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Oarthias
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Re: Server split

Unread post by Oarthias »

Are there warnings on the transitions between servers? That way people know to check their inventory to see if it is too full or not?
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Theodore01
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Re: Server split

Unread post by Theodore01 »

No one should ever have a full inventory - as a crash can always happen...
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Re: Server split

Unread post by Thaelis »

Theodore01 wrote: Thu Jan 07, 2021 8:05 am Did you think about adding a fugue area on both sides of the servers?
:D :D :D

"I'd like to return to the Temple of Lath...."

*Myrkul interrupts*

"You are now at [Fugue _ platform _ 67A], deceased wishing to reach [Temple _ Of _ Lathander], [Toril], [Universe 256459], please take soul train to [Fugue _ platform _ 67B]. We hope you enjoy your trip to [Toril], [Universe 256459]."
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Oarthias
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Re: Server split

Unread post by Oarthias »

Theodore01 wrote: Thu Jan 07, 2021 4:42 pm No one should ever have a full inventory - as a crash can always happen...
Normally I try not too, but it's hard when you are out doing dungeons. The rogue is a consumable build, so it's a real issue with her. To earn gold... I'll carry even the 25 gold books in order to sell them... it all adds up.
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Steve
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Re: Loot Rebalance

Unread post by Steve »

2021/01/09—

Graypeaks (CR 27) with PC Lvl 30 Surface Aasimar (solo) — 9th run after Loot Rebalance

Fire Giant drop:
Potion of Lesser Visage of the Diety
Shortbow - Massive crates 7, Mighty +5

Fire Giant Mage drop:
Scroll of Circle of Doom (20)
Heavy Shield mundane

Chest (loud crunch):

Broken Item
Rapier - EB vs Lawful +3

Gr. Fire Elemental (yellow name) drop:
Spoon (bet it’s HOT!)
Bullets mundane
Morningstar - AB +3, EB +2, Sonic 10% immunity
Potion of Aura of Glory CURSED

Chest outside Beholder’s Cave:
704gp

Beholder drop:
199gp
Boots - AC + 2

Beholder’s Cave chest:
41gp
Potion of Speed

Fire Giant drop:
236gp

Fire Giant drop:
Leadership of Neverwinter book

Chest (loud crunch):
Broken Item
40gp
Scroll of Heal

Chest:
48gp
Potion of Barkskin

Chest:
25gp
Scroll of Heal
Falchion - EB +4


Fire Giant General’s Cave—

Fire Giant General drop:
5000gp
Cloths AC+1
Scroll of Protection from Energy (10)
Potion of Polymorph Self (17)

Fire Giant General’s Chest:

28gp
Shuriken - EB+2, Daze DC=14

Chest:
Healer’s kit +6
Boots - STR+1, Negative Energy saves +1

Chest:
71gp
Medium Armor - White Dragon breastplate - AC +2, Cold +1, Cold/5-, Creeping Cold 1/use, Weight Reduction 60%

Chest:
901gp

Gr. Fire Elemental drop:
light shield - spell immunity Power Word Kill

Gr. Fire Elemental drop:
195gp

Stone Giant’s Chest:
65gp
Perfected Alchemist’s Fire (you wonder if the Fire Giants were trading goods, yes?!?)

Gr. Fire Elemental drop:
Longbow - mass cries 9
Silver Ring
Ring - Deflection +2, Electrical 10% immunity


Lots of coin generation. Nothing epic nor usable by my toon. 6 chests (out of 8) in the outside Area.


Hidden: show
Steve wrote: Tue Jan 05, 2021 5:48 pm 2021/01/05—

Graypeaks (CR 27) with PC Lvl 30 Surface Aasimar (solo) — 8th run after Loot Rebalance


Chest:

53gp
Longsword +3 EB
Ring - Heirloom of Asenath - CHA +3, Sorcerer Level 2 spell, Concentration +4
Gold Necklace

Chest:

41gp

Chest:
45gp
Silver Necklace

Chest outside Beholder Cave:
1087gp

Beholder drop:
Scroll of Mine Vine (9)

Pudding Elder drop:
Wraith Spider Venom

Pudding Elder drop:
Colossal Spider Venom

Beholder Cave chest:

52gp
Purple Binder on Zhentarim History

Chest:
50gp
Shortbow - EB +3, Mighty +4



Fire Giant General’s Cave—


Fire Giant General drop:
5000gp
Cloth Armor - AC +1, HP+5
Scroll of Song of Discord

Fire Giant General’s Chest:

45gp
Scroll of Glove of Invulnerability
Dusty Tome

Chest:
49gp
Bracers of Specialization - Deflection AC +3, Parry -2, Spellcraft -2, Enhancement Penalty -1
Padded Armor +4

Chest:
22gp
Scroll of Confusion (5)
Silver Necklace

Chest:
687gp
Scroll of Feeblemind
Scroll of Mass Aid

Spellgaunt yellow name drop:
139gp
Ring of INT +2

Chest:

25gp
Scroll of Hammer of the Gods
Thieves Tools +10


The Dusty Tome may pay off!!??!! For the record, only 5 chests in the outside Area (there were 8 before the Rebalance).

