How Arcane Teleportation Works
-
Karond
- Posts: 2221
- Joined: Sat Jan 15, 2011 10:47 am
- Location: Sweden
Re: How Arcane Teleportation Works
I edited the first post to add teleport fatigue. I hope Lampir can do the same to his guide.
The cooldown is 1 hour. The exception is bloodwalk (level 10 bloodmage ability), but that feature is currently not working correctly anyway.
The cooldown is 1 hour. The exception is bloodwalk (level 10 bloodmage ability), but that feature is currently not working correctly anyway.
-
Nimenaar
- Posts: 50
- Joined: Thu Oct 01, 2009 5:38 am
- Location: PL
Re: How Arcane Teleportation Works
I tried to teleport using Greater Teleport from UD,Varallas Passage to UD, Searing Tunnels after concentracion roll 57 vs Teleport DC 37 and I failed. I recieved message saying "You sense that the ward in vicinity of your destination is impending you spell". Can anyone explain me why doesnt it work?
Retired Charnag Maelthra Officer
Sshamath Special Forces
Sshamath Special Forces
- Lockonnow
- Posts: 3107
- Joined: Fri Oct 15, 2010 12:10 pm
Re: How Arcane Teleportation Works
yes i belive the area you wish to go to is Ward so you cant it is like on surface many place
- Valefort
- Retired Admin
- Posts: 9779
- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
Re: How Arcane Teleportation Works
One of the two points is warded against teleportation, you can't teleport to it or from it.
If you cast a "detect magic" spell and don't target anything in particular you'll soon know if the area your character is in is warded against teleportation or not (here I think it probably is Varalla's passage).
If you cast a "detect magic" spell and don't target anything in particular you'll soon know if the area your character is in is warded against teleportation or not (here I think it probably is Varalla's passage).
Mealir Ostirel - Incorrigible swashbuckler
-
Karond
- Posts: 2221
- Joined: Sat Jan 15, 2011 10:47 am
- Location: Sweden
Re: How Arcane Teleportation Works
The server changed the mechanics slightly after a suggestion from the QC and Molag_Bal in particular. The first post of this guide is gus slightly inaccurate. Perhaps a QC member could update it to Lambes thread.
-
ithildur
- Posts: 18
- Joined: Thu Jan 23, 2014 4:59 am
Re: How Arcane Teleportation Works
Question on this (sorry if I'm necroing an older thread): Dimension Door says specifically in the description that it has a 'lower/low' DC. Can someone explain what the DC is/how it's calculated?
Grinding sucks, RP while adventuring makes it much more tolerable.
-
ithildur
- Posts: 18
- Joined: Thu Jan 23, 2014 4:59 am
Re: How Arcane Teleportation Works
bump
Grinding sucks, RP while adventuring makes it much more tolerable.
- LISA100595
- Retired Staff
- Posts: 5206
- Joined: Mon Aug 22, 2011 12:23 pm
Re: How Arcane Teleportation Works
*Bumps*
Lady Elvina Aira-S'efarro - The Order of the Silver Rose
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
Salaria - Bounty Hunter half-sister of Darius Brothers
Angelina Northstar - Holy Warrior of Tyr / Knight of the Silver Rose
Matilda Stonehold - Honorable Sheild Dwarf
Loriah Swift - Morninglord of Lathander
- Valefort
- Retired Admin
- Posts: 9779
- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
Re: How Arcane Teleportation Works
I rewrote the teleportation scripts slightly today. While the difficulty is unchanged (I merely moved bonuses and maluses around to not get negative DCs anymore) the first post was slightly inaccurate anyway.
