Looking for item
Highest priority
-Amulet [+4 AC +4 spot] or amulet [+4 AC +4 hide/ms] or amulet [+4 AC +4 hide/ms/spot]
-Heavy Armor(Entropium) [8/3 SR32 +4 will] or [8/3 with SR30 +4 will], or [8/3 with SR28 +4 will]
-Warhammer (Alchemical Silver) [+4 EB, VR +1/+2/+3] or Warhammer(Cold Iron) [+4 EB, VR+2/+3]
-Amulet [+4 AC natural, +1 or +3 Charisma, +3/+2+1 universal saves] or [+4AC natural, +1 or +3 Charisma, +4/+3/+2 saves mind affecting]
-Quarterstaff(Cold Iron/Alchemical Silver) [+4EB, VR +1/+2/+3]
-Light Armor(Leafweave, Thistledown or Spidersilk) [1/9 SR32] or [1/10 SR32] or [3/8 SR32]
-Belt +3 universal saves with extras
Hidden: show
Medium priority
Ring [+3 wisdom, +4 or +3 hide]
Entropium Full Plate [8/3, +4 spot]
mithral full plate 8/3 SR32 (already have adamantine half plate 8/0 SR 32, DR 3/-)
Mithral full plate [8/3 +4 AC SR32]
mithral chainmail [+4 AC 6/4]. if possible with extras SR32
mithral chain shirt 4/6 [+4 AC +4 hide] or [+4 AC, -05% ASF] or [+4 AC, -05% ASF, hide+3 or +4]
adamantine warhammer [+2 or +3 vampiric regen]
[already have adamantine flail/scimitar/Gsword/dagger/warmace/mace/bsword/ssword/kama/scythe/dwaraxe/battleaxe,handaxe,scythe]
boot [+4 AC universal saves +3](already have boot +4 AC +3 will saves)
weapon +4 hide/ms/spot example : Cold Killer short sword +4 EB, hide/ms/spot +4, 2 cold damage
ring [+4 deflection +4/3 spot] (already got ring +3 Con +3 spot +1 taunt)
weapon one handed [+4 EB, +4 spot] (already have weapon +4 spot and bastard sword +4 EB,+3 spot)
Tower shield [+4 AC, +4 spot] (already have tower shield +3 AC +3 spot)
tower shield [+4 AC SR32] (already have heavy shield SR32 +1 AC and tower shield SR32 +1 AC)
Belt [+3 hide/ms/spot] or belt [+4 hide/ms/spot]
Greater Banditry mask(no i dont have one)
True name Neutral(Nature or elemental) blue diamond summon min HD 22(already have Angels)
Ring [+3 wisdom, +4 or +3 hide]
Entropium Full Plate [8/3, +4 spot]
mithral full plate 8/3 SR32 (already have adamantine half plate 8/0 SR 32, DR 3/-)
Mithral full plate [8/3 +4 AC SR32]
mithral chainmail [+4 AC 6/4]. if possible with extras SR32
mithral chain shirt 4/6 [+4 AC +4 hide] or [+4 AC, -05% ASF] or [+4 AC, -05% ASF, hide+3 or +4]
adamantine warhammer [+2 or +3 vampiric regen]
[already have adamantine flail/scimitar/Gsword/dagger/warmace/mace/bsword/ssword/kama/scythe/dwaraxe/battleaxe,handaxe,scythe]
boot [+4 AC universal saves +3](already have boot +4 AC +3 will saves)
weapon +4 hide/ms/spot example : Cold Killer short sword +4 EB, hide/ms/spot +4, 2 cold damage
ring [+4 deflection +4/3 spot] (already got ring +3 Con +3 spot +1 taunt)
weapon one handed [+4 EB, +4 spot] (already have weapon +4 spot and bastard sword +4 EB,+3 spot)
Tower shield [+4 AC, +4 spot] (already have tower shield +3 AC +3 spot)
tower shield [+4 AC SR32] (already have heavy shield SR32 +1 AC and tower shield SR32 +1 AC)
Belt [+3 hide/ms/spot] or belt [+4 hide/ms/spot]
Greater Banditry mask(no i dont have one)
True name Neutral(Nature or elemental) blue diamond summon min HD 22(already have Angels)
Epic Trade
Advertisement.."he who wishes to trade with these latest items please contact Krueger Earthstone at Baldurs Gate."
Hidden: show
///Greater Ring of the Outdoorsman in Bhor's hand///
"Hear ye, Hear ye, this belt is for sale now with starting bid 60,000 if any divine clerics are interested to have them"
Armor +4AC, 5/3=8 AC medium armor, lvl 5 cleric spell(min bid 9k)
Tower shield +3 AC +3 charisma (min bid 10k)
Trade Only
Boot
Hidden: show
-Boot +4 AC +3 wisdom
-Boot+4 AC +3 dex, and boot +4 AC +2 dex
-STR Boot +4 AC +3 str
-Boot +4 AC, +3 CON
-Boots +4 AC, +3 saves against mind affecting, usable: Neutral
-Epic Fighter Boot +4 AC, +10HP, +4 intimidate, only usable by: fighter/UMD
Decent Quality
-Boot Cleric +4 AC, lvl 3 spell cleric, +1 wisdom
-boot +4 AC , +1 AC vs good(total +5 AC vs good)
-Sorc Boot +4 AC sorc lvl 4 lore geography +4
-boot +4 AC 5% fire resistance
-Boot +4 AC , Spirit Shaman spell lvl 2
-Boot +3 AC, lvl 7 spirit shaman spell
-boot +4 charisma, druid spell lvl 1
-Epic Fighter Boot +4 AC, +10HP, +4 intimidate, only usable by: fighter/UMD (Traded to Aaron)
-Boot +4 listen (borrowed to Hymly until forever)
-Epic Fighter Boot +4 AC, +10HP, +4 intimidate(given as present to Gaven for long standing relationship/leadership)
-Boot+4 AC +3 dex, and boot +4 AC +2 dex
-STR Boot +4 AC +3 str
-Boot +4 AC, +3 CON
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-Epic Fighter Boot +4 AC, +10HP, +4 intimidate, only usable by: fighter/UMD
Decent Quality
-Boot Cleric +4 AC, lvl 3 spell cleric, +1 wisdom
-boot +4 AC , +1 AC vs good(total +5 AC vs good)
-Sorc Boot +4 AC sorc lvl 4 lore geography +4
-boot +4 AC 5% fire resistance
-Boot +4 AC , Spirit Shaman spell lvl 2
-Boot +3 AC, lvl 7 spirit shaman spell
-boot +4 charisma, druid spell lvl 1
Hidden: show
-Adamantine Bladesinger/Bard Longsword +2 magical damage
-Selune Adamantine Morningstar +1EB, +1 Vampiric regen
-Adamantine Warmace spell immunity: Implosion