Hidden: show
Steve wrote: Tue Dec 29, 2020 5:47 pm 2020/12/29—

Graypeaks (CR 27) with PC Lvl 30 Surface Aasimar (solo) — 7th run after Loot Rebalance

Chest:

46gp
Bullets of Screaming - Sonic 1d4, On Hit Silence DC=14 50% / 2 rounds

Chest:
45gp
Light Shield +1

Chest:
38gp
Kukri +1
Fire Agate (lore appropriate!! LOL)

Fire Giant Mage drop:
Scroll of Gemidyans missile
Gauntlet - EB +1, Open Lock +1
Gauntly - AB+1

Chest (outside Beholder Cave):

889gp

Beholder drop:
Healer’s Kit +10

Beholder drop:
259gp

Beholder drop:
Banded Mail mundane

Beholder’s Cave Chest:
887gp

Gr. Fire Giant drop:
289gp

Chest:
1309gp
Scroll of Clairaudience

Chest:
26gp
Potion of Righteous Might



Fire Giant General’s Cave—

Fire Giant General drop:
5000gp
Clothes - Improved Saving Throws Fear +3
Potion of Lesser Visage of the Diety
Shurikens - Vamp Regen +1

General’s big chest:
30gp
Potion of Protection from Energy
Alexandrite gem

Chest:
38gp
Epic Fire Trap (OMG…technically an epic item cause, you know…THE NAME!)

Chest:
Rapier - 60% of Weight

Chest:
49gp
Scroll of Energy Immunity

Stone Giant’s Chest:
53gp
Potion of Cure Serious Wounds


Not. Getting. Better.


Hidden: show
Steve wrote: Sun Dec 27, 2020 5:29 pm 2020/12/27—

Graypeaks (CR 27) with PC Lvl 30 Surface Aasimar (solo) — 6th run after Loot Rebalance


Chest:
40gp
Scroll of Negative Energy Blast

Chest:
35gp
Half plate (mundane)

Chest:
738gp
Warriors Plate - AC +3, Bonus HP +15, STR +2

Gr. Fire Elemental drop:
Scroll of Rage
Average Electrical Trap
Potion of Cats Grace
Ring of Immunity to Lesser Dispel

Black Pudding Elder drop:
155gp

Chest (outside Beholder’s Cave):
142gp
Padded Armor - Immunity to Lightning Bolt

Beholder Drop:
Torch

Beholder’s Cave Chest:
37gp
Potion of Battletide

Chest:
45gp
Uthgar’s Legacy book

Fire Giant drop:
340gp

Chest:
208gp

Chest:
56gp
Potion of Blurry Eyes
Scroll of Invisibility
Potion of Elemental Shield


Fire Giant General’s Cave—

Fire Giant General drop:
5124gp
Healer’s Kit +1
Potion of Lesser Spell Mantle
Improved Tanglefoot Bag
Helmet - Cold 10% Immunity, Will saves +1
Potion of Body of the Sun

Fire Giant General’s chest:
1287gp

Chest:
1935gp
Katana EB+2

Chest:
1332gp

Chest:
57gp
Healer’s Kit +6

Stone Giant drop:
Quarterstaff - Spell slot Cleric Level 1, Will +1, Immunity Finger of Death

Stone Giant drop:
Tanglefoot Bag (nice…lol)

Stone Giant’s Chest:

42gp
Potion of Elemental Shield

Gr. Fire Elemental drop:
100gp


Diminishing returns. Best item is the Warriors Plate, however not Epic, and not useful to my PC.




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DiceyCZ
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Re: Loot Rebalance

Unread post by DiceyCZ »

Kind of a weird thing happened yesterday with a mimic. Opened a chest, it turned into a mimic, grabbed my character, then the mimic happily went off to attack a party member leaving me unable to move and attack since the grab was in effect but the mimic was out of range. Maybe a minor thing but a little immersion breaking. Can it be done that so tha mimic also can't move while it holds character in place?
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Re: Loot Rebalance

Unread post by gedweyignasia »

DiceyCZ wrote: Tue Jan 12, 2021 3:16 am Kind of a weird thing happened yesterday with a mimic. Opened a chest, it turned into a mimic, grabbed my character, then the mimic happily went off to attack a party member leaving me unable to move and attack since the grab was in effect but the mimic was out of range. Maybe a minor thing but a little immersion breaking. Can it be done that so tha mimic also can't move while it holds character in place?
Very peculiar! 😅 Yes, I can fix that... I think.
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Re: Loot Rebalance

