even active at all, and would go through periods of inactivity, awaiting whomever "owned" them to renew activity within them.

I'm sure I'll ruffle a few of the entitled feathers around here...but guilds shouldnt be owned/controlled by any one or several players. If the guild or its owner is inactive, it should be open to being taken over by someone else. Even if its someone completely new to the server.

So, I'm in favor of pretty much any method at this point to either take over a guild hall or a guild in general.
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Theodore01
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Re: What if deserted guildhalls became infested?

Unread post by Theodore01 »

I fully agree.

Let Kraak Helzak be overrun with orcs :o That would make a nice dungeon.
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XyrisMourn
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Re: What if deserted guildhalls became infested?

Unread post by XyrisMourn »

Relleck wrote:...I'm sure I'll ruffle a few of the entitled feathers around here...but guilds shouldnt be owned/controlled by any one or several players. If the guild or its owner is inactive, it should be open to being taken over by someone else. Even if its someone completely new to the server...
The very legitimate concern is that these areas are actually paid for by individual players. Paid for with in-game gold generally, as well as some (in my experience) awesome DM-led RP in order to secure the location. The cost, I should add, is quite substantial, for most players at least!

So whilst active it is quite right that they are owned/controlled by those players that paid for the privilege...

But once the guild is not active, for a period of time, or upon confirmation from the relevant players, I think it would be wonderful to flesh out the game world with these as explorable areas. Ultimately enabling their re-use as guild halls.

Of course, once a guild takes them over, they must remain in that guild's hands until the guild ceases... I couldn't support the ability to take-over guild halls as I think this would open a far bigger can of worms and lead to some considerable bad feeling.

So... I will take an action here. I'll drop a note out to all the old Dead Crows and Crystal Moon players to ask if they object. If they do not, then hopefully someone on the dev team will be willing to unlock the doors, let in some hideous beasties, and give our players somewhere else to RP and adventure :)

Xy
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Stonebar
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Re: What if deserted guildhalls became infested?

Unread post by Stonebar »

Let Kraak Helzak be overrun with orcs That would make a nice dungeon.
Nooo...noo...n...o... *shrugs* lol. Though KH is a city faction not a guild area, plus it's lead by a DM controlled NPC, and as such is not applicable here.
Plus it would kill, or greatly wound, 1,000 Dwarves! Think of the poor children! *Insert mental image of Beardlings with sad puppy eyes here*

Seriously though most of the unused guilds would just turn into unused dungeons. For the sake of making room on the server they should just be saved and removed, if their owners come back they can be re-added.
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Re: What if deserted guildhalls became infested?

Unread post by Hidennka »

Relleck wrote:I can recall playing this server years and years ago when NWN2 was still being supported...and I've quit and came back various times over the years...

And each time, I recall that there were several guilds that were more OOCly'd owned than ICly ran. Most times they werent even active at all, and would go through periods of inactivity, awaiting whomever "owned" them to renew activity within them.

I'm sure I'll ruffle a few of the entitled feathers around here...but guilds shouldnt be owned/controlled by any one or several players. If the guild or its owner is inactive, it should be open to being taken over by someone else. Even if its someone completely new to the server.

So, I'm in favor of pretty much any method at this point to either take over a guild hall or a guild in general.
This sounds very familiar.
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flipside43
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Re: What if deserted guildhalls became infested?

Unread post by flipside43 »

Out of curiosity, what would be the cost then? I am a bit rusty but a guild has to be active for 4 months with at least 4 players and it costs 20k per tile. This is already an OOC distinction given abandoned complexes, caverns and buildings are likely common enough in the setting.

Make overs cost 100 to 500k depending on the extent. Plus there is likely to be a fee for just moving in. I dont really see the point compared to starting fresh.

Infesting them though is a neat idea. The tower in Gullykin might be one such place if no active guilds are in it anymore.
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Relleck
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Re: What if deserted guildhalls became infested?

Unread post by Relleck »

XyrisMourn wrote:
Relleck wrote:...I'm sure I'll ruffle a few of the entitled feathers around here...but guilds shouldnt be owned/controlled by any one or several players. If the guild or its owner is inactive, it should be open to being taken over by someone else. Even if its someone completely new to the server...
The very legitimate concern is that these areas are actually paid for by individual players. Paid for with in-game gold generally, as well as some (in my experience) awesome DM-led RP in order to secure the location. The cost, I should add, is quite substantial, for most players at least!