-Adamantine Warhammer EB +1, AB +1, Fort saves +3
-Adamantine Warhammer SR20
-Adamantine mace +3 EB
-Adamantine flail +2 EB, -1 reflex
-Adamantine warmace 1d4 mass crit, +1 EB, lvl 2 ranger spell
-Adamantine Sickle EB +2
-Adamantine light hammer mass crit 2d4, SR 24
-Adamantine Bastard sword +1 Vampiric regen, 4 mass crit
-Adamantine Bastard Sword, lvl 4 druid spell
-Adamantine Bastard Sword
-Adamantine Dagger
-Adamantine Dagger AB +1, Lore: Arch Engineering +3
-Adamantine Scimitar
-Adamantine Dwarven Waraxe EB +1
-Adamantine Scythe +1 Vampiric regen
-Adamantine Scythe mass crit 3, damage bonus vs good +1
-Adamantine Handaxe +1 reflex, +1 deflection
-Adamantine Katana
-Adamantine kama +1 AB, +1 charisma
-Adamantine kama +1 AB, spell immunity: sleep
-Adamantine Quarterstaff +1 AB, damage vs Neutral +1, will saves +1
-Adamantine Shortstaff EB +1
-Adamantine Halberd
-Adamantine kama
-Selune Adamantine Morningstar +1EB, +1 Vampiric regen
-Adamantine Warmace spell immunity: Implosion
-Adamantine Warhammer EB +1, AB +1, Fort saves +3
-Adamantine Warhammer SR20
-Adamantine mace +3 EB
-Adamantine flail +2 EB, -1 reflex
-Adamantine Sickle EB +2
-Adamantine light hammer mass crit 2d4, SR 24
-Adamantine Bastard sword +1 Vampiric regen, 4 mass crit
-Adamantine Bastard Sword, lvl 4 druid spell
-Adamantine Dagger
-Adamantine Dagger AB +1, Lore: Arch Engineering +3
-Adamantine Scimitar
-Adamantine Scythe +1 Vampiric regen
-Adamantine Scythe mass crit 3, damage bonus vs good +1
-Adamantine Handaxe +1 reflex, +1 deflection
-Adamantine Katana
-Adamantine kama +1 AB, +1 charisma
-Adamantine kama +1 AB, spell immunity: sleep
-Adamantine Quarterstaff +1 AB, damage vs Neutral +1, will saves +1
-Adamantine Shortstaff EB +1
-Adamantine Halberd
-Adamantine kama
Hidden: show
-Epic Amulet +2AC natural, +4 hide/ms
-Amulet +2 AC natural, +4 hide, light purple(15meter)
-Amulet +4 hide
-Helmet +4 deflection, +2 hide
-Stealthy Bastard Sword +4 EB, +4 hide
-Epic Mace Cold Rogue +4 EB, 1d6 cold, hide/movesilent +3, Vampiric regen +1
-Amulet +2 AC natural, +4 hide, light purple(15meter)
-Amulet +4 hide
-Helmet +4 deflection, +2 hide
-Stealthy Bastard Sword +4 EB, +4 hide
-Epic Mace Cold Rogue +4 EB, 1d6 cold, hide/movesilent +3, Vampiric regen +1
Hidden: show
-kama +4AB, +1 Vampiric Regan (cold iron)
-Warmace +3 Vampiric Regen, keen, cold iron(traded to richard)
-Light Hammer +3 Vampiric regen, +2 dex, +2 EB vs lawful
-Morningstar +3 Vampiric Regen
-Bastard Sword +3 Vampiric Regen(Mithral), AB +1
-Club +3 Vampiric Regen, +1 EB
-Falchion +2 Vampiric Regen, +1 Universal Saves
-Dagger +3 EB, Vampiric Regen +2, Negative damage +1
-whip +3 vampiric regen, bonus HP+4, saving throw poison +2
-Scimitar +2 vampiric regen, wisdom +1
-Scythe +2 Vampiric Regen, EB +2
-Mace +2 Vampiric Regen, EB +2, Damage bonus Vs Good +1
-Handaxe +2 vampiric regen, mass crit: 8, cold immunity: 5%
-Dagger +3 EB, mass crit 1d10, vampiric regen +1
-Light Hammer +3 Vampiric regen, +2 dex, +2 EB vs lawful
-Morningstar +3 Vampiric Regen
-Bastard Sword +3 Vampiric Regen(Mithral), AB +1
-Club +3 Vampiric Regen, +1 EB
-Falchion +2 Vampiric Regen, +1 Universal Saves
-Dagger +3 EB, Vampiric Regen +2, Negative damage +1
-whip +3 vampiric regen, bonus HP+4, saving throw poison +2
-Scimitar +2 vampiric regen, wisdom +1
-Scythe +2 Vampiric Regen, EB +2
-Mace +2 Vampiric Regen, EB +2, Damage bonus Vs Good +1
-Handaxe +2 vampiric regen, mass crit: 8, cold immunity: 5%
-Dagger +3 EB, mass crit 1d10, vampiric regen +1
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-Epic Bow +4 EB +7 mighty (Traded)
-Halberd Evasion +4 EB, +4 dexterity, 1.2 lbs
-Epic Viper scimitar +4 EB, acid 1d4, piercing damage 1, Vampiric regeneration +1
-Epic Minatour Greataxe +4 EB, 2d10 mass crit, bonus feat:cleave
-Scythe of Defense +4 EB, +4 AC Deflection
-Kama +4 EB, +3 dex, +1 piercing damage
-Monk Kama +4 EB, Vampiric Regeneration +1
-Rapier +4 EB, +2 wisdom, +3 reflex saves
-Bastard sword +4 EB, +4 AC deflection, 3.6 Lbs mithral
-Morningstar undead killer +4 EB, +4 Deflection, Alchemical Silver
-whip +4 EB, mass crit 8 damage immunity acid 5%
-Phantom Whip +3 EB, +3 wisdom
-Favored soul Rapier GMW 2d8 mass crit, Favored soul spell lvl 5, EB against good +1EB
-Arcane trickster dagger GMW 1d4 fire, 1d4 lightning, light Orange(10m)
-Gish GMW Greatsword+4 deflection, +1 EB, keen, on hit sleep DC14 5% / 2 round(traded to eawd)
-Handaxe +4EB, 1d6 piercing, DC 18 bleed
Kukri Set
-Kukri +4 EB, +3 dex, 1d4 acid damage, hide/ms/listen +2
-Epic Kukri +4 EB, +3 dex, 1 piercing damage damage
-Kukri +4 EB, bonus feat: weapon focus/weapon specialization Kukri, Damage bonus: piercing 1, keen
-Kukri +2 Vampiric regen, mass crit:9, Cold Iron(borrowed to zhazz)
Battleaxe set
-Adamantine Battleaxe +4 deflection vs outsider, +2 EB, +1 universal saves
-Epic Vilebite battleaxe +4 EB, +2 vampiric regen, +1 negative, +1 piercing, cold iron
-Adamantine Battleaxe Keen, mass crit 1d4
-Gish Battleaxe +4 EB, +1 piercing, (Alchemical Silver), Concentration/Spellcraft +4, Lore Arcana/The Planes +4