Unread post by DiceyCZ »

gedweyignasia wrote: Tue Jan 12, 2021 5:40 am
DiceyCZ wrote: Tue Jan 12, 2021 3:16 am Kind of a weird thing happened yesterday with a mimic. Opened a chest, it turned into a mimic, grabbed my character, then the mimic happily went off to attack a party member leaving me unable to move and attack since the grab was in effect but the mimic was out of range. Maybe a minor thing but a little immersion breaking. Can it be done that so tha mimic also can't move while it holds character in place?
Very peculiar! 😅 Yes, I can fix that... I think.
Thanks!
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Tekill
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Re: Loot Rebalance

Unread post by Tekill »

So I was doing the Imps quest and was in the Minotaur cave.
And after all this time playing this game I found a secret room with a chest for the first time!
Still some surprises even after all this time.
My character was Epic Level so I was looking at 40 gold pieces. But since it was such a momentous occasion of me discovering this hidden treasure I decided to open the chest. Plus having lock pick I was to earn an extra 14 exp pts.
40 gold and 14 experience- let the good times roll!

Well as it turns out, the chest turned into a mimic and hit me for 60 damage (non crit) before I could even blink. I said "eep" and tried to HIPS out of danger.
But the trouble was just beginning, as I sort of somehow got stuck to the mimic and could not Hips out. Boom- another 60 point damage hit. I was somehow stuck in its immediate vicinity and could not run away from it. A bug I think, as DiceyCZ mentioned. I had that oh crap spike of Adrenalin one gets when they suddenly realize they are about to die.

I would have been doomed too, but luckily my character was a Phantom. I was able to Ghost Step out of danger.

It went from an amazing discovery, to the disappointment of a crappy reward, then to me almost getting slaughtered, all in the span of 15 seconds.

I was mad at first but after I thought about it a bit I realized this was the most actual excitement and fear of death I have had playing this game in a long time.
D&D should have the possibility of death around every corner and danger with every action, not 'chests of never ending loot'.

Now if we can just turn down the homogenization factor a bit and turn up the danger.
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Re: Loot Rebalance

Unread post by gedweyignasia »

Tekill wrote: Tue Jan 12, 2021 5:44 pm I was mad at first but after I thought about it a bit I realized this was the most actual excitement and fear of death I have had playing this game in a long time.
D&D should have the possibility of death around every corner and danger with every action, not 'chests of never ending loot'.
Thank you! That was exactly the intention of that encounter. (The behavior there was not a bug; the bug is that the Mimic is able to walk away from your PC while you are glued to it.)

Edit: There might also have been some less-than-subtle clues that warned you that you were in danger.
Last edited by gedweyignasia on Wed Jan 13, 2021 10:24 am, edited 1 time in total.
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Re: Loot Rebalance

Unread post by gedweyignasia »

Nathaniel wrote: Tue Jan 12, 2021 4:20 pm The loot rebalance is painful for the Underdark players, and more for the Drow players. I've been finding since lvl 25 a lot of broken items in loot even when we didn't bash the chest and in placeables without key like skeletons
Interesting, I didn't think broken items were in the loot table anymore unless you broke something in the chest...
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Re: Loot Rebalance

Unread post by Thaelis »

Is it possible the player just before you bashed the chest and it's their leftover broken item? I know un-taken junk items from the last player's loot are sometimes still in the chest when the next player opens it :think:
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Re: Loot Rebalance

Unread post by Winterborne »

Items can break if you triggered the trap even if you didn't bash the lock too, so that's also a possibility.
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Re: Loot Rebalance

Unread post by zhazz »

gedweyignasia wrote: Tue Jan 12, 2021 10:12 pm Interesting, I didn't think broken items were in the loot table anymore unless you broke something in the chest...
Thaelis wrote: Wed Jan 13, 2021 12:42 am Is it possible the player just before you bashed the chest and it's their leftover broken item? I know un-taken junk items from the last player's loot are sometimes still in the chest when the next player opens it :think:
Speaking of things left in chests by other players.

Would it be possible let players add something to a chest, without that removing the roll for loot for other players?

I occasionally dump unwanted items into chests when looting (rather than make a campfire). Unfortunately that seems to mess with the loot generation for the next player, who then only get the items I left behind, rather than the chest generating new items.

Being able to leave items behind for others to find in a chest should still be possible imo, but it shouldn't interfere with new items being added to the chest.
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Re: Loot Rebalance

Unread post by gedweyignasia »

zhazz wrote: Wed Jan 13, 2021 8:29 am Speaking of things left in chests by other players.

Would it be possible let players add something to a chest, without that removing the roll for loot for other players?

I occasionally dump unwanted items into chests when looting (rather than make a campfire). Unfortunately that seems to mess with the loot generation for the next player, who then only get the items I left behind, rather than the chest generating new items.

Being able to leave items behind for others to find in a chest should still be possible imo, but it shouldn't interfere with new items being added to the chest.
It was not our intention that chests would be used as trash cans, but I was not aware this would interfere with the loot for other characters.
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