SERVER UPDATES

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Administrator
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Posts: 480
Joined: Sat Mar 28, 2009 5:14 pm

Re: SERVER UPDATES

Unread post by Administrator »

Module
Hidden: show
Revision: 1850
Author: Valefort
Date: Monday, March 19, 2018 4:47:30 PM
Message:
I broke the scry, bad merge !
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Revision: 1849
Author: Valefort
Date: Saturday, March 17, 2018 1:08:33 PM
Message:
Mass change on the dialogs using NWN2 convo style, second part because of a silly mistake.
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Revision: 1848
Author: Valefort
Date: Saturday, March 17, 2018 12:29:09 PM
Message:
Mass change on the dialogs using NWN2 convo style, set to NWN1 style. Change done through third party tools, no bugs on testing but report anything weird for dialogs :)
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Revision: 1847
Author: Valefort
Date: Saturday, March 17, 2018 7:55:15 AM
Message:
ANother nwn2 style dialog removed.
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Revision: 1846
Author: Valefort
Date: Friday, March 16, 2018 4:59:14 PM
Message:
NWN2 style convo removed from the dynamic encounter and some dialogs set to private.
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Revision: 1845
Author: Lisa
Date: Thursday, March 15, 2018 10:45:15 PM
Message:
** Fine tuned the KH Travelmaster once more.
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Revision: 1844
Author: Valefort
Date: Thursday, March 15, 2018 7:55:06 PM
Message:
Keeping the current HP /max HP quotient constant throughout shapechange or polymorph.
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Revision: 1843
Author: Lisa
Date: Thursday, March 15, 2018 5:10:41 PM
Message:
Added New Kraak Helzak Travelmaster (travel to BG) - Smoothed out craters in the path, Fixed up his camp nicely. Turned unnessesary placeables to environmental (still needs more work for the rest of the area though) and Updated Conversation rewritten by Seve B.
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Revision: 1842
Author: Dagesh
Date: Tuesday, March 13, 2018 9:42:55 PM
Message:
Updated racial types in gui_pickpocket.
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Revision: 1841
Author: Valefort
Date: Monday, March 12, 2018 2:45:45 PM
Message:
Conditional examine by VVuzek !
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Revision: 1840
Author: visavant
Date: Monday, March 12, 2018 2:42:14 PM
Message:
Fixed SVN
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Revision: 1839
Author: visavant
Date: Monday, March 12, 2018 2:41:24 PM
Message:
Test
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Revision: 1838
Author: Valefort
Date: Monday, March 5, 2018 5:18:48 PM
Message:
Setting all items with active properties in inventories to inactive, except guild tokens.
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Revision: 1837
Author: Valefort
Date: Monday, March 5, 2018 4:02:18 PM
Message:
Trying to make EW more stable.
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Revision: 1836
Author: Valefort
Date: Monday, March 5, 2018 3:06:52 PM
Message:
Removing another unecessary spellhook call.
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Revision: 1835
Author: Valefort
Date: Saturday, March 3, 2018 12:51:49 PM
Message:
Set to cold iron.
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Revision: 1834
Author: Valefort
Date: Thursday, March 1, 2018 5:04:58 PM
Message:
Removing another unecessary spellhook call.
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Revision: 1833
Author: chambordini
Date: Thursday, March 1, 2018 1:23:04 PM
Message:
minor bugfix for sitchair command, will add more later
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Revision: 1832
Author: dedude
Date: Thursday, March 1, 2018 12:04:51 PM
Message:
Dynamic Encounters: use private conversation with NPCs
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Revision: 1831
Author: Valefort
Date: Tuesday, February 27, 2018 7:35:21 PM
Message:
Added Uruk Lurra as home location to Mystra's dialog.
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Revision: 1830
Author: Valefort
Date: Tuesday, February 27, 2018 3:59:40 PM
Message:
Mass death ward added to breach list, couple minor bugfixes and refactorizations.
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Revision: 1829
Author: Valefort
Date: Tuesday, February 27, 2018 2:51:31 PM
Message:
Remove spell feat modified so that people who didn't pick wizard as first class may use it.
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Revision: 1828
Author: Lisa
Date: Monday, February 26, 2018 2:36:15 PM
Message:
Woods of Sharp Teeth - Fixed some floating Rocks and trees, cleaned up walkmesh a tiny bit.
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Revision: 1827
Author: dedude
Date: Monday, February 26, 2018 2:34:32 PM
Message:
Dynamic Encounters: treasure maps now hopefully work after server reset
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Revision: 1826
Author: dedude
Date: Monday, February 26, 2018 10:26:39 AM
Message:
Adding a few new unique beings
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Revision: 1825
Author: dedude
Date: Monday, February 26, 2018 10:05:28 AM
Message:
Dynamic Encounters: added config options for rescue encounter
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Revision: 1824
Author: dedude
Date: Monday, February 26, 2018 9:26:02 AM
Message:
Added shovel to BG farmlands east, and Soubar shops
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Revision: 1823
Author: Valefort
Date: Sunday, February 25, 2018 4:41:11 AM
Message:
Fixing a loophole.
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Revision: 1822
Author: dedude
Date: Saturday, February 24, 2018 2:09:09 PM
Message:
Gondsman stop bugging his weapon
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Revision: 1821
Author: Valefort
Date: Friday, February 23, 2018 4:15:45 PM
Message:
Changing the faction of the first demon knight from commoner to neutral in the hope he won't attack other monsters before convo starts.
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Revision: 1820
Author: dedude
Date: Friday, February 23, 2018 3:10:25 PM
Message:
Dynamic Encounters: Prepared two more areas, fixed stuff with bounty hunt
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Revision: 1819
Author: Valefort
Date: Friday, February 23, 2018 2:03:34 PM
Message:
Faulty logic on cavestalker HiPS feat management.
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Revision: 1818
Author: TarnishedSoul
Date: Wednesday, February 21, 2018 4:50:39 PM
Message:
- fixed "Ogma" typo at altar in Temple of Oghma & changed altar to match deity's colors
- set all Candlekeep laboratory doors to use senior guild key; should eliminate need for non-functioning door lever system
- placeables to environmental objects conversion inside Candlekeep library
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Revision: 1817
Author: TarnishedSoul
Date: Wednesday, February 21, 2018 11:56:15 AM
Message:
- adjusted some third level Cloakwood Mines treasure crates in another attempt to get them to function without WASD
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Revision: 1816
Author: dedude
Date: Wednesday, February 21, 2018 11:43:45 AM
Message:
ranged obstacle detection disabled
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Revision: 1815
Author: TarnishedSoul
Date: Wednesday, February 21, 2018 11:13:29 AM
Message:
- adjustment to Beregost Mines inner transitions: used triggers instead of objects
- removal of unneeded inner teleportation scripts
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Revision: 1814
Author: Lisa
Date: Tuesday, February 20, 2018 2:59:31 PM
Message:
Shrine of Mielikki North of Beregost - Added lore to the statue, few flowers. Also added fallen tree stump bench at the campsite outside the abandoned mine.
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Revision: 1813
Author: dedude
Date: Tuesday, February 20, 2018 1:07:12 PM
Message:
reverted minimum spawn distance check
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Revision: 1812
Author: Valefort
Date: Sunday, February 18, 2018 10:28:06 AM
Message:
Durlag areas can be looted by UD characters.
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Revision: 1811
Author: Valefort
Date: Sunday, February 18, 2018 4:45:25 AM
Message:
Cloudkill can be dissipated by gust of wind, cleanup of a few aoe scripts while I was at it.
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Revision: 1810
Author: Valefort
Date: Saturday, February 17, 2018 3:49:35 PM
Message:
Stormbolt DC modified to standard, ogre cave area's tag changed to not include any spaces to make it work with the side-locking mechanism for exp and loot.
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Revision: 1809
Author: Valefort
Date: Saturday, February 17, 2018 12:20:41 PM
Message:
Few tweaks to not make the server go nuts in case of massive dismissal of dragonspear devils.
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Revision: 1808
Author: Valefort
Date: Saturday, February 17, 2018 11:44:46 AM
Message:
Cleanup, minor refactorization, some constants set at the start of the script to ease tweaking.
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Revision: 1807
Author: Valefort
Date: Saturday, February 17, 2018 9:54:26 AM
Message:
Telthor companion with a special effect to be more spiritual looking, glowing purple spikes and tattooes were not enough.
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Revision: 1806
Author: Valefort
Date: Saturday, February 17, 2018 9:52:48 AM
Message:
Removing the -3 offset on Telthor companion, adding the possibility to name your companion and a little bit of a cleanup on related scripts.
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Revision: 1805
Author: Valefort
Date: Saturday, February 17, 2018 7:36:33 AM
Message:
Trying another way for CL and DC regarding celerity song.
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Revision: 1804
Author: Valefort
Date: Saturday, February 17, 2018 7:33:16 AM
Message:
Can now use SITCHAIR animation.
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Revision: 1803
Author: Valefort
Date: Saturday, February 17, 2018 6:55:54 AM
Message:
Modification on nature's avatar so that it works on telthor companion.
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Revision: 1802
Author: Valefort
Date: Saturday, February 17, 2018 4:41:57 AM
Message:
KEMO chairs animation loop added, on a 1 minute heartbeat. You shouldn't have to sit down again for new people in the area to see how well seated you are.
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Revision: 1801
Author: Lisa
Date: Friday, February 16, 2018 4:09:00 PM
Message:
UD - The Wilds - Fixed a skeleton that was too close to the walkmesh
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Revision: 1800
Author: Valefort
Date: Thursday, February 15, 2018 2:46:57 PM
Message:
Back to multi spawn devils.
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Revision: 1799
Author: dedude
Date: Thursday, February 15, 2018 10:51:52 AM
Message:
Dynamic Encounters: prepared some areas, added config option for bounty hunt encounter
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Revision: 1798
Author: chambordini
Date: Thursday, February 15, 2018 2:05:53 AM
Message:
merchant fix for kraak helzak
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Revision: 1797
Author: Valefort
Date: Wednesday, February 14, 2018 6:00:42 PM
Message:
New NPCs, SengoVrinn replaced by a less than 5 classes version.
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Revision: 1796
Author: dedude
Date: Wednesday, February 14, 2018 3:45:32 PM
Message:
chest initialization limited to loot timer window. Also added an upper limit to ensure it never runs wild.
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Revision: 1795
Author: dedude
Date: Wednesday, February 14, 2018 10:54:11 AM
Message:
Added some invalidation checks
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Resources
Hidden: show
Revision: 555
Author: Valefort
Date: Monday, March 12, 2018 2:46:14 PM
Message:
Conditional examine by VVuzek !
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Revision: 554
Author: Valefort
Date: Thursday, March 8, 2018 2:08:06 PM
Message:
Cleric domain spells changes.
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Revision: 553
Author: Valefort
Date: Monday, March 5, 2018 4:02:44 PM
Message:
EW effect icon.
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Revision: 552
Author: Valefort
Date: Tuesday, February 27, 2018 2:57:45 PM
Message:
Fierky fist and fiery ki defense added to fighter bonus feats as stated in the wiki.
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Revision: 551
Author: dedude
Date: Monday, February 26, 2018 10:05:47 AM
Message:
Dynamic Encounters: added config options for rescue encounter template
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Revision: 550
Author: Valefort
Date: Friday, February 23, 2018 3:55:44 PM
Message:
Updating Cavestalker description, it was missing some information that was present on the wiki.
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Revision: 549
Author: dedude
Date: Friday, February 23, 2018 3:11:12 PM
Message:
Dynamic Encounters: Updated template, added encounter
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Revision: 548
Author: Cubicle
Date: Saturday, February 17, 2018 6:29:41 PM
Message:
Trap Kit stack size set to 20
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Revision: 547
Author: chambordini
Date: Saturday, February 17, 2018 5:07:19 AM
Message:
added some accessories to the appearance system, left and right hip slot
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Revision: 546
Author: dedude
Date: Thursday, February 15, 2018 10:53:28 AM
Message:
Dynamic Encounters: Added more encounters, added a template, updated bounty hunt template with new option.
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Revision: 545
Author: dedude
Date: Wednesday, February 14, 2018 10:27:31 AM
Message:
Updated scry GUI with next/prev page buttons
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Administrator
Forum Moderator
Posts: 480
Joined: Sat Mar 28, 2009 5:14 pm

