Baram Leadhammer ::: A Crossbow for Hire

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DemonAbyss10
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Joined: Thu Mar 12, 2020 4:36 pm

Baram Leadhammer ::: A Crossbow for Hire

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Known Name: Baram
Full Name: Baram Leadhammer
Nicknames: Bar, Barm, Aram

Physical Characteristics
Race: Dwarf, Shield
Age: 65
Gender: Male
Height: 4'2"
Weight: 130 lbs
Skin: Ruddy, light tan/red
Eyes: Dark grey-blue
Hair/Beard: Bald. Beard is medium length and medium brown.
Features: Hook nose, low and heavy set brow, Missing part of his right ear, missing a tooth in the front.

Personality and Beliefs
Starting Alignment: Neutral Evil
Deity: Dumathoin, however does not practice his faith and is on the verge of falling off completely
Profession: Crossbow-for-hire, dungeoneer, Assassin
Initial Class: Rogue
Intended Route: Rogue, Fighter, Assassin
Residence: Drifting from Inn to inn, tavern to tavern in the region of Baldurs Gate. Does not own his own residence and moves to where the work is best.
Traits and Flaws: Shows cunning and Ruthlessness in performing his job. Potentially sadistic and enjoys the so called "Hunt" as he calls the process of completing the job. He is also greedy to a fault. Anti-traditionalist.

Background: Grew up within Baldur's Gate. His clan, the Leadhammers, disowned him and cast him out onto the street during his adolescence and as such, picked up his skillset while surviving these trials. Has worked on picking up various contacts within Baldur's Gate and is working on trying to build a name for himself via various odd jobs.

Details on Clan: The Leadhammers themselves are a small clan that originated within Baldur's Gate. Currently only comprised of Baram, his father Gorem, his brother Valkr, and his cousins Eir and Jormun. The clan itself are specialists in engineering, and a few members in the past have expressed interest in the studies of the Techsmiths, but have never pursued such. There have been rumors of arcane talent in the past within the clan.

Goals: Wealth, to prove himself an exception to the typical dwarf that has become too attached to tradition.

Plot Hooks
Clan attempt to contact him, maybe hire him for a job.
Assassins initiation of sorts down the line.
Jobs, both your standard dungeoneering and killing problem beasts and such sort; and your more unsavory, non-lawful sort of jobs
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