Thus new explanation (valid after next update) :
Teleportation DC :
DC = 2d6 + 2d3
+ area DC (most often equal to 0)
+ 10 (if fighting)
+ 4 (if teleporting from surface to underground or vice versa)
- 4 (if you're a surfacer teleporting on surface or an underdarker telporting underground)
+ 3 (uneven terrain)
+ 5 (mountainous terrain)
+ 12 + 4d6 (if going to underdark from surface or vice versa)
+ 9 (if shadow walk)
Player roll and bonuses :
Check = d20
+ 1+1d4 (if using greater teleport)
+ 1d10 (if dimension door)
+ casterlevel bonus
+ spellcraft bonus
+ concentration bonus
+ familiarity bonus
+ spell focus feats bonuses
+ skill focus feats bonuses
+ shadow adept levels (if shadow walk)
casterlevel bonus = 9 if caster level > 33
casterlevel bonus = 8 if caster level > 29
casterlevel bonus = 7 if caster level > 27
casterlevel bonus = 6 if caster level > 25
casterlevel bonus = 5 if caster level > 23
casterlevel bonus = 4 if caster level > 21
casterlevel bonus = 3 if caster level > 19
casterlevel bonus = 2 if caster level > 17
casterlevel bonus = 1 if caster level > 15
spellcraft bonus = 9 if spellcraft > 55
spellcraft bonus = 8 if spellcraft > 50
spellcraft bonus = 7 if spellcraft > 45
spellcraft bonus = 6 if spellcraft > 40
spellcraft bonus = 5 if spellcraft > 35
spellcraft bonus = 4 if spellcraft > 30
spellcraft bonus = 3 if spellcraft > 25
spellcraft bonus = 2 if spellcraft > 20
spellcraft bonus = 1 if spellcraft > 16
concentration bonus = 9 if concentration > 55
concentration bonus = 8 if concentration > 50
concentration bonus = 7 if concentration > 45
concentration bonus = 6 if concentration > 40
concentration bonus = 5 if concentration > 35
concentration bonus = 4 if concentration > 30
concentration bonus = 3 if concentration > 25
concentration bonus = 2 if concentration > 20
concentration bonus = 1 if concentration > 16
Shadow walk and mirror walk use the max of (search, concentration -4) instead of concentration.
familiarity bonus = 7 if familiarity > 30
familiarity bonus = 6 if familiarity > 25
familiarity bonus = 5 if familiarity > 20
familiarity bonus = 4 if familiarity > 15
familiarity bonus = 3 if familiarity > 10
familiarity bonus = 2 if familiarity > 5
familiarity bonus = 1 if familiarity > 1
spell focus feats bonuses = 6 if epic spell focus conjuration (or illusion for shadow walk or mirror walk)
spell focus feats bonuses = 4 if Greater spell focus conjuration (or illusion for shadow walk or mirror walk)
spell focus feats bonuses = 2 if spell focus conjuration (or illusion for shadow walk or mirror walk)
Skill focus feats bonuses : + 4 if epic skill focus spellcraft (2 for skill focus spellcraft)
+ 4 if epic skill focus concentration (2 for skill focus concentration)
The feedback message will now inform you of your Check score and the DC.
