Soliciting suggestions: Rooms/things for a cult compound

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gedweyignasia
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Soliciting suggestions: Rooms/things for a cult compound

Unread post by gedweyignasia »

I'm designing an area and running out of ideas. Was hoping some players might have suggestions for rooms that a cult might have in their compound. (e.g. armory, library, barracks, ritual room, etc.)

Edit: Also looking for stuff you might find or interact with inside these rooms!
Last edited by gedweyignasia on Thu Sep 23, 2021 10:54 pm, edited 1 time in total.
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sweetlikesplenda
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by sweetlikesplenda »

The rooms you mentioned plus maybe:

Temple/chapel
Prison/torture room
Arcane study room
Stables
Living quarters/head honcho bedroom
Forge
Banquet hall/kitchen/pantry
Marshaling yard
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Anchor
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by Anchor »

Room with an altar for sacrificing!
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Re: Soliciting suggestions: Rooms/things for a cult compound

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kool aid dispensary
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by Blackman D »

i have a cult compound and it more or less has everything mentioned, but you also kinda have to specify what kind of cult because ours has a bit more for... cult reasons :P , if you are talking in general though then what has been mentioned works
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by Theodore01 »

Anchor wrote: Thu Sep 23, 2021 9:50 pm Room with an altar for sacrificing!
How about a player has to sacrifice some of his own blood on that altar, so he can progress further into the area.
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by DM Spartacus »

How about current in game drops that can be collected and offered up in cult room to do some effect.

or items around the cult place that are gathered to do the same type of thing.
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by gedweyignasia »

Some very good ideas, keep them coming! (Especially for smaller, indoor rooms that might be connected to other rooms on both sides.)
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by gedweyignasia »

DM Spartacus wrote: Fri Sep 24, 2021 4:56 am How about current in game drops that can be collected and offered up in cult room to do some effect.

or items around the cult place that are gathered to do the same type of thing.
I'm not sure what you mean by in game drops.
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by DM Spartacus »

Well rather than create additional items. Alternative use of quest items, or animal skins, plants, blood vials, potions, anything really that fits your idea etc

But something perhaps that needs collected or earned or is in a dungeon adds to the collection effort and therefore whatever function it does, summons something visual, an npc, a trader, whatever
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Re: Soliciting suggestions: Rooms/things for a cult compound

Unread post by gedweyignasia »

I don't think I can use items from other quests without breaking those quests, but using items such as animal pelts, potions, etc is interesting. I'll try to think of what might be done with these.
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