^ Align weapon, my cleric has that, but not bless weapon. I don't see bless weapon on any of the domains either. ¯\_(ツ)_/¯zhazz wrote: ↑Sat May 02, 2020 10:01 am... and one for Clerics, with the latter just making the weapon Good/Evil for the purposes of overcoming DR, but none of the extra damage.
Removing crit/sneak immunity from physical monsters
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- Snarfy
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Re: Removing crit/sneak immunity from physical monsters
There are no level 30's, only level 20's with benefits...
- cosmic ray
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Re: Removing crit/sneak immunity from physical monsters
As a player who likes to play rogues and frequently does it, I wouldn't like to see crit/sneak immunity gone completely. The idea of not filling low level dungeons with that kind of monsters sounds good to me.
A more "extreme" compromise could be to automatically give rogue epic precision at a certain level.
I wouldn't like to see that immunity just removed for good though. Each class should have strengths and weaknesses, and rogues are weak against non-living enemies and a few others with weird anatomies that can't be exploited for weak points. Playing super-man isn't fun.
A more "extreme" compromise could be to automatically give rogue epic precision at a certain level.
I wouldn't like to see that immunity just removed for good though. Each class should have strengths and weaknesses, and rogues are weak against non-living enemies and a few others with weird anatomies that can't be exploited for weak points. Playing super-man isn't fun.
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- Hoihe
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Re: Removing crit/sneak immunity from physical monsters
Presently, Swashbucklers get it for free at level 11 - granted, they're a full melee class with low damage that doesn't get any damage to deal with undead until level 23 otherwise.cosmic ray wrote: ↑Sat May 02, 2020 11:08 am As a player who likes to play rogues and frequently does it, I wouldn't like to see crit/sneak immunity gone completely. The idea of not filling low level dungeons with that kind of monsters sounds good to me.
A more "extreme" compromise could be to automatically give rogue epic precision at a certain level.
I wouldn't like to see that immunity just removed for good though. Each class should have strengths and weaknesses, and rogues are weak against non-living enemies and a few others with weird anatomies that can't be exploited for weak points. Playing super-man isn't fun.
Perhaps lvl 16 rogues could get it, so it works with SD before 20?
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Re: Removing crit/sneak immunity from physical monsters
There is a category of weapons with ruin feats or undead, elementals, spirits,and others in the base game. I'd like epic precision to allow critical hits and damage across the board. It would make sense and probably would equalize builds a bit, but I'll defer to the 'playtester' group.
- Blackman D
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Re: Removing crit/sneak immunity from physical monsters
there is no reason for that tho, non sneaks tend to do way better base damage whereas some sneaks are completely dependent on SA damage, like to the point where the actual weapon you use is irrelevant, i have one rogue who can make a shuriken hit for over 80 damage and its one of the weakest weapons in the game
completely take away her sneaks and she does single digits, half sneak shes doin 40s
when you have a fighter that can do up to 40 base damage and hit more often... they dont need ruin
or the caster that can buff so much extra damage that they still are doing decent damage on non crits anyway
completely take away her sneaks and she does single digits, half sneak shes doin 40s
when you have a fighter that can do up to 40 base damage and hit more often... they dont need ruin
or the caster that can buff so much extra damage that they still are doing decent damage on non crits anyway
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