Orc Class

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which would you most like to see in game (OP has descriptions)

Eye of Grummsh
8
24%
Orc Warlord
6
18%
Blood Warrior
9
26%
Orc Lord
2
6%
Get back to the drawing board (explain)
9
26%
 
Total votes: 34

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Vogar Eol
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Re: Orc Class

Unread post by Vogar Eol »

AlwaysSummer Day wrote:Im going to have to disagree. I think 99.999_% of people when thinking of vomit think "that's gross" not "that's sexual". I don't see animated vomit as being a step too far and neither does the ESRB or the MPAA.
Does everything in PG-13 have solely to do with sexuality to you? Your line of a higher rating may be different than mine... but throwing out fake statistics doesn't give your argument weight. What percentage of people find RP'ing a 17 year old or seeing a pregnant lady in game troubling? There are no numbers to talk about.

We aren't talking about a Dwarf puking on himself after drinking. That's cartoon vomiting. Spraying in people's eyes so you can beat them down? That's real world gore. They use urine too, and fecal matter. Not in a sexual way, but to distract for stabbing with a sharpened toothbrush, and in hope of passing on serious diseases.

Anyway, I've said my peace and made my objections.
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AlwaysSummer Day
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Re: Orc Class

Unread post by AlwaysSummer Day »

Some real statistics: No game has ever received a Mature rating for vomit. 0%
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Re: Orc Class

Unread post by Sun Wukong »

Regarding the Blood Warrior, since I voted for it, in D&D, 'full concealment' is 50%. Which means that if you get blinded, and try to attack, you will have 50% change to miss.

Which is why that concealment of 60% is way, way, way too much.

If it starts at 10%, and increases by 5% with Greater, Mighty, and Epic Rage each, you would be looking at Concealment of 25%. It is still a lot for a Barbarian with Ice-Troll Berserker and possibly the Whirlwind Frenzy rage variant.

Because of the concealment, the damage reduction and regeneration could be removed. Same goes for Tireless and Champion of Blood.

The Indomitable perk could just be just a save bonus against mind affecting.

And the PRC could be renamed as 'Erratic Rager' - a warrior whose erratic and wild nature makes his movements more difficult to predict.

Concealment is powerful - so powerful that it appears to be impossible to get the Self-Concealment requirements reduced. Oh, those feats do exist on NWN2 - you just never see anyone using them.
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Vogar Eol
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Re: Orc Class

Unread post by Vogar Eol »

AlwaysSummer Day wrote:Some real statistics: No game has ever received a Mature rating for vomit. 0%
Site sources, buddy. You're talking in absolutes about every game and rating system ever devised during all time, in every country in the world. In short, utterly and completely meaningless words.

-I- find the ability description very offense. Not some theoretical other person. If one person does, so do others out there. However, it's obvious you, and others here, don't care. Guess how many Orcs with this class I'll make? Guess how many Orc characters I'll willingly interact with on any level? Absolutely zero. That's even though I was initially about as excited as Aaron about this class.
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Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
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Re: Orc Class

Unread post by chad878262 »

It should be noted that any class/prc we are likely to implement won't be like what is posted here on the forums. Good info comes from these discussions, but it's somewhat pointless to argue over opinions. You aren't likely to change someone's so why not state your disagreement and move on, rather than derailing the thread with back and forth over an ability that isn't likely to be in game, if it is out won't be soon in any case?
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AlwaysSummer Day
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Re: Orc Class

Unread post by AlwaysSummer Day »

ESRB which uses "Mature" as a rating is the source. A game did get a 10+ rating for having vomit in it but that was combined with a lot of other peculiar content. I really don't care what you find offensive as peoples opinions should never override freedom of expression including art such as videogames. It amazes me that since someone has a different opinion then you in real life your reaction is to block out any and all RP with orc characters in a video game.
chad878262 wrote:It should be noted that any class/prc we are likely to implement won't be like what is posted here on the forums. Good info comes from these discussions, but it's somewhat pointless to argue over opinions. You aren't likely to change someone's so why not state your disagreement and move on, rather than derailing the thread with back and forth over an ability that isn't likely to be in game, if it is out won't be soon in any case?
Totally agree. Feel free to get the last word in edgewise Vogar. I am done replying in regards to this and have fun with future RP.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
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aaron22
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Re: Orc Class