-Druid Battleaxe +4 EB, druid spell lvl 6, sonic immunity 10%
-Paladin/FV's/cleric/EK battleaxe GMW 1d4 bludgeoning, 1d4 sonic EB+1
Dwarven Waraxe set
-Dwarven Waraxe +4 EB, mass crit 1d6, (cold iron), light white(20m)
Dwarven Waraxe of Sonic Clang +4 EB, 1d6 sonic damage (Sonic VFX)
-Dwarven Waraxe +2 EB, +2 Vampiric regen, mass crit 4
-Adamantine Dwarven Waraxe +2 EB
-Dwarven Waraxe +4 deflection, +3 AB, (Alchemical Silver)
-Dwarven Waraxe troll killer +2 EB, 1d6 fire damage VFX fire
-Dwaven Waraxe anti magic +2EB, SR32
Staff set
-Quarterstaff Sorc +4 charisma, +2 CON
-Quarterstaff +4 dex
-Quarterstaff of Sorceror +4 charisma
-Regeneration Staff +1 Regeneration, EB +2, druid spell lvl 2, +1 deflection, usable:druid, entangle (2) 3 uses per day
-Druid/Monk Fighting Qstaff +4 EB, 3 electric damage, lvl 3 druid spell, (VFX electric)
-Magic Staff one handed +4 EB +3 wisdom, AC deflection +1 vs lawful
-Magic Staff one handed +4EB, 2 magical damage, 1d10 mass crit
-Quarterstaff +4 deflection +4 reflex saves
-Quarterstaff SR32 , +1 str, Ranger spell lvl 2
-Spell Resistance Quarterstaff SR32, +1 universal saves, +1 fortitude saves
-Magic staff one handed +3 Vampiric regeneration, +2 EB
-Qstaff +3 Cha, +3 Int
Decent Quality
-Greatsword +4 EB, (Cold Iron) , 10% cold immunity, heal +1
-Handaxe +4 EB, constitution +1, (Cold iron)
-light hammer +4 EB, vampiric regen +1, saves vs poison +3
-spear +4EB, favored soul spell lvl 5, fort-1
-Mace +4 EB, 1d4 fire, +3 str
-Morningstar EB+4, 1d4 damage against evil, +3 EB against good, intelligence +1
-Morningstar +4EB, (cold iron), Lore nature: +1
-Sling +4 Dex
-sling +4AB, charisma +3, mighty +6
-light crossbow +4 EB, +3 charisma
-Dagger +4 deflection, +1 Eb
-Longbow +8 mighty, 1d6 mass crit, +2 EB
-Spear EB +2, acid damage 1d6 acid VFX
-Greatsword VFX +3 EB, 1d4 lightning damage, VFX lightning
-Halberd Evasion +4 EB, +4 dexterity, 1.2 lbs
-Epic Viper scimitar +4 EB, acid 1d4, piercing damage 1, Vampiric regeneration +1
-Epic Minatour Greataxe +4 EB, 2d10 mass crit, bonus feat:cleave
-Scythe of Defense +4 EB, +4 AC Deflection
-Kama +4 EB, +3 dex, +1 piercing damage
-Monk Kama +4 EB, Vampiric Regeneration +1
-Rapier +4 EB, +2 wisdom, +3 reflex saves
-Bastard sword +4 EB, +4 AC deflection, 3.6 Lbs mithral
-Morningstar undead killer +4 EB, +4 Deflection, Alchemical Silver
-whip +4 EB, mass crit 8 damage immunity acid 5%
-Phantom Whip +3 EB, +3 wisdom
-Favored soul Rapier GMW 2d8 mass crit, Favored soul spell lvl 5, EB against good +1EB
-Arcane trickster dagger GMW 1d4 fire, 1d4 lightning, light Orange(10m)
-Handaxe +4EB, 1d6 piercing, DC 18 bleed
Kukri Set
-Kukri +4 EB, +3 dex, 1d4 acid damage, hide/ms/listen +2
-Epic Kukri +4 EB, +3 dex, 1 piercing damage damage
-Kukri +4 EB, bonus feat: weapon focus/weapon specialization Kukri, Damage bonus: piercing 1, keen
Battleaxe set
-Adamantine Battleaxe +4 deflection vs outsider, +2 EB, +1 universal saves
-Epic Vilebite battleaxe +4 EB, +2 vampiric regen, +1 negative, +1 piercing, cold iron
-Adamantine Battleaxe Keen, mass crit 1d4
-Gish Battleaxe +4 EB, +1 piercing, (Alchemical Silver), Concentration/Spellcraft +4, Lore Arcana/The Planes +4
-Druid Battleaxe +4 EB, druid spell lvl 6, sonic immunity 10%
-Paladin/FV's/cleric/EK battleaxe GMW 1d4 bludgeoning, 1d4 sonic EB+1
Dwarven Waraxe set
-Dwarven Waraxe +4 EB, mass crit 1d6, (cold iron), light white(20m)
Dwarven Waraxe of Sonic Clang +4 EB, 1d6 sonic damage (Sonic VFX)
-Dwarven Waraxe +2 EB, +2 Vampiric regen, mass crit 4
-Adamantine Dwarven Waraxe +2 EB
-Dwarven Waraxe +4 deflection, +3 AB, (Alchemical Silver)
-Dwarven Waraxe troll killer +2 EB, 1d6 fire damage VFX fire
-Dwaven Waraxe anti magic +2EB, SR32
Staff set
-Quarterstaff Sorc +4 charisma, +2 CON
-Quarterstaff +4 dex
-Quarterstaff of Sorceror +4 charisma
-Regeneration Staff +1 Regeneration, EB +2, druid spell lvl 2, +1 deflection, usable:druid, entangle (2) 3 uses per day
-Druid/Monk Fighting Qstaff +4 EB, 3 electric damage, lvl 3 druid spell, (VFX electric)
-Magic Staff one handed +4 EB +3 wisdom, AC deflection +1 vs lawful
-Magic Staff one handed +4EB, 2 magical damage, 1d10 mass crit
-Quarterstaff +4 deflection +4 reflex saves
-Quarterstaff SR32 , +1 str, Ranger spell lvl 2
-Spell Resistance Quarterstaff SR32, +1 universal saves, +1 fortitude saves
-Magic staff one handed +3 Vampiric regeneration, +2 EB
-Qstaff +3 Cha, +3 Int
Decent Quality
-Greatsword +4 EB, (Cold Iron) , 10% cold immunity, heal +1
-Handaxe +4 EB, constitution +1, (Cold iron)
-light hammer +4 EB, vampiric regen +1, saves vs poison +3
-spear +4EB, favored soul spell lvl 5, fort-1
-Mace +4 EB, 1d4 fire, +3 str
-Morningstar EB+4, 1d4 damage against evil, +3 EB against good, intelligence +1
-Morningstar +4EB, (cold iron), Lore nature: +1
-Sling +4 Dex
-sling +4AB, charisma +3, mighty +6
-light crossbow +4 EB, +3 charisma
-Dagger +4 deflection, +1 Eb
-Longbow +8 mighty, 1d6 mass crit, +2 EB
-Spear EB +2, acid damage 1d6 acid VFX
