Spell / Scroll / Feat Bugs

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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

The save vs disease is fixed, didn't see anything wrong with the DC though.
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Sun Wukong
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Re: Spell / Scroll / Feat Bugs

Unread post by Sun Wukong »

Polymorph Self, missing umberhulk shape.
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Nachti
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Re: Spell / Scroll / Feat Bugs

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Polymorph Self is now known as Polymorph. It will get new shapes in one or two updates.
Aurali
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Re: Spell / Scroll / Feat Bugs

Unread post by Aurali »

Warlock invocations are deactivating combat styles. I have One Weaponon my warlock and it gets turned off whenever I cast anything. Becomes really problematic when having to recast flee the scene so often.
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wangxiuming
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Re: Spell / Scroll / Feat Bugs

Unread post by wangxiuming »

Previous update made it so that spellcasting deactivates combat styles. I rcr'd my warlock because of it.
Valefort wrote:Should probably have a cap, a note : casting a spell deactivates all the combat styles.
Thread with initial decision:

viewtopic.php?f=25&t=60668&p=763560&hil ... es#p763560

Post with changelog:

viewtopic.php?p=764027#p764027
Aurali
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Re: Spell / Scroll / Feat Bugs

Unread post by Aurali »

I read through the post about the change but still don't get the reasoning behind it. Why are they switched off after spell casting?
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V'rass
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Re: Spell / Scroll / Feat Bugs

Unread post by V'rass »

Better not affect expertise and imp. expertise... casters already have low ac as it is, such a change would make them unable to survive.
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Aurali wrote:I read through the post about the change but still don't get the reasoning behind it. Why are they switched off after spell casting?
Because they're meant to be melee combat styles : you lose attacks per round in exchange for an advantage, not quite the case when you're casting spells. It was especially ridiculous with Athkatlan triparite and warlocks.
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Jen Joy
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Re: Spell / Scroll / Feat Bugs

Unread post by Jen Joy »

Protection from Petrification is buggy and doesn't protect against the basilisks' petrification gaze.

Edit; Casterlevel was over 20, the spell was extended, and we were petrified just a few seconds after the spell had been cast.
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Re: Spell / Scroll / Feat Bugs

Unread post by freekender »

Paladin spell Aura of Glory does not last 1 minute/level, as it should. It seems to last 1 round/level
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Nyeleni
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Re: Spell / Scroll / Feat Bugs

Unread post by Nyeleni »

Jen Joy wrote:Protection from Petrification is buggy and doesn't protect against the basilisks' petrification gaze.

Edit; Casterlevel was over 20, the spell was extended, and we were petrified just a few seconds after the spell had been cast.
This might be related to the fact that the protection only works against spells. And basilisks use an ability. I've read somewhere that the game treats them differently.
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Pimple
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Re: Spell / Scroll / Feat Bugs

Unread post by Pimple »

I just got the wrong message when teleporting, that the destination was blocked. Tried again, same message. Transitioned, then the same destination worked fine.
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Snarfy
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Re: Spell / Scroll / Feat Bugs

Unread post by Snarfy »

Does anyone know which Energy Immunity(sorcerer/wiz 7th) is the safe one to choose when leveling up? There's two of them to choose from(due to some borkage from AM or some such), and I'm mid-RcR... :? (I pm'd Valefort, but I'm impatient. Plus I feel obligated to throw in a few french words when I talk to that old fart. Tabarnak!)
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Pimple
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Re: Spell / Scroll / Feat Bugs

Unread post by Pimple »

Well for me the one at the bottom in my spellbook is the new one. Whether that means it's safe or not I don't know.

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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

It's -probably- the first one, it's really impossible to tell it from the game GUI.
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