Tekill wrote:Druid Spell Frost Weapon stopped working after one of the last updates. The spell is cast, it appears in your list of spells you can dismiss. But the damage effect is not added to the weapon. The spell affect (glowing blue) does not appear on the weapon.
Just to be clear, frost weapon does no damage and therefor is broken.
Flame weapon works but is way to bright for my Svif, especially while Tunnel running.
Ever since I got the "Fast movement 10%" feat from Dervish, movement increase/decrease effects won't be removed correctly.
For example when Haste expires it's movement increase effect lingers forever (which is quite cool btw).
Another example is after Fatigue expires, movement speed won't increase back to normal.
I think it's because of the above mentioned feat, but it could also be a recent change.
I also have Monk speed and Dash, but with only those there was no such issue.
You should be able to use the new no-rune mechanic for Miror walk and shadow walk next update, thanks for the report !
For the speed lingering this is not a first and there are other scenarios in which the lingering happens, i'll try to take a look but not a lot of hope on that one
Dunno if it's been mentioned (and I know it's not convenient at all) but when that "lingering" effect does happen I believe you can fix it by logging out and back in, unless I'm just misremembering.
Valefort wrote:You should be able to use the new no-rune mechanic for Miror walk and shadow walk next update, thanks for the report !
For the speed lingering this is not a first and there are other scenarios in which the lingering happens, i'll try to take a look but not a lot of hope on that one
Hows is the mechanic behind Shadow Walk, I'm just trying to use it, but without success. Should it pop up a dialog box asking for destination or someting like that?
Valefort wrote:Use mark rune to remember a location then use shadow walk on yourself and a GUI should pop up.
It's not working like that, even with the Locations Marked via Mark Rune Spell, they only appear in teleport option. So, shadow walk is just another kind of "teleport" spell? By the spell description should be possible to travel to places that you didn't have been yet. Or even others planes.
Defensive Casting seems to be bugged. Failed a save on DC 14 with 44.
Truman Capote, Breakfast At Tiffany's "... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."