Two barbarian related bugs:

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Quality Control, Developer, DM

Post Reply
User avatar
Rad-Icarus
Custom Content
Posts: 140
Joined: Sat Oct 07, 2017 4:08 pm
Location: USA

Two barbarian related bugs:

Unread post by Rad-Icarus »

1) First is pretty simple, when in rage (in my case standard rage barb level 10) the Haste spell will not work when cast.

- The spell animation will occur, a usage of the spell is spent, and then no icon or actual increased speed and other benefits.

- When rage is finished, the spell can be cast normally again

- The character can enter rage normally if already hasted, whether cast by herself or another

2) Fey Skin and barbarian damage reduction do not stack

- In my case, I have all 5 fey heritage feats, and barbarian damage reduction 2/ + greater resiliency according to the WIKI that should stack:
Specifics: Your fey heritage guards you against all weapons except those crafted from the dreaded Cold Iron. You gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (including such feats that you take after gaining this one). For example, if you have Fey Skin and Fey Presence, you would have damage reduction 3/cold iron. This value stacks with any similar damage reduction you might have, but not from other sources, such as spells or magic items.
So it says the DR from the barbarian class should stack but it doesn't. I RCR'd the character without the greater resiliency feat to see if that was the cause, but it still just chose the higher of the two.
User avatar
Tsidkenu
Posts: 3961
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Two barbarian related bugs:

Unread post by Tsidkenu »

Bug 1 possibly caused if your character has whirlwind rage (extra attack). This bonus attack does not stack with haste.

Bug 2 isnt a bug at all. This is two different types of DR which do not stack. Fey feats grant DR/cold iron whereas barbarian (and by extension Greater Resiliency) grant DR/- (that is, it applies to all forms of physical damage and is not negated by cold iron weapons). Only the highest DR applies to any given physical attack, in this case probably your barbarian DR/-
chad878262
QC Coordinator
Posts: 9334
Joined: Thu Sep 18, 2014 6:55 pm

Re: Two barbarian related bugs:

Unread post by chad878262 »

Rad-Icarus wrote:1) First is pretty simple, when in rage (in my case standard rage barb level 10) the Haste spell will not work when cast.
Were you casting from an item or is your build some kind of B10/S6 hybrid? I am going to run some testing today and will add this. If you have Standard Rage there should be no impact to haste working on your PC.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Two barbarian related bugs:

Unread post by Theodore01 »

Rad-Icarus wrote:1) First is pretty simple, when in rage (in my case standard rage barb level 10) the Haste spell will not work when cast.

- The spell animation will occur, a usage of the spell is spent, and then no icon or actual increased speed and other benefits.
- When rage is finished, the spell can be cast normally again
- The character can enter rage normally if already hasted, whether cast by herself or another
AYE, got the same bug with standard raging barbarian.
User avatar
Rad-Icarus
Custom Content
Posts: 140
Joined: Sat Oct 07, 2017 4:08 pm
Location: USA

Re: Two barbarian related bugs:

Unread post by Rad-Icarus »

Bug 2 isnt a bug at all. This is two different types of DR which do not stack. Fey feats grant DR/cold iron whereas barbarian (and by extension Greater Resiliency) grant DR/- (that is, it applies to all forms of physical damage and is not negated by cold iron weapons). Only the highest DR applies to any given physical attack, in this case probably your barbarian DR/-
When I posted this is was late and I was just getting done testing this out. The Wiki actually has a feat description that varies from the in-game text.

From the Actual in-game feat description:
This value stacks with any other similar damage reduction you might have from type, subtype, race, or class but not from other sources such as spell or magic items.
Please double check that and you'll see where I'm coming from.

If that's not the case, then the in-game feat description really needs to be changed to prevent further issues.
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Two barbarian related bugs:

Unread post by Theodore01 »

[quote="Rad-Icarus"
This value stacks with any other similar damage reduction you might have from type, subtype, race, or class but not from other sources such as spell or magic items.
The point here is similar damage reduction. It does stack with other cold iron damage reductions like a warlock class grants.
User avatar
Rad-Icarus
Custom Content
Posts: 140
Joined: Sat Oct 07, 2017 4:08 pm
Location: USA

Re: Two barbarian related bugs:

Unread post by Rad-Icarus »

Theodore01 wrote:[quote="Rad-Icarus"
This value stacks with any other similar damage reduction you might have from type, subtype, race, or class but not from other sources such as spell or magic items.
The point here is similar damage reduction. It does stack with other cold iron damage reductions like a warlock class grants.
That should definitely be pointed out in the in-game description.

Similar is a vague term, and barbarian is class based, non magical. I really think the specific damage reduction types that it will stack with should be listed to avoid confusion.
Sputnik
Posts: 452
Joined: Sat Aug 06, 2016 5:02 am

Re: Two barbarian related bugs:

Unread post by Sputnik »

The haste bug is real, even with Standard Rage. I've posted about it atleast twice.

As for the DR, the type has to be the exact same or it will not stack, as mmentioned by others.
There is an exception to this though: Barbarian DR and AK/Wod DR do not stack, even though they are identical.