Thus new explanation (valid after next update) :
Teleportation DC :
DC = 2d6 + 2d3
+ area DC (most often equal to 0)
+ 10 (if fighting)
+ 4 (if teleporting from surface to underground or vice versa)
- 4 (if you're a surfacer teleporting on surface or an underdarker telporting underground)
+ 3 (uneven terrain)
+ 5 (mountainous terrain)
+ 12 + 4d6 (if going to underdark from surface or vice versa)
+ 9 (if shadow walk)
Player roll and bonuses :
Check = d20
+ 1+1d4 (if using greater teleport)
+ 1d10 (if dimension door)
+ casterlevel bonus
+ spellcraft bonus
+ concentration bonus
+ familiarity bonus
+ spell focus feats bonuses
+ skill focus feats bonuses
+ shadow adept levels (if shadow walk)
casterlevel bonus = 9 if caster level > 33
casterlevel bonus = 8 if caster level > 29
casterlevel bonus = 7 if caster level > 27
casterlevel bonus = 6 if caster level > 25
casterlevel bonus = 5 if caster level > 23
casterlevel bonus = 4 if caster level > 21
casterlevel bonus = 3 if caster level > 19
casterlevel bonus = 2 if caster level > 17
casterlevel bonus = 1 if caster level > 15
spellcraft bonus = 9 if spellcraft > 55
spellcraft bonus = 8 if spellcraft > 50
spellcraft bonus = 7 if spellcraft > 45
spellcraft bonus = 6 if spellcraft > 40
spellcraft bonus = 5 if spellcraft > 35
spellcraft bonus = 4 if spellcraft > 30
spellcraft bonus = 3 if spellcraft > 25
spellcraft bonus = 2 if spellcraft > 20
spellcraft bonus = 1 if spellcraft > 16
concentration bonus = 9 if concentration > 55
concentration bonus = 8 if concentration > 50
concentration bonus = 7 if concentration > 45
concentration bonus = 6 if concentration > 40
concentration bonus = 5 if concentration > 35
concentration bonus = 4 if concentration > 30
concentration bonus = 3 if concentration > 25
concentration bonus = 2 if concentration > 20
concentration bonus = 1 if concentration > 16
Shadow walk and mirror walk use the max of (search, concentration -4) instead of concentration.
familiarity bonus = 7 if familiarity > 30
familiarity bonus = 6 if familiarity > 25
familiarity bonus = 5 if familiarity > 20
familiarity bonus = 4 if familiarity > 15
familiarity bonus = 3 if familiarity > 10
familiarity bonus = 2 if familiarity > 5
familiarity bonus = 1 if familiarity > 1
spell focus feats bonuses = 6 if epic spell focus conjuration (or illusion for shadow walk or mirror walk)
spell focus feats bonuses = 4 if Greater spell focus conjuration (or illusion for shadow walk or mirror walk)
spell focus feats bonuses = 2 if spell focus conjuration (or illusion for shadow walk or mirror walk)
Skill focus feats bonuses : + 4 if epic skill focus spellcraft (2 for skill focus spellcraft)
+ 4 if epic skill focus concentration (2 for skill focus concentration)
The feedback message will now inform you of your Check score and the DC.
Mealir Ostirel - Incorrigible swashbuckler
- Pimple
- Recognized Donor
- Posts: 1065
- Joined: Tue Feb 02, 2016 5:07 pm
- Location: CET (Discord: Pimple)
Re: How Arcane Teleportation Works
Nice. But how does Mirror Walk differ? With apologies for going outside of the topic :p
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
- Valefort
- Retired Admin
- Posts: 9779
- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
Re: How Arcane Teleportation Works
Mirror walk and shadow walk work roughly the same, mirror walk being even harder. There's tp part is what is described here and then there are two more random checks to pass, one for the damage taken along the way and one to be thrown of course.Pimple wrote:Nice. But how does Mirror Walk differ? With apologies for going outside of the topic :p
Mealir Ostirel - Incorrigible swashbuckler
- Nemni
- Retired Staff
- Posts: 965
- Joined: Wed May 27, 2009 3:10 am
Re: How Arcane Teleportation Works
Could you detail the odds here, please? I've heard the odds are so poor that mirror walking is not worth using, but it would be nice to know for sure. Especially for any favored soul stuck with their spell choices.Valefort wrote:Mirror walk and shadow walk work roughly the same, mirror walk being even harder. There's tp part is what is described here and then there are two more random checks to pass, one for the damage taken along the way and one to be thrown of course.Pimple wrote:Nice. But how does Mirror Walk differ? With apologies for going outside of the topic :p
- Valefort
- Retired Admin
- Posts: 9779
- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
Re: How Arcane Teleportation Works
If you beat the DC you have 60/100 * 66/100 to succeed ~ 40% success.
Mealir Ostirel - Incorrigible swashbuckler