Info here: https://wiki.bgtscc.net/index.php?title ... _Evocation
The purpose of this addition is to give a fun tool to people who specialize in evocation (similar to how some other schools give neat benefits already). And to make it a little easier to play the kind of caster that gets by with direct damage spells. Details might always change.
Coming Soon: Announcement Thread (2020)
Moderators: Moderator, Quality Control, Developer, DM
- Nemni
- Retired Staff
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- Joined: Wed May 27, 2009 3:10 am
- KOPOJIbPAKOB
- Retired Staff
- Posts: 850
- Joined: Mon Jul 24, 2017 5:24 am
Coming Soon: New Loading Screens
Media Team is working on a large loading screen project consisting of about 150~ new screens for BGTSCC!

They're all made in a style very similar to Herisheft's (you all could see her amazing work when transitioning from one place to another).

Most of the server areas (except those like Regional interior) will have their own recognizeable loading screen.

I think this update is especially beneficial for Underdark. Previously, of all the world below only Sshamath had a loading screen. Now almost every area shall.

No promises about completion date yet, stay tuned!

They're all made in a style very similar to Herisheft's (you all could see her amazing work when transitioning from one place to another).

Most of the server areas (except those like Regional interior) will have their own recognizeable loading screen.

I think this update is especially beneficial for Underdark. Previously, of all the world below only Sshamath had a loading screen. Now almost every area shall.

No promises about completion date yet, stay tuned!
(\/);,;(\/)
Discord: Nastya Raynor#3136
Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
Discord: Nastya Raynor#3136
Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
- Nemni
- Retired Staff
- Posts: 965
- Joined: Wed May 27, 2009 3:10 am
- gedweyignasia
- Custom Content
- Posts: 1353
- Joined: Sat Nov 23, 2013 11:27 pm
- Location: EST/UTC-4
- Contact:
Loot Rebalance
After a lot of staff discussion, we've decided to make some serious changes to loot. This should address some existing player concerns and will hopefully make risking your life in appropriately-leveled dungeons worth the reward!
We're still finalizing some of the work, but hopefully you'll get to experience this soon! It should make dungeons more of an adventure and less of a tedious grind.
The following dungeons have had their chests randomized:
- We're rebalancing the loot that chests generate so that better chests are less likely to give bad items. Lower-tier chests should give better items than they used to on average, but have a lower chance of giving very good items, so they might feel a little worse. Higher-tier chests should now both give better items on average and be more likely to give something great. (The best chest can still give you a copper ring, but you're much more likely to get the good stuff now.)
- We've gone over every single area (we think!) and balanced the loot based on the CR. That means chests in tougher places all have a better chance of giving good loot, instead of some good chests being mixed in with some bad chests. Some areas had their chests tuned down, some had them tuned up, but it should all match the difficulty of the area now.
- Looting chests below your CR will give worse loot. It's pretty gentle at first, but when you get too far below your CR, you'll just find a little bit of gold. This should free up the low-level dungeons for low-level players and encourage players to seek out dungeons that will give them a proper challenge. (For those who hate parties, solo adventuring is now a riskier proposition, but with the improved loot from higher-tier chests, it should be more rewarding too.) Hopefully this change will mean there are more players looking to form an adventuring party at any given time, so even folks with "RP builds" (or people like me who just can't powerbuild) will have an easier time ganging up on helpless undead/orcs/etc.
- More areas have had their chests randomized. Randomized chests can appear in all sorts of places, so players will have to search dungeons more carefully! Randomized areas can also have chests which are Mimics, and will attack you instead of dropping loot. To compensate for these additional variables, randomized areas will tend to have more chests in total. (Count 'em!)
- The Underdark+Upperdark get to be a part of this too, because we didn't forget about the players we keep locked in the basement.
We're still finalizing some of the work, but hopefully you'll get to experience this soon! It should make dungeons more of an adventure and less of a tedious grind.
Hidden: show
- Hilltop Ruins
- Gibberling Caverns
- North of Beregost, Goblin Mine
- Lion's Way Gnoll Cave
- Cloakwood Minotaur Ruins
- Durlag's Tower
- Serpent Hills Temple
- Vault of the Dead
- UD The Tarpits
- UD Oghrann
Last edited by gedweyignasia on Sun Nov 15, 2020 1:22 pm, edited 1 time in total.
- Valefort
- Retired Admin
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- Joined: Thu Apr 28, 2011 5:07 pm
- Location: France, GMT +2
Server split
There are some issues to solve but that's how it will look and feel when you'll switch servers.
Mealir Ostirel - Incorrigible swashbuckler