Unread post by aaron22 »

There are potions of the game as it exists right now that have and will be above what we consider appropriate. As a player, Ike many before and after me, will just not partake in it. That is how it is. And that is the nature of the beast we willfully partake in.

As far as the blood warrior goes, concealment could be lowered to half and would still make little difference. The indomitable feats could be mind effect +2/+4. But that is not a make or break feat. It makes them more vulnerable, but not weaker. Understand that there is a heavy prerequisite for this prc. Balance would be a want in order to be viable. Possibly it may be too much. Maybe both in the requirement and the benefits. I think as it is, a barb20/bw10 creates a class that is somewhere between DD and gish defensively. That's pretty cool. They also lie in between that in damage. Now a fb build would have defense capabilities and good recovery and the damage would be much higher. And I think there would be a desire to build these. A charger style is wonky. Not sure it is a complete premise as it is now. It's feat heavy to go along with a feat heavy required prc. But it is better than just a charger model as it stands now. These are good traits. Over power is something that the dev team can work out. My perspective is not at the level technically of the ones that will oversee.

Concealment is not as powerful as it looks. To some builds it's a nightmare (low ab, non magical ranged w/o blind fight). To many build concepts, it's a minor issue. Crit immunity or mirror image would be over the top for sure.
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aaron22
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Re: Orc Class

Unread post by aaron22 »

The blood warrior concept is not homebrewed by me. http://www.dandwiki.com/wiki/Orcish_Blo ... ige_Class) it had been modified to bring it down to an acceptable, albeit questionable, power level. It has a background. An rp back story. All the qualities that the other PrCs possess. There is a huge potential for enriching rp from both the EoG and blood warrior. Rituals and tests to prove devotion and worthyness. I see both of these as something that may do what I had intended. More players consider rolling an orc.

There is a huge story waiting for orcs to play in. Would you rather be one of 40 or more interested to get into the human/elf plots, or would you rather be one of a half dozen effecting the same world. Creating changes and gaining that feeling of doing something substantial in our bgtscc universe. The table s set. We just need players willing to sit at the big kid table to eat.
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Hoihe
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Re: Orc Class

Unread post by Hoihe »

Please don't use dand wiki as a source.

D&D tools and D20SRD, and sourcebooks themselves.
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aaron22
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Re: Orc Class

Unread post by aaron22 »

I'm not a pnp enthusiast. I do not play pnp. Nor do I have pnp source knowledge. If DnD wiki is a poor source, I would not know the difference. It is the source that I had found the prc. That is it. So I provided the source if there was question to where it hails.
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Hrafnar
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Re: Orc Class

Unread post by Hrafnar »

Voted EoG. Seemed to have the best flavor to me. Blood warrior would be good also, but it probably need to be toned down, no?

As for the puking - so hacking someone to pieces with a greataxe is acceptable, but throwing up on them first isn't? I imagine it to be more of a targeted spit then a full on evacuation anyway.

