Items for trade

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IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Items for trade

Unread post by IsEnDeL »

Valmir posts an ad within the city of baldur's gate in the area called 'the wide'
He leaves a lists of items for trade:

WEAPONS:
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SMALL
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Dagger +4 wisdom (traded)
Dagger +4 deflect, +4 reflex, immune finger of death
Dagger +1d4 negative damage, Sleep DC14 5% 4 rounds
Handaxe +3 AB, +1d4 pierce, +4 strength (traded)
Kukri of eclipse, epic, +4 enchant, +2 negative damage, Darkness immunity, Darkvision feat (traded)
Kukri +3 EB, +2 Vamp, +1 pierce (traded)
Kukri +32 SR, Stun 14DC 33% 2 rounds
Kama SR30, +1 Vamp
Mace (Alchemical Silver) +4 EB
Shortsword (Alchemical Silver) +4 EB, massive crit 8 (traded)
Shortsword +4EB, +1 vamp
Shortsword (Alchemical silver) +4 EB, +1d4 fire, SR 28 (traded)
MEDIUM
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Bastard sword (Alchemical Silver), +4 EB
Bastard sword (adamantine) +1 EB
Bastard sword +3 Vamp, +3 int, +1 wis (traded)
Battle axe +4EB, +2 bludgeon, +3 strength
Battle axe +4 EB, 1d6 fire vfx, Flame arrow 2x/day
Club +2 EB, +3 vamp
Club (Alchemical Silver) +2 fire dam, +2 sonic dam
Club, +4 EB, Magic damage 1, Neg dam 1d4, +15 HP
Club +3 EB, +3 vamp, On hit Hold 14 DC 5%/ 2 rounds
Dwarven Waraxe (Alchemical Silver), +3 Vamp, Paladin Lvl3 Spell Slot, +1 strength (traded)
Dwarven Waraxe (Adamantine), Cleric Lvl5 spell slot
Dwarven Waraxe (Cold Iron), +4 EB
Dwarven Waraxe, Massive crit 1d10, Hold DC14 33% 2 rounds
Dwarven Waraxe +3 Vamp, +1 EB
Heavy flail (cold iron) +4 EB
Katana (Cold Iron), +4 EB
Katana (Alchemical Silver) +1 EB, +2 Lore arcane, +2 Vamp
Katana (Adamantine) +1 EB
Morningstar +4 EB (alchemical silver)
Morningstar +4 strength (traded)
Magic staff, Wizard lvl6 spell slot, 26 SR
Magic staff, +4 deflect, 28 SR
Magic staff, +3 deflect, 32 SR
Rapier +4EB, +2 cold damage (traded)
Rapier +4 enchant, 1d4 acid (traded)
Rapier +4 EB, +1 vamp
Rapier (cold iron) +4 EB
Scimitar +30 SR, +1 enchant
Sickle +4 EB, +1d4 pierce, +3 open lock, +3 disable device, Bonus feat: Improved disarm
Sickle (adamantine) +1 will save +1 attack bonus
Shortspear (Alchemical Silver), +3 deflect, +30 SR, 1d4 blungeon dam
Shortspear +4 enchant, 1d4 acid, 1d8 massive crit, +1 wis
Shortspear +2 vamp (cold iron)
Shortspear +4 EB, +1d4 electric damage
Whip +2 Vamp
Whip +1d4 acid, +3 strength, On hit DC=14 1d2 strength damage
Warhammer (alchemical silver) +4 enchant, +3 will save (traded)
LARGE
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Falcion +1 enchant +3 Vamp (traded)
Quarterstaff +4 intelligence
Quarterstaff +4 wisdom
Quarterstaff +4 Deflect AC, +2 fort
Quarterstaff +32 SR, +2 save against acid
Quarterstaff +32 SR, Cleric spell lvl5 slot
Quarterstaff (alchemical silver) +1d4 acid, +1d4 slashing, +6hp
Quarterstaff (alchemical silver) Druid lvl7 spell, massive crit 3
Quarterstaff +30 SR, +4 reflex (traded)
Halberd, Magic Damage 1, Keen, +3 vamp (traded)
Warmace +4 enchant, +1d4 pierce, +1 vamp (traded)
Warmace +4 enchant, Bard spell lvl5 slot
Greataxe (Alchemical Silver), +3 Vamp (traded)
Great Axe +4 enchant, +1d4 cold damage
Great Axe +4 enchant, +1d4 fire damage, +4 deflect against evil
Spear +4 enchant, 32SR, 60% weight reduction
Spear +3 Vamp, immune to mass blindness/deafness
Spear +4 enchant, 1d6 fire vfx, dragon breath 1x/day
RANGED
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Longbow +4 EB, +7 mighty
Longbow +2 EB, +2 mighty, unlimited 1d6 lightning arrow
Shortbow +4 EB, +3 mighty, unlimited arrow
Sling +4 EB, +4 fort, extra ranged damage: slashing
Sling +4 EB, +5 deflect against giant, +1 unlimited bullet
ARMOR:
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LIGHT
