But... your character will make it out alive. Always. It's a 30 second run to Myrkul and *poof*... ta-da! Back in the land of the living, minus a few gold pieces and/or XP.aaron22 wrote:My vote is to leave as is. Really like knowing that I may not make it out alive.
I dont play enough lately to say one way or another whether dynamic spawn should be toned down, or turned up. The very few times I have run into these spawns, it only left me scratching my head... for instance: my level 30 fighter getting half whalloped in the sharpteeth orc caves. If I had been on a level appropriate character for the zone(whatever that even means now), I would have been fugue'd, easy.
If I happen to run into this...
... I'd probably just get pissed off and log. I'm all for a challenge, but hordes of spell-casting mobs aren't that. They're simply not fun, and neither is getting fugue'd in a no-win scenario when you're supposed to be in a level appropriate area. Especially so when you're a player who takes dying rather seriously(I've given myself a perma-strike for it before).Tsidkenu wrote:Mae once entered the orc caves as a level 20 cleric and met no less than 5 shamans in the very first room.