Things i would like to see change.

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Wolfrayne
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Things i would like to see change.

Unread post by Wolfrayne »

So i have been here on and off for many years now and i really enjoy my time on the server (when life doesnt get in my way) and as always there are many threads about changes to the server and the rules etc and i would like to weigh in my two cents on a few matters that always seem to pop up.

1) First up Death and the afterlife. lets face it, Death on BG is a bit of a joke. Its a never ending revolving door, and there have been many many discussions on what could be done to fix it, so here is what im thinking.

Remove Death... i know crazy? but let me explain, Death here is already pointless. You die, someone ressurects you and you "forget" the fuge and the like etc. now thats all well and good right up until you have the same few bad guys who just die, "have their heads removed" and suddenly they are running around again right as rain like nothing happened.

- Instead of dying people are considered "unconcious" or "dying" When they expire instead of going to the Fuge they wake up in a nearby temple having been "recovered" by a passing patrol or some such. No XP Penalty, No gold penalty just the inconvenience of having to walk back to wherever they were. They still drop a "corpse" but it will dissapear after a set time meaning the person has actuall "died" say like 15 minutes (a bit much i know but give some people a chance)

- Change Raise Dead to "Revive" Think of it as magical CPR/Defib. you arent "raising the dead" more bringing someone back before they expire.

- Enforce Permastrikes in situations that require them. (Plots, PVP, Dm events etc etc) give people actual consequences for their actions, make them think before they suddenly decide to run around "killing" people or raising undead or some such.

- PVP should be the winners choice if they "kill" someone and send them to the fuge still. This game was never really designed for PVP and its one of those things that should not be entered in to lightly. PVP rules should still be maintained, give them an out.

- Increase permastrikes from 3 to say 5. Give more chances but again, Enforce them.

- Make ressurection actually have a cost. a Diamond. and XP. Yep, you want to raise the dead, best be ready to pay up. Death is not something that should be so easily skimped out on.

There are many situations where death sucks, lag, crashes and the like. And the whole "you die and forget things" sucks. The only time death should really be "death" is in a player vs player environment or DM event/plot. Death should be a HUGE deal.

Personally im getting sick of seeing people who have "died" so many times at the hands of others running around like "hehehe you cant catch me" And yes i know there are some holes in these ideas here and there but they can be refined. Nobody likes dying or seeing a toon killed but right now nothing really feels... threatening, especially once you hit max level, we are all imortal gods who can do everything and there is no fun in that.

2) The second thing i would like to see "improved" is more freedom to players, some of the rules are a bit.. over the top and it often feels like players have no freedom to do things. I would like the DM's to say "yes" more often to ideas, plots etc but give people consequences for their actions. "you want to attack that village, ok sure! just be aware that if you lose your character risks a permastrike" Give people more freedom to act out their characters and "punish" their actions accordingly. ban characters from certain areas without a disguise if they are a wanted criminal etc.

DM's in my opinion should not be the driving force of RP, they should be the plot holders for main plots.. sure, but other than that it should be the players driving the little stories and such, The server follows the lore of the sword coast yes, but it also deviates a lot too.

3) More emphasis on Lore/RP skills.. Give people in game options to "learn" new skills and improve upon others with their RP. If someone does a particularly good job negotiating during an event (not just has a high roll) Give them a point increase in diplomacy or something.. reward the RP skills. Where is the harm in that? players can choose to ignore those rolls when interacting with each other anyway!

4) Last but not least. A Crafting/Enchanting system :P Please.... its been so so many years.

I would love to discuss/get feedback hell even tell me some of my ideas are crazy i dont mind. But i would like to see serious discussion.. I love this community for the most part but i often lose my "spark" to get invovled because there are a lot of "brick walls" and ridiculous scenarios that make me... cringe!
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Steve
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Re: Things i would like to see change.

Unread post by Steve »

Or, just do your best with working with what you got.

In the OP list, there are many "unresolved" issues related to BGTSCC, but those issues stay unresolved because addressing them will fundamentally change the nature of the Server, and THAT change takes Vision, and the attitude to stand behind it, whether positive or eventual negative consequences.

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Wolfrayne
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Re: Things i would like to see change.

Unread post by Wolfrayne »

If i had the time and knowledge to be able to "program" and such i would happily add to it, And you are right, there are a lot of things that have been sitting "unresolved" for a long time because they are as you said changes that will fundementally change the server. But as with anything if you dont change and grow, eventually things become stale and die off.