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Clothes +3 AC +3 dex +3 int
Clothes +2 strength, SR 30 (Usable by: Lawful, Neutral)
Clothes +2 cons, +1 int, +3 wis
Clothes +4 AC +2 wisdom
Clothes +2 AC, Bonus feats: Arcane Defense (necromancy)& Spell penetration (usable: Pale master)
Clothes +2 cha, +3 dex (traded)
Clothes +9HP, +32 SR
Clothes +4 wisdom, +4 MS, Sorc spell lvl3, +1 Universal save (traded)
Leaveweave armor 1/9 +4 AC, +5 HP
Mithral Chain Shirt 4/6 +3 AC
Padded armor 1/8, 0ASF, +4 AC
MEDIUM
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Mithral Full Plate 8/3 +2 AC
Chain shirt 4/4 +2 EB, +4 dex
HEAVY
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Full Plate 8AC/1DEX +4AC, +3 spot, +1 con (traded)
Entropium Full Plate 8/3, +1AC, +2 reflex (traded)
MISC
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BOOTS
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Boots +4 AC, +2 fort
Boots +4 AC, +4 lore planes
Boots +3AC, +3 int
Boots +4AC immunity to lesser dispell
Boots +4 AC, +4 reflex (traded)
Boots +4 AC, +3 will save (traded)
Boots +4 AC, +3 charisma, +1 parry (usable by Lawful) (traded)
BELTS
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Belt (Monk's) Improved Crit (unarmed strike), Weapon specialization (unarmed strike), 1x haste (10) per day
Belt of Raumathar, spell focus evocation feat, spell penetration feat, sorcerer/wizard level 3&4 spell slot (traded)
CLOAKS
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Cloak +4 deflect, +2 dex
Cloak +4 deflect, +2 universal saves
Cloak +3 deflect, +3 universal save
Cloak +4 deflect, Dodge feat
Cloak +4 int, +2 cha
HELM
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Helmet +2 Cha +2 Dex +3 UMD
Helmet lvl 7 wizard spell slot
Helmet +4 deflect, +4 fort
Helmet +4AC, +2 cons, +2 against fear
Helmet Druid spell slot lvl 4, +3 cha, +2 con
Helmet +4 deflect, +3 heal, +1 strength
Helmet +3 cha, +3 int
Helmet +4 deflect, +2 cha
GLOVES/BRACERS
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Gloves +4 enchant, Disease DC14 slimy doom on hit
Gloves +3 vampiric
Gloves +1d4 fire, +1d4 piercing
Gloves +4 enchant, confusion DC14 33% 2 rounds
Gloves +1d4 pierce +1d4 sonic +10% sonic immune +3 sense motive
Gloves +1d4 fire, Silence DC14 50% 1 round
Gloves +2 electric dam, +2 magic dam, +1 dex
Gloves +4 EB, +1d4 cold damage, +2 deflect, +1 con
Bracers +4 armor, +20 HP
Bracers +4AC +3 bluff
SHIELDS
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Tower Shield +4 enchant, +2 fire damage
Tower Shield +4 enchant, Lvl6 cleric spell slot
Tower Shield +1d4 electric damage, +1d4 magic damage, sonic immune 10%
Tower Shield +1d4 negative energy, +3 intelligence, +3 will save
Large Shield +4 enchant, +1d4 sonic damage +3 HP (traded)
Large Shield +3 cons +2 universal save
Small Shield +3 AC, 0 ASF
Small Shield 0 ASF, 18 SR
Small Shield +3 AC, +4 charisma (traded)
Small Shield 0ASF +4 AC (traded)
Small Shield 0 ASF, 32 SR, Wizard Lvl3 spell slot (traded)
JEWELRIES
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Ring +4 deflect, +2nd lvl FS (1) spell slot
Ring +4 deflect, +3 wisdom (traded)
Ring +4 spot (traded)
Ring +4 deflect, +16 HP, +4 disable device (traded)
Amulet +4 spot, +18 hp (traded)
He lists down the items he’s looking for:
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*kama of vampiric properties (+3) (got from trade)
*adamantine warhammer (got from trade)
*adamantine light hammer (got from trade)
*+2 vampiric dagger with +3 enchantment bonus (or better)
*Adamantine scimitar/longsword
*Epic dagger/mace/shortsword with hide/ms
*Amulets, Rings, Gloves, Belts with fourth tier enhancement to ability attributes, aside from the ones being sold at the local merchants.
Please leave a note if anyone is interested.
Last edited by IsEnDeL on Tue Oct 07, 2025 5:30 pm, edited 203 times in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Weapons for trade