Re: SERVER UPDATES

Unread post by Administrator »

Module
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Revision: 1878
Author: Valefort
Date: Thursday, April 5, 2018 4:51:55 PM
Message:
More sanity and validation checks added.
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Revision: 1877
Author: Valefort
Date: Thursday, April 5, 2018 4:07:13 PM
Message:
Sanity checks.
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Revision: 1876
Author: Valefort
Date: Thursday, April 5, 2018 3:41:12 PM
Message:
Ghaundaur mispelled.
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Revision: 1875
Author: chambordini
Date: Wednesday, April 4, 2018 11:25:48 PM
Message:
added object validation
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Revision: 1874
Author: Lisa
Date: Wednesday, April 4, 2018 2:00:25 PM
Message:
Boareskyr Bridge - Repaired the Fort per player/dm request, optimized the area, reduced framerate, fixed floating trees, general beautifications.
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Revision: 1873
Author: ged
Date: Wednesday, April 4, 2018 4:05:12 AM
Message:
Fixed redacted yet again. I really need a test environment that lets me make sure things with NWNX4 dependencies compile.
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Revision: 1872
Author: ged
Date: Wednesday, April 4, 2018 1:22:55 AM
Message:
Fixed a duplicated function in ged_hidden_door.NSS causing it not to compile.

--Thanks, chambordini!
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Revision: 1871
Author: ged
Date: Monday, April 2, 2018 10:52:25 PM
Message:
Patched ged_hidden_door to support descriptions when the passageway is revealed.
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Revision: 1870
Author: Valefort
Date: Monday, April 2, 2018 8:42:06 PM
Message:
Include missing.
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Revision: 1869
Author: Valefort
Date: Monday, April 2, 2018 8:04:16 PM
Message:
Missing ,
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Revision: 1868
Author: chambordini
Date: Monday, April 2, 2018 8:00:19 PM
Message:
Added options to modify default parts of chest armor appearances (helms, cloaks, belts, boots). NOTE: you have to use an appearance with these default parts added already for the options to show. Use old appearance changer to force such additions, as a workaround. This will be mostly be useful for the belt slot.
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Revision: 1867
Author: Valefort
Date: Monday, April 2, 2018 7:07:35 PM
Message:
Last anchor / twilight rose split, merged ulgoth's lighthouse with last anchor in one same area named ulgoth's beard interiors.
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Revision: 1866
Author: Valefort
Date: Monday, April 2, 2018 2:33:09 PM
Message:
Drums in Uruklurra.
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Revision: 1865
Author: Valefort
Date: Monday, April 2, 2018 1:08:03 PM
Message:
Uruk Lurra home location widget couldn't be interacted with.
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Revision: 1864
Author: Valefort
Date: Monday, April 2, 2018 10:31:22 AM
Message:
Manticore spikes cleanup.
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Revision: 1863
Author: Valefort
Date: Sunday, April 1, 2018 11:43:00 AM
Message:
Last minute preparations for today.
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Revision: 1862
Author: Valefort
Date: Saturday, March 31, 2018 8:53:16 PM
Message:
Hunter traps damage feedback and proper exp reward to Hunter when killing a creature.
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Revision: 1861
Author: Valefort
Date: Saturday, March 31, 2018 12:52:54 PM
Message:
Solar channeler fixes.
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Revision: 1860
Author: Valefort
Date: Saturday, March 31, 2018 10:18:12 AM
Message:
Acidic splatter, clap of thunder, Fiery Burst, Stormbolt, Winterblast made to work with rainbow blast, normal and greater.
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Revision: 1859
Author: Lisa
Date: Wednesday, March 28, 2018 6:23:38 PM
Message:
UD Valshar Quest - Changed a few words per Invoker, and changed his outfit slightly. The Quest was not disturbed at all.
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Revision: 1858
Author: Valefort
Date: Wednesday, March 28, 2018 3:47:24 PM
Message:
Wall spells had no spellhook step and thus couldn't be scribed, fixed.
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Revision: 1857
Author: Valefort
Date: Sunday, March 25, 2018 8:10:34 PM
Message:
Few modifications on some creatures.
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Revision: 1856
Author: Valefort
Date: Sunday, March 25, 2018 5:11:32 PM
Message:
Some mostly cosmetic cleanup on tempest whirlwind.
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Revision: 1855
Author: Valefort
Date: Sunday, March 25, 2018 4:28:36 PM
Message:
New named planar being mistake.
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Revision: 1854
Author: Valefort
Date: Saturday, March 24, 2018 2:49:18 PM
Message:
New named planar being, error handling on expose weakness.
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Revision: 1853
Author: Valefort
Date: Saturday, March 24, 2018 7:52:33 AM
Message:
Added a polyspellfix cleanup at the start of rest after forced depolymorphing, merged pc_on_loaded correctly after the hotfix.
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Revision: 1852
Author: Valefort
Date: Thursday, March 22, 2018 7:37:49 PM
Message:
DM command for damaging things extended to non-PCs.
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Revision: 1851
Author: Valefort
Date: Wednesday, March 21, 2018 4:21:34 PM
Message:
Naming animal companions was bugged, as well as naming familiars.
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Resources
Hidden: show
Revision: 569
Author: chambordini
Date: Tuesday, April 3, 2018 11:54:50 PM
Message:
new tiefling hair from NegInfinity
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Revision: 568
Author: chambordini
Date: Tuesday, April 3, 2018 1:05:59 AM
Message:
re-fixed another problem on gnome hair
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Revision: 567
Author: chambordini
Date: Tuesday, April 3, 2018 1:03:04 AM
Message:
another gnome head by athorn!
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Revision: 566
Author: chambordini
Date: Tuesday, April 3, 2018 12:14:10 AM
Message:
edited diffuse on some gnome boots, too
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Revision: 565
Author: chambordini
Date: Monday, April 2, 2018 11:39:26 PM
Message:
updated normal map on some gnome hair, to fix a render issue
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Revision: 564
Author: chambordini
Date: Monday, April 2, 2018 7:39:45 PM
Message:
added some gnome heads and shields for everyone
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Revision: 563
Author: Valefort
Date: Monday, April 2, 2018 11:25:36 AM
Message:
Domain spells overhaul v2.
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Revision: 562
Author: Valefort
Date: Monday, April 2, 2018 10:30:38 AM
Message:
Manticore spikes property fixed.
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Revision: 561
Author: Valefort
Date: Saturday, March 31, 2018 10:22:40 AM
Message:
Acidic splatter, clap of thunder, Fiery Burst, Stormbolt, Winterblast made to work with rainbow blast, normal and greater. TLK update.
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Revision: 560
Author: Valefort
Date: Saturday, March 31, 2018 8:10:47 AM
Message:
Lowering lore : geography requirement from 8 to 4 for Dread Pirate.
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Revision: 559
Author: Valefort
Date: Saturday, March 31, 2018 8:09:18 AM
Message:
Lowering lore : geogrpahy requirement from 8 to 4 for Dread Pirate.
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Revision: 558
Author: Valefort
Date: Wednesday, March 28, 2018 3:46:31 PM
Message:
Some spells couldn't be scribed.
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Revision: 557
Author: Valefort
Date: Sunday, March 25, 2018 7:18:23 PM
Message:
Removing duplicates.
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Revision: 556
Author: Valefort
Date: Wednesday, March 21, 2018 3:27:46 PM
Message:
Slight mistake on the context menu, there was no conditional examine on others.
Administrator
Forum Moderator
Posts: 480
Joined: Sat Mar 28, 2009 5:14 pm

Re: SERVER UPDATES

Unread post by Administrator »

Module
Hidden: show
Revision: 1949
Author: Valefort
Date: Tuesday, May 15, 2018 5:51:42 PM
Message:
Slight cleanup on inscribe rune script.
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Revision: 1948
Author: Valefort
Date: Tuesday, May 15, 2018 4:02:54 PM
Message:
Frogot level 0 scars, even though I doubt they're actually ever used :D
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Revision: 1947
Author: Valefort
Date: Tuesday, May 15, 2018 4:00:34 PM
Message:
Cleanup on bloodmage scar scribing, couple of fail safe and clean up mechanisms added.
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Revision: 1946
Author: Valefort
Date: Tuesday, May 15, 2018 2:27:38 PM
Message:
New domains used.
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Revision: 1945
Author: Lisa
Date: Tuesday, May 15, 2018 12:09:28 PM
Message:
Troll Claws - Per DM Boo KH Bridge destroyed, put in Rope Bridge to represent the RP.
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Revision: 1944
Author: Lisa
Date: Sunday, May 13, 2018 3:50:31 PM
Message:
Soubar - Few more creatures needed removed... baked and saved.

