Coming Soon: Discussion Thread (2020)

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Steve
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Re: Loot Rebalance

Unread post by Steve »

Lol. 50 runs of the Graypeaks equals 50 hours of real life.

What is 50 hours of IG investment worth?!? :mrgreen:

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Re: Loot Rebalance

Unread post by yyj »

Valefort wrote: Tue Dec 22, 2020 4:43 pm ON that note it would be good to precise your character's level
Updated the post! On that note, is reaching woods appropiate until lvl 30 or should I switch area after a certain level?
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Re: Loot Rebalance

Unread post by zhazz »

Reaching Woods is considered CR23.

Depending on the cut-off point, it might be appropriate for a level 30. Really depends how many levels above the CR the loot changes from "normal" to "reduced".
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Re: Loot Rebalance

Unread post by Tanlaus »

zhazz wrote: Tue Dec 22, 2020 5:42 pm Reaching Woods is considered CR23.

Depending on the cut-off point, it might be appropriate for a level 30. Really depends how many levels above the CR the loot changes from "normal" to "reduced".
AFAIK Reaching Woods is perfectly lootable by a level 30.
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Re: Loot Rebalance

Unread post by yyj »

Thank you guys.
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gedweyignasia
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Re: Loot Rebalance

Unread post by gedweyignasia »

Tanlaus wrote: Tue Dec 22, 2020 6:07 pm
zhazz wrote: Tue Dec 22, 2020 5:42 pm Reaching Woods is considered CR23.

Depending on the cut-off point, it might be appropriate for a level 30. Really depends how many levels above the CR the loot changes from "normal" to "reduced".
AFAIK Reaching Woods is perfectly lootable by a level 30.
The Reaching Woods should still generate loot at level 30, but it will not be the full loot that you would get if you were looting the area at level 23.
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Re: Loot Rebalance

Unread post by Steve »

gedweyignasia wrote: Wed Dec 23, 2020 3:50 am
Tanlaus wrote: Tue Dec 22, 2020 6:07 pm
zhazz wrote: Tue Dec 22, 2020 5:42 pm Reaching Woods is considered CR23.

Depending on the cut-off point, it might be appropriate for a level 30. Really depends how many levels above the CR the loot changes from "normal" to "reduced".
AFAIK Reaching Woods is perfectly lootable by a level 30.
The Reaching Woods should still generate loot at level 30, but it will not be the full loot that you would get if you were looting the area at level 23.
So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh? Thus if a Level 30 and a Level 23 PC wanted to adventure in the Reaching Woods, it would be BETTER if the Level 23 entered first?

What happens in terms of “full loot” when a sub-Level 23 PC enters the Reaching Woods? Does Loot bump up because of the greater challenge?

Does Loot also reset as fast as mobs do when an Area is left by any or all PCs?

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gedweyignasia
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Re: Loot Rebalance

Unread post by gedweyignasia »

Steve wrote: Wed Dec 23, 2020 5:03 am
gedweyignasia wrote: Wed Dec 23, 2020 3:50 am
Tanlaus wrote: Tue Dec 22, 2020 6:07 pm

AFAIK Reaching Woods is perfectly lootable by a level 30.
The Reaching Woods should still generate loot at level 30, but it will not be the full loot that you would get if you were looting the area at level 23.
So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh?
No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
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Re: Loot Rebalance

Unread post by ugljesa94 »

Hey all, today we did Reaching Woods, Graypeaks ( Balor and General), party of four, lvl29 lvl 28, lvl 27 and lvl 22. Reaching Woods yielded nothing, mostly unechanted stuff along with 30 gold or so. Unechanted lightshield in Balor Hoard, which is absolutely insulting to your average adventurer, treasure trove filled with gold, a couple of chests and the best loot the four of us found is a full plate or half plate of +2 CON, I believe better items drop in HIlltop ruins. I dont want to bore you with details or other loot, cause frankly there isn't much to tell either. Garbage loot, I honestly lost the excitement I had when opening epic chests, hoping to find something I could use or sell for a decent price. Most stuff we find is vendor loot, in other words 1400g max per item.
In other words, I do not like this new loot system, I dont feel like it rewards the players for time invested, I did solo runs as well as runs with friends and for the last two week or more, only notable loot i found ( and we looted only epic areas) are Boots of Speed ( Dodge+2, Haste (5) once per day). This includes multiple loot runs of Ice giant keep, lich cave, lizard cave, troll cave, yuanti, reaching woods etc etc.
The new loot system kinda takes the fun out of it, especially when you take down a tough boss such as a Balor only to find 14g in the chest. Again, I'm not a fan of this, and to be honest would love to see the old system returned, If some epic guy wants to loot Hilltop for some extra gold, let him do so. He invests time into this server, as well as RP (we hope), might as well teach new players there how things work.
Fun = (( RP + LOOT)) / time invested
yyj