Unread post by IsEnDeL »

erased
Last edited by IsEnDeL on Thu Aug 18, 2022 9:17 pm, edited 1 time in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Weapons for trade

Unread post by IsEnDeL »

erased
Last edited by IsEnDeL on Thu Aug 18, 2022 9:17 pm, edited 2 times in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

erased
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

After some time, Valmir found his old post within the city of Baldur's gate - in the place called "the wide".
Quickly, he replaced the ad with an updated list of items he's willing to trade.

Thriomir was offered by a fellow merchant trader with one of the weapons he's looking for.
He quickly crossed out one of the sought items but left out the other one.
Last edited by IsEnDeL on Tue Apr 02, 2024 11:59 am, edited 2 times in total.
klinx
Posts: 47
Joined: Tue May 19, 2009 3:23 am

Re: Items for trade

Unread post by klinx »

Fodoric Babbage quickly scrawls a note and leaves it for the merchant. In barely legible handwriting, it reads:
How much for your large shield of boom?
- Fodoric Babbage , roomed at the Friendly Arm Inn
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

Valmir notices the a post as he visits 'the wide' to update his list.
Quickly he posts a note in reply;

"Apologies for misunderstanding, but what I have right now are just for trade. Though I might also consider selling what I have in the future as I get several private offers in coins as well, I'm afraid I will have to wait for now until I'm lucky enough to find what I'm looking for."

He also updates his list after leaving a note in reply.

//added dagger +4 wisdom
//added Gloves +4 enchant, Disease DC14 slimy doom on hit
//added Warmace +4 enchant, +1d4 pierce, +1 vamp
//added Mithral Chain Shirt 4/6 +3 enchant
//added Magic staff, +4 deflect, 28 SR
//added Great Axe +4 enchant, +1d4 cold damage
//added Tower shield +1d4 elec dam, +1d4 magic dam, sonic immune 10%
//added Boots +4 AC, +2 fort
//added Boots +4 AC, +4 lore of planes
//added Dagger +4 deflect, +4 reflex, immune finger of death
//added Belt of Raumathar, spell focus evocation feat, spell penetration feat, sorcerer/wizard level 3&4 spell slot
//added Amulet +4 spot, +18hp
//added Quarterstaff (alchemical silver) +1d4 acid, +1d4 slashing, +6hp
//added Tower Shield +1d4 negative energy, +3 intelligence, +3 will save
//added Kukri +32 SR, Stun 14DC 33% 2 rounds
//added Gloves +3 vampiric
//added Gloves +1d4 fire, +1d4 piercing
//added Cloak +3AC, +3 universal save
//added Dagger +1d4 negative damage, Sleep DC14 5% 4 rounds
//added Warhammer (alchemical silver) +4 enchant, +3 will save
//added Great Axe +4 enchant, +1d4 fire damagee, +4 deflect against evil
//added Gloves +1d4 fire, +1d4 piercing
//added Dagger +1d4 negative damage, Sleep DC14 5% 4 rounds
//added Gloves +4 enchant, confusion DC14 33% 2 rounds
//added Quarterstaff (alchemical silver) Druid lvl7 spell, massive crit 3
//added Boots +3AC, +3 int
//added Gloves +1d4 fire, Silence DC14 50% 1 round
//added Katana (Alchemical Silver) +1 EB, +2 Lore arcane, +2 Vamp
Last edited by IsEnDeL on Tue Apr 02, 2024 11:59 am, edited 18 times in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