Soubar Winding Way Inn - Added Biscuits inside the Inn for the storage... baked and saved.
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Revision: 1943
Author: Valefort
Date: Sunday, May 13, 2018 12:35:31 PM
Message:
Only difference I can find.
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Revision: 1942
Author: chambordini
Date: Friday, May 11, 2018 11:22:56 AM
Message:
parameter fix, oPC changed to oCaster on action mode cancel procedures
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Revision: 1941
Author: chambordini
Date: Thursday, May 10, 2018 9:38:55 PM
Message:
going back to working state app changer, also including is the removal of the fix that i introduced on pc on acquire which caused issues.
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Revision: 1940
Author: Valefort
Date: Thursday, May 10, 2018 3:47:06 PM
Message:
Phantom WIS to AC capped by Phantom levels.
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Revision: 1939
Author: Valefort
Date: Thursday, May 10, 2018 2:46:17 PM
Message:
Adding Deep Sashelas
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Revision: 1938
Author: Valefort
Date: Thursday, May 10, 2018 11:30:16 AM
Message:
Arboreal elves are not shrimps and don't have butterfly wings.
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Revision: 1937
Author: Valefort
Date: Thursday, May 10, 2018 10:38:27 AM
Message:
Phantom ki dodge was also missing.
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Revision: 1936
Author: Valefort
Date: Thursday, May 10, 2018 10:28:16 AM
Message:
Ghost strike was missing.
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Revision: 1935
Author: Valefort
Date: Thursday, May 10, 2018 9:56:19 AM
Message:
Ghost step will make you dissapear even when it's still just invisibility, cleanup on inc_invisibility.
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Revision: 1934
Author: Valefort
Date: Thursday, May 10, 2018 9:14:44 AM
Message:
Adding a little delay on post wildshape buff transfer so that they actually transfer.
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Revision: 1933
Author: Valefort
Date: Thursday, May 10, 2018 8:11:12 AM
Message:
No more action mode abuse with shapechange forms.
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Revision: 1932
Author: Valefort
Date: Thursday, May 10, 2018 8:00:41 AM
Message:
WIldshape not decrementing properly.
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Revision: 1931
Author: Valefort
Date: Thursday, May 10, 2018 6:30:04 AM
Message:
Changing the behavior of IPGetTargetedOrEquippedMeleeWeapon so that it prioritize bite over claw attacks.
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Revision: 1930
Author: Valefort
Date: Thursday, May 10, 2018 3:46:06 AM
Message:
Clean up on scrying script.
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Revision: 1929
Author: Valefort
Date: Wednesday, May 9, 2018 5:33:12 PM
Message:
Minor clean up.
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Revision: 1928
Author: Valefort
Date: Tuesday, May 8, 2018 6:11:39 PM
Message:
Turning Solar channeler into a PRC plus few tweaks, still for QC testing.
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Revision: 1927
Author: Lisa
Date: Tuesday, May 8, 2018 2:56:24 PM
Message:
Nexus - Took out the Tails of the Sword Coast Sign, baked and saved.
Guild - Dead Crows - Removed guildhall per DM was destroyed years ago.
BG Farmland South - Fixed floating tree by the well, baked and saved.
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Revision: 1926
Author: Valefort
Date: Tuesday, May 8, 2018 8:42:26 AM
Message:
Harper Scout animal companion progression.
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Revision: 1925
Author: Valefort
Date: Tuesday, May 8, 2018 8:34:45 AM
Message:
Flameblade item added, blood magus mark blood, awaken blood, bloodwalk and burst forth reviewed and rewritten. Couldn't test though (needs two players !) so experiment :)
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Revision: 1924
Author: Valefort
Date: Tuesday, May 8, 2018 5:50:38 AM
Message:
Flameblade will work the same way as Moonblade.
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Revision: 1923
Author: Valefort
Date: Tuesday, May 8, 2018 5:18:59 AM
Message:
Animate dead reviewed, no failure anymore, can be maximized or empowered (capped to 4 undeads). Undeads capped to 16hd instead of 24, desecrate bonus lowered.
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Revision: 1922
Author: Valefort
Date: Tuesday, May 8, 2018 3:57:46 AM
Message:
Various refactorization and script optimization with 0 visible consequences for the players.
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Revision: 1921
Author: Lisa
Date: Monday, May 7, 2018 4:03:14 PM
Message:
Beregost -Optimization, Removed dozens of walkmesh cutters, fixed walkmesh issues, reduced framerate nearly by 100, fixed floating trees, adjusted some seed counts, turned bushes to non-fade etc etc etc.
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Revision: 1920
Author: Lisa
Date: Sunday, May 6, 2018 9:21:21 PM
Message:
Soubar - Fixing walkmesh issue.
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Revision: 1919
Author: Valefort
Date: Sunday, May 6, 2018 5:53:10 PM
Message:
Few typos.
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Revision: 1918
Author: Dagesh
Date: Thursday, May 3, 2018 7:13:09 PM
Message:
Dagesh - May 3, 2018
Typo fixes:
-aggresive roar of Wyvern is now aggressive roar
-Contact Medalion is now Contact Medallion
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Revision: 1917
Author: Valefort
Date: Wednesday, May 2, 2018 7:23:05 PM
Message:
Deadeye shot feat reviewed, select target and activate it.
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Revision: 1916
Author: Valefort
Date: Wednesday, May 2, 2018 12:50:58 PM
Message:
Harper's knowledge was missig on Harper priest, retroactive fix.
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Revision: 1915
Author: chambordini
Date: Sunday, April 29, 2018 11:22:57 PM
Message:
rolled back the appearance kit system roll back and added exploit prevention
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Revision: 1914
Author: Lisa
Date: Saturday, April 28, 2018 1:02:42 PM
Message:
Boareskyr Bridge - few camp changes at the bridgefort.
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Revision: 1913
Author: Lisa
Date: Friday, April 27, 2018 2:40:19 PM
Message:
Darius Holding Company - small change to a placeable
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Revision: 1912
Author: Lisa
Date: Friday, April 27, 2018 12:50:27 PM
Message:
Boareskyr Bridge
High Moor South
Misty Forest
Troll Claw Hills
Removed the transitions TO Dragonspear Castle Exterior per Campaign Coordinator, Dragonspear Castle is now, for all intents and purposes, a DM Map.
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Revision: 1911
Author: chambordini
Date: Friday, April 27, 2018 2:33:07 AM
Message:
made the fai npcs spawn dynamically, also added an environment-ed square stool for one of the guardsmen.
He has back problems even though he's not really a guard but an artificially created golem, built and programmed to perform tasks that normally a hired individual of flesh and bone would do, but at a fraction of the cost and many times over the efficiency, with far less downtime. And though the first of these golems that Bentley constructed were primarily made up of mechanical joints and a metallic endoskeleton, the later versions now in circulation are constituted of a material that more closely imitates bone and tissue.
----
Revision: 1910
Author: Lisa
Date: Thursday, April 26, 2018 10:44:42 PM
Message:
Halls of Inner Light - Per Miasmata removed old HOIL key.
----
Revision: 1909
Author: Miasmata
Date: Thursday, April 26, 2018 10:25:33 PM
Message:
Guild key changed from bg_hoil_key to updated version
----
Revision: 1908
Author: Miasmata
Date: Thursday, April 26, 2018 9:41:08 PM
Message:
HoIL Updates; Changed banners & guild key, reduced FPS.
----
Revision: 1907
Author: Lisa
Date: Thursday, April 26, 2018 9:34:53 PM
Message:
Misty Forest, cleaned up walkmesh in a few places, dispelled some floating placeables fixed giant oak.
----
Revision: 1906
Author: Lisa
Date: Tuesday, April 24, 2018 2:54:11 PM
Message:
BG East Gate District - Fixed walkmesh issue, Fixed KH store and Northern merchant store to non-buy, changed Joy the bartender to stationary/immobile.
----
Revision: 1905
Author: Lisa
Date: Saturday, April 21, 2018 7:43:14 PM
Message:
Per Campaign Coordinators - Soubar NPCs moved to reflect the in game events. Caravan and Mudds moved to Boreskyr Bridge and Puddleboots and Lozenge moved inside the Inn with Mag. Original to be restored upon request.
----
Revision: 1904
Author: Valefort
Date: Saturday, April 21, 2018 4:06:13 PM
Message:
Adding NPC for Soulcatcher
----
Revision: 1903
Author: Valefort
Date: Saturday, April 21, 2018 8:12:17 AM
Message:
Monk of the long death kit fixes, limited to 10 levels. Also some refacto on stray scripts that happened to be opened.
----
Revision: 1902
Author: Valefort
Date: Friday, April 20, 2018 4:24:53 PM
Message:
Durlag level 4 had a different tag than expected, UDers should now be able to loot it no problem.
----
Revision: 1901
Author: Valefort
Date: Friday, April 20, 2018 4:23:33 PM
Message:
Refacto and checking MaA can't scare undeads and other fearless creatures.
----
Revision: 1900
Author: chambordini
Date: Friday, April 20, 2018 7:07:56 AM
Message:
reverted revision that added armor piece features to the appearance changer
----
Revision: 1899
Author: Lisa
Date: Tuesday, April 17, 2018 3:33:24 PM
Message:
Boareskyr Bridge - Fixed a mistake on the wall not matching up right.
----
Revision: 1898
Author: Lisa
Date: Monday, April 16, 2018 4:30:20 PM
Message:
Friendly Arm Inn Exterior - Moved the trash can next to the Vendor and the donation crate where the Trash can used to be... other optimization changes.
----
Revision: 1897
Author: ged
Date: Monday, April 16, 2018 2:47:04 PM
Message:
Commented out LNG_YSGARD again, because that one's supposed to be disabled for some reason, per the original script.
----
Revision: 1896
Author: ged
Date: Monday, April 16, 2018 2:45:40 PM
Message:
Valefort fixed it, but insisted I recommit as penance for my carelessness.
----
Revision: 1895
Author: ged
Date: Monday, April 16, 2018 2:35:22 PM
Message:
Updated gui_bglang_fill.NSS to add languages in the correct order. Hopefully I didn't break anything!
----
Revision: 1894
Author: Valefort
Date: Sunday, April 15, 2018 6:17:59 PM
Message:
Spellhook step removed on protective ward.
----
Revision: 1893
Author: Lisa
Date: Friday, April 13, 2018 3:15:11 PM
Message:
Sshamath School of Necromancy - Valshar updated physical appearance try #2.
----
Revision: 1892
Author: Valefort
Date: Friday, April 13, 2018 2:25:17 PM
Message:
Shadow simulcarum summon doesn't rest and epic spells removed.
----
Revision: 1891
Author: Valefort
Date: Sunday, April 8, 2018 9:42:43 AM
Message:
Eldath's soothing pool got lost by accident, rewritten.
----
Revision: 1890
Author: Valefort
Date: Sunday, April 8, 2018 6:44:27 AM
Message:
Some corrections on the way these scripts work, adding a delaycommand on the effect application when there's a spell effect removal beforehand.
----
Revision: 1889
Author: Valefort
Date: Sunday, April 8, 2018 6:12:06 AM
Message:
PvP settings toggle was stuck on subdue.
----
Revision: 1888
Author: Valefort
Date: Saturday, April 7, 2018 10:05:32 PM
Message:
Kit code reviewed.
----
Revision: 1887
Author: Valefort
Date: Friday, April 6, 2018 8:07:41 PM
Message:
Signal event was missing.
----
Revision: 1886
Author: Valefort
Date: Friday, April 6, 2018 7:45:40 PM
Message:
Use the 2da reference of the VFX instead of the VFX file directly.
----
Revision: 1885
Author: Valefort
Date: Friday, April 6, 2018 7:23:19 PM
Message:
Set to NWN1 convo style.
----
Revision: 1884
Author: Valefort
Date: Friday, April 6, 2018 6:35:36 PM
Message:
Abyssal might cleanup, specialeffect creation separated from the linked effect declaration.
----
Revision: 1883
Author: Valefort
Date: Friday, April 6, 2018 6:07:49 PM
Message:
Slight backtracking, removing spell effects apparently can take a bit of time, the delay command was useful.
----
Revision: 1882
Author: Valefort
Date: Friday, April 6, 2018 5:33:30 PM
Message:
Sauna, lol.
----
Revision: 1881
Author: Valefort
Date: Friday, April 6, 2018 2:36:09 PM
Message:
Cleanup db on player logoff. Big brother stops watching you.
----
Revision: 1880
Author: Valefort
Date: Friday, April 6, 2018 2:20:09 PM
Message:
QC check update after some toying elsewhere.
----
Revision: 1879
Author: Valefort
Date: Friday, April 6, 2018 1:15:34 PM
Message:
Failsafe added on elixir brewing cost.
----
Resources
Hidden: show
Revision: 593
Author: Valefort
Date: Tuesday, May 15, 2018 5:39:56 PM
Message:
Adding Zinzerena.
----
Revision: 592
Author: Valefort
Date: Tuesday, May 15, 2018 5:32:23 PM
Message:
Zinzerena TLK entries.
----
Revision: 591
Author: Valefort
Date: Tuesday, May 15, 2018 5:31:57 PM
Message:
Zinzerena icon.
----
Revision: 590
Author: Valefort
Date: Thursday, May 10, 2018 2:56:37 PM
Message:
Forgot a TLK entry for Deep Sashelas.
----
Revision: 589
Author: Valefort
Date: Thursday, May 10, 2018 2:47:51 PM
Message:
Deep Sashelas TLK entry.
----
Revision: 588
Author: Valefort
Date: Thursday, May 10, 2018 2:47:06 PM
Message:
Adding Deep Sashelas symbol.
----
Revision: 587
Author: Valefort
Date: Thursday, May 10, 2018 2:45:47 PM
Message:
Adding Deep Sashelas to deities.
----
Revision: 586
Author: Valefort
Date: Wednesday, May 9, 2018 5:32:10 PM
Message:
Put every stack (arrow, bolt, bullet, dart, shuriken, throwing axes) to 500.
----
Revision: 585
Author: Valefort
Date: Tuesday, May 8, 2018 6:10:55 PM
Message:
Solar Channeler 2da stuff.
----
Revision: 584
Author: Valefort
Date: Tuesday, May 8, 2018 8:36:32 AM
Message:
Blood mage abilities 2da changes.
----
Revision: 583
Author: Valefort
Date: Tuesday, May 8, 2018 6:01:22 AM
Message:
Animate dead can be empowered or maximized, awaken blood set to work per its description ie 1 per day and a touch attack.
----
Revision: 582
Author: Valefort
Date: Sunday, May 6, 2018 4:50:17 AM
Message:
Tedious XML cleanup
----
Revision: 581
Author: Valefort
Date: Friday, May 4, 2018 8:32:06 PM
Message:
Cutting on oontext menu because it caused DM crashes somehow.
----
Revision: 580
Author: Valefort
Date: Wednesday, May 2, 2018 7:22:02 PM
Message:
Deadeye feat rework, 2da part.
----
Revision: 579
Author: Valefort
Date: Wednesday, May 2, 2018 12:49:01 PM
Message:
Harper knowledge was missing for Harper Priest.
----
Revision: 578
Author: Valefort
Date: Wednesday, May 2, 2018 2:33:43 AM
Message:
Changing the dragon shape requirements from druid 27 and wildshape 8 to simply druid 26, otherwise druid 27/ something 3 couldn't access it anymore (an oversight after cavestalker changes months ago).
----
Revision: 577
Author: Valefort
Date: Saturday, April 21, 2018 8:14:47 AM
Message:
MotLD 2da stuff.
----
Revision: 576
Author: chambordini
Date: Friday, April 20, 2018 8:24:46 AM
Message:
attempted fix of the ooze models, removed everything ooze related from one hak and put original files in a higher load order one, the gr2 & mdb files didn't match so better safe than sorry
----
Revision: 575
Author: Valefort
Date: Sunday, April 15, 2018 9:45:26 AM
Message:
New domains 2da entries.
----
Revision: 574
Author: Valefort
Date: Sunday, April 15, 2018 9:03:42 AM
Message:
New domains TLK entries.
----
Revision: 573
Author: chambordini
Date: Saturday, April 14, 2018 4:00:52 PM
Message:
disabled pious templar as a player class (was unreleased/inactive WIP)
----
Revision: 572
Author: chambordini
Date: Saturday, April 14, 2018 2:36:00 PM
Message:
changed item property ambidexterous (was called two weapon fighting in the toolset so devs got confused) to point to actual two weapon fighting, should fix some ol' gloves
----
Revision: 571
Author: Valefort
Date: Sunday, April 8, 2018 9:42:59 AM
Message:
Eldath's soothing pool's VFX pass.
----
Revision: 570
Author: Valefort
Date: Friday, April 6, 2018 7:44:07 PM
Message:
Adding the abyssal might VFX to the relevant 2da.
----
Administrator
Forum Moderator
Posts: 480
Joined: Sat Mar 28, 2009 5:14 pm

