+1Svabodnik wrote:Thinking about it a bit more, it could maybe make more sense to make a samurai a 2H user rather than a 2WF variant, since the classic weapons of a samurai would be the yari (spear) or katana (only 1.5 damage on average below a greatsword, going two-handed). Technically, the daikyu (longbow) would also join the list, thought it doesn't make much sense for a MaA build.
A samurai's second sword was not used for TWF like D&D does. Shields were not used, and in comparison to western armour you would class it as medium. Japanese steel at the time was far inferior to western steel (which is why a "longsword" is stronger than a katana despite what mystical Japan will tell you.).
Fitting the typical samurai into a western based D&D is bassically a fighter that loses shields and heavy armour in favour of medium armour and 2-handed stuff. That could be a regular kit that does not need to be a kara tur thermed class. Problem you get is mithral armour and Gish characters just get a free boost.
So I think the ronin type is more suited to the server, and much easier to give mechanics that impact a playstyle. My initial thought would be;
MaA base;
Requires; x language option, exotic weapon prof
Loses: Heavy armour, tower and shield prof - can never gain -
Gains; power attack and Improved power attack
Swap; Heavy armour optimisation to medium
Swap; shield block to something like the weapon defence thing the crusader has