Valmir was approached by a dwarf asking him for a trade.
He was offered the very item he was looking for.
He quickly grabbed the opportunity that presented itself, then proceeded to close the deal.

He then crossed out the item the dwarf asked for, then left a note indicating new items he might find interesting.
Last edited by IsEnDeL on Tue Apr 02, 2024 11:59 am, edited 1 time in total.
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Hakken2
Retired Staff
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Joined: Tue Oct 27, 2015 4:51 pm

Re: Items for trade

Unread post by Hakken2 »

The dwarf seems very pleased with the trade and opens a golden box were a Kama lie to Thriomir.
Bhor Stonecutter, Citizen and King's Hammer of Kraak Helzak.
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izzul
Posts: 970
Joined: Wed Jun 23, 2010 8:12 pm

Re: Items for trade

Unread post by izzul »

Exotic Trader seems pleased with the swapping of his helmet with the trader's belt

///swap helmet with belt///
Azzizuleia Tyrielmrande-[Permadeath PC]
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]

"give to yourself, took from others-Integrity and Justice"
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

Valmir updates his list once more..adds some on the list and crosses out some as well..

//added Full Plate 8AC/1DEX +4AC, +3 spot, +1 con
//added Small Shield 0ASF +4 AC
//added Bracers +4AC +3 bluff
//added Spear +4 enchant, +32 SR
Last edited by IsEnDeL on Tue Apr 02, 2024 12:00 pm, edited 1 time in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

Valmir updates his list..

//added Shortspear +4 enchant, 1d4 acid, 1d8 massive crit, +1 wis
//added Gauntlet +2 electric dam, +2 magic dam, +1 dex
//added Spear +3 Vamp
//added Dwarven Waraxe +3 Vamp, +1 enchant
Last edited by IsEnDeL on Tue Apr 02, 2024 12:01 pm, edited 1 time in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

Valmir crosses out another item he was looking for as another trade was made.

//removed "small blunt adamantine weapons" from wish list
//added Helmet +4 deflect, +4 fort on items for trade
//added Clothes +2 AC, Bonus feats: Arcane Defense (necromancy)& Spell penetration (usable: Pale master)
Last edited by IsEnDeL on Tue Apr 02, 2024 12:00 pm, edited 1 time in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

Valmir adds some items on the list.

//added Sickle +4 EB, +1d4 pierce, +3 open lock, +3 disable device, Bonus feat: Improved disarm
//added Entropium Full Plate 8/3, +1AC, +2 reflex
Last edited by IsEnDeL on Tue Apr 02, 2024 12:00 pm, edited 1 time in total.
IsEnDeL
Posts: 28
Joined: Wed Aug 03, 2011 8:07 am

Re: Items for trade

Unread post by IsEnDeL »

//added Boots +4AC, +4 reflex save
//added Spear +4EB, 1d6 fire vfx, dragon breath 1x/day
//added Ring +4AC, +3 wisdom
//added Helmet +4AC, +2 cons, +2 against fear
//added Battle axe +4EB, +2 bludgeon, +3 strength
//added Battle axe +4EB, 1d6 fire vfx, Flamer arrow 2x/day
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