-Greatsword VFX +3 EB, 1d4 lightning damage, VFX lightning
Hidden: show
-Epic Amulet +4 AC, +3 charisma
-Bard Amulet +4 AC, +2 AC vs Bludgeoning, Bard lvl 4 spell
-Epic Amulet +4 charisma, -1 saves death, spell immunity: prismatic spray
-Amulet of the Wise +4 wisdom, +3 AC Natural vs slashing, immunity: Charm person/animal
-Amulet +4 STR, -2 Dex
-Amulet Issac Stone Sorc/wizard bonus spell: lvl 4/6, universal saves+1, only usable sorc/wiz UMD
-amulet +3 int, +3 charisma
-amulet wizard spell lvl 7, dex +1, open lock +1
-Amulet Wiz +4 AC natural, wizard spell lvl 3
-Amulet +3 Str, +3 Wisdom, light (5 meter purple), only usable: good
-Bard Amulet +4 AC, +2 AC vs Bludgeoning, Bard lvl 4 spell
-Epic Amulet +4 charisma, -1 saves death, spell immunity: prismatic spray
-Amulet of the Wise +4 wisdom, +3 AC Natural vs slashing, immunity: Charm person/animal
-Amulet +4 STR, -2 Dex
-Amulet Issac Stone Sorc/wizard bonus spell: lvl 4/6, universal saves+1, only usable sorc/wiz UMD
-amulet +3 int, +3 charisma
-amulet wizard spell lvl 7, dex +1, open lock +1
-Amulet Wiz +4 AC natural, wizard spell lvl 3
Hidden: show
-Ring +4 AC deflection, +3 charisma, +1 taunt
-Ring of Giants +4 STR, 5% fire immunity(in use)
-Ring of Wood Elves +3 dex, +2 reflex saves, +1 hide/ms
-Cleric ring lvl 5 cleric spell, 22 SR, wisdom +3, only usable by:cleric
-Ring of Ranger lvl 1 and lvl 4 ranger spells
-Ring of Utherite generals ; Bonus feat:expert tacticion, +3 Charisma, mass cure moderate wounds 3/day
-Cleric Ring - wisdom +3, cleric spell lvl 5, SR22 (borrowed to LivT until forever)
Decent Quality
-Ring+4 listen, spell immunity:silence (borrowed to Hymly)
-Ring +3 spot, +3 con, +1 wisdom
-Ring +3 Dex, +3 deflection
-Ring sorceror: charisma +3, slot spell sorc 3,4, usable sorc
-Ring of Giants +4 STR, 5% fire immunity(in use)
-Ring of Wood Elves +3 dex, +2 reflex saves, +1 hide/ms
-Cleric ring lvl 5 cleric spell, 22 SR, wisdom +3, only usable by:cleric
-Ring of Ranger lvl 1 and lvl 4 ranger spells
-Ring of Utherite generals ; Bonus feat:expert tacticion, +3 Charisma, mass cure moderate wounds 3/day
Decent Quality
-Ring +3 spot, +3 con, +1 wisdom
-Ring +3 Dex, +3 deflection
-Ring sorceror: charisma +3, slot spell sorc 3,4, usable sorc
Hidden: show
-MaA/Pally Adamantine full plate 8/1, +4 AC, STR +2, CHA +2, DR3/-, +5HP, light(5m) Blue
-Mithral Full Plate +3 STR, +1 AC armor
-Salamander Full Plate +4 AC, 10/-DR fire, +20HP 36lbs
-Mithral Full Plate +3 charisma
-Mithral Full Plate +3 dexterity
-Mithral Chain Mail of Evasion(6/4) +3 wisdom, +1 concentration, 10% cold vulnerability
-Padded armor 1/8 +4 AC, +3 int, -05% ASF = 0 ASF
-Full plate 8/1 +4 AC, +3 wisdom, DR 5/- acid
-Cloth +4 int, +1 con, AC vs Neutral +1 AC, Spell immunity: Fear
-Padded swash/cleric 1/8, +4 intelligence, lvl 6 cleric spell
-Robe Epic Wizard +4 AC, wizard lvl 5
-Enkidu Armor Epic full plate 8/1, +4 AC, DR/5- Bludgeoning
-Mithral Breastplate Evasion light armor 5/5 +3 wisdom
-Mithral Full Plate +2 charisma
-Balduran Heavy Armor 8/0, Regeneration +1, charisma +3, +2 AC armor
-Pally/MaA Full Plate 8/1, Charisma +3, Strength +2 [pair with bracer +4AC]
-Monk Phantom Robe +4 AC, +3 wisdom, +2 AC vs slashing,
-Epic Robe +4 AC, +3 STR, +2CON, 1.6lbs (in use)
-Robe +4 AC, +1 wisdom, spell immunity: fear
-Epic dex Robe +4 AC +3 dex (traded to Warath until can find back Robe +4AC +2 dex missing)
-Arcane Scholar robes +10 concentration, bonus feat: spell penetration, +2AC armor, only usable by:Arcane Scholar(Gave one to Rinzler)
-IPA armor AC3/5=8, bonus feat:Improve Power Attack, Dash, AC+2, only usable by:Frenzied Berzerker
-Adamantine Half Plate AC:8/0, SR32, DR3/-
-Bard 16 dex Medium Armor +4 charisma 5/3=8AC medium armor
-Bard 18 dex Light Armor +4 charisma 4/4 = 8AC light armor, fire 10% immunity bonus
-Auto Still Gish Banded Mail +4 intelligence , Heavy Armor 7/1 = 8 AC
-Warlock/Bard/Gish Epic Spellchain +4AC, 6/2, -20% spell failure, 16 pounds(bard/warlock can use any heavy shield without ASF)
-Heavy Armor 8/1 +4 AC, fire 10% immunity, intimidate +2
-Padded armor +4AC, +2 con, SR30 padded 1/8=9AC
-Padded Armor +4 AC, +3 dex, lore dungeoneering +1 1/8=9AC
-Padded armor 1/8 +3 dex, +3 wisdom, 5% acid immunity
Decent Quality
-full plate 8/1 +3 dex, +2 wisdom
-cloth CON +3, Wis +3, -1 craft alchemy
-cloth +3AC, +3charisma, +3 intelligence
-clothing CON +3, STR +3, SR16
-Light armor 2/6 +3 Dex, +3 Cha
-Clothes Charisma +3, Wisdom +2
-Clothx2 Dexterity +3, Strength +2
-Cloth AC +4, dexterity +2(missing from inventory)
-0%ASF padded armor -05% ASF, SR24, 1/8=9 AC, total ASF = 0%
-0% ASF padded armor -05% ASF, +3 dex, 1/8=9 AC, total ASF = 0%
-Scale mail Magic Vestment 5/3 SR 32, HP+6, survival +3, iron
-cloth SR32, +3 AC vs Chaotic
-Robe +3 CON, +3 DEX light red(15m)
-Robe SR32, sonic immune 10%
-Mithral Full Plate +3 STR, +1 AC armor
-Salamander Full Plate +4 AC, 10/-DR fire, +20HP 36lbs
-Mithral Full Plate +3 charisma
-Mithral Full Plate +3 dexterity
-Mithral Chain Mail of Evasion(6/4) +3 wisdom, +1 concentration, 10% cold vulnerability