Actually, having both DR's means that stoneskin/greater stoneskin/premonition won't work on the character in question.
Which is a pain, to say the least.

Proof: I play a 20 Barb / 10 WoD character.
Francis 'Frank' Waynn - City Watch Recruit
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
User avatar
Rad-Icarus
Custom Content
Posts: 140
Joined: Sat Oct 07, 2017 4:08 pm
Location: USA

Re: Two barbarian related bugs:

Unread post by Rad-Icarus »

Sputnik wrote:The haste bug is real, even with Standard Rage. I've posted about it atleast twice.

As for the DR, the type has to be the exact same or it will not stack, as mmentioned by others.
There is an exception to this though: Barbarian DR and AK/Wod DR do not stack, even though they are identical.

Actually, having both DR's means that stoneskin/greater stoneskin/premonition won't work on the character in question.
Which is a pain, to say the least.

Proof: I play a 20 Barb / 10 WoD character.
Okay, but that should probably be changed in the feat description.

Maybe change "similar" to "exact" or note that it does not include barbarian or any other natural form of DR that isn't specifically cold iron.

As it stands it's very misleading.
chad878262
QC Coordinator
Posts: 9334
Joined: Thu Sep 18, 2014 6:55 pm

Re: Two barbarian related bugs:

Unread post by chad878262 »

The issue is this would require changes to all forms of DR descriptions... Obsidian made the original descriptions and there are a LOT of classes, feats, items, spells and consumables that grant various types of DR. It is a generally known rule that different types of DR do not stack in the NWN2 engine (i.e. Cold Iron stacking with general [Barbarian] DR won't happen). Thus, while I agree the description should be made more clear, we would need someone willing to find all of the various feats/class abilities/item descriptions and spell descriptions that grant DR and make the adjustment. Resources being what they are right now this is unlikely to be high on the priority list.

TL;DR - Not saying it isn't an issue with regard to description, just saying there are bigger issues and this would be time consuming to fix correctly/completely.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Rad-Icarus
Custom Content
Posts: 140
Joined: Sat Oct 07, 2017 4:08 pm
Location: USA

Re: Two barbarian related bugs:

Unread post by Rad-Icarus »

chad878262 wrote:The issue is this would require changes to all forms of DR descriptions... Obsidian made the original descriptions and there are a LOT of classes, feats, items, spells and consumables that grant various types of DR. It is a generally known rule that different types of DR do not stack in the NWN2 engine (i.e. Cold Iron stacking with general [Barbarian] DR won't happen). Thus, while I agree the description should be made more clear, we would need someone willing to find all of the various feats/class abilities/item descriptions and spell descriptions that grant DR and make the adjustment. Resources being what they are right now this is unlikely to be high on the priority list.

TL;DR - Not saying it isn't an issue with regard to description, just saying there are bigger issues and this would be time consuming to fix correctly/completely.
Fair enough.

However, maybe adding a note to the BGTSCC WIKI might be helpful and at least save others who aren't as versed in DR the heartbreak of seeing your feats cancel each other out. ;)
chad878262
QC Coordinator
Posts: 9334
Joined: Thu Sep 18, 2014 6:55 pm

Re: Two barbarian related bugs:

Unread post by chad878262 »

Rad-Icarus wrote:
chad878262 wrote:The issue is this would require changes to all forms of DR descriptions... Obsidian made the original descriptions and there are a LOT of classes, feats, items, spells and consumables that grant various types of DR. It is a generally known rule that different types of DR do not stack in the NWN2 engine (i.e. Cold Iron stacking with general [Barbarian] DR won't happen). Thus, while I agree the description should be made more clear, we would need someone willing to find all of the various feats/class abilities/item descriptions and spell descriptions that grant DR and make the adjustment. Resources being what they are right now this is unlikely to be high on the priority list.

TL;DR - Not saying it isn't an issue with regard to description, just saying there are bigger issues and this would be time consuming to fix correctly/completely.
Fair enough.

However, maybe adding a note to the BGTSCC WIKI might be helpful and at least save others who aren't as versed in DR the heartbreak of seeing your feats cancel each other out. ;)
BGtSCC can be updated by anyone. You're free to update those pages you confirmed should be updated. I can certainly make some time to search the pages and update where necessary, but have already slotted my time today for testing and can't do both. Doing some work stuff now, but plan to do some further in game testing in a bit, Wiki will have to wait, unless you want to make the updates where you can.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Two barbarian related bugs:

Unread post by Theodore01 »

Theodore01 wrote:
Rad-Icarus wrote:1) First is pretty simple, when in rage (in my case standard rage barb level 10) the Haste spell will not work when cast.

- The spell animation will occur, a usage of the spell is spent, and then no icon or actual increased speed and other benefits.
- When rage is finished, the spell can be cast normally again
- The character can enter rage normally if already hasted, whether cast by herself or another
AYE, got the same bug with standard raging barbarian.
bump - is that fixable ?
User avatar
Valefort
Retired Admin
Posts: 9783
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Two barbarian related bugs:

Unread post by Valefort »

Should be fixed for next update.
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: Two barbarian related bugs:

Unread post by Theodore01 »

wonderful - thxs :dance:
Post Reply

Return to “Solved Problems”