Warlock build
- AlfarinIcebreaker
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Warlock build
Hey guys.
I was wondering are Warlock DCs now working correctly? If I recall well, there was some problem after the big update last spring.
Warlock seems like an interesting class and from what I understand one can go either Dexterity - Hips based Warlock, Charisma based (controller) and Constitution based. What would you recommend and how to best play one?
Thx.
I was wondering are Warlock DCs now working correctly? If I recall well, there was some problem after the big update last spring.
Warlock seems like an interesting class and from what I understand one can go either Dexterity - Hips based Warlock, Charisma based (controller) and Constitution based. What would you recommend and how to best play one?
Thx.
- aaron22
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Re: Warlock build
what is the benefit (besides HP's and saves) in going constitution based on your warlock build?
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chad878262
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Re: Warlock build
CON Lock might be the most powerful. Amazing Saves and HP and don't need real high DEX to be able to hit on an RTA.aaron22 wrote:what is the benefit (besides HP's and saves) in going constitution based on your warlock build?
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
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- Calodan
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Re: Warlock build
Most CON Locks are going for Hellfire PrC so that is why. Every time you unleash a blast it takes 1 point of CON. Of course this is not a biggie if you just guzzle tons of Lesser Restoration Pots......aaron22 wrote:what is the benefit (besides HP's and saves) in going constitution based on your warlock build?
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"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
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chad878262
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Re: Warlock build
Calodan wrote:Most CON Locks are going for Hellfire PrC so that is why. Every time you unleash a blast it takes 1 point of CON. Of course this is not a biggie if you just guzzle tons of Lesser Restoration Pots......aaron22 wrote:what is the benefit (besides HP's and saves) in going constitution based on your warlock build?
Actually, the build that was suggested to me long, long ago for a CON lock was W27/Dragonslayer 3 with Steadfast. Great Saves, great AC (Mithral Chainmail or Breastplate) and great damage. Basically your DEX is either 14 or 16 depending on race and you use Leaps and Bounds for max AC. You will still hit on anything but a 1 with your RTA and can get really high CON with damage reduction to be a really strong tank with very good damage.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- aaron22
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Re: Warlock build
are you taking EDR or, better than that, Fast Healing on a build like that?
i imagine a dwarf/gnome build with starting 18 con. taking great con then eldrich master then blast then FH1 and FH2. could take blasts but if you are building to tank then the defensive feats make more sense.
i imagine a dwarf/gnome build with starting 18 con. taking great con then eldrich master then blast then FH1 and FH2. could take blasts but if you are building to tank then the defensive feats make more sense.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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chad878262
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Re: Warlock build
You get a lot of epic feats with 27 warlock levels allowing you to get eldritchmaster and EDR/fast healing. Starting with 16 DEX/18 CON (or 14/18) you can have over 21 CON before reaching epic levels easily.aaron22 wrote:are you taking EDR or, better than that, Fast Healing on a build like that?
i imagine a dwarf/gnome build with starting 18 con. taking great con then eldrich master then blast then FH1 and FH2. could take blasts but if you are building to tank then the defensive feats make more sense.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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Karond
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Re: Warlock build
The DEX warlock is the best for PvP. By that I mean the 26 warlock, 4 shadowdancer build. No, not 27 warlock and 3 shadowdancer, and no, no hellfire warlock and don't even start dreaming about daggerspell or dragonslayer.
Just a pure 26 warlock, 4 shadowdancer, max DEX. The classics are required, practiced warlock, improved critical, blind fight, transient, eldritch mastery. The epic feats go to +D6 eldritch blast feats. All slots go to stealth. What you get is a high stealth character with irresistable damage, good reflex with evasion and passable will saves. This is the bane of most melee characters, especially with a wand of lesser breach to cancel energy immunity. It's fairly decent in PvM too, making you unlikely to die save for being too close to a wail. Use a deathward wand sometimes by the way. Around 105 damage per hit from what I can remember on average, plus acid damage over time etc.
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A similar focus is the CON warlock. I really like them, great for PvM, not too bad at PvP. Build them similarly to the above, with the usual classics. 27 warlock, 3 hellfire warlock, max CON. Same damage as above with the ability to get a bit more from hellfire, but for slots you focus on AC. You can probably afford improved expertise, even luck of heroes and a light shield with no ASF (frostmaiden's bane for instance). Steadfast determination is required. What you end up with is a pretty tanky character, my own CON warlock gets 51 AC and 485 HP for example, with excellent will and fortitude saves, and a respectable reflex. The high CON makes your concentration better, and the fortitude which is the main weakness of the DEX build, shines here. Plus, the amount of defensive bonuses makes you able to stand in melee and abuse the Undead bane blast or the repelling blast, making you fantastic at PvM.
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Then, the CHA warlock, focusing on DCs. It's a tough sell. See, the best DC you can get is a 26 warlock, 4 blackguard. Max charisma, prodigy, spellcaster, eldritch mastery and 5-6 epic charisma feats. That nets you a total of 19 base (10+9 for invocation) +1 (prodigy) +3 (CL) +13 (charisma) = 36+2 blackguard aura = 38 at close range.
Is that enough? Well, yeah. There are DC mages out there getting the same or less, but the best DC mages have you beat by about +6 DC. You've infinite uses though, but that only helps if the chance of success is there. Facing mind immune enemies can be a bit of a drain, as well as bosses, considering that your damage is around 75 on average. You've a slight advantage in PvP compared to the other two builds with eldritch doom, making you able to hurt druids, stormlords and some UMD users where they both are unable too, but it's a small comfort. DC warlocks are for the most part PvM focused, and most PvM content should be abusable with such a DC but watch out for the mind immune ones. Against them, it's all about slowing them down. Many melee and buffing characters ignore reflex, making it a fun build for PvP to walk up next to their ethereal behinds and just spam repelling blast over and over making them trip and wither away after a few rounds. Needless to say, focus on AC for slots, and maybe use that blackguard dip for divine shield too.