-Padded armor 1/8 +4 AC, +3 int, -05% ASF = 0 ASF
-Full plate 8/1 +4 AC, +3 wisdom, DR 5/- acid
-Cloth +4 int, +1 con, AC vs Neutral +1 AC, Spell immunity: Fear
-Padded swash/cleric 1/8, +4 intelligence, lvl 6 cleric spell
-Robe Epic Wizard +4 AC, wizard lvl 5
-Enkidu Armor Epic full plate 8/1, +4 AC, DR/5- Bludgeoning
-Mithral Breastplate Evasion light armor 5/5 +3 wisdom
-Mithral Full Plate +2 charisma
-Balduran Heavy Armor 8/0, Regeneration +1, charisma +3, +2 AC armor
-Pally/MaA Full Plate 8/1, Charisma +3, Strength +2 [pair with bracer +4AC]
-Monk Phantom Robe +4 AC, +3 wisdom, +2 AC vs slashing,
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-Robe +4 AC, +1 wisdom, spell immunity: fear
-Arcane Scholar robes +10 concentration, bonus feat: spell penetration, +2AC armor, only usable by:Arcane Scholar(Gave one to Rinzler)
-IPA armor AC3/5=8, bonus feat:Improve Power Attack, Dash, AC+2, only usable by:Frenzied Berzerker
-Adamantine Half Plate AC:8/0, SR32, DR3/-
-Bard 16 dex Medium Armor +4 charisma 5/3=8AC medium armor
-Bard 18 dex Light Armor +4 charisma 4/4 = 8AC light armor, fire 10% immunity bonus
-Auto Still Gish Banded Mail +4 intelligence , Heavy Armor 7/1 = 8 AC
-Warlock/Bard/Gish Epic Spellchain +4AC, 6/2, -20% spell failure, 16 pounds(bard/warlock can use any heavy shield without ASF)
-Heavy Armor 8/1 +4 AC, fire 10% immunity, intimidate +2
-Padded armor +4AC, +2 con, SR30 padded 1/8=9AC
-Padded Armor +4 AC, +3 dex, lore dungeoneering +1 1/8=9AC
-Padded armor 1/8 +3 dex, +3 wisdom, 5% acid immunity
Decent Quality
-full plate 8/1 +3 dex, +2 wisdom
-cloth CON +3, Wis +3, -1 craft alchemy
-cloth +3AC, +3charisma, +3 intelligence
-clothing CON +3, STR +3, SR16
-Light armor 2/6 +3 Dex, +3 Cha
-Clothes Charisma +3, Wisdom +2
-Clothx2 Dexterity +3, Strength +2
-Cloth AC +4, dexterity +2(missing from inventory)
-0%ASF padded armor -05% ASF, SR24, 1/8=9 AC, total ASF = 0%
-0% ASF padded armor -05% ASF, +3 dex, 1/8=9 AC, total ASF = 0%
-Scale mail Magic Vestment 5/3 SR 32, HP+6, survival +3, iron
-cloth SR32, +3 AC vs Chaotic
-Robe +3 CON, +3 DEX light red(15m)
-Robe SR32, sonic immune 10%
Hidden: show
-Helmet Charisma +4(Traded)
-Helmet +4 con, +1 reflex, -3 reflex
-Helmet +4 deflection, +3 INT
-Helmet +4 AC deflection, +3 charisma
-Helmet +3 Universal Saves, +2 AC Deflection(in use)
-Helmet +3 universal saves, light(10m)Orange
-Laurel Crown perform +4, level 3,4,5 bard spell, +1 AC deflection
-Helmet Sorc lvl 8 sorc spell, deflection +3, wisdom +1
-Helmet Pally Wis +3, Will saves +4, parry +1
Decent Quality
-Helmet +3 charisma, +3 dexterity
-Helmet +3 dexterity, +1 Universal saves
-Paladin Helmet +3 wisdom, +4 will saves, +1 parry
-Laurel Crown perform +4, level 3,4,5 bard spell, +1 AC deflection (borrowed to athornforyourheart bard until forever)
-Helmet +4 AC deflection +2 constitution +1 intelligence
-Helmet +3 cha, +3 wisdom +1 AC deflection (borrowed to Aiden until forever)
-Helmet +4 fortitude, +3 str
-Helmet will +4, paladin spell lvl 2, deflection +1AC
-helmet MaA +4 fortitude, +1 Con
-Helmet +4 fortitude saves
-Helmet +4 con, +1 reflex, -3 reflex
-Helmet +4 deflection, +3 INT
-Helmet +4 AC deflection, +3 charisma
-Helmet +3 Universal Saves, +2 AC Deflection(in use)
-
-Laurel Crown perform +4, level 3,4,5 bard spell, +1 AC deflection
-Helmet Sorc lvl 8 sorc spell, deflection +3, wisdom +1
-Helmet Pally Wis +3, Will saves +4, parry +1
Decent Quality
-Helmet +3 charisma, +3 dexterity
-Helmet +3 dexterity, +1 Universal saves
-Paladin Helmet +3 wisdom, +4 will saves, +1 parry
-Helmet +4 AC deflection +2 constitution +1 intelligence
-Helmet +3 cha, +3 wisdom +1 AC deflection (borrowed to Aiden until forever)
-Helmet +4 fortitude, +3 str
-Helmet will +4, paladin spell lvl 2, deflection +1AC
-helmet MaA +4 fortitude, +1 Con
-Helmet +4 fortitude saves
Hidden: show
-Tower Shield +4AC +3 intelligence
-Bard Perform Heavy shield +4 AC, +2 perform, druid spell lvl 1
-Paladin/FV's/Cleric Tower Shield +4 dexterity(borrowed to Aaron until forever)
-FS and Paladin Tower Shield +3 Cha, +3 Dex, Fortitude +1, move silently +1
-Barbarian Rage tower shield +4 AC, +2 strength
-Tower Shield Basher +4 AC, 1d4 acid damage
-Tower shield +4 AC, +5HP, Spirit shaman lvl 3 spell
-Paladin/Fv's/Cleric Tower shield +2 universal saves
-light shield +4 AC, charisma +2, AC+4slashing(shield)
-light shield +4 AC +2 cold damage, +2 fire damage
-Light shield +4 AC, +2 electrical damage, light low(10meter) white
-light shield bash +3 AC, +3 charisma, 1d4 bludgeoning damage
-Heavy shield Bash +4 AC 1d4 damage piercing
-Heavy Shield basher +4 AC, 2 electrical damage
-Heavy Shield +4 AC, 10% negative energy damage immunity
-Heavy shield +3 AC, spirit shaman lvl 7, 4.2 lbs(60% weight reduction)
-Heavy Shield (magic vestment) +3 universal saves, SR16, AC+1
-Tower Shield(magic vestment) 1d4 slashing, 2 sonic damage, 2 intelligence
-Tower Shield(magic vestment) 1d4 bludgeoning, 2 cold damage