Re: SERVER UPDATES

Unread post by Administrator »

Mod
Hidden: show
Revision: 1990
Author: Endelyon
Date: Thursday, June 14, 2018 8:22:33 PM
Message:
Made a check for exploits more precise
----
Revision: 1989
Author: Endelyon
Date: Thursday, June 14, 2018 8:42:20 AM
Message:
Removing a log event.
----
Revision: 1988
Author: Endelyon
Date: Thursday, June 14, 2018 7:45:52 AM
Message:
PCs with invalid Domains and those in violation of 3b20 rules will now be locked in the Nexus until these issues are corrected.
----
Revision: 1987
Author: Lisa
Date: Wednesday, June 13, 2018 11:30:37 AM
Message:
Sshamath Central - checked area, rebaked to try and stop client crashing.
----
Revision: 1986
Author: Lisa
Date: Monday, June 11, 2018 12:00:48 PM
Message:
Boareskyr Bridge - set kemo chairs to plot
Soubar - more esthetic changes per campaign coordinator
----
Revision: 1985
Author: chambordini
Date: Saturday, June 9, 2018 8:33:34 AM
Message:
emtpy man at arms taunts will not show up anymore (again)
----
Revision: 1984
Author: Lisa
Date: Wednesday, June 6, 2018 11:23:54 AM
Message:
Beregost Interiors - Removed Sheriff De Oca per DM Rosette request.
----
Revision: 1983
Author: Lisa
Date: Tuesday, June 5, 2018 11:03:58 PM
Message:
Soubar, Soubar Winding Way Inn, Boareskyr Bridge & Caravan North Dialog all put back to normal mostly. Exception being Soubar with some ruines.
----
Revision: 1982
Author: Valefort
Date: Sunday, June 3, 2018 6:05:39 PM
Message:
More deletions.
----
Revision: 1981
Author: Valefort
Date: Sunday, June 3, 2018 5:43:01 PM
Message:
Unused.
----
Revision: 1980
Author: Valefort
Date: Sunday, June 3, 2018 5:38:13 PM
Message:
Removing NCS files from repository.
----
Revision: 1979
Author: Valefort
Date: Sunday, June 3, 2018 5:19:40 PM
Message:
Scorching the script base with deletions of useless stuff.
----
Revision: 1978
Author: Valefort
Date: Saturday, June 2, 2018 8:22:52 PM
Message:
Removing more unused scripts.
----
Revision: 1977
Author: Valefort
Date: Saturday, June 2, 2018 7:53:09 PM
Message:
More cleanup and refactorisation on a bunch of scripts, deleting a couple of useless ones.
----
Revision: 1976
Author: Valefort
Date: Saturday, June 2, 2018 11:04:10 AM
Message:
WMT scripts refactoring.
----
Revision: 1975
Author: Valefort
Date: Saturday, June 2, 2018 5:44:35 AM
Message:
Clean up and slight refacto on Corm Orp monster jump scripts.
----
Revision: 1974
Author: Lisa
Date: Tuesday, May 29, 2018 11:52:56 AM
Message:
Per Bregan D'aerthe removed the conversation from the door guards.
----
Revision: 1973
Author: Valefort
Date: Saturday, May 26, 2018 11:48:19 AM
Message:
Yet another gold exploit plugged.
----
Revision: 1972
Author: Valefort
Date: Saturday, May 26, 2018 11:37:31 AM
Message:
Scars weren't properly destroyed after use anymore. Scratch that.
----
Revision: 1971
Author: Valefort
Date: Saturday, May 26, 2018 4:45:56 AM
Message:
Destroying creature skins on rest.
----
Revision: 1970
Author: Lisa
Date: Saturday, May 26, 2018 1:27:59 AM
Message:
Fixed store error.
----
Revision: 1969
Author: Valefort
Date: Friday, May 25, 2018 3:21:49 PM
Message:
Check on spell elarning for wizard removed as it was deemed too punishing.
----
Revision: 1968
Author: Valefort
Date: Friday, May 25, 2018 2:56:20 AM
Message:
Should prevent HP stacking on Bear warrior.
----
Revision: 1967
Author: Valefort
Date: Thursday, May 24, 2018 5:45:54 PM
Message:
Solar channeler fixes and tweaks.
----
Revision: 1966
Author: Valefort
Date: Wednesday, May 23, 2018 3:43:22 PM
Message:
Silence reviewed and cleaned up.
----
Revision: 1965
Author: Lisa
Date: Wednesday, May 23, 2018 2:27:47 PM
Message:
FAI - Organized and Corrected NPC's , added blueprints and catagorized for ease of finding them. Made some guards immobile and the other to walk around per the waypoint markers.
----
Revision: 1964
Author: Lisa
Date: Tuesday, May 22, 2018 10:36:32 AM
Message:
North Boareskyr Bridge Caravan Man's Conversation Fixed. Changed references from Soubar to boareskyrbridge.
----
Revision: 1963
Author: Valefort
Date: Monday, May 21, 2018 7:30:47 PM
Message:
Avoiding an inventory wipe issue, thanks to CK for being the first victim (and sorry >_>).
----
Revision: 1962
Author: Valefort
Date: Monday, May 21, 2018 7:17:19 PM
Message:
Another delay command after spell removal.
----
Revision: 1961
Author: Valefort
Date: Monday, May 21, 2018 2:16:30 PM
Message:
Putting back the paralyze for 1 round on awaken blood, but with a DC.
----
Revision: 1960
Author: Valefort
Date: Monday, May 21, 2018 2:08:35 PM
Message:
No infinite looping on languages.
----
Revision: 1959
Author: Valefort
Date: Monday, May 21, 2018 5:29:58 AM
Message:
Taking care of flameblade and moonblade items when resting and equipping, checking for the end of the corresponding spell's duration.
----
Revision: 1958
Author: Valefort
Date: Monday, May 21, 2018 5:09:07 AM
Message:
Adding a few more delay commands after some spell effect removal, clean up.
----
Revision: 1957
Author: Valefort
Date: Sunday, May 20, 2018 8:41:12 PM
Message:
Probably another case of neeeded delay commands.
----
Revision: 1956
Author: Valefort
Date: Sunday, May 20, 2018 11:14:36 AM
Message:
Sacred stealth was not an extraordinary effect and wasn't tied to a spell + cleanup.
----
Revision: 1955
Author: Valefort
Date: Sunday, May 20, 2018 11:00:32 AM
Message:
Corner case for Phantom AC.
----
Revision: 1954
Author: Valefort
Date: Sunday, May 20, 2018 10:48:58 AM
Message:
MaA 19 get epic resilience, retroactive fix.
----
Revision: 1953
Author: Valefort
Date: Sunday, May 20, 2018 8:01:38 AM
Message:
Separating CHA decrease from the rest of the effects for Battlerager, otherwise rejuvenation cocoon cured the poor dwarves of their abilities.
----
Revision: 1952
Author: Valefort
Date: Sunday, May 20, 2018 7:54:16 AM
Message:
Rewrote some aspects of scrying detection which were problematic in some cases (detection happened only once every 5 minutes). Detect scrying will now always detect scrying attempts, refacto on the scrying relatd scripts.
----
Revision: 1951
Author: Valefort
Date: Sunday, May 20, 2018 5:59:18 AM
Message:
Modifying the phantom AC capped by Phantom levels so that it only kicks in if you have more than 20 wisdom so that the low level Phantoms aren't impacted.
----
Revision: 1950
Author: Valefort
Date: Saturday, May 19, 2018 5:11:09 PM
Message:
QC list update.
----
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module:
Hidden: show
Friendly Arm Inn - hopefully fixed the guard that walks to waypoints this time.

Sshamath - Shop - added poisons and traps to the theives merchant.
----
changed invis needle vfx script side too
----
Fields of the Dead - dispelling floating placeables, VFX's not in the right places etc.
----
Kit system bugfixes.
----
Spell learning got borked.
----
Fixing intro dialog.
----
Regenerate spell cleanly set to round / second duration instead of the undocumented abomination it was, check added to avoid dropping polyspellfix skins.
----
More DM tools, some refacto on stray scripts.
----
dm_area_d_crypt - Cleaned up, optimized, baked and saved.

Ulgoth's Beard - Cleaned up, optimized, baked and saved.
----
Added a custom script source for Ghost Walk.

Changed the Phantom's Ghost Step script to check for/remove Ghost Walk and vice versa.

----
EW tweaks that should please even Maverick.
----
RemoveSpellEffects instead of RemoveAnySpellEffects
----
Bugfix for previous Ghost Step/Ghost Walk changes.
----
Nerfing bosses with 100 spot/listen scores to have varying sub-100 scores.
----
Reputation system.
----
Sayiel added to Doron Amar map.
----
added the bg_mp_appearance.hak to the module
----
Making a change so hopefully worg riders won't keep spawning after you kill them.
----
Resources:
Hidden: show
Epic resilience at 19 for MaA was missing.
----
Wrong target type for blood magus mark blood.
----
Tweaking solar shape stats.
----
Should fix ammo cost.
----
added a tiefling male bald hair style
----
more minimalistic invisible needle vfx
----
readded the 30 spellcraft req to epic counterspell
----
One Zinzerena entry somehow didn't made it the first time !
----
60s cooldown on glaring eyes, don't strain them.
----
Trying to adjust a spell's cost.
----
Adding some cltohes back
----
Adding those options to the appearance changer.
----
2 new gnome heads from athorn and a hair from half orc females put to gnome males
----
added MP's pack from the vault, (many thanks to the authors) on a new hak called bg_mp_appearance, implementation to our appearance system (2da entries) ongoing
----
adding the MP category to armorvisualdata.2DA
----
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module
Hidden: show
Magic fang spells etc fix for shapes other than normal shapes (such as the never used dragon shape, that's what was forgotten :P).
----
Cleanup and giving truestrike a couple more seconds so that even potions or items casting it can be used (their quicker activation time made the spell useless in that case as it ended at the start of next round).
----
Reputation system, bugfix on the update.
----
Reviewing some AC stacking issues.
----
Some feedback messages on reputation system.
----
Taking care of special caracters ~
----
- Adding a more direct check for Mystra's conversation.
- MDL update

----
Bregan D'aerthe - Added Illithid NPC per DM Event.
----
- Ranged combat/cover system fix
- Added a basic supplies shop at the Nexus
----
More of the same
----
Change so that Nexus guy won't buy items.
----
Nexus - reduced light shadows, lowered walkmesh helper plane slightly. we'll see if it helps lag on some machines.
----
made torches part b and c changeable on the appkit, also edited the jewelry box to have some more options
----
Upperdark river was not tagged upperdark.
----
Cleanup on strange undocumented tidbits favoring UMD for bless weapon/holy sword/ lawful sword. Scripts refactored.
----
Teleportation spells reviewed.

Runes and leaf holders remain usable but you can choose to target a location with Mark Rune/Mark plant instead to save the data on your kemo_scry. Cast a teleport spell on yourself (instead of a rune/leaf holder) to get a GUI listing all your memorized locations.

https://www.youtube.com/watch?v=nsyO1lWO7DA
----
Added some AI level control to test server's cpu usage level.
----
forgot an object declaration
----
tiny optimization
----
Primed bomb had no script linked to itself.
----
Sayiel changed to be plot/immortal

MDL made current
----
Resources
Hidden: show
Texture swap
----
edited some quest text from the dynamic quests, up to debate if it's an improvement LOL
----
added parasol/umbrella base description tlk entry
----
added some visual effects accessories to the jewelry box, as well as some torch appearances that look like umbrellas, also tweaked the male gnomsih torch wielding animation
----
Solar channeler released
----
tweaked a normal map
----
re-fix thanks to athorn
----
a new gnome hair from the hummies
----
updated the 2 other bump maps
----
some elf conversions
----
One progression level too many for solar channeler.
----
fixed music box for dms, TURN YOUR MUSIC ON FOLKS
----
some orc conversions
----
Modifying spell target types for teleportation spells for the rework.
----
Breach gnome bonus feat list fixed.
----
TLK updates on Solar channeler entries.
----
Solar shape at lvl 5 and not 4.
----
a few french accents retreat from a three headed dog
----
reverted last change, in hopes of not forcing a pointless download, apparently the change was not necessary, let's just say the french mustered their courage
----
Consistent TLK entries for one with the cold and Piercing cold.
----
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module:
Hidden: show
missed a check to see if a var existed or not
----
Feedback message to the right person for blood mark, taking care of the possibility of disguise as well.
----
Leftover duration of 1 min on the solar shape, set to 3 min as was decided.
----
Underdark Goblin Lake and Underdark House Zau'afin - Updates to House Zau'afin per Moridin.
----
Small touch ups on the RIG.
----
Unexpected consequence.
----
Bug fix on Shaundakul's binding.
----
Setting a rock to non-destructible for the spell's duration.
----
East Uldoon Trail - Optimized the area briefly, took a couple hundred points off the framerate without reducing the quality and aesthetics of the area...Connected the new Greenest Inn.