Re: Loot Rebalance

Unread post by yyj »

gedweyignasia wrote: Wed Dec 23, 2020 5:55 am
Steve wrote: Wed Dec 23, 2020 5:03 am
gedweyignasia wrote: Wed Dec 23, 2020 3:50 am

The Reaching Woods should still generate loot at level 30, but it will not be the full loot that you would get if you were looting the area at level 23.
So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh?
No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
The range should definitely be increased, unless we plan to add an area for each CR.
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Re: Loot Rebalance

Unread post by Tanlaus »

ugljesa94 wrote: Wed Dec 23, 2020 8:07 am Hey all, today we did Reaching Woods, Graypeaks ( Balor and General), party of four, lvl29 lvl 28, lvl 27 and lvl 22. Reaching Woods yielded nothing, mostly unechanted stuff along with 30 gold or so. Unechanted lightshield in Balor Hoard, which is absolutely insulting to your average adventurer, treasure trove filled with gold, a couple of chests and the best loot the four of us found is a full plate or half plate of +2 CON, I believe better items drop in HIlltop ruins. I dont want to bore you with details or other loot, cause frankly there isn't much to tell either. Garbage loot, I honestly lost the excitement I had when opening epic chests, hoping to find something I could use or sell for a decent price. Most stuff we find is vendor loot, in other words 1400g max per item.
In other words, I do not like this new loot system, I dont feel like it rewards the players for time invested, I did solo runs as well as runs with friends and for the last two week or more, only notable loot i found ( and we looted only epic areas) are Boots of Speed ( Dodge+2, Haste (5) once per day). This includes multiple loot runs of Ice giant keep, lich cave, lizard cave, troll cave, yuanti, reaching woods etc etc.
The new loot system kinda takes the fun out of it, especially when you take down a tough boss such as a Balor only to find 14g in the chest. Again, I'm not a fan of this, and to be honest would love to see the old system returned, If some epic guy wants to loot Hilltop for some extra gold, let him do so. He invests time into this server, as well as RP (we hope), might as well teach new players there how things work.
Fun = (( RP + LOOT)) / time invested
The chance of getting better stuff from epic chests has been increased by a pretty healthy margin. So while you may have had a not so lucrative Greypeaks run that same would have been doubly true before the changes. Sometimes, RNG being what it is, you just have terrible runs. And again this was true before the loot changes.

There are some issues that need to be addressed. One of them is the loot table being massive and all over the place. It’s old and bloated and been around forever and definitely needs to be streamlined somewhat.

Another general consensus is that the floor is too low in epic chests. Pulling 40 gold and a scroll of magic missile from one of the Baylor’s chests does kind of suck.

Also, my personal goal right now (no promises on it) is getting cool things added that players can find that aren’t in the epic shop. It’s also somewhat slow going for all kinds of reasons related to the bloated loot table. And balance concerns on top of that.

So ultimately more fixes are coming. It’s just a matter of how much behind the curtain work it takes to implement them (it’s a lot).

But for the moment, all things being equal, no epic characters will find good stuff in areas they are well above. But, despite a bad run or two (which happened before the change as well) they have a much better chance of finding good stuff in level appropriate areas.

