survival, cleaning and cooking

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Re: survival, cleaning and cooking

Unread post by Hoihe »

DeepFriedMoose wrote:
RaiderOne wrote:Actually a cleaner solution would be to give more "parts" per skill ranks.
This seems really reasonable to me, actually. More skill = more (or a higher quality) product.

What about a loot table that you roll against? Low score = a chunk of meat that is edible; Med score = better quality; Superior Score = Best Quality; Nat20 = double yeild; Nat1 = nothing? Table can be divided 100/5, so every 20 ranks basically allows you to get better and better meat/hide?

100/5 feels arbitrary.
Skills have no critical success/failure, so no on nat20 and nat1.

I'd make it ranges of 15-30: Medium; 30+ superior. It would keep it realistic in context of commoners.


For comparison, lore DCs:
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.

For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Craft DCs:

http://www.d20srd.org/srd/skills/craft.htm
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Wandering_Woodsman
Posts: 252
Joined: Mon Dec 29, 2014 7:34 pm
Location: The Phoenix Company Forge

Re: survival, cleaning and cooking

Unread post by Wandering_Woodsman »

I'll throw this in here:

I have a ranger character, and he is HIGHLY SKILLED in survival. As in, that's one of his focuses. Why? RP, but also just because..he's a ranger, and that's what my character is good at.

Give him a city, and he hates it. People even moreso.

But give him a forest, and he's perfectly happy. Well, as happy as he can be....he's an ornery bastard. Suffice it to say, I'd be all over anything that gives more use to survival.
"Now see, that's good information there. For a second, I thought you'd just met a chicken god."

Toman Ironarm
- Blacksmith of the Phoenix Company

You know, only on the Coast would that have needed to be said. :?
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