We would start seeing a lot of one eyed orcs. :)
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Selande
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Re: Orc Class

Unread post by Selande »

Orc Savage suggestion
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Orc Savage
Reqs: BAB +5; Orc or Half-Orc; Non-Good alignment; Non-Lawful alignment; Intimidate 8, survival 5; Power Attack feat; Weapon Focus (any)

HD d12
Skill Points: 2 +Int
Class Skills: See Barbarian
Weapon Armor Proficiency: Martial weapons, Medium armor.
Saving Throws: Fort-High, Reflex-High, Will-Low
BAB: High

Advancement
1. Massive Criticals 1d8
2. Brutal Throw
3. Massive Criticals 2d8
4. Improved Critical (Weapon Focus choice)
5. Massive Criticals 3d12, Overwhelming Criticals

Feat details:

Brutal Throw:
Use your STR modifier instead of your DEX modifier to AB rolls for thrown weapons

Improved Critical:
At 4th level, the Orc Savage’s critical multiplier with their chosen weapon increases by +1, i.e. x2 becomes x3, x3 becomes x4, etc. Does not stack with Weapon Master feat of same name.

Overwhelming Criticals
When using the chosen weapon, you deal +1d6 points of bonus damage on a successful critical hit. If the weapons critical multiplier is x3, add +2d6 points of bonus damage instead. If the multiplier is x4, add +3d6 points of bonus damage instead. If the multiplier is x5, add +4d6 points of bonus damage instead. Creatures immune to critical hits are also immune to the effects of this feat. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
All the feats already exist. Would take maybe 30 minutes to throw the PRC together. (I'm not volunteering. Valefort volunteers.)
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Re: Orc Class

Unread post by Sun Wukong »

Selande wrote:Orc Savage suggestion
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Orc Savage
Reqs: BAB +5; Orc or Half-Orc; Non-Good alignment; Non-Lawful alignment; Intimidate 8, survival 5; Power Attack feat; Weapon Focus (any)

HD d12
Skill Points: 2 +Int
Class Skills: See Barbarian
Weapon Armor Proficiency: Martial weapons, Medium armor.
Saving Throws: Fort-High, Reflex-High, Will-Low
BAB: High

Advancement
1. Massive Criticals 1d8
2. Brutal Throw
3. Massive Criticals 2d8
4. Improved Critical (Weapon Focus choice)
5. Massive Criticals 3d12, Overwhelming Criticals

Feat details:

Brutal Throw:
Use your STR modifier instead of your DEX modifier to AB rolls for thrown weapons

Improved Critical:
At 4th level, the Orc Savage’s critical multiplier with their chosen weapon increases by +1, i.e. x2 becomes x3, x3 becomes x4, etc. Does not stack with Weapon Master feat of same name.

Overwhelming Criticals
When using the chosen weapon, you deal +1d6 points of bonus damage on a successful critical hit. If the weapons critical multiplier is x3, add +2d6 points of bonus damage instead. If the multiplier is x4, add +3d6 points of bonus damage instead. If the multiplier is x5, add +4d6 points of bonus damage instead. Creatures immune to critical hits are also immune to the effects of this feat. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
All the feats already exist. Would take maybe 30 minutes to throw the PRC together. (I'm not volunteering. Valefort volunteers.)
Oh, it sounds fun - but I wonder if it could get a free Manyshot feat too - you know, to throw a lot of axes or darts at the enemy. :lol:

It is such a shame you cannot swing a throwing axe in melee in this game. Or how we lack proper returning weapon - forcing you to go unarmed when a stack runs out. => So improved unarmed strike might be another free feat to consider.
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Re: Orc Class

Unread post by Selande »

Comments Only wrote: but I wonder if it could get a free Manyshot feat too - you know, to throw a lot of axes or darts at the enemy. :lol:
Nah. People would take it for archery builds then. One Shot builds would gobble this up.
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Re: Orc Class

Unread post by Sun Wukong »

Selande wrote:
Comments Only wrote: but I wonder if it could get a free Manyshot feat too - you know, to throw a lot of axes or darts at the enemy. :lol:
Nah. People would take it for archery builds then. One Shot builds would gobble this up.
Do One-Shot builds usually go for +0 Dexterity races, and spend a feat on Power Attack? I guess with all those critical hit things it might make sense... Maybe? But still, One-Shot requires 27 dexterity.... And I am not sure Orcs and Half-Orcs can squeeze in enough charisma for Divine Might to make sense.
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