Disarm and the mobs it works on
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- Hammer_Song
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Disarm and the mobs it works on
Hi,
I'm going to start to compile a list of mobs that currently are NOT disarmable which I think should be (ie, they wield a weapon). Any devs please feel free to chime in or correct me if you think my judgement is wrong.
If possible, could these please be corrected and made to be disarmable???
If anyone would like to add to the list, please post the creature name.
Cheers!
I'm going to start to compile a list of mobs that currently are NOT disarmable which I think should be (ie, they wield a weapon). Any devs please feel free to chime in or correct me if you think my judgement is wrong.
If possible, could these please be corrected and made to be disarmable???
If anyone would like to add to the list, please post the creature name.
Cheers!
Last edited by Hammer_Song on Sun Dec 24, 2017 2:07 am, edited 2 times in total.
Relnor Ironfaar - Silver Defender of Clan Ironfaar
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Bramdur Ironfaar - War Chanter of Kraak Helzak
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Bramdur Ironfaar - War Chanter of Kraak Helzak
- Hammer_Song
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Re: Disarm and the mobs it works on
A list of creatures by area that are disarmable.
Cloakwood Eastern:
Cloakwood Central:
Cloakwood Central, Wytch Caves:
Cloakwood Central, The Minotaur Ruins:
Sharptooth Woods
Sharptooth Woods Cave
Cloakwood Mines, Level 2
Cloakwood Mines, Level 3
Cloakwood Eastern:
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Last edited by Hammer_Song on Thu Dec 28, 2017 11:35 pm, edited 4 times in total.
Relnor Ironfaar - Silver Defender of Clan Ironfaar
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Bramdur Ironfaar - War Chanter of Kraak Helzak
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Bramdur Ironfaar - War Chanter of Kraak Helzak
- Blackman D
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Re: Disarm and the mobs it works on
not every mob is going to be able to be disarmed even if they have weapons for challenge reasons, just like not every mob is subject to crit hits, but most of the mobs that have weapons should already be able to get disarmed
if there is a particular area where there is nothing that can be disarmed then that can probably be looked at, but if its fairly spread out then it will be more unlikely
if there is a particular area where there is nothing that can be disarmed then that can probably be looked at, but if its fairly spread out then it will be more unlikely
everyone is evil till proven otherwise
- Hammer_Song
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Re: Disarm and the mobs it works on
Not sure I agree with that. There are plenty of mobs that cannot be disarmed because they don't have weapons. There are other mobs that are exceedingly difficult to disarm due to the size of the weapon they wield/Strength/AB. I think ALL mobs that wield a weapon should be subject to disarm - why not? You use a weapon, you risk losing it. It isn't OP, it isn't guaranteed to work, you lose an attack and you provoke an AoO. If we don't want all our melee types to look the same, then we need to make these fringe feats worth picking imo.Blackman D wrote:not every mob is going to be able to be disarmed even if they have weapons for challenge reasons, just like not every mob is subject to crit hits, but most of the mobs that have weapons should already be able to get disarmed
if there is a particular area where there is nothing that can be disarmed then that can probably be looked at, but if its fairly spread out then it will be more unlikely
Relnor Ironfaar - Silver Defender of Clan Ironfaar
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Bramdur Ironfaar - War Chanter of Kraak Helzak
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Bramdur Ironfaar - War Chanter of Kraak Helzak
- Blackman D
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Re: Disarm and the mobs it works on
thats fine and im sure WMs and sneaks dont agree with crit immunity, high damage builds dont agree with % DR, and casters dont agree with spell breach, but they arent going away 
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- Tsidkenu
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Re: Disarm and the mobs it works on
I used to have a list of these, but it got lost/destroyed with one of the forum moves in the last 2 years. Oh well.
- Blame The Rogue
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Re: Disarm and the mobs it works on
i agree with you hammer. i don't feel it's necessary to make mobs immune to feats that aren't 100% successful 100% of the time. the dice rolls, and the failed attempts, should be balance enough against said feat
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- Thorsson
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Re: Disarm and the mobs it works on
Making Disarm more favorable in PvM = more disarmers = more disarming in PvP = more grief and complaints to DMs. This is not theorising, but from observations of NWN/NWN2 servers over 15 years.
