Blast Infidel (Hierophant Feat) + Necromancy Defined Spells

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Sun Wukong
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by Sun Wukong »

Steve, how about you actually produce a list of spells that the QC could consider, spell by spell basis? What was brought up was few high level spells, and it is easy to say no to 'doubled Energy Drain' as a simple example.

The members of the QC are humans, they do not know everything from the top of their heads.
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Steve
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by Steve »

Read the OP, Monty.

I listed spells there.

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Sun Wukong
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by Sun Wukong »

It was in the form of a paragraphs, and not a list, and you didn't mention all the spells. Enervation from the suffering domain, for example.
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Steve
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by Steve »

OMG! You got me! Shot. Dead. Prepare the funeral!

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
Sun Wukong
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by Sun Wukong »

Anyhow... Healing Sting, Druid Level 2... 1d12+10 damage on opponent which is also used to heal yourself. Maximised: 22 damage per cast. Empowered: 24~ maybe... been forever since my Spirit Shaman. If that is doubled... 44 damage and 48~?

It doesn't sound that much... Acidic Splatter does 9d6, so about 31,5~ on average.
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sir_blacksoutalot
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by sir_blacksoutalot »

Can we bring low-level negative energy spells into this equation?

Negative Energy Ray, a second-level cleric spell, does max. 7d6 damage. When powered up by the Hierophant's Blast Infidel feat, it doubles that to reach 14d6. So a max. of 84 points damage.

By comparison, Searing Light, a third-level cleric spell, does 5d8 (1d8 per 2 CLs) damage to non-undead creatures per the original rules, but has been doubled on BGTSCC to do max. 10d8 damage. So that's 80 points of damage with zero investment in any PRC req's like for Hierophant.

Only 4 points difference? Something seems off here in terms of balance, especially with so many items that grant resistance to Neg Energy damage. How about bumping this damage a bit to reward some credit for investing in Hierophant?

I'm still interested in Steve's overall suggestion as well, but as a mid-level character I'm quickly realizing that Neg Energy Ray is becoming obsolete due to limited damage. And as a caster cleric, there really aren't that many low-level damage spells to take advantage of.

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mrm3ntalist
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by mrm3ntalist »

sir_blacksoutalot wrote:Only 4 points difference? Something seems off here in terms of balance, especially with so many items that grant resistance to Neg Energy damage. How about bumping this damage a bit to reward some credit for investing in Hierophant?
What you describe here has nothing to do with the feat Blast Infidel but with the different damage output of two spells.
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sir_blacksoutalot
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Re: Blast Infidel (Hierophant Feat) + Necromancy Defined Spe

Unread post by sir_blacksoutalot »

Acknowledged, I can see that now. Feel free to strike my post if it facilitates continuing to resolution on the OP.

|> Glymuldor Gryxulmyr — Moon Elf Shadowmancer
|> Voskul Gloamfathom — Genasi Shadow Archer
|> Vyrana Ravenmoor — Priestess of Misfortune
|> Grum Grognazdiak — Dwarven Trickster
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