So whilst active it is quite right that they are owned/controlled by those players that paid for the privilege...

But once the guild is not active, for a period of time, or upon confirmation from the relevant players, I think it would be wonderful to flesh out the game world with these as explorable areas. Ultimately enabling their re-use as guild halls.

Of course, once a guild takes them over, they must remain in that guild's hands until the guild ceases... I couldn't support the ability to take-over guild halls as I think this would open a far bigger can of worms and lead to some considerable bad feeling.

So... I will take an action here. I'll drop a note out to all the old Dead Crows and Crystal Moon players to ask if they object. If they do not, then hopefully someone on the dev team will be willing to unlock the doors, let in some hideous beasties, and give our players somewhere else to RP and adventure :)

Xy
I can certainly understand that initially the guild halls were created through the hard work, dedication (a ton of RP) and a crap-ton of gold...but, and I hate to use a RL example here...if I buy a house cash-outright with my own hard-earned monies, and a decade later up and decide I dont owe uncle sam any for my property taxes...big brother can and will take my home and auction it off, regardless of the fact that I paid for it in full.

Kind of a "meh" example, but basically it translates to "That was this, this is now". The game is old, "dying" and whatever else you want to describe it as. The community, for the most part, isnt growing, but thankfully this server does seem to be thriving for the most part. Part of the problem is the incestuous nature of this server and older communities in general - we know pretty much everyone on the server, and have RP/Played with most everyone. If we want to keep it fresh, generate new RP opportunities, and create a more vibrant and welcoming experience to the few people who do trickle into the game, I think placing less import or emphasis on these types of "grandfathered" situations is key.


I can recall at one time returning to the game intent on playing a character who would be an "Arcane Scholar of Candle Keep". At the time, I believe the class was still titled as such, rather than just referred to as "Arcane Scholar" today. It was impossible to get involved with the guild at the time, because it was owned by someone who was hardly online and wasn't actively involved in the guild. They just simply "owned" it, and the few people I was able to get ahold of that were still technically in the guild confirmed its dormant status and that was simply that.

Hog wash, imo. To me, that's encroaching on several of the RP faux pas listed in these very forums as well as the rules governing god-moding. "You" arent the grand-scholar-inquisitor-GodKing-Chosen-yada yada yada. This should apply to guilds, because they directly influence the power in the server itself when done right, or they're a complete shell and sham when ignored.

That's my rant. I think I give it once every 2-3 years. Look forward to it again (hopefully) in 2020.
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aaron22
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Re: What if deserted guildhalls became infested?

Unread post by aaron22 »

this is a great idea that would be unique and historically accurate to our server. there are just a couple caveats that would need to be addressed.

one and probably the most important factor is that asking permission to utilize said empty and unused guildhall for the server's own purpose is not needed. the player does NOT own the guildhall. it is the server's guildhall. that whether said or implied during the creation arrangement was to be used by the guild for specific and unspecific guild purposes. if it is no longer being used then the arrangement then was broken by the player(s). everyone will have excuses, and none of them matter. it is not the players guildhall.

with that said. if something like this was desirable by the staff, then maybe a written agreement is emplaced at the time of purchase that states that this will occur in (x) amount of time if (y) is not fulfilled. after (x) is met and (y) is unmet, then it would lie in the hands of the build team and administration to develop a plan and then put that in motion.

if then an abandoned GH is desired by another faction, then the staff and player(s) would come to another agreement. it is a GOOD idea. it feels RIGHT. it feels natural and real. the most exciting thing about this to me, is the creative concepts that both the team and players would create from such a scenario.

**seeing Sheckles post some guards in a ruined guildhall's foyer to fend off the "new" inhabitants (monsters) while he sells high end merchandise.**
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aaron22
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Re: What if deserted guildhalls became infested?

Unread post by aaron22 »

Theodore01 wrote:I fully agree.

Let Kraak Helzak be overrun with orcs :o That would make a nice dungeon.
roll a surface orc and get on the bus. lets get em!!
Stonebar wrote: Nooo...noo...n...o... *shrugs* lol. Though KH is a city faction not a guild area, plus it's lead by a DM controlled NPC, and as such is not applicable here.
Plus it would kill, or greatly wound, 1,000 Dwarves! Think of the poor children! *Insert mental image of Beardlings with sad puppy eyes here*
oh yes... the tasty children... can eat four at a time. the armor makes them... crunchy :twisted: :twisted:
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