NWN2 Disarm 'suffers' from the following enhancements compared to PnP (where it is an Action, not a Feat):
1. AoOs are sporadic and don't always happen;
2. A successful AoO should prevent a Disarm;
3. A defender wearing spiked gauntlets can’t be disarmed. These gauntlets are not available in NWN2; and
4. If you fail on the disarm attempt, the defender may immediately react and attempt to disarm you with the same sort of opposed melee attack roll.
Disarm as it stands is overpowered; we don't need any encouragement for players to take it.
NWN2 Disarm 'suffers' from the following enhancements compared to PnP (where it is an Action, not a Feat):
1. AoOs are sporadic and don't always happen;
2. A successful AoO should prevent a Disarm;
3. A defender wearing spiked gauntlets can’t be disarmed. These gauntlets are not available in NWN2; and
4. If you fail on the disarm attempt, the defender may immediately react and attempt to disarm you with the same sort of opposed melee attack roll.
Disarm as it stands is overpowered; we don't need any encouragement for players to take it.
Life is far too important a thing ever to talk seriously about it
- izzul
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Re: Disarm and the mobs it works on
i used to be able to crit Balor 98-128 damage since year 2010 with cold iron and his flat DR of 10 damage is quite fine.(DR 20 if using normal weapon, and DR10 if using cold iron)Blackman D wrote:thats fine and im sure WMs and sneaks dont agree with crit immunity, high damage builds dont agree with % DR, and casters dont agree with spell breach, but they arent going away
last few months, the crit becomes 49-79 damage where i screenshot him eating DR49 damage from crit.
i am not complaining here, just wondering why
-initially the flat DR of 10 is applied and even during critical, it only eats 10DR damage.
-currently it eats a big percentage of your critical.(DR49 during critical:screenshotted)
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- Blackman D
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Re: Disarm and the mobs it works on
because someone thought it needed to be harder would be my guess, but yea things like that happen to bosses often, like the pit fiend with a 50 reflex and improved evasion, basically immune to anything that requires a reflex save
with normal mobs tho it should be spread out at least
with normal mobs tho it should be spread out at least
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- Endelyon
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Re: Disarm and the mobs it works on
As Blackman D stated certainly not every monster will be able to be disarmed for challenge reasons, but I have my doubts that the ones listed so far were set that way intentionally (more likely the designer just forgot to check the box). Once I get my toolset going I'll get these low level ones flagged to be Disarmable, and if there are more you find later you can post them here on this thread and I'll review them as they come in.
- Hammer_Song
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Re: Disarm and the mobs it works on
Awesome! Thanks Endelyon, that's all I wanted to hear. I'll update as I encounter more. I might do it by area and include all monsters, that way you'll be able to see the spread of which monsters in the area can and can't be disarmed.Endelyon wrote:As Blackman D stated certainly not every monster will be able to be disarmed for challenge reasons, but I have my doubts that the ones listed so far were set that way intentionally (more likely the designer just forgot to check the box). Once I get my toolset going I'll get these low level ones flagged to be Disarmable, and if there are more you find later you can post them here on this thread and I'll review them as they come in.
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Bramdur Ironfaar - War Chanter of Kraak Helzak
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- Thorsson
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Re: Disarm and the mobs it works on
I just hope you're going to introduce spiked gauntlets then.Endelyon wrote:As Blackman D stated certainly not every monster will be able to be disarmed for challenge reasons, but I have my doubts that the ones listed so far were set that way intentionally (more likely the designer just forgot to check the box). Once I get my toolset going I'll get these low level ones flagged to be Disarmable, and if there are more you find later you can post them here on this thread and I'll review them as they come in.
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- Blackman D
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Re: Disarm and the mobs it works on
why? the pvp version of disarm is horrible since it just goes back to their inventory
really only effective against those who dont have multiple weapons
really only effective against those who dont have multiple weapons
everyone is evil till proven otherwise