Lastly, for most of your group it sounds like reaching woods should be well lootable.
yyj wrote: Wed Dec 23, 2020 8:54 am [quote=gedweyignasia post_id=905360 time=<a href="tel:1608717357">1608717357</a> user_id=10552]
[quote=Steve post_id=905358 time=<a href="tel:1608714185">1608714185</a> user_id=12325]
[quote=gedweyignasia post_id=905356 time=<a href="tel:1608709836">1608709836</a> user_id=10552]


The Reaching Woods should still generate loot at level 30, but it will not be the full loot that you would get if you were looting the area at level 23.
So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh?
[/quote]

No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
[/quote]

The range should definitely be increased, unless we plan to add an area for each CR.
[/quote]

I’m with you on the additional areas. That is definitely something that needs to happen. Loot changes aside there’s so much low level content you can’t do it all before outleveling things. But once you hit epics, where leveling slows down drastically, there’s also only a few places to go. It really makes the grind more tedious. We’ve got some great builders, both for the surface and- for the first time in awhile- for the UD as well.

The server split will give us the space to finally add things again and in regards to epic areas I think we’ve got some really cool stuff coming.
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Re: Loot Rebalance

Unread post by Hoihe »

I feel there should be no difference between a level 23 player looting a level 23 area, and a level 30 player doing the same. Both are epic areas. Are the level 30 characters "inappropriate" then?

There's builds that even in parties will be challenged in level 23 areas. According to the above, they're punished for having a worse build and a dedicated group.

For instance, according to what we were just told
yyj wrote: Wed Dec 23, 2020 8:54 am
gedweyignasia wrote: Wed Dec 23, 2020 5:55 am
Steve wrote: Wed Dec 23, 2020 5:03 am

So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh?
No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
The range should definitely be increased, unless we plan to add an area for each CR.

Going to Durlag's Tower, in a party of 4 level 30s, will have those level 30s punished despite Durlag's Tower being one of the de facto party dungeons. The hardest part of said dungeon, with powerful undead shadows and dispelling mephits, that managed to almost wipe a level 30 sorcerer and a level 30 swash/duelist/wizard/shadowdancer due to spawn quantity, is considered CR22.

Yuan-ti temple, with constant Save or Die/Save or Lose challenges making it risky even in a party of level 30s... Is cr 23. Yuan-ti temple is another "ideal for partying" dungeon.

As it stands, only grey peaks/the lowest level of Vault of the Dead and Netherese Maze offer equal odds as one has had 10 levels ago with far more choice. And far easier content by CR.
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Steve
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Re: Loot Rebalance

Unread post by Steve »

gedweyignasia wrote: Wed Dec 23, 2020 5:55 am
Steve wrote: Wed Dec 23, 2020 5:03 am
gedweyignasia wrote: Wed Dec 23, 2020 3:50 am

The Reaching Woods should still generate loot at level 30, but it will not be the full loot that you would get if you were looting the area at level 23.
So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh?
No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
Well, that’s kinda cool, that the Chest itself adjusts to PC Level. But still wanting to know if one gets a boost by risking an adventure in a higher CR Area.

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gedweyignasia
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Re: Loot Rebalance

Unread post by gedweyignasia »

Steve wrote: Wed Dec 23, 2020 12:30 pm
gedweyignasia wrote: Wed Dec 23, 2020 5:55 am
Steve wrote: Wed Dec 23, 2020 5:03 am

So, that means that the Loot System “reads” the PC Level of the first PC to enter the Area fresh?
No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
Well, that’s kinda cool, that the Chest itself adjusts to PC Level. But still wanting to know if one gets a boost by risking an adventure in a higher CR Area.
The only benefit is that the chests in those areas are better.
yyj

Re: Loot Rebalance

Unread post by yyj »

gedweyignasia wrote: Wed Dec 23, 2020 1:18 pm
Steve wrote: Wed Dec 23, 2020 12:30 pm
gedweyignasia wrote: Wed Dec 23, 2020 5:55 am

No, that means that when a Level 30 PC loots a chest meant for a Level 23 PC, the Level 30 PC will have worse odds of getting good items than a Level 23 would.
Well, that’s kinda cool, that the Chest itself adjusts to PC Level. But still wanting to know if one gets a boost by risking an adventure in a higher CR Area.
The only benefit is that the chests in those areas are better.
Any chances of increasing chest range? Myabe +/-2 levels?

Though Ideally not gonna lie, it would be way better for epic area chest to be lootable from level 21 to 30. For the sake of variety.
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