There are things about the server i do and dont agree with, but if i wasnt able to look past it then i wouldnt of spent as many years here as i have, These are of course just my own viewpoints on things.

Things already have changed when you look at how things were back when Luna was around to now. (and they have been for the most part amazing and great!)

The whole UD/Surface thing did somewhat... confuse me as it felt like there was no communication or anything about it simply "we changed this" no reasoning and such before hand. no discussions or "hey we are thinking this, what do you guys think?" Ultimately the descisions wil always be made by those who run the place, but player imput should also be VERY important as without the players we dont have a server no?
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NegInfinity
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Re: Things i would like to see change.

Unread post by NegInfinity »

Wolfrayne wrote:Remove Death... i know crazy? but let me explain, Death here is already pointless. You die, someone ressurects you and you "forget" the fuge and the like etc. now thats all well and good right up until you have the same few bad guys who just die, "have their heads removed" and suddenly they are running around again right as rain like nothing happened.
Against it.

Last time I was revived by someone was one year ago, and having "Raise deaD" is a consequence of a magical setting. You can't be "defibrillated" after an enemy made you go splat after landing a 120 HP hit. Becaue there's nothing to defibtillate.
Wolfrayne wrote: Instead of dying people are considered "unconcious" or "dying"
Change Raise Dead to "Revive" Think of it as magical CPR/Defib.
No, this is silly. UNconscious/dying thing is still in place, it is when you're bleeding to -10 HP. you also can recover from it, if you're lucky.
Wolfrayne wrote: Enforce Permastrikes
Sure.
Wolfrayne wrote: PVP should be the winners choice if they "kill" someone and send them to the fuge still.
Encourages griefing. Basically if you have someone you hate you can ensure they're never going to level up.
Wolfrayne wrote: Increase permastrikes from 3 to say 5. Give more chances but again, Enforce them.
No. 3 chances are enough.
Wolfrayne wrote: Make ressurection actually have a cost.
No opinion. Sounds rather pointless to me. Temple resurrection already has a cost, by the way.
Wolfrayne wrote: I would like the DM's to say "yes" more often to ideas, plots etc but
Unsure what you're talking about. My experience with DM team over years was largely quite positive. Lots of ideas were supported, there were some character-specific events, etc.

On other hand, I never tried to do something like ascending to godhood and granting divine spell, resurrecting tharizdun, ending the wolrd, etc.
Wolfrayne wrote: Give people in game options to "learn" new skills and improve upon others with their RP.
No. That's what skillpoitns are for. You have them as a part of mechanic, spread points out as you wish, and raise your int if you want more skillpoints.
Wolfrayne wrote: A Crafting/Enchanting system :P Please.... its been so so many years.
I stopped waiting and assume it will never happen. In the next galactic year, maybe

8 years was more than enough to make it work, so it isn't coming. Crafting system is 1..3 month project top.
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Re: Things i would like to see change.

Unread post by chad878262 »

NegInfinity wrote:Crafting system is 1..3 month project top.
Common misconception of developers. I recently had a discussion with a Product Developer at the company I work for, he was lamenting the fact that something he can do in 1/2 a day takes us a month to implement. I had to explain to him that in that month there is working with SMEs to write business requirements, converting those into a Technical Design, obtaining approvals from all stakeholders, ensuring the requirements don't conflict with other work streams and any number of other discussions/actions that might take place. Now, while I agreed with him that someone on the implementation team would still take a week to do the actual work, it should be noted that the implementer is working on implementing an entire system/set of modules while he is a true expert on one Product or group of modules.

By the same token here, we have many different "visions" on what crafting should be and where it should fit in the server. IMO it absolutely should already be in, but quite simply there are differing views as to if the system built is 'good enough'. Should it be worse? Better? What have you. The concern is always that if something goes in and is too strong, nerfing it will be ill received. If it goes in and is too weak the forums will explode with complaints making it better if it were never introduced. I still have a crafter wizard who has all of the feats for crafting alongside some fairly worthless skills and took all of the spells that were introduced for Rasael's crafting system which may not even be utilized in whatever finally does happen.

I completely understand the thought process that leads to "it's never getting in", but saying it takes "X" amount of time to implement one is not really a valid argument. The time required has never been what holds it back, at least not in the past 2 years.
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NegInfinity
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Re: Things i would like to see change.