East Greenest Inn - Added a small interior Tavern and Inn, Orniff the Owner/ bartender, Conversation and drink Store.
----
Removing the damage tick on flesh to stone spell as another anti griefing measure already existed, cleanup.
----
Chef Shabbadabba wants your beetles for clan stew xD
----
Adding a patch by VVuzek on the conditional examine for improved performance and thus lenghtier descriptions.
----
Cleanup
----
Cleanup on ambush script.
----
Stone giant boss
----
Reserve arrow spells duration bumped to 10 rounds, small refacto.
----
Adding a few environmental triggers in the mountains :)
----
Storage view point in Sshamath set to plot because hiding it off map and under rocks wasn't enough to preserve it from murder hobo's rage.
----
Can't stack energy immunity spells anymore.
----
Lava bursts.
----
Athkatlan triparte capped to 4, falling rock triggers, scripts for triggers.
----
Changing object classification.
----
Including racial domains in allowed domains.
----
Updates to bear cave to make it more fun for a low level dungeon (slightly faster spawns, more monster variety)!
----
Bugfix on frost weapon
----
Eldritch master didn't give +2 AB when using hideous blow (the +2 AB only applies to the flurry of the connecting hideous blow).

Wonkiness protection on one weapon.

Shield bash missed some possibilities.
----
Treant for Liveoak spell.
----
Liveoak spell
----
Reverting enery immunity change after QC discussion.
----
Arcane fire from AM now take sinto account the various possible bonuses on RTAs.
----
Dimitry's final flare script.
----
Check on barbarian rage in the haste spell didn't take normal rage into account.
----
50 gold for identifyng services for Barnacle Bob.
----
Gem merchants were too generous.
----
Spelling errors
----
Adding a check on scry to avoid multiple same people in.
----
Check on bear warrior roar, can only be used while polymorphed into an actual bear !
----
Storm avatar damage buff should reliably transfer to wildshapes, even if you unshift and shift back. Instead of adding +3d6 to one creature weapon the spell will now try to add +1d6 damage to each creature weapon.
----
Parts of teleport impediment were forgotten on the last refacto of teleportation spells.
----
Shadow walk and path can now use the new no-rune system, teleport impediment holes fixed.
----
War drummer can now TKL drum.
----
The Lions Way - Construction has begun for the new Bladestone Foundation.
----
Legendary Animal Scripts
----
enabling GUI choices for shapes and changing spell VFXes
----
dragon speech fix
----
Lion's ability
----
Trying to fix to "Lure Shadow Demons" so that it won't mess up so often.
----
Spellswapper functionality added to QC area for testing
----
Mirror walk was forgotten, thanks to the reporter, can now also use the same no-rune system.
----
legend animal wshape (new gui approach) + new elemental shapes
----
cleaning NCS and unused NSS
----
fixing wrong DC
----
Fixing typos
----
whirlpool: reducing insane regen and the hitbox of whirls
----
forgot a switch
----
...forgot a break also
----
Wrong immunity on fire ele
----
Ulgoths Beard Updates per RP DM event phase 1
----
aura effect fix
----
Couple of modifications to wildshape spells
----
small adjustment to a spell
----
wrong feat number
----

----
Ulgoth's Beard more changes / updates for phase 1
----
Control Henchmen feat
----
Granting Control Henchmen
----
Adding a parameter
----
Light spell reviewed a bit, can cast 7 different colors, on creatures, items, placeables, doors or even a location (duration reduced from 1h per CL to 10 minutes per CL for that last possibility due to VFX wonkiness).
----
Leftover cleanup.
----
Reverting Give to Everyone : Control Henchmen
----
Updating Control Henchmen
----
Some buffs on telthor companion to amke it less laughable.
----
cleaning code on Control Henchmen
----

----
Reduce animal correctly applies damage penalty
Entering new Wildshape dispels size reduction effects
----
Removing multiplication on death for devils.
----
East Greenest Inn - Fixed sounds
Ulgoths Beard - Fixed walkmesh - reduced framerate
----
More shiny ressurecetion VFX.
----
Resources:
Hidden: show
tweaked some torch appearance values on the changer
----
Solar channler TLK entry had still a leftover from the first version.
----
removing 2 broken mdbs, cause crashes
----
Typo in Myrku'ls description.
----
Changing metamagics on Gate spell, only still and silent.
----
Some tweaks to not break action queue for NH.
----
Racial domains TLK entries
----
Racial domains 2da entries and refacto changes.
----
Liveoak spell TLK entries
----
Pointing to Liveoak spell TLK entries.
----
Dimitry's final flare TLK entries.
----
Dimitry's final flare 2da entries.
----
Typos and some updates on some TLK entries.
----
Target type for shadow walk/path.
----
Legendary Wildshape stuff
----
XMLs for animal GUI
----
tlk entry for Legendary Animals
----
merging with vale's
----
Dragon speech fix
----
Making a change so that bolts have the same vendor cost by the stack as arrows.
----
Formatting.
----
elemental shapes stuff
----
Epic Ele shape
----
unifying XMLs
----
committing shadowcraft mage tlk entries (some placeholder) early on, to avoid merging conflicts
----
updating GUI for new epic shapes
----
adding evasion to item properties for a spell
----
added the female mp appearances, also improved some of the umbrella textures?
----
Control Henchmen
----
Control Henchmen 2da entries
----
typos
----
Adding a parameter
----
Target type for Light spell.
----
Gnome domain was missed.
----
Temporary icons for racial domains.
----
Icon update
----
typo
----
Control Henchmen occupies Reduce Animal 2da row now

With this change Spirit Shamans who picked Reduce Animal will lose the spell but they can select a new one on level-up
----
light
----

----
fixing shapechange dragon sizes, adding scent to iprp
----
fixing Shapechange Planetar / Elf
----
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module:
Hidden: show
fixing typo
----

----
No you can't roar like a bear when not a bear.
----
Adding Floating Text to wildshape instant abilities, ensuring removal of wildshape effects
----
NPCs
----
Updated drum added to shops.
----
Adding Poly checks to tag scripts
----
East Greenest Inn - Fixed door name
North Boareskyr Bridge - Fixed floating boulders
South of Beregost - Fixed Walkmesh issue
Xvart Village - Fixed Walkmesh Issue
----
Control Henchmen fixes
----
tag scripts fixes on Rapier of Shielding and wildshape skins
----
Refacto.
----
Removed
----
Modifying a few tag based scripts to call the right PC.
----
New telthor companion, an orglash.
----
Acid ball, acid storm, darkbolt, shriveling added.
----
Sonic Blast
Kaupaer's Quickblast
Ball Lightning
----
Tamzim's grave is finally dug and able to be visited.
----
Effect removal checks
----
typo
----
Correcting a function call
----

----
Mistakes were made.
----
VFX tweak on ball lightning.
----
Battering ram, great thunderclap.
----
Commander Tent and corresponding NPCs removed from Nashkel.
----
Ebon Blades Guildhall NPC copied from inside the guildhall and added as a sentry by the front door within Soubar.
----
Ulgoth's Beard - Added New Barn for the farmer per DM Event.
----
The Lions Way - Bladestone Foundation Exterior Second phase.
----
Corpse in Nau'klar for quest was using wrong script
Corpse in Goblin Lake for quest was using wrong script
External part of Zau'afin Guildhall shifted over till it is relatively centered, and then location locked
Addition of one last npc to the Zau'afin guildhall
Addition of all the missing conversations and scripts for the Zau'afin guildhall
Descriptions modified on all unique npcs, also includes little lore snippets
Sounds added to the Zau'afin guildhall interior
Music changed to a more appropriate track
----
The scripts and conversations. >_>
----
Logical error.
----
Baleful poly cleaned up and fixed.
----
Axe was used a bit too liberally, putting back some scripts that were actually used.
----
North, Misty Forest - Fixed walkmesh, floating trees, added ranger stands.
----
BG Harbor District - Added Town Guide and cyan color to the name of Cliff Jones so he stands out more.
----
NEXUS - removed old guild info sign.
----
Latest MDL, hopefully the spell swapper now has a 30 day timer
----
Removed trip triggers in Harbor. Edited conversations for Roy. Changed the Tavern map pin. Edited NPC names.
----
The map pin for "Town Crier' Post" has been changed to "Town Crier's Post."
----
Razimuth's Tower map icon removed.
----
Setting all chests and gold piles in East Chionthar Ruins to plot-flagged
----
Recommit of previous fix.
----
Revision #2148

Fixed floating PLCs, Farmlands North, East of Wyrms Crossing, Boareskyr Bridge.

Revision #2149

Fixed non-plot chairs, Farmlands East and fixed walkmesh-cutter around campfire so the barrel can be sat on.

Revision #2150

Renamed transition, East of Wyrms Crossing.

Revision #2151

Lowered chair, CK-Inn.

Revision #2152

Moved shrub into terrain, Cloudpeak Foothills.

Revision #2153

Made houses environmental, placed walkmesh cutter, a few minor terrain changes, Gullykin.

----
Small baking fix.
----
The Nexus - Added new Server Rules September 2018
----
Misty Forest grove - Fixed the walkmesh and waterfall, other optimizations.

