EasternCheesE wrote: ↑Fri Feb 05, 2021 8:14 am
Hoihe wrote: ↑Fri Feb 05, 2021 7:51 am
gedweyignasia wrote: ↑Thu Feb 04, 2021 8:38 pm
Mimics are not present in all dungeons, and are designed to be fought as a party. Think of them as mini-bosses. Mimics do not drop loot, but instead increase the total number of chests in a dungeon. A Reflex save prevents you from being grappled by the Mimic, but this save can be very difficult for high-level Mimics. We will never put Mimics in all dungeons so that players who wish to avoid Mimics are able to. It's a risk/reward tradeoff, which requires player choice.
If mimics are designed to be fought with a party, could they be made to ONLY spawn if so.eone is in a party, or to avoid abuse: if 2 players or more entered the map at once, party or not.
As i understand, chests and mimic spawns are determined by reset, not by players visiting area.
Could then instead make them highly sensitive to the "party scaling" mechanic? Spawn as normal with at least 2 clear weakness in terms of HP, AC, AB, DMG if it's a solo player trying to do something when there is nobody to RP with.
Spawn them as a yellow name if there's a party present and only keep 1 weakness.
As it is, right now it feels like they have no weaknesses. High AB, High AC, High damage and high health.
Thaelis wrote: ↑Fri Feb 05, 2021 9:08 am
Hoihe wrote: ↑Fri Feb 05, 2021 7:51 am
If mimics are designed to be fought with a party, could they be made to ONLY spawn if so.eone is in a party, or to avoid abuse: if 2 players or more entered the map at once, party or not.
I think by designed to be fought with a party they meant "designed to be nigh impossible for a solo character". So the fact you survived alone is kinda a badge of honor.
I guess it's probably to stop players doing a solo run through every area in the Sword Coast (which should be physically impossible seeing as Greypeaks are 400+ miles from Reaching Woods but hey who's measuring

)
My issue with "the fact you survived" is that I've gone through numerous RCRs trying to get my specific vision to work. In fact, I've abandoned my original idea of curse/debuff magic with unbuffed melee, and went full melee with a few RP spells left over. Personally, other than having non-negative (or even positive) cha and wisdom, and a wizard dip - I consider my build to be a powerbuild that sacrificed RP and theming for viability (turns out, 52 AC is not enough. I need 65 duelling AC and that kind of realisations).
So yes, I can survive stuff and even solo content on the server if I don't care for how long it might take due to 3 attacks per round and low AB/dmg but high AC and stuff.
However, had I not changed my build and gave up on RP and theming? I wouldn't be able to. If I ran into a mimic and boosted myself to 55 AC with my old build, I'd have likely died due to too low AB when having 55 AC.
Essentially, we shouldn't force people to play powerbuilds if they can only really solo the server either due to preferences or time zone. A lot of times when I feel things are overtuned are when I realize "If my build wasn't going all-in on AC or had access to these spells, I'd have died", because I do not think people should make the sacrifices I had to make (completely abandon a genuine and existing lore-friendly fighting-concept for something cookiecutter that borderline abuses the engine (HiPS dodging spells and using Parry mode when I fail a will or fort save vs hold/paralysis)) to be able to play.
And people may say "not all areas have mimics. Go where there aren't mimics"
A) We do not have information on which areas do, which do not.
B) We do not have enough areas as is to go to. Especially with the level limiter in place. At the moment, I've got a grand choice of Serpent Hills and Reaching Woods for areas I can solo without taking too long due to needing to lower my DPS for survivability. If I avoided mimics, then I'd have reaching woods.
Durlag's CR is too low, the areas with appropriate CR are way harder than the advertised CR (Invisibile stalkers with very high AC, AB, displacement and breaching mobs spawning left and right; doppelgangers where shapeshift bug gives them AC/AB in in 50/30s range. Often 2-3 at the same time) and very few chests. Other areas cost more than projected profit due to traps and spellcasters.