-Tower Shield +4 AC, +2 charisma, AC vs chaotic +2(shield), spirit shaman spell lvl 1
-Light shield +4 AC +3 reflex, +1 fort (borrowed to Tarina until forever)
-Paladin/Fv's/Cleric Heavy Shield SR32, +1 AC
-Warlock/bard Light Shield +3 AC -5% ASF = total ASF 0%
-Tower shield : bonus spell slot: Cleric lvl 7, saves poison +1
-Tower Shield bonus spell slot: Cleric lvl 5
-Tower shield: Shield AC +3, Charisma +3
-Bard Perform Heavy shield +4 AC, +2 perform, druid spell lvl 1
-FS and Paladin Tower Shield +3 Cha, +3 Dex, Fortitude +1, move silently +1
-Barbarian Rage tower shield +4 AC, +2 strength
-Tower Shield Basher +4 AC, 1d4 acid damage
-Tower shield +4 AC, +5HP, Spirit shaman lvl 3 spell
-Paladin/Fv's/Cleric Tower shield +2 universal saves
-light shield +4 AC, charisma +2, AC+4slashing(shield)
-Light shield +4 AC, +2 electrical damage, light low(10meter) white
-light shield bash +3 AC, +3 charisma, 1d4 bludgeoning damage
-Heavy shield Bash +4 AC 1d4 damage piercing
-Heavy Shield basher +4 AC, 2 electrical damage
-Heavy Shield +4 AC, 10% negative energy damage immunity
-Heavy shield +3 AC, spirit shaman lvl 7, 4.2 lbs(60% weight reduction)
-Heavy Shield (magic vestment) +3 universal saves, SR16, AC+1
-Tower Shield(magic vestment) 1d4 slashing, 2 sonic damage, 2 intelligence
-Tower Shield(magic vestment) 1d4 bludgeoning, 2 cold damage
-Tower Shield +4 AC, +2 charisma, AC vs chaotic +2(shield), spirit shaman spell lvl 1
-Light shield +4 AC +3 reflex, +1 fort (borrowed to Tarina until forever)
-Paladin/Fv's/Cleric Heavy Shield SR32, +1 AC
-Warlock/bard Light Shield +3 AC -5% ASF = total ASF 0%
-Tower shield : bonus spell slot: Cleric lvl 7, saves poison +1
-Tower Shield bonus spell slot: Cleric lvl 5
-Tower shield: Shield AC +3, Charisma +3
Hidden: show
-belt +4 wisdom, acid immunity : 10%
-Belted Quiver of Supreme Skill :bonus feat imp critical light/heavy Xbow, rapid reload, +3 dex
-Cleric Belt Heal +5, cleric spell: lvl 2, 3, 4
-Monk Belt improve critical:unarmed, weapon specialization:unarmed, haste(10)
-Belt of Raumathar Spell Focus(Evocation), Spell Penetration, Bonus Spell Level 3/4 sorc/wiz
-Reili's Belt bonus feat: feint, sneak attack 1d6, dex +2, bluff +2
-Epic Druid Belt: Spell lvl 8
-Guiding Light belt Imp saves:Death +2, Fear +2, Fort +1, Light Normal(15m) Purple, Skill:Listen +4,Lore Arcana +4, Search +4, Spot +4
-Belt +4 AC deflection, +6 HP, immunity: Phantasmal killer
Decent Quality
-belt +3 CON, +3 deflection
-belt +3 wisdom, +2 dex
-belt +3 STR +1 dex
-Belt +4 will saves
Hidden: show
-Glove +4 CON (Traded)
-Glove +4 Intelligence
-Glove +4 Wisdom
-Wizard/assn/swash/duelist Glove +4 intelligence, 10% immunity to cold, +3AC vs Chaotic
-Glove Sorc lvl 8 sorc spell, AB +1, AB vs lawful +2 deflection
-Bracer lvl 6 shaman spell, +2 AC Vs Evil
-Gauntlet +4 Armor AC, +3 Charisma, Damage immunity: Acid 5% Immunity Bonus
-Sacred Fist GMW Glove lvl5 cleric spell, 1d4 acid damage, +1 Vampiric Regeneration
-Sacred fist/cleric/monk GMW glove electrical 1d4, piercing 1d4, cha +1, EB +1
-Sacred Fist Glove GMW Vampiric Regen +2, Piercing damage 1d4, Dexterity +1
-Bracer intelligence+3, wisdom +3, UMD+1
-Bracer +3 Cha, +3 Dex
-Bracer Universal saving throws +3, AC armor +1
Decent Quality
-Bracer +4 AC, +2 charisma
-Bracer +2 AC armor, bonus feat:toughness, iron will, improve initiative usable elf/helf/human
-Gauntlet Charisma +3, INT +2, Druid spell lvl 5
-Glove Charisma +3 wisdom +2
-Gauntlet Wizard spell lvl 5, EB+3, STR +2
-Bracer +3 dexterity, lvl 4 ranger spell slot
-Glove Vampiric regen +3 (borrowed to Pan-Some until forever)
-Glove +4 Intelligence
-Glove +4 Wisdom
-Wizard/assn/swash/duelist Glove +4 intelligence, 10% immunity to cold, +3AC vs Chaotic
-Glove Sorc lvl 8 sorc spell, AB +1, AB vs lawful +2 deflection
-Bracer lvl 6 shaman spell, +2 AC Vs Evil
-Gauntlet +4 Armor AC, +3 Charisma, Damage immunity: Acid 5% Immunity Bonus
-Sacred Fist GMW Glove lvl5 cleric spell, 1d4 acid damage, +1 Vampiric Regeneration
-Sacred fist/cleric/monk GMW glove electrical 1d4, piercing 1d4, cha +1, EB +1
-Sacred Fist Glove GMW Vampiric Regen +2, Piercing damage 1d4, Dexterity +1
-Bracer intelligence+3, wisdom +3, UMD+1
-Bracer +3 Cha, +3 Dex
-
Decent Quality
-Bracer +4 AC, +2 charisma
-Bracer +2 AC armor, bonus feat:toughness, iron will, improve initiative usable elf/helf/human
-Gauntlet Charisma +3, INT +2, Druid spell lvl 5
-Glove Charisma +3 wisdom +2
-Gauntlet Wizard spell lvl 5, EB+3, STR +2
-Bracer +3 dexterity, lvl 4 ranger spell slot
Cloak and other
Hidden: show
-Cloak +3 charisma +3 wisdom, +1 AC deflection
-Cloak +3 charisma, +3 wisdom, +1 deflection
-Cloak +3 deflection +3 universal saves
-Blue Diamond
-Canary Diamond x2
-Cloak +3 charisma, +3 wisdom, +1 deflection
-Cloak +3 deflection +3 universal saves
-Blue Diamond
-Canary Diamond x2
Traded/ given to friend(presents)/ borrowed to friend, or in use
Hidden: show
Belt of Rhaumathar (Present to Valvir)
Greatsword Lightningbrand(Given to Onyx)
Belted of Quiver Supreme (Given to Asuraking)