Misty Forest grove interior - added two doors and kitchen to the tavern, fixed lighting.
----
Latest module.IFO, MDL, fixes to Spellswapper timer framework, more tweaks to Lure Shadow Demons to make it more reliable
----
Another MDL change
----
Resources:
Hidden: show
Control Henchmen icon
----
wrong stringrefs
----
Missing files.
----
Less annoying Orglash VFX sound.
----
Forgot to commit the ressurection effect
----
Mage tome spells 2da work.
----
Removing dragon shape as a requirement for dragon companion.
----
TLK reference updated for dragon companion requirements.
----
Dragon companion.
----
Acid ball, acid storm, darkbolt, shriveling TLK entries.
----
Acid ball, acid storm, darkbolt, shriveling 2da entries.
----
Few more entries for new batch of spells.
----
Sonic Blast
Kaupaer's Quickblast
Ball Lightning
----
Fixing mistakes.
----
reduced tanaruk collision to regular player race levels
----
Battering ram, great thunderclap 2da work.
----
Battering ram, great thunderclap TLK entries.
----
added some heads from athorn (Attention: needs 3 new haks called bg_heads1 through 3)
----
added placeables.2da entries for a lot of the placable cornucopia placeables. assets still not in for the most part
----
Cleanup.
----
2da sanitizing
----
Just a little upload
----
Culprit.
----
BG builder module with loads of placeables and linked to the cornucopia haks for our area builders.
----
Rune of lumen TLK entry.
----
Added one more head
----
This update contains the new heads, but please note that the 100% RCR window is NOT open yet and will not be until September 15, 2018!
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module:
Hidden: show
Another MDL change
----
Fixing a door transition in BG East to BG East Homes for the fifth time.
----
Every time I save the module it wants me to commit this blueprint so I'm committing it finally.
----
Repo change to ignore *.NCS files (previously only lowercase *.ncs were ignored).
----
Rollback to Xvart area as users were crashing while transitioning in
----
Bad fix forgotten.
----
Adding a feedback message on teleport circle in case of failure.
----
Friendly Arm Inn Exterior and Interior adjusted and fixed conversations. Gellana has a small healing store and sells Glittergold banner. Other small fixes Thanks Maecius!
----
Typo in the deity list for Deathsingers.
----
Changes to Spellswap timer
----
Added function to inc_dynamic_elements.NSS to clean up the spellswap table in on_module_load.NSS.

The Djinn now successfully tells you how long until your next swap.

Spellswapper is finished, working, and in the Nexus.



----
Upload of blueprint pack for DM Doom.
----
Resources:
Hidden: show
Battering ram is level 6 not 2.
----
Target type for clubbed feet.
----
Vanilla typo on Selvetarm
----
Vanilla typo on Selvetarm
----
Vanilla typo on Kiaransalee
----
Vanilla typo on Kiaransalee
----
The spellswapper is live in this update but the RCR window is still not open!
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module:
Hidden: show
Wrong feat.
----
Reset companion data after acquiring the dragon companion feat.
----
Strange idea of adding 10 cold iron to fire giant mages removed.
----
Removing weird immunities.
----
Sshamath - fixed merchant
----
Corrosive grasp, Horzikaul's cough, Launch bolt, launch stone, Nyborn's reproof.
----
Tiramaels_Energy_Spheres, icelance, thunderlance, snilloc's snowball swarm scripts.
----
Corrected Restoration ability on Periapt of Proof vs Poison sold from epic store in beregost.GIT

Made Spellswapper conversation silent
----
Charm domain was missing on a number of deities.
----
Lootgen tweaks:

- Items will now have a chance to generate with random spells on them
- Ranged weapons will now have a chance to generate with unlimited ammo (up to +3)
- Slightly tweaked scaling formulas for Damage Bonus, Damage Bonus vs Alignment, Damage Bonus vs Race, Enhancement Bonus, Enhancement Bonus vs Align, Enhancement Bonus vs Race. Maximum values were not increased, however the formulas were adjusted to be slightly more generous and give you better results at lower CRs.
- Small adjustments to the chance of rolling 0, 1, or 2 item properties from monster and bone/corpse loot (less chance of 0 properties, more chance of 1-2)
- There is now a very small chance for Adamantine Weapons to be generated from monster and bone/corpse loot
- Chest RIG CR adjusted from 5/10/15/20/25 to 6/13/19/26/32 based on chest level (should now be possible to get RIG from chests on par with the boss that guards it)
- Lootbag chance increased from 8% to 12% on non-boss monsters
----
- Changed it so that spells generated on items will only be single use, 1 use/day, or 2 use/day (and not 3, 4, 5, or unlimited)
- Expanded dice roll to account for custom iprp_spells entries beyond 708
----
- Excluded 164 item properties from the random spell generation
- Universal saves will now rarely RIG up to +2 (previously was +1 only)
- +4 stat roll on item *slightly* less harsh (now only requires a roll of 100 on a d100, previously required 100 on a d100 followed by a 4+ on a d8)
- Enabling magical damage bonus on RIG weapons to match shop items
- SR on RIG items scaled to match shop items
----
Bug fix to fix compile errors, reverted SR scaling because those constants don't exist and I don't know how to assign the properties directly
----
Misty Forest East - fixed walkmeshes , floating trees, small camp and tree stand.
----
added a placeable to the pathfinders halls, also tweaked lighting & shadows, and made a simple window light spawning system which can be used elsewhere depending on the needs and wants of other builders.
----
Drop corpses first when you die.
----
refactored the dynamic area effects script a bit
----
added missing check for guild keys for guild areas in the teleport script
----
Candlekeep library - fixed walkmesh, put walkmesh plane under the statue, other small fixes.
----
added greater reduce person to size-checking script for fai underground hole
----
fixed typo (teh to the)
----
fixed bad logic for prot from petrification
----
commented out the script of a fairly useless button (disappearing pcs bug)
----
re added script (it's in use as the school of necro dispel trigger)
----
North Misty Forest, EDE Interior - Finished walkmesh cutting around environmental objects other small fixes.
----
Doron Amar Interiors - replaced bar stools with Kemo versions and rewalkmeshed the bar.
----
a logging message added
----
added a short staff to the nexus shop
----
DM Area D L'landra Mountains and Cave - Fixed and repaired tile mistakes, baked and saved.
----
North Misty Forest East - added two NPC's per DM campaign
----
blueprint hadn't saved, will be used in rig
----
2 more base shortstaves for the rig, different materials
----
forgot the 1 magic dmg for zalantar and weight reduction for duskwood
----
added shortstaves to rig
----
Amn Cloud Peak Crystal Frost Keep - changed out a couple chests
Doron Amar Interiors - changed out the static beds for walkable beds, fixed walkmeshes.
----
Wrong tag for north grottoes.
----
Quick fix.
----
icons for new wshapes
----
Change to temporarily turn the RCR withdrawal to 100%
----
module.IFO change to include 3 new hak files (heads4, athornweps, tiefhairs)
----
Reverted random spell generation on items until I have time to write it as a whitelist.
----
Changes to stock blueprints so that Adamantine Weapons won't automatically be generated with +2 magical damage.
----
Resources:
Hidden: show
Corrosive grasp, Horzikaul's cough, Launch bolt, launch stone, Nyborn's reproof TLK entries.
----
Corrosive grasp, Horzikaul's cough, Launch bolt, launch stone, Nyborn's reproof 2da entries.
----
Tiramaels_Energy_Spheres, icelance, thunderlance, snilloc's snowball swarm 2da entries.
----
Tiramaels_Energy_Spheres, icelance, thunderlance, snilloc's snowball swarm TLK entries.
----
Tweaks on new spells 2da entries, VFX were all over the place.
----
Ultimate sphere of destruction, flensing, snilloc's snowball, cold shield, cacophonic shield entries plus cleanup
----
5 min cooldown on awaken blood instead of 1/day.
----
put some weapon types that were set incorrectly to be slashing/piercing back to solely slashing, morningstar back to bludgeon/piercing from bludgeon
----
tiny unweighted mesh face fix from athorn
----
tweaked magic staves to work as short staves, mostly cosmetic for now, same models as staves but medium size
----
two new haks, bg_athornweaps and bg_tiefhairs, they need adding to the module
----
appearance changer entries for the weapons
----
new heads hak, also needs added to the module
----
halfling heads that use existing textures
----
more hin heads
----
head my call
----
wildshape feats open to public
----
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Module:
Hidden: show
Packhorses died with their owner, the era of sacrifice is now gone.
----
Hellball mastery of shaping.
----
Archmage spellshaping on epic call lightning storm too.
----
dominate stuff hotfixed to not work on players, bad bug that needs fixing with player logout exporting
----
Polymorph effect check on clubbed feet.
----

----
halved drop rate on adamanatine
----
Logic.
----
Fort then will on nyborn's stren reproof.
----
further tweaking
----
Blinding strike taking epic sneak attack dices into account.
----
The Lions Way - Bladestone Foundation next phase of Exterior Development.
----
Fixing celerity DC.
----
Shadow walk and mirror walk no rune system.
----
NPCs.
----
NPC
----
Wrapping a few calls of GetArmorRules in object validation checks because obsidian.
----
Eldath's pool healing only non-hostile.
----
Familiars can't transition or cast teleport spells.
----
DM Area Dark Temple - Fixed some doors floating.
----
The Lions Way - Bladestone Foundation touchups and reduced framerate in the area.
----
CK Store added, AH added to CK, Pack Mules added to CK, CK faction store is now open to everyone but they still need someone to let them in the room per request of TarnishedSoul, chair resized was overly big for some odd reason and guide history sign update per request of TarnishedSoul.
----
From Rad-Icarus:

Added Tutorial Dungeon - Work in progress but nearing completion.

tutorial dungeon.are
tutorial dungeon.glc
tutorial dungeon.git
tutorial dungeon.trn
tutorial dungeon.trx




----
Fix for spellswap dialog option
----
tweaked npc in the house of the guardian at nashkel per dm golem's instructions
----
added domain restrictions for new deities
----
Using JX functions instead of vanilla ones should correct the DC.
----
no more barbarian spell slots on rig items, hopefully
----
This is the updated Tutorial Dungeon, essentially ready for insertion into the module.