Unread post by NegInfinity »

chad878262 wrote: Common misconception of developers. I recently
Wrong analogy.

OC crafting already exists, there are also no shareholders and no busines requirement.

Also, if that company was working at the bgtscc speed, it would've gone bankrupt 15 years ago
chad878262 wrote: I completely understand the thought process that leads to "it's never getting in", but saying it takes "X" amount of time to implement one is not really a valid argument.
It is valid, because I'm a programmer and can estimate it.

You're stuck with indecision. The process itself is not difficult. There are servers with more advanced crafting systems and they had it for years.

Arelith has custom crafting. Sigil had tweaked OC crafting Even frigging Haven of all things has custom crafting with completely custom UI and custom mechanics.

There WAS more than enough time to make it happen. Any talk about "difficulties" is excuses. 8 years was more than enough.

Have you seen stuff like Baldurs' Gate 2 Reloaded? (https://www.nexusmods.com/neverwinter2/mods/794/ )

8 years would've been enough time to convert entire neverwinter 2 to Unreal 4 as an unpaid volunteer project.
chambordini wrote:Developing crafting itself might be 1-2 months of a single developer's work but we haven't had anyone drop by from the sky that would choose to do so in 8 years time, and follow through with all the extra work with discussions and designing.
I submitted mockups of mundane crafting system myself in the past, they were shelved and forgotten.

You had enough time to have something implemented and had all the necessary resources. You failed to do it.

You should stop making excuses and fix the issue instead.
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Re: Things i would like to see change.

Unread post by chad878262 »

Yeah it's got nothing to do with the fact that the dev team implemented a bunch of other stuff and nothing to do with some folks not wanting it in at all.... deciding not to implement something you submit doesn't necessarily mean it was shelved. Perhaps it means your system simply wasn't the desired form of implementation.
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NegInfinity
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Re: Things i would like to see change.

Unread post by NegInfinity »

chambordini wrote: Quite frankly with that attitude
Quite frankly it is annoying when people get distracted from of dealing with problem at hand by their emotional reactions. It is neither helpful nor useful.

https://www.bgtscc.net/viewtopic.php?f= ... w=previous

Do you see an attitude there?
chambordini wrote: I don't know what resources
Non-zero devleopers, with non-zero hours per week over cause of 8 years was more than enough.
chambordini wrote: I don't feel any debt
If you got upset, then being upset is not helpful. Likewise, if you feel the need to "defend the honor of your clan", it is not useful either. Because it doesn't solve anything.

The truth is the "Crafting system" is a running gag on bgtscc at this point. By the time I joined for the first time there were occasional people popping up in forums asking "have you ever implemented that system yet". And that was ... how many years ago, exactly?

I also used to be a memebr of "crafting" subforum on the old website which was at that point 2 years old already.

Then on occasion green named people pop up in general forum, post a "teaser", get everybody excited, and ... nothing happens afterwards.

Honestly, it is the time you got it together and closed the issue once a for all.

Set a month aside and implement it. If you need assistance with it, ask.
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Re: Things i would like to see change.

Unread post by Wolfrayne »

NegInfinity wrote:
chambordini wrote: Quite frankly with that attitude
Quite frankly it is annoying when people get distracted from of dealing with problem at hand by their emotional reactions. It is neither helpful nor useful.

https://www.bgtscc.net/viewtopic.php?f= ... w=previous

Do you see an attitude there?
chambordini wrote: I don't know what resources
Non-zero devleopers, with non-zero hours per week over cause of 8 years was more than enough.

chambordini wrote: I don't feel any debt
If you got upset, then being upset is not helpful. Likewise, if you feel the need to "defend the honor of your clan", it is not useful either. Because it doesn't solve anything.

The truth is the "Crafting system" is a running gag on bgtscc at this point. By the time I joined for the first time there were occasional people popping up in forums asking "have you ever implemented that system yet". And that was ... how many years ago, exactly?

I also used to be a memebr of "crafting" subforum on the old website which was at that point 2 years old already.

Then on occasion green named people pop up in general forum, post a "teaser", get everybody excited, and ... nothing happens afterwards.

Honestly, it is the time you got it together and closed the issue once a for all.

Set a month aside and implement it. If you need assistance with it, ask.
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Re: Things i would like to see change.