Verdict?
I've played all 3 at some point in time. I feel like I've had the most fun with the CON warlock, it has that nice blend of PvM and PvP power, and it's not overly reliant on something (enemy saves nor lack of stealth detection) making it durable. The CHA warlock has its charms (
), but for all the times you enjoy yourself slowing the enemy down or making them gibbering foolishly while they are taken apart by your allies, there are as many opportunities to feel lackluster in the damage department. DEX is a powerhouse waiting for the right PvP opportunity to shine, but that may never come and it's fortitude will get you at least once.
Just a pure 26 warlock, 4 shadowdancer, max DEX. The classics are required, practiced warlock, improved critical, blind fight, transient, eldritch mastery. The epic feats go to +D6 eldritch blast feats. All slots go to stealth. What you get is a high stealth character with irresistable damage, good reflex with evasion and passable will saves. This is the bane of most melee characters, especially with a wand of lesser breach to cancel energy immunity. It's fairly decent in PvM too, making you unlikely to die save for being too close to a wail. Use a deathward wand sometimes by the way. Around 105 damage per hit from what I can remember on average, plus acid damage over time etc.
-----
A similar focus is the CON warlock. I really like them, great for PvM, not too bad at PvP. Build them similarly to the above, with the usual classics. 27 warlock, 3 hellfire warlock, max CON. Same damage as above with the ability to get a bit more from hellfire, but for slots you focus on AC. You can probably afford improved expertise, even luck of heroes and a light shield with no ASF (frostmaiden's bane for instance). Steadfast determination is required. What you end up with is a pretty tanky character, my own CON warlock gets 51 AC and 485 HP for example, with excellent will and fortitude saves, and a respectable reflex. The high CON makes your concentration better, and the fortitude which is the main weakness of the DEX build, shines here. Plus, the amount of defensive bonuses makes you able to stand in melee and abuse the Undead bane blast or the repelling blast, making you fantastic at PvM.
-----
Then, the CHA warlock, focusing on DCs. It's a tough sell. See, the best DC you can get is a 26 warlock, 4 blackguard. Max charisma, prodigy, spellcaster, eldritch mastery and 5-6 epic charisma feats. That nets you a total of 19 base (10+9 for invocation) +1 (prodigy) +3 (CL) +13 (charisma) = 36+2 blackguard aura = 38 at close range.
Is that enough? Well, yeah. There are DC mages out there getting the same or less, but the best DC mages have you beat by about +6 DC. You've infinite uses though, but that only helps if the chance of success is there. Facing mind immune enemies can be a bit of a drain, as well as bosses, considering that your damage is around 75 on average. You've a slight advantage in PvP compared to the other two builds with eldritch doom, making you able to hurt druids, stormlords and some UMD users where they both are unable too, but it's a small comfort. DC warlocks are for the most part PvM focused, and most PvM content should be abusable with such a DC but watch out for the mind immune ones. Against them, it's all about slowing them down. Many melee and buffing characters ignore reflex, making it a fun build for PvP to walk up next to their ethereal behinds and just spam repelling blast over and over making them trip and wither away after a few rounds. Needless to say, focus on AC for slots, and maybe use that blackguard dip for divine shield too.
Verdict?
I've played all 3 at some point in time. I feel like I've had the most fun with the CON warlock, it has that nice blend of PvM and PvP power, and it's not overly reliant on something (enemy saves nor lack of stealth detection) making it durable. The CHA warlock has its charms (
- aaron22
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Re: Warlock build
con lock build i came up with real quick. this would be a tank/gish style wanting MFP. lots of skill points left to customize with and could play with your invocations if you wanted something specific.
could take out LoH and get ICE. whatever..
http://nwn2db.com/build/?263805
could take out LoH and get ICE. whatever..
http://nwn2db.com/build/?263805
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
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dzidek1983
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Re: Warlock build
I think CHA version is on par with the CON. Sure you make less dmg but you can controll them better and you have blast essences that affect different saves. Both types focus on AC in gwar and wilk end with possibly same AC but the CHA version can pull out a divine shield. It will have overall better saves with Dark ones own luck and BG bonus. The difference is avg 30 blast dmg and HP.
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Toxen
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Re: Warlock build
dzidek1983 wrote:The difference is avg 30 blast dmg and HP.
Lots and lots of hp.
+ the hellfire summon...
I love CON lock, I think its sick
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dzidek1983
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Re: Warlock build
I checked the mobs savers on the some epic areas and i still think the CHA version will have NO problems. Most mobs have fortitude arou8nd 20. With Dc's at 36 you will freeze them constantly. Making the HP pool difference obsolete.
The only difference in the builds is vs boss monsters. The CON lock can stand more beating and maybe will last longer. Otoh CHA version will have like 10 more AC with divine shield.
PS. and one thing more are knockdowns, CHA lock can hold the mob in place to avoid it, CON lock with low STR is easy target for knockdowns.
The only difference in the builds is vs boss monsters. The CON lock can stand more beating and maybe will last longer. Otoh CHA version will have like 10 more AC with divine shield.
PS. and one thing more are knockdowns, CHA lock can hold the mob in place to avoid it, CON lock with low STR is easy target for knockdowns.
Hey, I just lost it, And this is crazy, But here's my login, So PM me, maybe?