Planehopper wrote:If XP is your goal, don't come to the surface? If the problem is the UD is dead and can't sustain RP or give enough XP, then other things should be considered. Why have a UD if the UD players dont want to play there?
If you are top side to RP, even if you kill a monster in the process (within the rules), you are still RPing. You won't get XP, but IC you still killed it, you still have the achievement, you just dont have the OOC reward and incentive to do so. Which is exactly what this was intended to do - nix the incentive to be topside for anything more than RP.
I feel like this is wrong. If I don't want to kill a dangeorus thing on the other side, I want to have xp for it. Discouraging from going there this way also feels wrong, and OOC. If there was a chance of bumping into a Radiant Heart patrol as a drow that's one thing, but when you're simply prevented from learning anything on other side in one specific map, that's definitely not how things should be done on an RP server.
Planehopper wrote:
As it is, the handful of times I have been to Soubar lately there have been drow pvp-baiting in the merchant area or nearby. I can watch from the EB tower and see drow dragging handfuls of undead right up to the merchants, threatening low level characters, and otherwise just 'hanging out' being their tough selves. I think there is a fine line between 'outlaw village' and 'drow friendly' and we are way on the other side of it.
It gets to the point, when you see the same names and know they've been killed before, that you just kinda ignore it altogether.
Planehopper.... I haven't seen any of this happening, but the problem is... "no combat xp on the other side" script does not prevent this behavior at all. Because you do not get xp from pvp. So, regardless of whether the script is active or not, this can still happen.
In fact "no combat xp" encourages it. Because while "pvp baiting" you'll have rp xp drop, but while killing a wolf near soubar you'll get zero.
Likewise, if the drow in question is already level 30, then it doesn't matter whether you have this script or not. If they want to pvp bait, they will pvp bait.
Basically, I feel like this measure kills possibility of having "explorer on the other side" kind of character. Which looks at the environment, risks getting permakilled by authorities of the setting and learns more of the world . Because of this , I think this is a bad idea.
Such barrier should not exist on a RP server. That's the way I see it.
To summarize the problem, the script in current form encourages going to the other side for the purposes of taunting people, and encourages ridiculously powerful characters to go to the other side. Meaning the visitors will either engage in conversation (i.e. taunt) fishing for RP xp, or will go to soubar at level 30 when they have ntohing to lose anymore.
However, lower level character making it through - the one that can actaully lose a lot and is not all powerful - those kind of encounters will be signficantly less likely to happen.
And that is a bad thing,.