Unread post by mrm3ntalist »

Wolfrayne wrote:The whole UD/Surface thing did somewhat... confuse me as it felt like there was no communication or anything about it simply "we changed this" no reasoning and such before hand. no discussions or "hey we are thinking this, what do you guys think?" Ultimately the descisions wil always be made by those who run the place, but player imput should also be VERY important as without the players we dont have a server no?
Can you make a decision based on the discussion on the forums? There is no clear indication to go one way or another. The only indication, which is not an accurate representation by the way, the poll shows that the change was the most popular choice. I could go on about online communities and how the work, but that will quickly go out of the scope of this discussion
NegInfinity wrote:The truth is the "Crafting system" is a running gag on bgtscc at this point. By the time I joined for the first time there were occasional people popping up in forums asking "have you ever implemented that system yet". And that was ... how many years ago, exactly?

I also used to be a memebr of "crafting" subforum on the old website which was at that point 2 years old already.

Then on occasion green named people pop up in general forum, post a "teaser", get everybody excited, and ... nothing happens afterwards.

Honestly, it is the time you got it together and closed the issue once a for all.

Set a month aside and implement it. If you need assistance with it, ask.
Crafting is not currently implemented. Epic shops replaced it in a way, because you wont be able to craft as powerful items as you can find in the epic shops.
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NegInfinity
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Re: Things i would like to see change.

Unread post by NegInfinity »

mrm3ntalist wrote:Crafting is not currently implemented. Epic shops replaced it in a way, because you wont be able to craft as powerful items as you can find in the epic shops.
Uh, epic shops have unapproachable prices and do not allow custom tailored items.

The reason to have crafting is usually to allow custom equipment AND to get items cheaper.

Do you want to discuss it maybe? Could move it to PMs.
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Re: Things i would like to see change.

Unread post by Dragonslayer »

I'm a huge fan of perm consequences in DM events. When moving about in the world not under DM supervision, it's completely understandable for people to die when facing non-DM monsters. It's part of the mechanics of a constant world.

But I love, love permanent consequences to actions that take place as a result of DM interaction. That's not limited to death, or bad consequences, but it's a great way to give players an outlet for new RP.

With PvP, I'd say that there should be consequences to RP driven player conflict. Things such as adding 'permastrike' per death, with a month cooldown between deaths in order to give players time to recoup or change their advantages. As long as it's RP driven, it should be fine.

As far as adding skills, it's completely doable. A DM can make a token that adds +1 to +20 of any skill that isn't transferable, and give it to a player. I think it's a great way to reward players.
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Re: Things i would like to see change.

Unread post by Calodan »

NegInfinity wrote:
mrm3ntalist wrote:Crafting is not currently implemented. Epic shops replaced it in a way, because you wont be able to craft as powerful items as you can find in the epic shops.
Uh, epic shops have unapproachable prices and do not allow custom tailored items.

The reason to have crafting is usually to allow custom equipment AND to get items cheaper.

Do you want to discuss it maybe? Could move it to PMs.

......I outfitted my sneak with full epic shop ninja gear for less than 600k......Not sure what unapproachable prices are but you really need to stop spreading that notion. Just like Valefort told me to stop saying poisons were useless.

In fact people should utilize player merchants more often they are selling things at rock bottom prices from that shop.
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Re: Things i would like to see change.

Unread post by Aspect of Sorrow »

Crafting in NWN2 can't possibly take more than a few hours to cobble together but this is also something a couple of us have agreed isn't going to be mainlined into Neverwinter's constraints, so there's that. Ripping things off the vault or just getting it handed to us has little guarantee of working well in our environment in tandem.
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Re: Things i would like to see change.

Unread post by NegInfinity »

Calodan wrote:
NegInfinity wrote:
mrm3ntalist wrote:Crafting is not currently implemented. Epic shops replaced it in a way, because you wont be able to craft as powerful items as you can find in the epic shops.
Uh, epic shops have unapproachable prices and do not allow custom tailored items.

The reason to have crafting is usually to allow custom equipment AND to get items cheaper.

Do you want to discuss it maybe? Could move it to PMs.

......I outfitted my sneak with full epic shop ninja gear for less than 600k......Not sure what unapproachable prices are but you really need to stop spreading that notion. Just like Valefort told me to stop saying poisons were useless.

In fact people should utilize player merchants more often they are selling things at rock bottom prices from that shop.
I feel like half of the forum is having a bad day today. Including me.

Hellgear goes for 400k/piece, and last time I saw a PC merchant was a month ago.
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