Bow of Wintermoon, Ninja Cowl, Boot of the assassin(Present to Varnistis)
Amulet +4 AC, +4 perform, bluff, (Present to Paragon)
Glove +3 EB +3 VR(Present to Velaris)
Glove +4 CON(Traded to Thriomir)
Laurel Crown(Present to Tiawyn)
Ring of the Frozen Falls(Present to Shay)
Entropium Full Plate(Present to Destin)
Adamantine Bastard Sword +1 EB (Traded to Taran)
Greater Ring of the Outdoorsman(in Bhor's hand for a mace)
Bastard Sword The Shatterer Epic(Traded to Ncrawler)
-Adamantine Dwarven Waraxe EB +1(Present to Richard)
Boot +4 AC, Fortitude +2, light 15meters(Present to Rad Icarus)
Wizard Issac Force Stone(Present to Antras)
Bastard Sword +4 EB(Cold Iron)(Present to Artemitavik)
Salamander Full Plate(Present to Iszu)
Helmet +3 Universal Saves(Present to Kaden Asen)
-Amulet +3 Str, +3 Wisdom, light (5 meter purple), only usable: good (traded to Roaman)
Helmet +4 Charisma (Traded to Valduil)
Cloth +3 Universal saves, +5HP (borrows to Zhazz until forever)
Morningstar of Balor weakness +4 EB, 1d4 piercing, Cold Iron (traded to Jonez)
-Bracer Universal saving throws +3, AC armor +1 (traded to Goldenmane)
-Glove Vampiric regen +3 (borrowed to Pan-Some until forever)
-Gish GMW Greatsword+4 deflection, +1 EB, keen, on hit sleep DC14 5% / 2 round(traded to eawd)
-Kukri +2 Vampiric regen, mass crit:9, Cold Iron(borrowed to zhazz)
-Salamander Full Plate +4 AC, +20HP, 10/- DR fire, 30lbs instead of 50lbs(Traded to Bhor Stonecutter)
Adamantine flail +4 Attack Bonus(traded to a friend)
Mace +3 Vampiric Regen, +2 EB, STR+1(traded to Tashia)
-ring bonus feat: Dodge, Improve initiative, lightning reflexes, 10% cold immunity bonus (traded to Tashia)
Boot +4 AC, wizard spell lvl 5 , appraise +1 (traded to bass)
Belted Quiver Supreme : bonus feat imp crit Heavy/Light Xbow, +3 dex (traded to Solomon)
Amulet +3 wisdom, +3 intelligence(traded to Rhifox)
boot +4 AC spell immunity:Harm(traded to Destin)
boot +4 AC, +5 HP(traded to Darkestgott)
Epic Fighter Boot +4 AC, +10HP, +4 intimidate(traded to Aaron)
Epic Fighter Boot +4 AC, +10HP, +4 intimidate(present to Gaven for long standing relationship/great leadership)
Wizard/sorc amulet lvl 4 wizard/sorc spell, lvl 6 wizard/sorc spell, improve saving throws universal +1(Traded to Darkestgott)
Epic Handaxe +4EB, 1d6 piercing damage, DC 18 bleeding(traded to Thaeilis)
ring +3 CON, +3 STR (traded to Warath) with robe +4 AC +3 dex(consigned)
Leeching Scythe +2 EB, +2 Vampiric Regen (traded to Warath)
Adamantine Greatsword (traded to a friend)
Traded Boot +4 AC, +1 perform with dusty tome (traded to Warath)
Bard Mithral Armor AC armor +4, perform +4, Mithral Breastplate5/5=10AC(traded to Aurali)
heavy shield +4 AC, druid spell 6 (traded to Aurali)
Adamantine warmace (traded to Chambordini)
Adamantine dwarven waraxe (traded to a friend)
Adamantine Morningstar (traded to a friend)
Girdle of Holy Might (traded to a friend)
Amulet +4 AC, fortitude saves +3 (traded to a friend)
Helmet +4 deflection AC, +3 reflex saves(traded to a friend)
Longsword +2AB, +3 Vampiric Regeneration(traded to a friend)
Ring +4 listen +2 AC deflection(traded to Nightstar)
Ring of Woodland power lvl 5 druid spell, SR22, wisdom +3, only usable by:druid(given to a friend)
clothes lvl 7 druid spell(given to a friend)
ring lvl 6 druid spell(given to a friend)
Studded leather Armor +4AC armor, SR32 3/5=8 AC(traded to a friend)
tower shield +3 charisma +3 dexterity(in use)
*Helmet dexterity +3, bonus spell slot Favored Soul lvl 6, acid 5% immunity(in use)
Scythe(cold iron) 1d8 massive criticals, vampiric regen +1, sleight of hand +2
Handaxe 1d6 cold damage, +3EB, 10% cold immunity ice VFX(gave to a friend)
Tower Shield +4 AC,+10HP +3 slashing DR, bonus feat:arrow deflection(traded to AC81)
Super bard armor +4 AC armor, light armor: base 3, max dex 5 bonus:bard spell lvl 6, bonus hitpoint +5(traded to old friend)
belted quiver of supreme (traded to Electric Mayhem)
Heavy shieldArmor+4 AC shield, wisdom +3(traded to Rudolph)
Scythe wicked Union
Adamantine Warmace mass crit 1d4, ranger spell lvl 2, +1 EB
Greater belt of guilding light
Girdle of Holy Might
Epic Swashbuckler Mithril Chain Shirt AC +4 armor, bonus feat: Dash, Hitpoint +5, dexterity +3, Mithral, parry +3, tumble +3
ring Cleric spell lvl 5, and cleric ring lvl 6
Dwarven Waraxe 1d6 fire damage, +3EB, 1d6 Massive criticals(traded to a friend)
boot +4 AC +2 dex
ring +3hide, +3 movesilent, +3 spot, +2 intelligence
Bastard sword +4 EB against Dragon, 1d6 magical damage against dragon, +2 EB
belt of Rhaumathar bonus feat:Evocation, bonus feat: spell penetration, lvl 2/3/4 wizard spell slot
Glove +4 charisma, +6HP, spell immunity: fireball
adamantine mace +3 EB
Amulet +2 AC, +4 hide/ms
Glove +4 charisma, 6HP, spell immunity:fireball
Greatsword Lightningbrand(Given to Onyx)
Belted of Quiver Supreme (Given to Asuraking)
Bow of Wintermoon, Ninja Cowl, Boot of the assassin(Present to Varnistis)
Amulet +4 AC, +4 perform, bluff, (Present to Paragon)
Glove +3 EB +3 VR(Present to Velaris)
Glove +4 CON(Traded to Thriomir)
