DeepFriedMoose wrote:This seems really reasonable to me, actually. More skill = more (or a higher quality) product.RaiderOne wrote:Actually a cleaner solution would be to give more "parts" per skill ranks.
What about a loot table that you roll against? Low score = a chunk of meat that is edible; Med score = better quality; Superior Score = Best Quality; Nat20 = double yeild; Nat1 = nothing? Table can be divided 100/5, so every 20 ranks basically allows you to get better and better meat/hide?
100/5 feels arbitrary.
Skills have no critical success/failure, so no on nat20 and nat1.
I'd make it ranges of 15-30: Medium; 30+ superior. It would keep it realistic in context of commoners.
For comparison, lore DCs:
Craft DCs:Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
http://www.d20srd.org/srd/skills/craft.htm