Kiting Issues

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PhantomLamb
Posts: 68
Joined: Thu Sep 14, 2017 11:21 am

Kiting Issues

Unread post by PhantomLamb »

Hello,

I've had problems on the BG server whenever I try to run away from a hostile. When I click on a map location to run, it makes it look as if I am instead running toward a hostile target I have selected. A second click on the map shows that I was actually running toward my first click location by the engine; it just wasn't showing as such visually for me.

I've made a video to show what I'm talking about. Hope you can help. Thanks!

https://youtu.be/4E2cMLiQMQU
Apis
Posts: 50
Joined: Sun Jan 21, 2018 3:09 am

Re: Kiting Issues

Unread post by Apis »

I don't know the cause, but typing /mpredict is the fix.

You'll need to do this at every login.
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Calodan
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Location: Missoula Montana BIG SKY COUNTRY

Re: Kiting Issues

Unread post by Calodan »

Are you using the client extension and if you are type in /mpredict. That helps a bit with the walk mesh kiting issue. Also when the server is unstable as it has been lately will cause some of that issue as well.
Kory Sentinel
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"... it sounds like a terrible idea, but look at that smile."
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NeonAvenger
Posts: 432
Joined: Tue Aug 18, 2015 8:37 am

Re: Kiting Issues

Unread post by NeonAvenger »

Apis wrote:You'll need to do this at every login.
Just to save some pain...

If you use the client extension you can create a file called "autocmds.txt" in your game directory (i.e. the one that is probably located in your "My Documents" folder) containing any commands you want and it will run them every time you open the client extension.
Maddy Thunderkeg - Capitalism Ho!
William of Ayleford - Every paladin is just a fighter that sat on a stick
PhantomLamb
Posts: 68
Joined: Thu Sep 14, 2017 11:21 am

Re: Kiting Issues

Unread post by PhantomLamb »

Great tips, I think that did the trick. The txt file just has the one /mpredict line in it right?
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NeonAvenger
Posts: 432
Joined: Tue Aug 18, 2015 8:37 am

Re: Kiting Issues

Unread post by NeonAvenger »

PhantomLamb wrote:The txt file just has the one /mpredict line in it right?
That's all it needs. Each command you might want to enter every time you open the client should be on a line of its own in the file.
Maddy Thunderkeg - Capitalism Ho!
William of Ayleford - Every paladin is just a fighter that sat on a stick
Apis
Posts: 50
Joined: Sun Jan 21, 2018 3:09 am

Re: Kiting Issues

Unread post by Apis »

What are some other commands that I may not know about?

Thank you.
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NeonAvenger
Posts: 432
Joined: Tue Aug 18, 2015 8:37 am

Re: Kiting Issues

Unread post by NeonAvenger »

/mpredict is the only one I had loaded in my autocmds.txt


As for ones I used regularly:
/re <text> sends a tell to the last person to send you a tell
/rt <text> sends a tell to the last person you sent a tell
/mspells <n> Creates a macro that will automatically memorize your current spellbook in slot number <n> of your hotbar (where the first hotbar is 1-12, the second is 13-24 etc.). Very useful if you use different spellbooks for different tasks.

Combined with /setmacro <n> [cmd1]; [cmd2]... the /equip command allows you to switch equipment sets easily (or to set up a button to unequip weapons that have on use properties).
And /cast to set up a standardised buffing queue, although I gather changes to prevent certain exploits may have broken this use.

Really you should dig through the clientextensionreadme.txt that should be in the client extender install directory as it has everything listed.
Maddy Thunderkeg - Capitalism Ho!
William of Ayleford - Every paladin is just a fighter that sat on a stick
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