Laurel Crown(Present to Tiawyn)
Ring of the Frozen Falls(Present to Shay)
Entropium Full Plate(Present to Destin)
Adamantine Bastard Sword +1 EB (Traded to Taran)
Greater Ring of the Outdoorsman(in Bhor's hand for a mace)
Bastard Sword The Shatterer Epic(Traded to Ncrawler)
Boot +4 AC, Fortitude +2, light 15meters(Present to Rad Icarus)
Wizard Issac Force Stone(Present to Antras)
Bastard Sword +4 EB(Cold Iron)(Present to Artemitavik)
Salamander Full Plate(Present to Iszu)
Helmet +3 Universal Saves(Present to Kaden Asen)
-
-Salamander Full Plate +4 AC, +20HP, 10/- DR fire, 30lbs instead of 50lbs(Traded to Bhor Stonecutter)
Adamantine flail +4 Attack Bonus(traded to a friend)
Mace +3 Vampiric Regen, +2 EB, STR+1(traded to Tashia)
-ring bonus feat: Dodge, Improve initiative, lightning reflexes, 10% cold immunity bonus (traded to Tashia)
Boot +4 AC, wizard spell lvl 5 , appraise +1 (traded to bass)
Belted Quiver Supreme : bonus feat imp crit Heavy/Light Xbow, +3 dex (traded to Solomon)
Amulet +3 wisdom, +3 intelligence(traded to Rhifox)
boot +4 AC spell immunity:Harm(traded to Destin)
boot +4 AC, +5 HP(traded to Darkestgott)
Epic Fighter Boot +4 AC, +10HP, +4 intimidate(traded to Aaron)
Epic Fighter Boot +4 AC, +10HP, +4 intimidate(present to Gaven for long standing relationship/great leadership)
Wizard/sorc amulet lvl 4 wizard/sorc spell, lvl 6 wizard/sorc spell, improve saving throws universal +1(Traded to Darkestgott)
Epic Handaxe +4EB, 1d6 piercing damage, DC 18 bleeding(traded to Thaeilis)
ring +3 CON, +3 STR (traded to Warath) with robe +4 AC +3 dex(consigned)
ring
Girdle of Holy Might
Hidden: show
Whip +4 EB, saving throw divine +1, immunity: mass inflict light wound(min bid 11k)(Sold to Diamore2)
Battleaxe +3 Vampiric Regen, bonus cleric slot lvl 3(sold to Darkestgott 50k)
cloak SR32 (sold to Murdoc)
boot +4 AC tumble +3 sold to Fingal Darius
amulet +4 AC -1 UMDsold to Fingal Darius
Light Armor +3 cha, dash, perfom +3, tumble +2, +3AC, 6/4=10AC mithral(min bid 100k) sold to Rudolph
Greataxe Acid damage: 2, 1d6 mass crit, EB +2, darksteel (min bid 10k) sold to trent
boot +4 AC sold to Okan
heavy shield +4 AC, +3 wisdom 400k sold to Rudolph
Great Axe +4 EB, 1d6 electrical, 1d4 construct, 1d4 elemental(min 150k) sold to duirin goldenmane
Longbow (+4 attack bonus, mighty 5) (min 15k) sold to blacksoultalot
Boot (AC dodge +2, bonus hitpoint +5, hide/ms +3, PRC Assasin,need umd: 11 (min 8k) sold to Torfang
amulet( SR28, AC natural +1, imp saving throws mind affecting +4)
.ring +2 con +2 wisdom, UMD, aura of glory 1use/day(min 20k)
Hunter Chain Shirt, Greater +3
Base armor : 4
Max dex bonus : 4
light armor
AC Bonus +3 (Armor)
Bonus Hitpoints +7
skill bonus: spot +4
skill bonus survival +4 sold to Gaven Arkalis
.Amulet Badge of Svirfneblin (Bonus feat : Darkvision, Enhancement bonus: Dexterity +3, Enhancement bonus: wisdom +2, Skill bonus : hide +4, Skill bonus : intimidate +4, Skill bonus: Lore Dungeoneering +4, Use : Displacement(5) 1 use/day (min 45k)
helmet (wizard spell slot:level 5, ac deflection +1, bonus hitpoints +5)(min 8k)
mithril breastplate sold long ago to the person who gave me the alchemical silver 1d6 lightning Bastard sword
dagger (EB+3, Spell resistance 28) (min 6k) sold to Rabbit
Helmet int+3,parry+4,hitpoint+2 (min 28k) sold to Tesshin
Bastard sword Serpent Tongue Greater(+3EB,on hit:wounding DC16 Acid+1)(min 13k)sold to Eysenbeis
belt of (dexterity+2, saving throws reflex +2) (min 3k)
Boot AC dodge +3 (min 12k) sold to Mudd
Sling (+2EB,frost 2dmg, bonus feat:improve critical sling)(min 3k)
Mask (hide+3 ms +1) (min 1.5k)
Dagger (+4 Enhancement bonus) (min 17k)
Light Shield (+4 AC shield) (min 29k) sold to Tesshin
4. Gloves(+4 AC deflection, immunity:power word kill) (sold to highest bidder Vrass 200k discount to 190k)
2.Robe,tunic(armor+4,saving throw fear+1,saving throw fire+4,10%weight reduction)
(traded to Vrass)
(Starting bid 45k)
Cloak AC deflection +4 AC
Armor vs slashing +1 AC deflection
Enhancement bonus STR +1 (sold to Dimitry with 15k discount 30k)
6. Bastard Sword (Alchemical silver, +3EB, 1d6 Lightning)
*successfully traded with +3EB 1d6 fire weapon non alchemical*
7. Padded armor(armor:1 max bonus 8 arcane spell failure5%, -5% asf= 0% spell failure)
8. Axe of ancestral virtue(dwarven waraxe)bonus feat:Power critical(dwarven waraxe.magical damage 1d4 Enhancement Bonus: +4 Skill bonus: intimidate +4 Skill bonus: Lore Dungeoneering +4(successfully traded with 3 scythes and one 1d6 fire morningstar)
Battleaxe +3 Vampiric Regen, bonus cleric slot lvl 3(sold to Darkestgott 50k)
cloak SR32 (sold to Murdoc)
Greataxe Acid damage: 2, 1d6 mass crit, EB +2, darksteel (min bid 10k) sold to trent
.
Base armor : 4
Max dex bonus : 4
light armor
AC Bonus +3 (Armor)
Bonus Hitpoints +7
skill bonus: spot +4
skill bonus survival +4
.
2.
(traded to Vrass)
Cloak AC deflection +4 AC
Armor vs slashing +1 AC deflection
Enhancement bonus STR +1
*successfully traded with +3EB 1d6 fire weapon non alchemical*