Epic Spell Resistance
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- V'rass
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Re: Epic Spell Resistance
SR under 60 is only good for PVE.... high lv casters (except maybe those who are played by morons) always take the spell penetration line and will beat anything up to 60 SR consistently. You will however be untouchable by 90% of the spell casting mobs.
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- Arn
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Re: Epic Spell Resistance
+1AC81 wrote:Monks chew up caster mobs quicker than five year olds chew through fairy bread. PvE casters are a joke versus high level monks. This is a discussion for PvP only.
My monk often resists the dracolich's Vampiric Feast. I don't see the need for an SR buff.
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Re: Epic Spell Resistance
As noted above, it's entirely a pvp concern. Something to make casters at least consider the Spell Penetration feats and have a little something to keep them honest in their spell selection.
As for pve, the fact that monks already whip on casters means a buff to epic SR won't actually affect our current balance. Which is a good thing. It means QC wouldn't need to factor it into their testing.
As for pve, the fact that monks already whip on casters means a buff to epic SR won't actually affect our current balance. Which is a good thing. It means QC wouldn't need to factor it into their testing.
- RoseMiriel
- Posts: 435
- Joined: Fri Apr 19, 2019 2:57 pm
Re: Epic Spell Resistance
Well now i know that i shouldn't think so highly of the SR I was gonna get with a monk build*pouts* totally would love it to be more of a all around useful thing not just a PVE.=^_^=
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- Shadowspinner70
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Re: Epic Spell Resistance
Nah, Rose. If the monk SR is anything close to the drow SR, like Vrass originally said, it's nothing to sneeze at.RoseMiriel wrote: ↑Tue Oct 06, 2020 5:50 pm Well now i know that i shouldn't think so highly of the SR I was gonna get with a monk build*pouts* totally would love it to be more of a all around useful thing not just a PVE.=^_^=
There's a reason why most UD mages are gishes or summoners and why warlocks choose vitriolic blast, even in epics. That or they carry Mord's, Assay, or spells that blast right through SR.
In other words, if you weren't being sarcastic, don't let your dreams be dreams. Just do it! Displacement isn't 100% and a classic mixed with Mirror Image. It's great anyway though, so why pass it up?
Rose, if you're worried about PvP, there have been times fighting a mage where I've absorbed most of their spellbook. It's better to have what some people consider a little rather than none anyway, so try the build and have fun with it!
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- SpookySkeleton
- Posts: 56
- Joined: Mon Aug 31, 2020 11:03 pm
Re: Epic Spell Resistance
Yeah, SR can be a huge pain if the caster is not prepared for it. If you did do a maxed out monk SR as described above then even a CL 35 + epic spell penetration wizard would have around a 50% spell failure against you, forcing them to open combat with debuffing you.
If you are facing someone who didn't go pure caster they would probably have to debuff you a couple times and even then might still have a failure rate!
Now, I'm not saying spending all your epic feats on SR is a good idea, there are probably things that would help you a little more. But even the base 40 SR of taking 30 monk levels can still be troublesome for people who just dipped into caster levels, and taking a few improved spell resistance feats could let you hit that sweet spot of super annoying SR without being too focused in it!
If you are facing someone who didn't go pure caster they would probably have to debuff you a couple times and even then might still have a failure rate!
Now, I'm not saying spending all your epic feats on SR is a good idea, there are probably things that would help you a little more. But even the base 40 SR of taking 30 monk levels can still be troublesome for people who just dipped into caster levels, and taking a few improved spell resistance feats could let you hit that sweet spot of super annoying SR without being too focused in it!
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- RoseMiriel
- Posts: 435
- Joined: Fri Apr 19, 2019 2:57 pm
Re: Epic Spell Resistance
hmm yeah thats true it's alright though i went with a different idea=^_^=
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- Grendunor
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Re: Epic Spell Resistance
SR 41 (Racial/Cleric/monk) is an exceptionally powerful ability.
The point of SR is to act (for lack of a better expression) an AC check against spells. Martial classes need to check weapon damage against the targets Armour class whereas spell casters need to check their caster level against the targets SR for the spell to take effect.
Now with the use of a Disjunction or Assay resistance (To a lesser extend the breach line of spells) you can reduce that value down to increase the likelihood of defeating that check.
As a spell caster part of playing effectively is maximising the chances of your spell working against a target with SR. This means opening with a disjunction against a target with racial SR (Drow/Deep gnome). There is an added bonus of breaching the Spell resistance spell cast by Clerics/Favoured souls with this method as well as stripping spell mantles and potentially stripping the targets breach list wards while dispelling anything not on that list via a check.
Now SR on the surface might seem a negligible thing given there is a means for wizard / Sorc players to overcome it. However where spell resistance truly shines is in negating the large majority of UMD character builds. The reduced caster level of scrolls means that even something like 31 SR is capable of shrugging off UMD items targeted at the PC. Effectively stopping a few tools in the kit for disabling martial characters without a full caster investment. That being The bigby line and a few lower level spells you can discover on your own.
Now don't get me wrong the main purpose of UMD is to burn consumables to give a non-gish build the illusion of a full party's wards. The trouble being they evaporate as soon as anyone full caster or not hits you with a disjunction.
TL;DR: Spell resistance is a fantastic addition to any character, with ranges from 31-41 having use from niche to exceptional. Treat it like AC vs wizards just watch out for those pesky orbs and don't sweat those UMD monkeys.
The point of SR is to act (for lack of a better expression) an AC check against spells. Martial classes need to check weapon damage against the targets Armour class whereas spell casters need to check their caster level against the targets SR for the spell to take effect.
Now with the use of a Disjunction or Assay resistance (To a lesser extend the breach line of spells) you can reduce that value down to increase the likelihood of defeating that check.
As a spell caster part of playing effectively is maximising the chances of your spell working against a target with SR. This means opening with a disjunction against a target with racial SR (Drow/Deep gnome). There is an added bonus of breaching the Spell resistance spell cast by Clerics/Favoured souls with this method as well as stripping spell mantles and potentially stripping the targets breach list wards while dispelling anything not on that list via a check.
Now SR on the surface might seem a negligible thing given there is a means for wizard / Sorc players to overcome it. However where spell resistance truly shines is in negating the large majority of UMD character builds. The reduced caster level of scrolls means that even something like 31 SR is capable of shrugging off UMD items targeted at the PC. Effectively stopping a few tools in the kit for disabling martial characters without a full caster investment. That being The bigby line and a few lower level spells you can discover on your own.
Now don't get me wrong the main purpose of UMD is to burn consumables to give a non-gish build the illusion of a full party's wards. The trouble being they evaporate as soon as anyone full caster or not hits you with a disjunction.
TL;DR: Spell resistance is a fantastic addition to any character, with ranges from 31-41 having use from niche to exceptional. Treat it like AC vs wizards just watch out for those pesky orbs and don't sweat those UMD monkeys.
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