So I'm confused on a few points, for which I'll number to try to keep this clear for others to learn from:Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage. Due to the strength you must put behind your blows you suffer a dodge AC penalty of -2.
(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.) Randomly triggered ability depending on your weapon type added (ground slam for bludgeoning, bleeding for piercing, whirlwind for slashing weapons).
Gameplay Notes:
- All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.
- The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.
- Northlander Hewing doesn't add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.
Plus this from IG feat description (the rest of the IG text matches agrees with above):
- The only magical damage is your base weapon damage and any additional physical damage. Due to a game bug, the critically hits are computed normally and not maximized.
(1) The update from 2019 describes that the damage bonus was removed and replaced by a randomly triggered ability. So in essence, the NH now only provides a randomly triggered effect and nothing more, at a cost of 1/3 of your attacks. Am I understanding that correctly?
(2) Despite the IG description about criticals not applying, I can attest to the fact they do trigger. But in my forum search I saw a post stating that this crit issue was somehow tied to the way NH used to add STR damage, and that the 2019 change fixed the crit issue. So maybe that explains this item.
(3) Regarding the Ground Slam effect, I just tested it with a warmace in the Eastern Cloakwood. For my lvl 12 melee build, these mobs are not a tough challenge. In the ten minutes that I tested NH, I triggered Ground Slam six times. Each set of encounters triggered a totally different DC for each mob, as follows:
- 20,12,14,20 (four Tasloi)
- 17,17,10,19
- 15
- 15
- 21, 11 (two Tasloi)
- 13,18
On average, I'd say about 25% failed their reflex DC. I know that because I could see the failure reported in the combat log. But what's not reported is what Ground Slam does. There's no indication in the combat log, no VFX, nothing to help me understand what my Ground Slam actually accomplished. Like is it a stun? A caster interrupt? What the heck does it actually do?
I would appreciate if someone could help shed some light on these questions. Thanks!