- 10/10/2018 Rad-Icarus

- There is a waypoint at the entrance and a portal at the end to be used to transition in and out of the module.
- There is a module start point that should be removed, that was used for play-testing


----
Changed all dialog to NWN1 style
----
reverted unintended .trx changes on some areas
----

----
Temporary adjustment to area and spawns in CloakwoodMines3 to reflect DM event. VFX for seal.
----
Adjustment to spawns Cloakwood Mines 3
----
Conversation files added

- Naming convention for all of them is:
conv_td1 (conversation Tutorial dungeon 1)

- Example:
conv_td1_appearance01.DLG

14 files


----
Closing a loophole.
----
Clean up of two scripts.
----
Rabbits removed from hell. Pfff.
----
DM Area Dark Temple - added two waypoints for ease of access.
----
Fixed a door that was out of place in East Gate.
Fixed the weird unwalkable terrain near the market place farmlands.
----
Improved chain lightning secondary damage
----
Zhent NPCs for DM Golem
----
- Object validation now follows best-practice.
----
- Script adjusted to use best practice object-validation.
----
- Object validation following best-practice.
----
- Cavestalker script: Object validation following best-practice and 'recurring loop' crash-proofing.
----
- Script edited to follow best-practice object validation.
----
- Scripts: Best practice object validation.
----
Can't clean that up more !
----
- Added best practice object-validation.
----
Some cleanup.
----
Unused parameter.
----
- Use best-practice object-validation.
----
- Best practice object validation.
----
Prettier script.
----
- Bugfixes.
----
- Best practice object-validation.
----
ActionEquip wrapped into an assign command as the OBJECT_SELF is implicit.
----
Added spell: He Never Sleeps
----
minor cleanup
----
- Custom ranged attacks: Damage roll fix. Ability modifer wasn't correctly calculated for bows and slings.
- App Changer: Best practice object-validation.
- Icon changer: Best practice object-validation.
----
- Bigby AI: Best practice object-validation & code clean-up.
----
Cleanup and a few fixes to actually do what negative energy burst's description says. Blast Infidel now doubling damage after everything is rolled and metamagiced.
----
Added spell Kor'Vain's Blackfire for QC testing
----
minor swapper convo fix
----
DM Doom event and plot creatures
----
getDesc/setDesc commands for dm chat, and minor refacotring
----
Quick fix.
----
Fixes to the latest DM commands.
----
1h long holy sword for max level crusaders so that they don't have to cast it again too frequently.
----
Blackfire shaping
----
NPCs for DM Mercy
----
- True Seeing: Non-Detection check bugfix and best-practice object-validation.
----
- Best practice object-validation.
----
- Best practice object-validation.
----
fix for morningstars on weap of impact
----
Resources:
Hidden: show
New domain icons thanks to Solaris !
----
New domain icons associated.
----
Elf dictionary update by Ravial quessir.
----
Man at arms bonus epic feats are taken from the general list and not the MaA list anymore.
Conjure elementals is a level 6 arcane spell.
----
eldathyninanianans can enter paladinhood now
----
some new deity icons
----
added new domain entries
----
added some deities
----
Updated the Swashbuckler's description to reflect the custom changes
----
Updated the barbarian's description to reflect BGTSCC's custom changes
----
Awaken blood was still 1/day by mistake.
----
Updated chain lightning description
----
VFX Nyborn, enchantment not necro.
----
Added name, description and row for spell HeNeverSleeps
----
added silent and quicken for HeNeverSleeps
----
Added Blackfire row, name, description
----
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

Please remember that the 100% RCR window will end on November 15th. This will be the LAST update before the RCR window ends, so if you have any other final changes to make to your characters these next 10 days are the time to do it.
User avatar
Endelyon
Posts: 3607
Joined: Sun Jul 06, 2014 4:24 am

Re: SERVER UPDATES

Unread post by Endelyon »

100% RCR IS NOW OVER!
Administrator
Forum Moderator
Posts: 480
Joined: Sat Mar 28, 2009 5:14 pm

Re: SERVER UPDATES

Unread post by Administrator »

The update notes from 1 December 2018 can be reviewed in detail below. However, a few of the highlights might include:

- A "New Player" Tutorial Dungeon is now available for first-time or mostly-new players
- A refugee camp has been introduced outside Baldur's Gate (reflecting ongoing DM campaigns)
- Various fixes and cleannups

Thank you, as always, to all of the developers who create these fun toys with which all of us play.

Patch notes in full:


Module
Hidden: show
r2302
- MDL commit
---------------------
r2301
Connected the BG New Player Tutorial Dungeon (made by Rad-Icarus) to the Nexus.
---------------------
r2300
hooked 3 haks (from athorn's cc) to the module
---------------------
r2299
BG Farmlands North - Removed the Carnival - Phase One. - Added Benches to the Gazebo.
---------------------
r2298
Unlocked Blackfire
---------------------
r2297
Bloodwalk impeded by teleport wards.
---------------------
r2296
Spirit form now 1 round / spirit shaman level. Chastise Spirits now 1d8 damage only to hostile spirits. Weaken spirits only affect hostile spirits. Is progressed with hierophant chastise spirit feat.
---------------------
r2295
Added new invocation: Painful Slumber of Ages Baleful Polymorph as invocation with lower duration
---------------------
r2294
Finalized? - Tutorial Dungeon uploaded with conversation files. 11/12/2018
---------------------
r2293
Animal companion and cleanup.
---------------------
r2292
Simplification.
---------------------
r2291
Spellhook call removed on divine perseverance as not needed and FAI-fine triggering.
---------------------
r2290
Added a refugee camp area and farmer refugee NPCs outside of the Radiant Heart building in BG Farmlands East.
---------------------
r2289
Tile fix CK and store
---------------------
r2288
CK Store FIXES
---------------------
r2287
- module.IFO / moduledownloaderresources.XML update
---------------------
r2286

---------------------
r2285
Plugging hole.
---------------------
Resources
Hidden: show
r747
added eef mp boots avt
---------------------
r746
Added Blackfire icon
---------------------
r745
Unlocked Blackfire
---------------------
r744
Precisions on Shaundaku'ls and Millil's blessings.
---------------------
r743
Track required for Swift tracker
---------------------
r742
Seldarine's blessing needs 13 DEX, ty tothe one who reported !
---------------------
r741
Eagle's Splendor now also a spirit shaman (and druid) spell. Updated spirit shaman feat descriptions.
---------------------
r740
athorn 11/15/2018]
---------------------
r739

---------------------
r738
Added Painful Slumber and set baleful polymorph as an invocation
---------------------
r737

---------------------
Administrator
Forum Moderator
Posts: 480
Joined: Sat Mar 28, 2009 5:14 pm

Re: SERVER UPDATES

Unread post by Administrator »

Update notes from 6 December 2018 can be reviewed in detail below. A few highlights include:

- Nearly all of the public taprooms and taverns have had their inventories curated to be more lore-appropriate with regional flavors
- New shapes have been added to the warlock invocation: "Word of Changing" (Subject to Adjustments/Changes/Rebalancing as Needed)
- Various fixes and cleannups

As always, thank you to all of the devs who make these possible. This time around I've attached names to the ones who committed the changes, so that it's clearer who's working on what!

Module
Hidden: show
Revision: 2303
Author: Ravial
Date: Sunday, December 2, 2018 12:31:32 AM
Message:
Fixed some of the store waypoints for taproom stores. Rearranged drinks to be more or less regionally thematic. Added new drinks:
Black Bottom (ale), Halruskan Wine, Maerlathen Bluewine, Manycherries Wine, Moonwine, Mushroom Wine, Neverwinter Nectar, Shondath Icewine, Tashlutan Dragonstongue, Tethyrian Ditilled Dragonsblood, Elverquisst, Maiden's Kiss Brandy, Peach Smoothwater Liqueur, Mitarn Almond Brandy, Rubyfire Liqueur, Sherry, Whiskey, Al & Tal's Slurp Syrup, Fool's Thirst-Quencher, Evereskan Clearwater, Guldathen Nectar, Rollrum.
----
Revision: 2304
Author: Nimne
Date: Sunday, December 2, 2018 7:16:00 AM
Message:
Word of changing updated: 100% spell failure, item merging
Word of changing given new shapes
Deez shadow barrier gives AC in shapechange just like Shield
Hideous blow allowed when polymorphed.
----
Revision: 2305
Author: Valefort
Date: Sunday, December 2, 2018 12:37:19 PM
Message:
Invoker added to QC list.
----
Revision: 2306
Author: Valefort
Date: Sunday, December 2, 2018 1:11:39 PM
Message:
Practide invoker didn't add blast dices.
----
Revision: 2307
Author: Valefort
Date: Sunday, December 2, 2018 2:00:11 PM
Message:
No, i'm blind.
----
Revision: 2308
Author: Endelyon
Date: Sunday, December 2, 2018 7:00:16 PM
Message:
- RCR back to 50% payout
----
Revision: 2309
Author: Lisa
Date: Tuesday, December 4, 2018 6:22:04 PM
Message:
Sshamath Darkwoods Interiors added missing integer variable.
----
Revision: 2310
Author: Rad-Icarus
Date: Wednesday, December 5, 2018 2:38:23 PM
Message:
Revisions to the Tutorial Dungeon:

- Added "Death and Respawn" NPC
- Made area non PVP
- Furniture non-breakable
- Many spelling fixes
- Added crafting note
- NPCs non bumpable
- cosmetic changes

Coming in next revision:

- small XP reward for new players
- Lore books available from librarian to buy
----
Revision: 2311
Author: Ravial
Date: Wednesday, December 5, 2018 7:21:14 PM
Message:
Fixed harp from invisible mandolin to harp from Doron Amar store.
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Resources
Hidden: show
Revision: 748
Author: Nimne
Date: Sunday, December 2, 2018 7:19:47 AM
Message:
New shapes for word of changing
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Revision: 749
Author: Valefort
Date: Monday, December 3, 2018 2:44:49 AM
Message:
Dragon commpanion only available to druids.
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Revision: 750
Author: Valefort
Date: Monday, December 3, 2018 2:54:35 AM
Message:
Bestow curse on level 5 for Fate domain.
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Revision: 751
Author: Valefort
Date: Monday, December 3, 2018 4:57:10 PM
Message:
Cleaning Archmage class description
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